
Keeping a clean and tidy workspace might seem like a chore, but it does not have to be so. In this article I will share with you some tips on organizing your hobby workspace, based on my own experience. I will also let you in on what benefits are there from working in a well organized environment.


Before we start, it is worth noting that I am a full time, professional commission painter. For years now I have been testing different solutions to try and improve my personal workspace. Moving from town to town required me to build my workbench from the ground up multiple times and provided a lot of insight into what to aim for. You might not necessarily have space, funds or need to achieve a similar setup, but if my adventure has taught me anything, it’s that there is always the space for improvement. Here’s the best proof of that – some previous iterations of my trusty workspace:




Regardless of you being a weekend hobbyist or a professional, a workspace’s main purpose is to provide comfort of your painting process. This includes the ease with which you access tools, manage projects and even how you feel when painting miniatures. A tidy, clean workspace translates directly into your work and motivation. It is far easier to take on a new project when you don’t have to take care of the mess first. Less time spent in search of tools or bitz means more time spent on the actual thing you want to do. Most importantly keeping things in established spaces allows to train muscle memory, thus increasing productivity.
For the purpose of this article I have narrowed down the list of useful advice to a few tips that greatly improve the quality of life while not being too hard or expensive to implement. Without further ado, let’s get into it!

With how popular the hobby has become, a variety of innovative brush storage utensils are being introduced to the market every year. Still when it comes to it, there’s nothing better than a good old mug. Well… not entirely. Toothbrush cups come in a variety of shapes and styles, bringing all the best that mugs have to offer, but without cons. Bathroom cups are usually plain, without handles, occupying less space and being easier to store around the workspace. Plus, depending on your tastes, they might up the visual style of your hobby area.



Trays ain’t on a list of your typical miniatures painter must-haves, but they definitely should! One of the things that used to frustrate me the most was having to switch projects or move stuff around in order to dig for a tool. It became a none-issue once I introduced trays into my hobby. Nowadays groups of hobby tools, paints and even entire projects can be moved around freely, saving me a lot of time. More so, on top of clean and friendly work conditions, setting up ongoing projects on trays defines particular stages of the work, helps me to define goals and keep the motivation up.





Self adhesive, rubber cable organizers are a useful tool to help keep all those nasty air hoses and cables in check. More so, with a bit of a lifehack’ish mindset, they can be used as a fantastic mid-work brush holders.



And while we’re at it, airbrush air hoses are usually very difficult to tame. They’re rather stiff and tend to curl. Fortunately, it’s nothing that a sailing block can’t handle! These puppies will keep the air hose where you want it and allow for rapid airbrush deployment when the time comes!


It is easier to switch a cover than an entire desk. Respect your desk and it will serve you longer, plus there’s probably nothing worse than dusted, grainy, irregular, dried paint surface irritating your skin when painting. Don’t even get me started on a sharp desk edge cutting a side of a wrist (shivers internally). Personally I use a thick cutting mat and a self adhesive PVC corner cover, but anything will do as long as it’s water resistant, easy to clean and stiff enough.



‘Enlarge your p’ …ainting space with a single pull. This simple solution expands your working area when needed, but does not take up much space when not being used. I sometimes find my desk overwhelmed with miniatures and instead of transferring a part of work to secondary space, I just extend a shelf from underneath and continue working. It’s especially useful when I have something messy to do, like applying static grass or pouring resin, but don’t want to risk the entire project getting dirty.




These can be found in almost every house & decor store. Plastic baskets, food containers, tool organizers, clothes storage boxes. Instead of keeping all the boxes, packaged miniatures, spare paints and other stuff stacked on shelves and one another – why not keep it more accessible? Pulling a box from a shelf is much faster and more comfortable than ‘excavation’.




Some stuff is not very comfortable to stack around the workspace. This is especially true for large tools and packages of hobby tufts. There are of course some workarounds. Here’s a pretty simple way to store these items. These self-made tool racks are thin bamboo planks with small hooks and handles, screwed to the ceiling. For tufts I used a metal rod mounted on a piece of plastic on one side and inserted into a hole in a wall at the other. Tuft packages have then been cut on one side, as seen in the picture below, to allow them to be taken off and put back on the rack individually. This made an otherwise unused space into a nice storage area.






I think I should dedicate an entire article to the water bowl and how superior it is compared to a cup. Maybe even a book! But in all seriousness, the more water there is, the longer it will last. It is easier to clean an airbrush, or a regular brush in a larger area of water. Cups and mugs are prompt to topple and need to be cleaned and refilled more often. Plus there’s the lid. This magnificent contraption protects your desk from water when put on, allows for safe transportation to and from the sink and allows to use the space otherwise occupied by the bowl. Just epic!



When it comes to bitz, they tend to take up a lot of space. A good way of dealing with that is cutting all the separate parts from the sprues and zipping them in a thematic zip bag. These can then be stored in translucent plastic boxes to allow faster bag identification. Bitz of particular type in a single bag and a tray should let you fish out any bitz you need much faster, than searching through a room full of mixed, half emptied sprues.


At this point you might see a certain pattern so there’s no need for me to hide it anymore. I admit I might have a little fetish. I tend to bring home a fancy looking food container, a bamboo tray, or some sort of other cool looking stuff whenever I go shopping. If only you saw my kitchen… Anyhow, stylish food containers combine fine looks and functionality. They can be stacked on top of one another and tend to take up less space than standard, flatter boxes. They come in a variety of shapes and sizes, made of either wood, plastic, metal or glass. There’s something to fit any workspace and they have a wide range of storage uses.


This is a well known classic, so I decided to throw it in. There is a variety of paint racks, tiny drawers and even entire Modular Workshop Systems in the market, such as the popular HobbyZone. Although dedicated painting racks can only be obtained through hobby related companies, tiny drawers and wooden organizers can be found at house & decor stores. In my experience these are similarly priced so there’s not much difference, other than looks, style and in compatibility with other Modular Workshop System.





Have you ever found yourself reluctant to throw out an almost empty drop bottle paint, because ‘there is still some left!’ ? Personally I dislike keeping two paints of the same type on a hanger rack, but am also not keen on wasting paint. To avoid diving into backup paint box mid-work, I ‘retire’ old paints to a special self made rack (a box with a few holes drilled in the underside). I keep them close, ready to use at all times. Took a while to make a habit of prioritizing old paints over the new ones on the hanging rack, but once it kicked in I started to save a lot of time.


I’m far from being short on working area, still every now and then I work on something fast, somewhat beside the main project. In these cases I like to switch from the usual setup to Krydrufi All-in-one Modular Art Box. This brilliant item provides a wide range of hyper-compacted hobby functionality. Great for anyone who struggles with limited hobby space. You can learn more about it’s pros in this Review.



For those of us who prefer to dabble in vast hobby projects, such as the entire scenery sets, a Vinyl Bedsheet might be a perfect solution. It provides a way to secure a large area with a water-proof, durable and slick looking cover. It might also have some hidden functionality, not proper for this kind of hobby content, if you know what I mean 😉


I’ve been using the above solutions for some time now. They’ve been my allies in a fight against workspace entropy. Now it’s your turn to put them to a test. Let me know if any of these spiked your interest. Are any of the above completely new to you? Which, if any, do you plan to implement in the nearby future? I am eager to read your feedback in the comments below. I’m also available at Facebook and Instagram if you’d rather prefer reach me there. Finally I would appreciate if you shared this article with your hobby buddies.

If you are looking for a professional Warhammer miniatures painting service, be sure to contact me via this contact form. I always reply within 24 hours. If you don’t see anything from me by then, please check your spam folder.
When it comes to spicing up your miniatures naval games, there’s nothing better than nice looking scenery. This is especially true for games full of finely detailed miniatures, such as Kings of War: Armada. Today I would like to take you on a Step-by-step trip through the process of creating and painting an alternative scenery for Armada – the Sargasso. These can be used as either Sandbanks proxy, or as something completely new, as you see fit.

Some notes:

High end materials right from the get go. I do prefer my scenery to be durable and high quality, thus I went with laser cut translucent acrylics. That being said, there’s nothing preventing you from using a cheaper and more accessible material, such as clear plastic – maybe food packaging leftovers, or miniatures blister package? As long as it’s clear and sturdy enough you should be fine with any substitutes.

I started by applying some Citadel Militarum Green Contrast in a random pattern all over the base. I used a large, soft brush and applied few large drops of the paint, then added some more to link them.

Next I used a large, round brush to stipple Citadel Nurgle’s Rot paint on top of still wet Militarum Green. This was a bit tricky and I used a paper towel to clean the brush very often. The idea is to apply Nurgle’s Rot from the top by touching the previous layer, bot not smear nor mix the two paints too much.



Once the paint dried I decided to add more live to the mix. Using a large, round synthetic brush with a flat tip I stippled wet Vallejo Heavy Khaki paint all over the previous layer.



Next I applied a thick layer of AK Interactive Pacific Blue. I usually go with Atlantic Blue instead, but this time I aimed at a brighter, more translucent effect.

Finally I applied few lines of AK Interactive Water Foam texture. I then used a clean synthetic, flat tip brush to reduce volume and shape thin waves.


And that is basically all. Sargasso, Seaweed, alternative Sandbanks or some sort of awesome new Armada scenery is now complete.


I hope you find this tutorial interesting. Be sure to let me know your thoughts in the comments below or via Facebook or Instagram. I would also appreciate if you considered sharing this content with your friends, who might find it useful. Finally if you are looking for a professional miniatures painting service, be sure to contact me with this contact form. I always reply within 24 hours, after which please check out your spam folder.
Here are some Color Recipes for Infinity Varuna. Please take note that this is a simple color scheme, not covering multiple overlapping layers and blends in between, that lead to the final product. It is supposed to be used as guideline not a step-by-step.

Purple Armor:
Mix Alien Purple (val) 1:1 Water, *
Lustful Purple (val), flbr
Mix Deep Purple (val xp) 3:1-1:1 Water, wash
Lustful Purple (val), l&p
Mix Lustful Purple (val) 1:1 Warm Grey (val), l&p
Turquoise Armor:
Hydra Turquoise (ap),
Aquamarine (val), flbr
Mix Snake Green (val xp) 1:3 Water, wash
Verdigris (val), l
Verdigris (val), p

Black Armor:
Panzer Dark Grey (val a),
Fenrisian Grey (gw), flbr
Pallid Wych Flesh (gw), flbr
Dark Tone Ink (ap), wash
Pallid Wych Flesh (gw), l&p
Off White (val), l&p
Skin:
Tan (val),
Mix 1:1 Tan (val), Dwarf Flesh (val a), flbr
Strong Tone Ink (ap), wash
Dwarf Flesh (val a), l&p

Brown:
Gorgon Brown (val),
Khaki (val), flbr
Copper Brown (val xp), wash
Strong Tone Ink (ap), wash
Strong Tone Ink (ap), wash
Lights:
Aquamarine (val),
Verdigris (val), p
Dark Turquoise (val ink), wash
Verdigris (val), p

l&p – lines and points,
l – lines, edge highlights,
p – points,
dl – deep lining,
bl – blend,
gl – glaze,
drbr – drybrush,
flbr – flatbrush,
lobr – loaded brush,
stpl – stippling,
*Airbrushed (with multiple layers and mixes)
Welcome to Painting Swamp Bases tutorial. Here I will take you on a Step-by-step trip through the process of creating Swamp Bases the same way as seen at: Gallery: Infinity Varuna.
Before we start, some notes:

Step one: Undercoat
I started with a relatively smooth layer of Vallejo Elfic Blue. Any similar color would fit and I encourage you to experiment.
Step two: Underwater Plants
Next I applied spots of Games Workshop Militarum Green Contrast mixed with a bit of water, followed short by Games Workshop Nurgle’s Rot on top. I used relatively large, soft brush to ‘stipple’ Nurgle’s Rot on top of still wet Militarum Green. These paints do not mix well, precipitating and creating interesting patterns in result.




Step three: Water Effect
Once the previous layer dried, I covered entire base with a thick layer of AK Interactive Atlantic Blue texture and left it for half an hour to dry well.


Step four: Tufts
Finally, (after some black edge ninja painting) I applied some tufts. I used a mix of Gamers Grass Swamp and Dark Moss tufts to add volume to the base.
As you can see the process is super easy but provides an interesting, eye catching final result. I strongly suggest you take the process further and experiment with different colors and overall volume. I believe there is a lot of potential in this method.



I hope you find this tutorial interesting. Be sure to let me know your thoughts in the comments below or via Facebook or Instagram. I would also appreciate if you considered sharing this content with your friends, who might find it useful. Finally if you are looking for a professional warhammer 40k miniatures painting service, be sure to contact me with this contact form. I always reply within 24 hours, after which please check out your spam folder.

Carrying your miniatures around should not be a challenge. No need to waste time and risk miniatures getting damaged with foam or other old school transportation methods. Once you go magnetic there’s no going back – at least for the vast majority of us, hobbyists. And when it comes to magnetic it would be difficult to argue the A-Case is at the very top of the food chain, producing high quality, stylish and user friendly miniatures carrying cases.
Today I will present to you the latest A-Case’s release – the “Carrier” magnetic backpack for miniatures.


Side note: Before we dig in, please allow me to emphasize that the reviewed item was purchased and not a gift. That being said, throughout the years of using A-Case products I got to personally know the owner and we became real life friends. I am a big sucker for anything A-Case, do my best to support the company and as such, my opinion is surely compromised.
That out of the way, let’s focus on the backpack itself. A-Case Carrier is a fourth magnetic transporter for miniatures in the current “Hybrid” series . It follows the same design philosophy. Black, powder coated and lightweight aluminium frame inside a poliester binding. Three to six removable shelves and some metal pins to lock them in place. I have already covered the basics in previous A-Case Review, but what sets this particular model apart is definitely it’s size. 39,5cm height, 19cm width and 15cm depth of transportation space packed within a more or less 45cm x 35cm x 20cm backpack with straps and extra pockets. Thanks to increased height the Carrier can pack anything between a skirmish and a medium sized forces from any mainstream range. Plus, being a backpack, is is very comfortable to carry around.






The Carrier, just like all other A-Case transporters, is very user friendly. This includes a simple and intuitive build, presented below:












The A-Case Carrier seems like the very peak of magnetic transportation. I know for a fact that the designer had put a lot of thought into its creation. I myself had thoroughly tested the beta and must admit that all the extra features, size and weight had greatly exceeded my expectations. Still, what some prefer, others might find to be inconvenient. For the purpose of this review I will set aside the basic pros and cons of magnetic transportation and focus on immediate differences between the Carrier and the rest of A-Case’s range.






The Carrier expands Hybrid series range in a previously unexplored direction offering a relatively compact, airline friendly, carry-on size combined with extra height and additional peripheral space. Suitable for both skirmish and low points battle sized games, it is a transporter that you can simply put on your back and take to a gaming event. In my biased opinion, the Carrier is a fantastic miniatures transporter and I am very happy with the purchase. Once again the A-Case did not disappoint.










I hope you find this review interesting. Be sure to let me know your thoughts in the comments at Facebook or Instagram. I would also appreciate if you considered sharing this content with your friends, who might find it useful. Finally if you are looking for a professional miniatures painting service, be sure to contact me with this contact form. I always reply within 24 hours, after which please check out your spam folder.
Ahoy Sailors! As you know I am most and foremost a passionate hobbyist. That being said I am also a pirate, a scoundrel and a fanatical enthusiast of Mantic Games Kings of War: Armada – a naval strategy game set in a rich world of Pannithor, pitting multiple wonderfully crafted and strongly themed factions against one another. Today I’m here to share some of my maritime experience.

Visibility rules in Armada are pretty straightforward, still every now and then I meet new players that get confused. In this article I would like to provide a little breakdown with solid examples. Hopefully this will help everyone to understand how Visibility and Partial Visibility works in Armada.
Visibility, Rulebook p.23
“A target must be at least Partially Visible in order to fire upon it.
Taking a bird’s eye view, if no line can be drawn in the Fire Arc from anywhere on the base of the shooting ship to any part of the target’s base without crossing another ship, model or terrain feature, then visibility to the target is Blocked and the ship may not shoot it.
When shooting, if either or both the following conditions are true, the target is Partially Visible to the weapons firing from a position/Fire Arc. The target may be fired upon, but it will be more difficult.
When checking Partial Visibility in other situations (e.g. Nerve Tests, see page 29), only consider the first condition above.
In all other cases, there is Full Visibility to the target.”



Right off the batt the Visibility rules focus on Partial Visibility and when it occurs, rather than the other way around. Allow me to provide a different approach to explain the rules.
If you CAN’T draw an unobscured line from any point of your ships base to any point of enemy ships base there is NO visibility.
If you CAN draw an unobscured line from any point of your ships base to any point of enemy ships base there is PARTIAL visibility.
Furthermore, if you CAN draw an unobscured line from any point of your ships base to MORE THAN HALF enemy ships base AND MORE THAN HALF enemy ships base is WITHIN your ships Fire Arc, there is FULL visibility.
In short: In order to achieve Full Visibility you have to be able to ‘see’ more than half enemy ships base and more than half of enemy ships base must be within Fire Arc of your ship. For anything else than Shooting you only need to ‘see’ more than half enemy ships base to achieve Full Visibility.
Take note that in order to shoot at an enemy ship, it must first be within the Weapon Position’s Fire Arc at least partially.
Now’s time for some in-game examples.
Example A: Monolith vs Boomboat
One condition met.
Result: Partial Visibility.

Example B: Monolith vs Boomboat
Both conditions met.
Result: Full Visibility.

Example C: Monolith vs Boomboat
One condition met.
Result: Partial Visibility.

Example D: Boomboat vs Monolith
One condition met.
Partial Visibility.

Example D might seem a bit counterintuitive. Both ships are broadside to broadside and it might feel odd for the Boomboat to be shooting at a -1 To-Hit, but this is how the rules work. In the other hand this approach simplifies things for general gameplay and works well within the core game mechanics.

I hope you find this article interesting. Be sure to let me know your thoughts in the comments below or via Facebook or Instagram. I would also appreciate if you considered sharing this content with your friends, who might find it useful. Finally if you are looking for a professional Warhammer miniatures painting service, be sure to contact me with this contact form. I always reply within 24 hours, after which please check out your spam folder.
Here are some Color Recipes for Warhammer 40,000 Tau Empire from Gallery: Tau Empire. Please take note that this is a simple color scheme, not covering multiple overlapping layers and blends in between, that lead to the final product. It is supposed to be used as guideline not a step-by-step.

White Armor:
Desert Tan (val primer),
White (val primer),
Scrofulous Brown (val),* stencil stripes
White (val), scratches
Clothes / Mesh:
Panzer Dark Grey (val a) *
– White Armor –
Panzer Dark Grey (val a), wash
Cold Grey (val a), flbr
CLOTHES: Strong Tone Ink (ap), wash

Weapons:
Panzer Dark Grey (val a),
Cold Grey (val), weathering, edge highlight
Weathering:
Smokey Ink (val), stpl
Desert Yellow (val a),*
German Red Brown (val primer), *
Blue OSL:
Light Sea Blue (val a), bl / *
White (val), l&p
Guilliman Blue (gw), glaze

Bases:
German Red Brown (val primer),
Mix Martian Ironcrust (gw texture) 1:1 Martian Ironearth (gw texture), texture
Orange Fire (val), flbr
Lugganath Orange (gw), drbr
TUFT: Army Painter Wasteland Tuft
TUFT: Gamers Grass Burned Tuft

l&p – lines and points,
p – points,
dl – deep lining,
bl – blend,
gl – glaze,
drbr – drybrush,
flbr – flatbrush,
lobr – loaded brush,
stpl – stippling,
*Airbrushed (with multiple layers and mixes)
Here are some Color Recipes for Warhammer 40,000 Adeptus Mechanicus from Gallery: Adeptus Mechanicus. Please take note that this is a simple color scheme, not covering multiple overlapping layers and blends in between, that lead to the final product. It is supposed to be used as guideline not a step-by-step.

Metal:
Rust (val a),*
Gun Metal (ap), flbr
Shining Silver (ap), flbr
True Copper (ap), alternative spots
Strong Tone (ap), wash / wash*
Shining Silver (ap), l&p
RED Vehicles:
German Red Brown (val primer), *
Desert Tan (val primer), *preshade
Mix: German Red Brown 1:1 Red RLM 23 (val a),*
Bonewhite (val a), stencil stripes
Smokey Ink (val), weathering

Red Clothes:
Hull Red (val),
Strong Tone (ap), wash / wash*
German Red Brown (val primer), flbr, bl
German Red Brown (val primer), bl, edges
Scarlet Blood (val), edges
Black Clothes:
Panzer Dark Grey (val a),
Fenrisian Grey (gw), flbr
Hero: Ghost Grey (val), l&p
Strong Tone (ap), wash
Hero: Ghost Grey (val), l&p
Hero: Off White (val), l&p

Blue Light:
Light Sea Blue (val a), *
White (val a), *
Guilliman Blue (gw), wash
Off White (val), l&p
Purity Seals:
Hull Red (val),
Strong Tone (ap), wash
Rosy Flesh (val), p
/
Flayed One Flesh (gw),
Pallid Wych Flesh (gw), flbr
Strong Tone (ap), wash
Black markings,

Skulls:
Ghost Grey (val),
Strong Tone (ap), wash
Ghost Grey (val), p
Skin:
Tan (val),
Dwarf Flesh (gw), flbr
Flesh (val a),
Strong Tone (ap), wash
Hero: Flesh (val), l&p
Hero: Pale Flesh (val), l&p
Bases:
Earth (val a), *
Light Brown (val a), *
European Dust (val), *
Sandy Desert (AK texture),
Ice Yellow (val), drbr, flbr,
TUFT: Wasteland Tuft (ap),
TUFT: Burned 6mm wild (gg),

l&p – lines and points,
p – points,
dl – deep lining,
bl – blend,
gl – glaze,
drbr – drybrush,
flbr – flatbrush,
lobr – loaded brush,
stpl – stippling,
*Airbrushed (with multiple layers and mixes)
One of the most exciting parts of Warhammer hobby is playing games on awesome looking scenery sets. Still not all of us can afford high end scenery outright, as usually the miniatures comes first. Fortunately a top tier looking scenery is not that difficult and time consuming to make from scratch as it might seem. On top of that it’s much cheaper than most hobbyists can even imagine!
In this article I will present to you an easy way to make highly detailed rock formation perfect for anything Warhammer and many other miniatures wargames as can be seen in Crimson Crags Gallery.

Some notes:

The Basics:
When making miniatures scenery with looks in mind a detailed texture and interesting shapes are usually my go to. These can be difficult to come by and might require a purchase of existing sets, but not in case of rocky formations. Fortunately for our wallets nature have come up with the best source of awesome looking, house budget friendly miniature rocks – Tree Bark. Unless you’re living on the North Pole there should be some sort of trees around. Bark, being the main source of shapes and textures, can be used as the main bulk of miniature rocky scenery, providing an abundance of layers to surround focus points with. This is why for the purpose of this tutorial bark and related know-how will be my main focus.


Bark preparation:
Depending on where you live and weather bark might come wet and dirty. In my case it’s early Autumn, everything is moist and hand picked bark does not cut it without some preparation. Because of that I started by drying bark pieces for about twenty minutes in a stove set to 100* degrees Celsius. Once dry I then brushed any dirt and residue with a hard synthetic brush. This left bark dry, clean and ready to use.


Composition:
I then created few basic compositions, using a pre-cut piece of hard paper pipe to measure overhangs height. This allowed me to fit any additional elements I had in mind, but also kept all the scenery at a relatively similar height. Once composed I drilled horizontal holes through entire scenery piece and put toothpicks through to ‘save’ the composition shape.


Gluing:
Using PVA glue on bark can be lengthy whereas Cyanoacrylate requires multiple layers to build volume sufficient to hold dry bark pieces. Because of that I took the best of both worlds and glued the compositions firm with a mix of PVA and Cyanoacrylate glue. The mix not only dries much faster than solo PVA, but also leaves rough, textured layer outside. It’s perfect for this kind of scenery.

Sealing:
Dry bark tends to cheap and crumble a lot, not to mention it doesn’t take paint that well. To ensure durability and sturdiness of my gaming scenery I sealed the surface by applying a mix of PVA glue with a bit of water. This left the surface a bit smoother, glossy and much more durable.


Extra detail:
Focus points are an important part of gaming boards, adding life but also variety to otherwise simple scenery. With sealing done I moved to adding detail. Because this particular set was meant for Kill Team and Warhammer 40k I added some damaged Space Marines vehicle elements, but depending on the game and setting – anything will do the job just as well. Simply pick a theme and follow up with proper details as you see fit.

Basing:
In my opinion nothing ruins gaming scenery more than being wobbly. No matter how good it looks, it gotta be playable and lay flat on the board. I cut simple bases for the scenery out of a 2mm plasticard and glued them firmly under scenery pieces. Any flat, relatively sturdy material will do. I chose plasticard because it is very easy to work with and lightweight.


Filling gaps:
Once based I filled gaps with Hey Clay. This one might come as a surprise to some of you, Hey Clay being a toy for kids. It is similar to plasticine but very lightweight and dries up to a semi-hard state in a matter of few hours. I found it very easy to work with and perfect for this kind of job.



Initial textures:
Everything looked fine already but I wanted to add some variety on paper and HDF elements. For this purpose I stippled Citadel Typhus Corrosion on some of the flat areas. Any texture will do and this step can even be skipped completely depending on what kind of detail is being added.

Undercoat:
There are few ways to go about it. Usually when it comes do Styrofoam and wood I tend to undercoat manually with thick acrylic paints. In this case I had entire thing sealed with a mix of PVA glue and water, which allowed me to go with a spray can. I sprayed everything with a cheap matt black spray. I always undercoat miniatures with Citadel Chaos Black. With DiY scenery I found crude cheap sprays work very well, providing a thick, hard layer and adding a bit of additional protection from scratches.



Painting and Textures:
This one I will allow myself to skip, as there is plenty of tutorials and color recipes available on my blog already. Painting is more about personal tastes and available tools. One thing of note is AK Interactive Dark Earth texture. I used it on this particular scenery set and I really recommend this product to everyone. You can learn more about this godlike texture in this article here.
Anyhow – that’s it! Pretty neat looking rocky formations, in this case fit for both Kill Team and Warhammer 40,000, are done! I wasn’t saving on extra detail, but if I did, the entire set would cost me pocket change.








I hope you find this tutorial interesting. Be sure to let me know your thoughts in the comments below or via Facebook or Instagram. I would also appreciate if you considered sharing this content with your friends, who might find it useful. Finally if you are looking for a professional warhammer 40k miniatures painting service, be sure to contact me with this contact form. I always reply within 24 hours, after which please check out your spam folder.
Space Marines are the very core of Warhammer 40k universe, not to mention the most popular army. For this reason, be it on the countless battlefields of 40k, or dust covered remnants of Horus Heresy atrocities, there’s probably gonna be plenty of dead Marines laying around. These could do for a very thematic prop on a scenic base for one of your characters, or even for an emerging theme across multiple bases of your army.
Today I will present to you few basic techniques of turning Space Marines into battle ravaged ones.

Some notes:

The Basics:
Before we fill the battlefield with uncountable dead Marines, let’s go through some basics. The techniques presented in this article can be used to create some outstanding looking bases but also to turn regular Space Marines into battle ravaged veterans. I focus on simple techniques that can be employed without high end specialist equipment and that do not require any advanced modeling skills. I deliberately used materials that are easily accessible and focused on presenting what can be done with a single out of the box Space Marine miniature without any outside parts. The goal is to take a cheap Marine and turn him into an awesome scenic base worthy of a character with low effort and fine end result.



Miniature preparation:
I started by cleaning all parts of flash lines and building a single Space Marine miniature. When gluing parts together I already had a pose in mind. This is why I glued Bolter hand in a rather uncommon way. Usually I would remove a limb or two, but in this case I just skipped on gluing one leg and left one hand.




Composition:
Once I had a build miniature in hand I could finalize the pose on a base. For this purpose I cut off the excess Bolter and a part of a backpack with plastic cutters. Looking back I wish I cut a piece of the left heel as well, thus leaving the intact leg less exposed compared to main body. Sadly I rushed through the process in order to drop the Tutorial as soon as possible.





Severed limbs:
Severed limbs are a good way to show large amount of damage done to a power armored fighter. I started during building phase by skipping on two limbs, but this can also be done later on by simply cutting the limbs off. Next I drilled holes into the the stumps. This was done to add depth but also ease the next step, which was cutting the edges with a pair of plastic cutters.




Battle damage:
This step can be done in a lot of ways including bones and cables sticking out of severely damaged Power Armor. I really wanted to keep the tutorial basic, thus concentrated on cuts and bullet chipping instead. I begun by drilling shallow holes, grouped together on one shoulder guard and one leg. Connecting few large and small holes adds additional realism. Next, using a hobby knife, I made some cuts on exposed areas and armor edges. The marine started looking like after a really rough day at work.




Blood and guts:
Next on the menu was the actual basing and the bloodied flesh sticking out of the armor. I used a mix of PVA and cyanoacrylate glue to mount the corpse on a base, then added just a drop of both glues into each wound to then rough it up with a tip of a toothpick. This created a nice wet wound effect, that can be further enhanced with a proper paint job later on.




Rubble:
I great way to fill empty space and set the corpse within a certain scene is to add rubble around and underneath it. For this purpose I used some decorative gravel obtained in a local house & garden store. Once again I applied a mix of PVA and cyanoacrylate, then slid few stones in place. The addition of cyanoacrylate makes the mixture harden rather fast, ensuring all stones stay in place without issues.


Finally I added a basic texture by applying AK Interactive Concrete. This is my go to when I want to build a volume of texture around a base. It can be further built upon with colored textures or simply painted for a great effect later on. Anyhow the miniature is now laying there, bleeding, power armor ravaged by enemy shots. Surrounded by rubble and own guts the Space Marine is ready to give his life for the Emperor and serve as a nice scenic base. Just like the one below…



Imagination is the only limit when it comes to modeling miniatures. On that note I would like to end this tutorial. Until next time friends!

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