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Author Archives: Nazroth


“It is a Dark Time.
The might of the Empire is dust, their crown is lost to them and their glory forgotten.
The promise of an age of peace and prosperity is drowned in blood.
This is your time. For the ruins of Mordheim hold prize beyond imagination: stones of power which can grant all your wishes.
But beware of your enemies.
Fear the Possessed, the Beasts of the Pit which roam the night.
Watch for the thieves of the Rat men, the Skaven of the Underworld.
Dread the corpses who walk like the living: the foul Vampires and their rotting minions.
This is Mordheim, the city of the Damned. This is the home of all your hopes. Be wary or it will be your grave as well.”

Mordheim rb.s.124

Working with some awesome Tabbletop World terrain bringed back memories of Mordheim and how I used to create fantasy scenery for my own gaming table. The idea to revitalize entire gameboard surfaced in my mind on more than one occasion but such a feat was somehow beyond my reach. To satisfy the muse and pacify my deepest Mordheim desires I decided to go one small step at a time. My attention focused on a piece I wanted to create since the earliest days of Mordheim – a creepy, dead tree. I already made an attempt to bring life to this piece couple of years ago, but the overall effect was rather poor and I ditched the project. This time I was much more experienced and much more hyped, but most of all I have acquired a lot of new skills and got to know new techniques during these last few years. I was ready to take on this Special Project head-on.



The idea was to make a sickly looking tree, hung some stuff on it then compose the surroundings so that the entire piece of scenery would create a nice visual effect. It was supposed to be a cool looking, mood providing centerpiece. The most important features were to be looks and being totally impassable so that the terrain piece won’t cause any placement problems during the game. Along with the tree there supposed to be some sort of eye-candies in form of small detail like a hidden treasure, bones, animals etc. Also I wanted to include either a small crypt or a monument somewhere on the base to provide a stronger mood to the piece.


After selecting most of the initial materials and bitz for the project I started with the tree. I thought long and hard about  where to get a long wire to base the tree upon, but in the end was able to get my hands on an old Ethernet cable. At that point I knew that I will have to strenghten the entire construction, but for the time being I concentrated on the base shape. I cut the cable into pieces, removed the excess of the outer layer and reshaped the inner wires into branches/roots on both ends of each piece. Then I grouped the pieces in twos and threes, taping them around the main trunk with a paper-tape. In the next step I composed the tree out of the newly created pieces and taped them together…


Having a tree I concentrated on basing it. Used a piece of PCV to cut the basic shape and glued a bottom piece of the statue I was going to add to the composition. I then cut the excess of PCV and modelled it a bit around the newly aded piece. I based the tree and added a huge natural rock to the base to serve as a sort of a sacrificial altar or something related to occultism (And to add weight to a base that was supposed to hold a big tree). I then used  a basing glue on the entire trunk of the tree and taped it around with pieces of moisted paper towel. Left the entire thing to dry out for the night…



Upon waking up I started to add texture to the tree. There were two possible ways to achieve a durable and good looking effect. The first one was to use Green Stuff along with other sculpting putties to provide a nice texture. This one would take up a lot of time and cash so I ditched it in favor of the more simple and quicker way. Once again I used basing glue, but this time I covered entire tree. Once it was hard enough I added another layer and used a dryer to help it harden. I also applied a lot of Mourn Mountain Snow – texture paint from GW. Modelled a bit and then finished with a lot of Super Glue to harden the entire surface and strenghten the construction. This way I ended up with a nice looking, durable and highly textured tree…


Next step was to add more stones onto the base and provide a more natural shape to it. I used Green Stuff and some other modelling putties to create the base shape. It was a bit expensive, but I hadn’t had plaster around and wanted to progress without any delays. I even used up excess of the putty to quick-sculpt some fish and mutated creatures for another Special Project going on beside this one. Somewhere on the way I also started to add bitz to the tree so that it looked more Mordheim-like with hooks, nails, a dead body hunging by the neck etc…




Detailing took some time as I wanted to bring life to the piece. A short line of running rats here, A bird interrested with the candles there and a half burried treasure chest somewhere else. The work moved steadily forward and with each new feature the ‘Dead Tree’ look much more alive.





Once everything was in place I covered the entirety of the base with Stirland Mud – tecxture paint from GW. Usually I just use basing glue and sand, but this time I wanted to create something more detailed. ‘No shortcuts’ I told myself when applying the texture. Ended up with a complete piece looking like this:



What can I say – I was totally in the mood. Once I sat to paint this thing I couldn’t take a break even if only to take a work in progress picture. Just couldn’t stop. Took couple of hours to complete with me testing new recipes – wanting this one to look superior to all my previous Mordheim scenery. It turned out to be a concept foundation on which I intend to build my new Mordheim gaming board terrain series.


One thing that I can say about the paint job is that most of it is made using Vallejo Air paints and actually airbrushed. Some surfaces were drybrushed just to be lined with Flayed One Flesh. What is unusual for me is that I almost used no washes, which usually are the main source of highlights in my works. This time tho I decided to go in the direction of a proper airbrushing, rather than risk unpredictability of a wash.  Either way – I finished the project by applying Birch-tree seeds to imitate leaves all around the base and in particular small spots over the altar and monumet. This complimented the entire colour scheme and deepened the mood of the scenery piece.


Here is a picture of the finished piece, but theres a lot more in the “MORDHEIM DEAD TREE” Special Project gallery…

Some pictures can be also found at CoolMiniOrNot, where you can leave your votes for this one if you like.



“Dead Tree” is not my last word when it comes to Mordheim Terrain. Even now I’m working on a brand new pieces, not to mention the ‘Toad Fountain” which was completed in the same time as this one. Hope you like this piece and will enjoy the entire series. I encourage you to leave feedback, especially in case of any questions related to the project.
















November 2016

miesiac-listopad-2016Oh, this year is getting more and more interresting with each passing month. November is no exception. Once again I had a chance to work with some fine stuff including self made, commissioned Special Scenery pieces. Resin happens to be my daily bread now and that’s really cool. That inspired me to pursue my own ideas and create two pieces for my Mordheim collection. ‘Dead Tree‘ was the first one, but being resin-hyped I soon followed with ‘Toad Fountain‘ and had a blast with both of these. All that calmed my restless muse and I focused on a grand project of Stargrunt. First time ever have I confronted 15mm scale with lots and lots of miniatures from Ground Zero Games. Both the New Anglian Confederation and Civilians provided me with entertainment beyond the usual degree. Working with such quantities calms me down and keeps me very concentraded throughout the process. It is a katharsis. Will surely delve deeper into 15mm games in the near future. On top of that I switched towns once again and still found some time to start working on a Mordheim gaming table Special Project. Months to come will be craaayzee interresting for me…

Special Scenery – View gallery…



“Dead Tree” Special Project – View gallery…



“Toad Fountain” Special Project – View gallery…



Stargrunt, NEW ANGLIAN CONFEDERATION – View gallery…



Stargrunt, CIVILIANS – View gallery…











Static Grass or Tufts? That is a question that each painter has to answer by himself before going commando with basing miniatures. My personal favorites are off course Tufts as they offer a great visual effect. Sure, tufting entire base can be a bit expensive in comparisson to using Static Grass, but isn’t the looks what truly matters? So Tufts it is – and during many years of miniatures painting I used a variety of them. Recently I work with Army Painter’s, Citadel’s and MiniNature’s but when I want to pop the visual effect of a base with something more colorful or just fancy – I bring Paint Forge to the table!



From what I know Paint Forge is a Polish painting studio, that produced tufts and Flowers for own use, then seeing how popular they are – started mass production. I first encountered their products by accident, just scrolling through online offer of a friendly hobby store – seeking something to fill my shoping cart with. After seeing the offer I grabbed a handful of different Tufts and Flowers to test them. Since then I already had to resupply as I used up couple of packages during INFINITY: TOHAA project. Must say that most of the time I’m happy with Paint Forge’s stuff but let’s take a closer look at how their products present themeselves…



Both Tufts and Flowers are of fine quality. Once you work with them you will quickly notice the lack of the flaws that most of the nowadays Tufts and Flowers have. There will be no huge, random chunks of Tufts that require you to tear them into smaller pieces before usage. There’s almost no need to prepare either Tufts nor Flowers before use as they go in shapely groups – self adhesive and ready to be glued onto the base. When I say ‘adhesive’ I mean – like really, really adhesive – these are based on some sort of goo that really sticks to the surface. Upon opening the package there won’t be hundreds upon hunreds of loose grass blades – only few of these. There’s also no Games Workshop-like shine of the grass blades. Some flaws are still present but it is common with this kind of products.


VISUALS: 10/10

What can I say? Paint Forge’s Tufts ands Flowers just kick ass when it comes to Visuals. I know that it is a matter of taste but hell – I’ll just drop some pictures of the miniatures that I used Paint Forge’s stuff on:


TAU Ethereal 3




Paint Forge’s Tufts and Flowers are rather functional. Most of the time the only preparation they require would be to pick them with tweezers and just put them on the base. Some things that I have issues with are:

  1. Rough grass blades, which can be encountered in Flowers. Instead of growing out of the base (goo) of the tuft, they are kept by the upper flower part. This qualifies them for removal, but…
  2. Goo that keeps everything in place is soft and sticky. If you want to remove a single, regular grass blade – it will work just fine, but if you want to remove a grass blade kept by the upper part, then more will surely follow, as the base will give up before the upper part does. It is also near to impossible to tear the goo appart without damaging the Tuft.
  3. Mutated grass blades, which happen to appear in Tufts. These extremely long hair tend to go through entire goo-base of the Tuft making them difficult to be effectively removed without damaging the soft base of the Tuft.
  4. Goo-base of the Tuft is sticky and will surely keep the Tuft on the miniature’s base, but if you happen to be a fan os Super-gluing tufts onto the bases then Paint Forge’s Tufts will dissapoint you, as once the glue is applied you will encounter some crazy difficulties with gluing the Tuft onto the surface.

These are not some huge flaws, still once they appear – they tend to consume time, and time (at least for me) is the most important factor in miniatures painting. Either way these are rare while the overall functionality of the products is really high. No need to remove a rough grass blade – it’s easier to stick the Tuft on the base so that this flaw will stay hidden. You can also try to reposition such grass blade into the goo. There are many quick ways to fix any encountered bug – while using the Tufts with ease.













PRICE: 9/10

Paint Forge’s products are well balanced when it comes to price. Not too expensive with price gauge placed somewhere around Army Painter. It wouldn’t hurt if they were a bit cheaper, thus competitive, but considering the quality – pricing is really ok.


Not too expensive, great looking and user friendly – Paint Forge’s products are a great choice to compliment the arsenal of Tufts and Flowers used to base the miniatures. Personally I fell in love with them and will expand my collection. I only wish I got to know them a bit sooner so that many fine projects would benefit from it – still there’s a lot of projects before me and you will notice Paint Forge’s Tufts and Flowers appearing in a lot of them.


Where to purchase? The best way is to contact Paint Forge directly via Facebook or to visit Vanaheim.pl/eu and order some!















Here are some Colour Recipes for Infinity Yu-Jing lvl 5 from GALLERY: INFINITY TOHAA lvl 5. Please take note that this is a simple colour scheme, not covering multiple overlapping layers and blends inbetween, that lead to the final product. It is supposed to be used as guidline not a step-by-step.


BONE armour:

Black Undercoat,

Earth (Vallejo)*,

Khaki (Vallejo)*,

Bonewhite (Vallejo)*,

Pallid Wych Flesh (GW) l&p,

Mix Strong Tone Ink (AP) 1:1 Soft Tone Ink (AP),

Pallid Wych Flesh (GW) l&p,

White l&p,

SYMBIONT armour:

Hot Orange (Vallejo),

Hot Orange (Vallejo) + Pallid Wych Flesh (GW),

Mix Strong Tone Ink (AP) 1:1 Soft Tone Ink (AP),

Lugganath Orange (GW),

Lugganath Orange (GW) + Pallid Wych Flesh (GW),

Pallid Wych Flesh (GW) l&p,


BLACK weapons:

Black Undercoat,

Skavenblight Dinge (GW),

Fenrisian Grey (GW),

Pallid Wych Flesh (GW) l&p,

Dark Tone Ink (AP),

Pallid Wych Flesh (GW) l&p,

White l&p,


Dead Flesh (Vallejo),

Mix Strong Tone Ink (AP) 1:1 Soft Tone Ink (AP),

Necrotic Flesh (AP) + Pallid Wych Flesh (GW) l&p,

White l&p,


ORANGE clothes:

Hot Orange (Vallejo),

Hot Orange (Vallejo) + Fire Dragon Bright (GW),

Hot Orange (Vallejo) + Fire Dragon Bright (GW) + Pallid Wych Flesh (GW) l&p,

Pallid Wych Flesh (GW) l&p,

Mix Hot Orange (Vallejo) 3: 1 Bloodletter (GW),

Lugganath Orange (GW) l&p,

GRAY/BLUE clothes:

Eshin Grey (GW),

Mix Strong Tone Ink (AP) 1:1 Soft Tone Ink (AP),

Eshin Grey (GW),

Eshin Grey (GW) + Fenrisian Grey (GW),

Eshin Grey (GW) + Fenrisian Grey (GW) + Pallid Wych Flesh (GW) l&p,

Dark Tone Ink (AP) shadows,

Pallid Wych Flesh (GW) l&p,

White l&p,


l&p – lines and points,

*Airbrushed (with multiple layers and mixes)



October 2016

miesiac-pazdziernik-2016October was a month of many awesome projects. First one was the Infinity TOHAA which tested me to the limits. Entire Infinity collection painted in more or less fourty days at such a painting level was a challenge, but at the same time painting went smooth and I had a lot of fun. Then I moved to a fantastic ‘Gecko Mage’ Special Project. This one required a lot of imagination and the journey from start to finish was a truly awesome experience. Once ‘Gecko Mage’ was sent to a happy owner, I started to follow this project with Gecko’s Mansion, along with furniture and some extras provided by Tabletop World. Among many furniture pieces none was more interresting than a Mermaid in a big aquarium. This piece has an internal LED to light the insides of the aquarium – first time I had a chance to provide such a device. Somewhere along the way I layed my hands on a fine Guild Ball MORTICIAN’S team of six miniatures. The project was a one-day thing, but I really like the overall visual effect and colour coherency of this quick paint job. With all these projects being finished in time I was able to deliver four more miniatures to my own Infinity CORREGIDOR collection, provide speed paintjog for a Talisman crew for a friend and even start a totally new project. Currently I work with the latter, a big collection of 15mm scale New Anglian Confederation from Ground Zero Games! Can’t wait to see this one acomplished!

Infinity TOHAA – View gallery…




“Gecko Mage” Special Project – View gallery…




Guild Ball MORTICIAN’S – View gallery…




Infinity CORREGIDOR – View gallery…



Talisman dudesmen lvl 2,5…


New Anglian Confederation – Work in Progress…












Every once in a while I encounter a visionary customer ending up head to toe in a ‘Special Project’ of someone else’s design. Such event occured just recently when I met Thomas, who is both a miniatures collector of grand magnitude and a great fan of Geckos. So, Thomas had an interresting idea of converting a Newt Warrior from Dark Sword Miniatures into a ‘Gecko Mage’. He was very specific about all the details for this particular project. He even drawn some concept arts to point out his expectations which is a rare thing. I was pretty much consumed by the idea and started to think about how I would proceed with it…




Alongside typical Gecko tail I was asked to create a torch and a book for the miniature to stand out as a ‘gecko mage’. Torch and tail were a matter of some time spent with green stuff and it went pretty smooth, but the book was a totally different thing. First of all I had to remove the miniature’s left arm, almost entirely covered by a shield. Taking that into consideration I decided not to rebuild this practically ‘obliterated’ limb but rather mask the damage and use a proxy hand to hold the book. Sculpting a new hand was out of question, as this would consume a lot of time and is on a verge of the limit of my skills. I used a Warhammer Ghoul’s hand instead and cut off one of it’s fingers to mark the other hand. Then I used some green stuff to fill the space left after previous ‘operation’ and masked the ‘wound’ using a book on the one side and a scroll-like bookmark on the other.








The base was yet another interresting idea. It was meant to be partially submerged with fish, plants and river bank being clearly visible. Alongside the mage, some books were to be added on the coast. Also three rats were to accompany the Gecko, being it’s familiar pets. As it happened, I had an old Micro Art Studio base with a tree trunk all over it. I decided to modify and use it as a major feature of the coast. Once it was prepared and placed on the base, I just added detail all around it and positioned the Gecko miniature in a slightly more dynamic pose. It looked well so I got a green light from Thomas and proceeded to painting…







The overall concept for the paint job was to use the original colour scheme of light green with underbelly creme and add a red pattern to the tail and back. I also got some specifics on the eyes and armour. Otherwise I had a free will to choose colours and their depth so I just did my best, providing a nice ‘Heroes Never Die!’ lvl 6 paint job.














I actually started painting with the base. While the Gecko paint job proceeded, the base was already prepared to get submerged. I used Fantasygames awesome tutorial to prepare the base then poured the resin in. As with all things – mistakes happen, and my first attempt ended up with a mess, resing pouring all over the desk, me trying to block it with blue tac and other stuff… I failed and restarted the process after clearing the base of resin. Second attempt was a success and after 24 hours I was ready to add a finishing touch to the base…








I had a lot of fun with this Special Project, mostly because I would have never had an idea like this on my own. Thomas not only provided the concept but also entrusted me with his vision. He had a great impact on the project and it makes it even sweeter. If only I could produce two identical pieces so that one would adorn my own collection 😛

View complete Gallery… Like/Don’t like? Vote at CoolMiniOrNot…







It’s been almost four months since I have ‘finished’ The Colony Special Project. Such grand endavours are the reason I’m into painting and miniatures wargaming. That wondrous feel of completion once a huge project hits the finish line. It always comes with a great satisfaction but once the dust settles, a void starts to grow inside my heart. I’m happy with results, yet  long for the ‘process of creation’. That is why I consider every major project to be alive for at least as long as I am. In case of The Colony – well, a gaming table could always be improoved or use some more scenery. That is the exact way of thinking which led me to writing another part of this article…

THE COLONY - part seven: BEYOND


That being said I must confess that I wasn’t able to invest much time into The Colony in the last few months. Commissions fell on me from all around the globe and I lived a prosperous life by lending my brush to all those in need of decent painting. Still, once in a while, between commissions I stumbled upon some cool looking items that just screamed to be unleashed onto my gaming board in form of some sweet looking terrain. Many sources provided me with items of great value, among them my girlfriend (cosmetics), my friend Garran (his personal collection of ‘cool stuff’) and even some of befriended companies like Micro Art Studio, or Ekograf, who (knowing my tastes) sent me some of their leftovers. I sincerly thank all of you, my beloved providers, and proudly announce that I couldn’t resist the temptation and used all the items, you so willingly parted with, to further expand my scenery collection and bring The Colony’s theme beyond the bounds of my early predictions.


From Scratch


Anyone remembers that picture? It was published at the end of “THE COLONY” SPECIAL PROJECT part six article. Some of this stuff still awaits being used, but more than half of it has already reincarnated in a form of these scenery pieces:

New Sculpture


A futuristic sculpture made out of a Maybelline eyelashes mascara. Once I stole this precious item from my GF’s secret stash I had a real wrinkle with how to use it. So many ideas, including an antenna, a column, a laser tube – in the end I couldn’t decide so I got back into a well known territory of futuristic sculpures. It is only fair to use items stolen from my GF as pieces of art, otherwise she might not be swayed to turn a blind eye on my theft 😛

Strip Cage





I got that awesome Dactari from my Girlfriend somewhere along two years of gaming. Untill now I hadn’t had use for it, as I was more into Corregidor-like miniatures, but finally I got the idea, made up what MDF pieces I will need to ‘cage’ this chick and ordered them from a friendly company. Once I got the stuff I just build the cage and here’s the result. It makes foir a nice rooftop piece or a great standalone scenery piece.

Experimental Tubes



These can be used as objectives or just some random scenery pieces. I made them out of HDF pieces, leftovers and small plastic tubes* filled with shower gell. The tubes were given to me by Garran with which I tend to play Infinity, but also exchange concepts during our long painting/modelling talks. The guy is so nice as to share some of his stuff with me and I try hard not to let this gesture go to waste.




Sexy Pleksi


This is another source of endless inspiration. These are some throwbacks from Micro Art Studio’s production. MAS is very serious about their products – each and every one is checked for defects before it proceeds to packing. Once a defect is discovered, all imperfect products are kept as samples to avoid same kind of mistake in the future. In case of large quantities tho – some items may be sent to a friendly modeller to be used for awesome scenery building! One might even say that these can be used in a variety of crazy ways…

Distance Keepers


Six bridges are a bit too much on a 48×48″ table so I designed these scenery pieces to help me setup and then keep the gaming board in order. Simple yet effective, adding depth to streets and a nice futuristic note to the overall visual effect.

Low Planters


Made with playability in mind, these low planters are perfect to fill my choosen theme of white/orange/green scenery. They fit both at the ground level and in the rooftops. I made these using pleksi rulers to provide detail, while the rest is just plasticard cut to fit the empty spaces. The visuals vere enchanced by plants and HDF ‘orange’ pieces.


Plant Compartments


This plant compartment module is a pearl among the scenery pieces I’ve created lately. I’m really happy with how it came out. To think that I struggled for almost a year before I decided how to use two Yves Saint Laurent caps. But let’s get to the way these items (there are actually two identical scenery pieces) came to life. Some time ago I got a set of used up cutter casings from Ekograf to use in my quest of bringing imagination to reality. My friend Garran was the one to dig these out specially with me in mind (Once again thanks mate!). Once I layed my hands on these fine pieces I knew that something wondrous will come out of them. So I started planning and was quickly drawn to still unused Yves Saint Lauren caps. Their hexagonal shape fit perfectly to The Colony’s theme so I based the entire construction on them. After adding couple of PCV pieces to make the construction higher I used plexi rulers to add detail, then used cutter casings and some HDF leftovers to build particular compartments and mounted them around the central column. For the plants I used a fake Bonsai tree made out of gum. It was to fragile to be used as a standalone scenery piece, but inside the compartments it could easily outlive all the other terrain pieces. So I used glue and some tricks of my own to enchance the vicualts of tree stupms, added fake greenery and mounted these fine looking plants inside the compartments. ‘Orange’ elements followed and themed paint job done the rest. Now I have two LOF blocking pieces of scenery, that provide a lot of cover, fill empty spaces between the buildings and go along with the theme.






Completing the Theme


One thing still stood out of The Colony’s theme. The Micro Art Studio’s gaming mat (which I just love and don’t want to ever switch for anything else) was screwing with my colour scheme too much. I’ve figured to try and paint it, using sprays and airbrush. For this purpose I’ve airbrushed the entire mat with Vallejo’s German Red Brown, then used Vallejo’s white primer to lighten some spots and finished with Games Workshop’s Zandri Dust primer spray. Once the last layer was dry I moisted the gaming mat and used a piece of cloth on it to ensure that no paint will leave marks on my terrain, miniatures and accessories. Must say that MAS’s gaming mat holds the paint perfectly, while keeping it’s previous properties. The picture does not entirely cover the hue but rest assured that now the gaming mat fits perfectly to The Colony.



Last four months might not seen me The Colony-centered, still I’ve managed to improove the inicial concept of this gaming table. I’m really glad to be able to transform this:


Into this:


Are more upgrades incomming? As long as I live and am into Infinity – that’s not a matter of if, but when. Stay tuned for more of The Colony.

















You want to learn more about The Colony? Check out the entire series using THIS TAG

















Here are some Colour Recipes for Infinity Yu-Jing lvl 5 from GALLERY: INFINITY OTHER lvl 3-5. Please take note that this is a simple colour scheme, not covering multiple overlapping layers and blends inbetween, that lead to the final product. It is supposed to be used as guidline not a step-by-step.

Infinity Yu-Jing Kanren y1

RED outfits:

Black Undercoat,

German Red Brown (Vallejo),

Wazdakka Red (GW),

Wazdakka Red (GW) + Troll Slayer Orange (GW),

Red Tone Ink (AP),

Troll slayer Orange (GW) + Medium,

Lugganath Orange (GW),


YELLOW armour:

Moldy Ochre (P3)*,

Moldy Ochre (P3) + White*,

White l&p,

Lammenters Yellow (GW),

White l&p,

Soft Tone Ink (AP) + Medium,

White l&p,

WIP Kanrens 1

BLACK/GREY outfits & weapons:

Black Undercoat,

Skavenblight Dinge (GW),

Fenrisian Grey (GW),

Pallid Wych Flesh (GW) l&p,

Dark Tone Ink (AP),

Pallid Wych Flesh (GW) l&p,

White l&p,


BASES gray:

Black Undercoat,

Eshin Grey (GW),

Administratum Grey (GW) soft drybrush

Infinity Yu-Jing Kanren x2
l&p – lines and points,

*Airbrushed (with multiple layers and mixes)







September 2016


September started rather slowly with a major project for this and the upcomming month being prepared. I used every opportunity to divert my attention elsewheresome while gathering strengh for what’s to come. This way I have painted some Infinity miniatures, adding them to both Infinity MISCAELLOUS gallery and my own Infinity CORREGIDOR. After that I moved to terrain painting, starting with some cool Micro Art Studio scenery for a friend, then moving to The Colony Special Project with a major update. Once I was done with all the ‘small’ stuff I’ve charged head-on into Infinity TOHAA commission with which I spent entire second half of the month. Usually at this point I woild have taunted next month, but I know exactly what it’ll bring – more Tohaa and that is a good thing actually 🙂

WORK IN PROGRESS – view gallery…



Infinity MISCAELLOUS – View gallery…

Infinity Yu-Jing Kanren y1

Infinity CORREGIDOR – View gallery…



“The Colony” Special Project – View gallery…


Other stuff…




Micro Art Studio Objective Room 1

Micro Art Studio Objective Room 2

Micro Art Studio concrete walls set 3

Micro Art Studio concrete walls set 2

Micro Art Studio concrete walls set 1




If you are reading this blog regularly, then you already know that my life is not entirely composed of painting – some gaming is also involved! Here and there a more gaming-centered article pops out and today’s review is just such an article. If you came here for a painting article, please do not be discouraged and still give thise one a try – who knows, maybe you will end up ordering a bunch of miniatures along with some cool looking terrain, or at least see something new?



I stumbled upon Right Arm Labs during Polish National Championships of Infinity the game. This friendly, wargaming terrain producing, company visited the event, providing awesome looking terrain pieces for couple of gaming boards. Many times have I gasped with admiration seeing how cool looking and playable their gaming boards were. Unfortunatelly for me, back then I didn’t play a single game on their terrain, but in the end I won a painting competition and received some gifts funded by guys from Right Arm Labs. (Lucky me!). So I took my spoils of war back home and gave them a try in couple of games. Here’s my thoughts on them…




If I’m to categorise Right Arm Labs products I’d say they are of a good quality. The material used to construct them is durable and the parts fit perfectly to one another. They are easy to put together which is uncommon in the market of wargaiming terrain. Another uncommon thing is that they come pre-painted and not in some dismissive way, but a totally nice looking, precise and ready to play one. Sure, the colours could use some juice, but it’s better than regular HDF!




Right Arm Labs took an interresting approach to visual aspect of their terrain. Exteriors are a bit crude and some features were clearly left out to make these terrain pieces more playable. At the same tame there’s a lot of detail and pre-painting. Sure it’s not Zen Terrain complex design or Micro Art Studio’s fine style, but still it appeals to the eye isn’t it? We must remember that there are plenty one-man-companies that produce flat walled cubic buildings and don’t even bother to add detail. Right Arm Labs proudly stands above the latter.




Along with nice looks the Right Arm Labs Terrain comes with high playability. Flat surfaces and sharp angles are perfect for Infinity and will fit in many different games including Warhammer 40,000. Height and dimensions of the objects and terrain pieces goes well with 28mm scale, providing enough cover and options for our miniatures to explore. While smaller scenery pieces can be mounted on bases and used as objectives, the buildings are designed in a way that lets you manipulate their features between games! Just take a look at this interresting Control Room:



Now let’s break it into particular pieces…


Each of these pieces, even the floor, is two sided, with one side being more military themed and the other more industrial…





Walls can be switched at a whim and go smooth into special sliders designed to accomodate them…







I see many different uses for this kind of building, including but not limited to: Objective Room, bunker, regular building, urban platform…





They come pre-painted and let you manipulate features for more re-playability, but most of all they are well designed with particular pieces being held in place by sturdy elements. Even doors are made of two layers – one fitting perfectly into the wall, while the other is holding it firmly in place. Also, due to the clever construction, the walls seem much thicker than they actually are. The key feature is that the entire construction can be easily assembled/disasembled in a matter of seconds.


PRICE: 4/10

Price is the only thing setting me on edge when thinking about these splendid terrain pieces. A complex objective room along with a roof that must be purchased separately will see you spend around 50€ to obtain. I’m not suggesting it is not worth the price – I’m saying it’s just a lot for a single building. In comparisson for this price you will get not one but between two to seven Micro Art Studio’s buildings! It is a well known fact that most of us would rather spend majority of their hobby cash on miniatures instead of a gaming board. Still if you count in the time and resources required to paint a single building – the initial price of Right Arm Labs terrain does not look so bad.






Personally I think that Right Arm Labs does a nice job with their terrain. Their products are not ‘designed for Infinity’ but rather designed for Wargaming, but ideal for Infinity. I’m willing to forget the price issue due to awesome playability and unprecedented solutions. I can only recommend you to try some of their stuff yourself. I’m sure that you won’t regret it. To contact Right Arm Labs check out their Facebook page, Instagram profile or write’em an e-mail. (This is their preffered way of providing you with particular prices.)

If you have some experience with Right Arm Labs products – I’ll be glad to read your opinion in the comments 😉