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COLOUR RECIPES

Colour Recipes: Infinity Varuna

Here are some Color Recipes for Warhammer 40,000 Tau Empire from Gallery: Infinity Varuna. Please take note that this is a simple color scheme, not covering multiple overlapping layers and blends in between, that lead to the final product. It is supposed to be used as guideline not a step-by-step.

Purple Armor:

Mix Alien Purple (val) 1:1 Water, *

Lustful Purple (val), flbr

Mix Deep Purple (val xp) 3:1-1:1 Water, wash

Lustful Purple (val), l&p

Mix Lustful Purple (val) 1:1 Warm Grey (val), l&p


Turquoise Armor:

Hydra Turquoise (ap),

Aquamarine (val), flbr

Mix Snake Green (val xp) 1:3 Water, wash

Verdigris (val), l

Verdigris (val), p

Black Armor:

Panzer Dark Grey (val a),

Fenrisian Grey (gw), flbr

Pallid Wych Flesh (gw), flbr

Dark Tone Ink (ap), wash

Pallid Wych Flesh (gw), l&p

Off White (val), l&p


Skin:

Tan (val),

Mix 1:1 Tan (val), Dwarf Flesh (val a), flbr

Strong Tone Ink (ap), wash

Dwarf Flesh (val a), l&p

Brown:

Gorgon Brown (val),

Khaki (val), flbr

Copper Brown (val xp), wash

Strong Tone Ink (ap), wash

Strong Tone Ink (ap), wash


Lights:

Aquamarine (val),

Verdigris (val), p

Dark Turquoise (val ink), wash

Verdigris (val), p

l&p – lines and points,

l – lines, edge highlights,

p – points,

dl – deep lining,

bl – blend,

gl – glaze,

drbr – drybrush,

flbr – flatbrush,

lobr – loaded brush,

stpl – stippling,

*Airbrushed (with multiple layers and mixes)

Colour Recipes: Warhammer 40,000 Tau Empire

Here are some Color Recipes for Warhammer 40,000 Tau Empire from Gallery: Tau Empire. Please take note that this is a simple color scheme, not covering multiple overlapping layers and blends in between, that lead to the final product. It is supposed to be used as guideline not a step-by-step.

White Armor:

Desert Tan (val primer),

White (val primer),

Scrofulous Brown (val),* stencil stripes

White (val), scratches


Clothes / Mesh:

Panzer Dark Grey (val a) *

– White Armor –

Panzer Dark Grey (val a), wash

Cold Grey (val a), flbr

CLOTHES: Strong Tone Ink (ap), wash

Weapons:

Panzer Dark Grey (val a),

Cold Grey (val), weathering, edge highlight


Weathering:

Smokey Ink (val), stpl

Desert Yellow (val a),*

German Red Brown (val primer), *


Blue OSL:

Light Sea Blue (val a), bl / *
White (val), l&p
Guilliman Blue (gw), glaze

Bases:

German Red Brown (val primer),

Mix Martian Ironcrust (gw texture) 1:1 Martian Ironearth (gw texture), texture

Orange Fire (val), flbr

Lugganath Orange (gw), drbr

TUFT: Army Painter Wasteland Tuft

TUFT: Gamers Grass Burned Tuft

l&p – lines and points,

p – points,

dl – deep lining,

bl – blend,

gl – glaze,

drbr – drybrush,

flbr – flatbrush,

lobr – loaded brush,

stpl – stippling,

*Airbrushed (with multiple layers and mixes)

Colour Recipes: Warhammer 40,000 Adeptus Mechanicus

Here are some Color Recipes for Warhammer 40,000 Adeptus Mechanicus from Gallery: Adeptus Mechanicus. Please take note that this is a simple color scheme, not covering multiple overlapping layers and blends in between, that lead to the final product. It is supposed to be used as guideline not a step-by-step.

Metal:

Rust (val a),*

Gun Metal (ap), flbr

Shining Silver (ap), flbr

True Copper (ap), alternative spots

Strong Tone (ap), wash / wash*

Shining Silver (ap), l&p


RED Vehicles:

German Red Brown (val primer), *

Desert Tan (val primer), *preshade

Mix: German Red Brown 1:1 Red RLM 23 (val a),*

Bonewhite (val a), stencil stripes

Smokey Ink (val), weathering

Red Clothes:

Hull Red (val),

Strong Tone (ap), wash / wash*

German Red Brown (val primer), flbr, bl

German Red Brown (val primer), bl, edges

Scarlet Blood (val), edges


Black Clothes:

Panzer Dark Grey (val a),

Fenrisian Grey (gw), flbr

Hero: Ghost Grey (val), l&p

Strong Tone (ap), wash

Hero: Ghost Grey (val), l&p

Hero: Off White (val), l&p

Blue Light:

Light Sea Blue (val a), *

White (val a), *

Guilliman Blue (gw), wash

Off White (val), l&p


Purity Seals:

Hull Red (val),

Strong Tone (ap), wash

Rosy Flesh (val), p

/

Flayed One Flesh (gw),

Pallid Wych Flesh (gw), flbr

Strong Tone (ap), wash

Black markings,

Skulls:

Ghost Grey (val),

Strong Tone (ap), wash

Ghost Grey (val), p


Skin:

Tan (val),

Dwarf Flesh (gw), flbr

Flesh (val a),

Strong Tone (ap), wash

Hero: Flesh (val), l&p

Hero: Pale Flesh (val), l&p


Bases:

Earth (val a), *

Light Brown (val a), *

European Dust (val), *

Sandy Desert (AK texture),

Ice Yellow (val), drbr, flbr,

TUFT: Wasteland Tuft (ap),

TUFT: Burned 6mm wild (gg),

l&p – lines and points,

p – points,

dl – deep lining,

bl – blend,

gl – glaze,

drbr – drybrush,

flbr – flatbrush,

lobr – loaded brush,

stpl – stippling,

*Airbrushed (with multiple layers and mixes)

Colour Recipes: Warhammer 40,000 Crimson Fists

Here are some Colour Recipes for Warhammer 40,000 Crimson Fists from Gallery: Crimson Fists. Please take note that this is a simple colour scheme, not covering multiple overlapping layers and blends in between, that lead to the final product. It is supposed to be used as guideline not a step-by-step.

BLUE armor:

Black undercoat,

French Blue (val a), * around

Mix Ultramarine Blue (val a) 5:2 Light Sea Blue (Val a), * from top, points focused

Black Wash for Vehicles (val), * from bottom, points focused

Hoeth Blue (gw), l&p

Glacier Blue (val), p


RED armor:

Hull Red (val),

Burnt Red (val)

Flat Red (val), l&p, highlight flbr (x3)

Lugganath Orange (gw), l&p

Vehicles: Flat Red (val), stpl (large areas)

DARK mesh:

Panzer Dark Grey (val a),

Fenrisian Grey (gw), l&p

Dark Tone Ink (ap),

Glacier Blue (val), l&p / Ghost Grey for vehicles)


METAL:

Warplock Bronze (gw),

True Copper (ap) / Gun Metal (ap), flbr

Shining Metal (ap), l&p

Strong Tone Ink (ap),

Shining Metal (ap), l&p


BROWN detail:

Burnt Umber (val a),

Karak Stone (gw) l, detail filling,

Off White (val), l&p

Dark Olive Drab (val a), bl

Flayed One Flesh (gw), l&p

Mix: Strong Tone Ink (ap) 1:1:1 Soft Tone Ink (ap), Flesh Tone Ink (ap),

Flayed One Flesh (gw), l&p

SKULLS & PAPER:

Karak Stone (gw),

Flayed One Flesh (gw), flbr

Mix: Off White (val) 1:2 Skeleton Bone (ap), flbr

Strong Tone Ink

Off White (val), l&p


ORANGE OSL:

White (val a), *

Hot Orange (val a), *

Off White (val), l&p

Hot Orange (val a), bl


EYES:

Flat Red (val),

Lugganath Orange (gw), dots

Hot Orange (val a), glaze

l&p – lines and points,

p – points,

dl – deep lining,

bl – blend,

gl – glaze,

drbr – drybrush,

flbr – flatbrush,

lobr – loaded brush,

stpl – stippling,

*Airbrushed (with multiple layers and mixes)

Colour Recipes: Infinity O-12

Here are some Colour Recipes for Infinity O-12 from Gallery: Infinity O-12. Please take note that this is a simple colour scheme, not covering multiple overlapping layers and blends in between, that lead to the final product. It is supposed to be used as guideline not a step-by-step.

BLACK armor:

Chaos Black, undercoat

Pancer Dark Grey (Val a), *

Fenrisian Grey (GW), flbr

Pale Wych Flesh (GW), flbr, l&p

Dark Tone Ink (AP), wash

Pale Wych Flesh (GW), l&p


WHITE armor:

Mix Ghost Grey (Val) 1:1 Wolf Grey (Val a),

Mix Ghost Grey (Val) 1:1 Wolf Grey (Val a),

White (Val a), bl

Off White (Val), bl, l&p

BROWN clothes:

Black Armor base,

Dark Brown (Val A), bl

Mix Strong Tone Ink (AP) 1:1 Soft Tone Ink (AP), wash

Karak Stone (GW), l&p


BLUE elements:

French Blue (val a),

Ultramarine Blue (val a), l

Heth Blue (gw), l&p

Glacier Blue (val), l&p


VISIERS:
Emerald (Val),

Mix Emerald (Val) x:x Off White (Val), l&p


TURQUOISE helmet dots,
Coelia Greenshade (GW),

BASES:

Coal Black (P3), *

Turquoise (Val), *

Turquoise (Val), l

Pale Wych Flesh (GW), l

Duck Egg Green (Val a), OSL

Light Livery Green (Val a), OSL

Off White (Val), l

l&p – lines and points,

p – points,

dl – deep lining,

bl – blend,

gl – glaze,

drbr – drybrush,

fltbr – flatbrush,

lobr – loaded brush,

stpl – stippling,

*Airbrushed (with multiple layers and mixes)

Colour Recipes: Warhammer 40,000 Genestealer Cult

Here are some Colour Recipes for Infinity Haqqislam from GALLERY: GENESTEALER CULTS. Please take note that this is a simple colour scheme, not covering multiple overlapping layers and blends in between, that lead to the final product. It is supposed to be used as guideline not a step-by-step.

BLUE armor:

Black Undercoat,

Imperial Blue (val),*

Mix: Imperial Blue (val) 4:1 Electric Blue (val),*

Electric Blue (val),*

Mix: Electric Blue (val) 1:3 White,*

Blue Tone Ink (ap),

Pallid Wych Flesh (gw), l&p

Off White (val), l&p


METAL:

Warplock Bronze (gw),

Gun Metal (ap), / True Copper (ap), flbr

Shining Silver (ap), l&p

Mix: Strong Tone Ink (ap) 1:1 Soft Tone Ink (ap),

Streaking Grime (ak int),

PURPLE skin:

Black Undercoat,

Alien Purple (val),

Mix: Alien Purple (val) 2:1 Squid Pink (val), flbr

Mix: Alien Purple (val) 1:1:1 Squid Pink (val), Pale Flesh (val), flbr

Purple Tone Ink (ap),

Pallid Wych Flesh (gw), l&p

Off White (val), l&p


SKIN:

Alien Purple (val a),

Dwarf Skin (val a), flbr

Flesh (val a), flbr

Mix: Purple Tone Ink (ap) 1:1:1:1, Strong Tone Ink (ap), Soft Tone Ink (ap), Medium,

BLACK/GREY outfits:

Black Undercoat,

Panzer Dark Grey (val),

Cold Grey (val), flbr

Fenrisian Grey (gw), flbr

Pallid Wych Flesh (gw), l&p

Mix Strong Tone Ink (ap) 1:1 Soft Tone Ink (ap),

Pallid Wych Flesh (GW), l&p

Off White (Val), l&p


BROWN clothes:

Grey Outfits base,

Dark Brown RLM61 (val), bl

Mix Strong Tone Ink (ap) 1:1 Soft Tone Ink (ap),

Karak Stone (gw), l&p

Flayed One Flesh (gw), l&p


GREEN light:

Duck Egg Green (val a),

Off White (val), l&p

Light Livery Green (val a),*

Waywatcher Green (gw), wash

Off White (val), l&p

l&p – lines and points,

p – points,

dl – deep lining,

bl – blend,

gl – glaze,

drbr – drybrush,

fltbr – flatbrush,

lobr – loaded brush,

stpl – stippling,

*Airbrushed (with multiple layers and mixes)

Colour Recipes: Horus Heresy Mechanicum Zhao Arkhad

Here are some Colour Recipes for Horus Heresy Mechanicum from Gallery: Forge World Zhao Arkhad. Please take note that this is a simple colour scheme, not covering multiple overlapping layers and blends in between, that lead to the final product. It is supposed to be used as guideline not a step-by-step.

BRONZE armor:

Black Undercoat,

Mix Rust (val a) 1:1 Metallic Black (val a), *

Bright Bronze (val a), * zenithal

Shining Silver (ap), flbr

Strong Tone Ink (ap), wash / *

Shining Silver (ap), l&p

Soft Tone Ink (ap), wash dedicated

… GREEN metallic:

Jade Green (val), bl

TURQUOISE clothes:

Coal Black (p3),

Strong Tone Ink (ap), wash

Coal Black (p3),

Mix Coal Black (p3) 1:1 Turquoise (val), flbr

Mix Coal Black (p3) 1:2 Turquoise (val), bl

Turquoise (val), l&p

Ice Yellow (val), bottom drbr


SKIN:

Slaanesh Grey (gw),

Flesh (val a), flbr

Pale Flesh (val), l&p

Strong Tone Ink (ap), wash

Pale Flesh (val), l&p

BONES:

Flayed One Flesh (gw),

Ivory (val), flbr

Strong Tone Ink (ap), wash

Skeleton Bone (ap), l&p

Off White (val), l&p


GREEN osl:

Duck Egg Green (val a), *

Light Livery Green (val a), *

Off White (val), l*p

Waywatcher Green (gw), bl

DESERT bases:

Desert Sand (val texture), texture

Khaki (val a), * stones

Ice Yellow (val), drbr

Tufts:
Wasteland Tuft (ap),
Steppe Tuft 12mm (Paint Forge),
Steppe Tuft 6mm (Paint Forge),

l&p – lines and points,

p – points,

dl – deep lining,

bl – blend,

gl – glaze,

drbr – drybrush,

fltbr – flatbrush,

lobr – loaded brush,

stpl – stippling,

*Airbrushed (with multiple layers and mixes)

Colour Recipes: Blood Bowl Thunder Valley Greenskins (Paleskins)

Here are some Colour Recipes for Blood Bowl Black Orcs team from Gallery: Thunder Valley Paleskins. Please take note that this is a simple colour scheme, not covering multiple overlapping layers and blends in between, that lead to the final product. It is supposed to be used as guideline not a step-by-step.

PALE skin:

Mix: Tan (val) 1:3:3 Flesh (val a), Squid Pink (val a), *

Flesh (val a), *

Pale Flesh (val a), *

Mix: Volupus Pink (gw) 1:5 Glaze Medium (gw),

Mix: Volupus Pink (gw) 1:5:1 Glaze Medium (gw), Purple Tone Ink (ap), deep lines

Mix: Volupus Pink (gw) 1:5:1 Glaze Medium (gw), Red Tone Ink (ap), deep lines

Pale Flesh (val), l&p


METAL armour:

Warplock Bronze (gw),

Gun Metal (ap),

Shining Silver (ap), l&p

Mix Strong Tone Ink (ap) 1:1 Soft Tone Ink (ap),

Shining Silver (ap), l&p

RED armour:

Red Terracotta (val), stpl

Flat Red (val), stpl

Strong Tone Ink (ap),

Orange Fire (val), stpl

Flat Red (val), bl


BROWN belts & strips:

Red Terracotta (val),

Pallid Wych Flesh (gw), flbr

Off White (val), l&p

Mix: Scorched Brown (val) 1:1:1 Dark Fleshtone (val), Medium,

Mix: Strong Tone Ink (ap) 1:1 Soft Tone Ink (ap),

GREY clothes:

Panzer DK. Grey (val),

Fenrisian Grey (gw), flbr

Pallid Wych Flesh (gw), l&p

Strong Tone Ink (ap),

Off White (val), l&p


BASES:

Dark Earth (ak texture),

Karak Stone (gw), drbr

Flayed One Flesh (gw), flbr

l&p – lines and points,

p – points,

dl – deep lining,

bl – blend,

gl – glaze,

drbr – drybrush,

fltbr – flatbrush,

lobr – loaded brush,

stpl – stippling,

*Airbrushed (with multiple layers and mixes)

Colour Recipes: KoW Armada Empire of Dust

Here are some Colour Recipes for Kings of War: Armada Empire of Dust from Gallery: Armada Empire of Dust. Please take note that this is a simple colour scheme, not covering multiple overlapping layers and blends in between, that lead to the final product. It is supposed to be used as guideline not a step-by-step.

GREY hulls:

Panzer Dark Grey (val), *

Cold Grey (val), *

Mix: Strong Tone Ink (ap) 1:1 Soft Tone Ink (ap),

Medium Sea Grey (val), drbr

Ghost Grey (val), drbr


BRIGHT BROWN decks:

Khaki (val), *

Flayed One Flesh (gw), flbr

Mix: Strong Tone Ink (ap) 1:1 Soft Tone Ink (ap),

Flayed One Flesh (gw), l&p

WHITE sails:

Khaki (val), *

Wolf Grey (val), *

White (val), *


GOLD ornaments:

Tin Bitz (gw),

Molten Bronze (p3), flbr

Shining Metal (ap), l&p

Mix: Strong Tone Ink (ap) 1:1 Soft Tone Ink (ap),

Shining Metal (ap), l&p

BLUE ornaments:

Magic Blue (val),

Electric Blue (val), flbr

Glacier Blue (val), l&p

Blue Tone Ink (ap),

Glacier Blue (val), l&p


PINK Flames:

Warlord Purple (val),

Mix: Warlord Purple (val) 2:1 Off White (val), flbr

Off White (val), l&p

Purple Tone Ink (ap), wash

l&p – lines and points,

p – points,

dl – deep lining,

bl – blend,

gl – glaze,

drbr – drybrush,

fltbr – flatbrush,

lobr – loaded brush,

stpl – stippling,

*Airbrushed (with multiple layers and mixes)

Colour Recipes: Infinity Haqqislam (Turqoise)

Here are some Colour Recipes for Infinity Haqqislam from Gallery: Quapu Khalqi. Please take note that this is a simple colour scheme, not covering multiple overlapping layers and blends in between, that lead to the final product. It is supposed to be used as guideline not a step-by-step.

BLACK/GREY outfits & weapons:

Black Undercoat,Panzer DK Grey (Val),

Panzer DK Grey (Val a), *

Barely Grey (Val a), *

Wolf Grey (val a), flbr

Pallid Wych Flesh (GW), l&p

Dark Tone Ink (AP), wash

Pale Wych Flesh (GW), l&p

Off White (Val), p

TURQUOISE armor:

Coal Black (P3),

Hydra Turquoise (AP), flbrMix Hydra Turquise (AP) 5:1 Pale Wych Flesh

GW), flbr

Arcane Blue (P3), l&p

Coelia Greenshade (GW), wash

Pale Wych Flesh (GW), l&p

Off White (Val), p


SKIN:

Carne Marron Tan (Val), Flow

Dwarf Skin (Val a),

Flesh (Val a), l&p

Mix Strong Tone Ink (AP) 1:1 Soft Tone Ink (AP),

Flesh (Val a), l&p

Pale Flesh (Val), l&p

BROWN elements:

Black/Grey outfits base,

Mix Hull Red (Val a) + Soft Tone Ink (AP), blend

Karak Stone (GW), l&p

Flayed One Flesh (GW), l&p


GREEN osl:

Olive Green (Val),

Duck Egg Green (Val a), * / standard

Pale Wych Flesh (GW),

Light Livery Green (Val a),

MARTIAN BASES:

German Red Brown (Val),

Martian Ironcrust (GW t),

Martian Ironearth (GW t),

Orange Fire (Val), drbr

AP Mountain Tufts & Paint Forge Steppe Tufts 12mm

l&p – lines and points,

p – points,

dl – deep lining,

bl – blend,

gl – glaze,

drbr – drybrush,

fltbr – flatbrush,

lobr – loaded brush,

stpl – stippling,

*Airbrushed (with multiple layers and mixes)