Here are some Colour Recipes for Infinity Haqqislam from GALLERY: GENESTEALER CULTS. Please take note that this is a simple colour scheme, not covering multiple overlapping layers and blends in between, that lead to the final product. It is supposed to be used as guideline not a step-by-step.
BLUE armor:
Black Undercoat,
Imperial Blue (val),*
Mix: Imperial Blue (val) 4:1 Electric Blue (val),*
Electric Blue (val),*
Mix: Electric Blue (val) 1:3 White,*
Blue Tone Ink (ap),
Pallid Wych Flesh (gw), l&p
Off White (val), l&p
METAL:
Warplock Bronze (gw),
Gun Metal (ap), / True Copper (ap), flbr
Shining Silver (ap), l&p
Mix: Strong Tone Ink (ap) 1:1 Soft Tone Ink (ap),
Streaking Grime (ak int),
PURPLE skin:
Black Undercoat,
Alien Purple (val),
Mix: Alien Purple (val) 2:1 Squid Pink (val), flbr
Mix: Alien Purple (val) 1:1:1 Squid Pink (val), Pale Flesh (val), flbr
Purple Tone Ink (ap),
Pallid Wych Flesh (gw), l&p
Off White (val), l&p
SKIN:
Alien Purple (val a),
Dwarf Skin (val a), flbr
Flesh (val a), flbr
Mix: Purple Tone Ink (ap) 1:1:1:1, Strong Tone Ink (ap), Soft Tone Ink (ap), Medium,
BLACK/GREY outfits:
Black Undercoat,
Panzer Dark Grey (val),
Cold Grey (val), flbr
Fenrisian Grey (gw), flbr
Pallid Wych Flesh (gw), l&p
Mix Strong Tone Ink (ap) 1:1 Soft Tone Ink (ap),
Pallid Wych Flesh (GW), l&p
Off White (Val), l&p
BROWN clothes:
Grey Outfits base,
Dark Brown RLM61 (val), bl
Mix Strong Tone Ink (ap) 1:1 Soft Tone Ink (ap),
Karak Stone (gw), l&p
Flayed One Flesh (gw), l&p
GREEN light:
Duck Egg Green (val a),
Off White (val), l&p
Light Livery Green (val a),*
Waywatcher Green (gw), wash
Off White (val), l&p
l&p – lines and points,
p – points,
dl – deep lining,
bl – blend,
gl – glaze,
drbr – drybrush,
fltbr – flatbrush,
lobr – loaded brush,
stpl – stippling,
*Airbrushed (with multiple layers and mixes)
Here are some Colour Recipes for Horus Heresy Mechanicum from Gallery: Forge World Zhao Arkhad. Please take note that this is a simple colour scheme, not covering multiple overlapping layers and blends in between, that lead to the final product. It is supposed to be used as guideline not a step-by-step.
BRONZE armor:
Black Undercoat,
Mix Rust (val a) 1:1 Metallic Black (val a), *
Bright Bronze (val a), * zenithal
Shining Silver (ap), flbr
Strong Tone Ink (ap), wash / *
Shining Silver (ap), l&p
Soft Tone Ink (ap), wash dedicated
… GREEN metallic:
Jade Green (val), bl
TURQUOISE clothes:
Coal Black (p3),
Strong Tone Ink (ap), wash
Coal Black (p3),
Mix Coal Black (p3) 1:1 Turquoise (val), flbr
Mix Coal Black (p3) 1:2 Turquoise (val), bl
Turquoise (val), l&p
Ice Yellow (val), bottom drbr
SKIN:
Slaanesh Grey (gw),
Flesh (val a), flbr
Pale Flesh (val), l&p
Strong Tone Ink (ap), wash
Pale Flesh (val), l&p
BONES:
Flayed One Flesh (gw),
Ivory (val), flbr
Strong Tone Ink (ap), wash
Skeleton Bone (ap), l&p
Off White (val), l&p
GREEN osl:
Duck Egg Green (val a), *
Light Livery Green (val a), *
Off White (val), l*p
Waywatcher Green (gw), bl
DESERT bases:
Desert Sand (val texture), texture
Khaki (val a), * stones
Ice Yellow (val), drbr
Tufts:
Wasteland Tuft (ap),
Steppe Tuft 12mm (Paint Forge),
Steppe Tuft 6mm (Paint Forge),
l&p – lines and points,
p – points,
dl – deep lining,
bl – blend,
gl – glaze,
drbr – drybrush,
fltbr – flatbrush,
lobr – loaded brush,
stpl – stippling,
*Airbrushed (with multiple layers and mixes)
Here are some Colour Recipes for Sa’Cea Tau from Gallery: Tau Sa’Cea. Please take note that this is a simple colour scheme, not covering multiple overlapping layers and blends in between, that lead to the final product. It is supposed to be used as guideline not a step-by-step.
BLUE armour:
French Blue (Val), *
Ultramarine Blue (Val), *
Mix Ultramarine Blue (Val) 5:2 Light Sea Blue (Val), *
Black Wash For Dark Vehicles (Val), *
Hoeth Blue (GW), l&p
Glacier Blue (Val), l&p
GREY:
Dark Panzer Grey (Val), *
Cold Grey (Val), *
Wolf Grey (Val), l&p
Dark Tone Ink (AP), blend
ORANGE:
Macharius Solar Orange (GW),
Fire Dragon Bright (GW),
Elf Skintone (Val), l&p
GREEN OSL:
Duck Egg Green (Val), *
Light Livery Green (Val), *
Ivory (Val), l&p
SKIN:
Shadow Grey (GW),
Mix Shadow Grey (GW) 1:1 Frostbite (P3),
Mix Shadow Grey (GW) 1:2 Frostbite (P3), drbr
Frostbite (P3), Soft drbr
l&p – lines and points,
p – points,
bl – blend,
gl – glaze,
drbr – drybrush,
fltbr – flatbrush,
lobr – loaded brush,
stpl – stippling,
*Airbrushed (with multiple layers and mixes)
Third ‘Special Project’ and this time it is much different than the previous ones. It’s worth mentioning that I had this one in mind for more than five years. Actually since Dec 2011 when I made these True Scale Night Lords. The paint job with which I provided them was near to ugly and I sworn to redeem myself one day. That day came and ‘AVE DOMINUS NOX’ project was realised. Eight Legion’s Rhino transporter was born into the late night of Feb 8ght 2016.
It all started with an easy yet most important conversion.
The soul of the project lies within the plastic bounds of this particular piece. Rest of the preparation went pretty easy. It was so fast that I forgot to take pictures throughout the process.
Inner Paintjob.
One of the reasons that makes this project ‘Special’ is that I actually painted the innards of a vehicle! I paint for more than 15 years now and I haven’t done this even once ever before. I used to pillage the innards of my vehicles, then fix a D6 dice with a ‘six’ on top into them to boost their survivability and glue all the doors shut forever.
Lightning Strike!
Lightning is the worst nightmare of paintjob. This is the true Terror that One must overcome so that One may stand In Midnight Clad. Fortunately I found a great tutorial of how to paint Lightning using Steel Whool. Must say that it did the job.
First night’s end result.
This is how it looked like when I decided to finally forfeit my task for the day and fell into slumber. Next day I was a bit dissapointed with my work. The colours seem to not go well with each other. Something was wrong. I decided to continue paintjob and blend all the Lightning and Chaos markings with blue. I also redone the upper Night Lords simbol, making it a bit more juicy with sharpened edges and key points. Small points of white/yellow were added to the main lights and white lining adorned the red ones. The Rhino finally looked like a whole.
Here’s the final piece: “AVE DOMINUS NOX”