Here are some Color Recipes for Warhammer 40,000 Tau Empire from Gallery: Tau Empire. Please take note that this is a simple color scheme, not covering multiple overlapping layers and blends in between, that lead to the final product. It is supposed to be used as guideline not a step-by-step.
White Armor:
Desert Tan (val primer),
White (val primer),
Scrofulous Brown (val),* stencil stripes
White (val), scratches
Clothes / Mesh:
Panzer Dark Grey (val a) *
– White Armor –
Panzer Dark Grey (val a), wash
Cold Grey (val a), flbr
CLOTHES: Strong Tone Ink (ap), wash
Weapons:
Panzer Dark Grey (val a),
Cold Grey (val), weathering, edge highlight
Weathering:
Smokey Ink (val), stpl
Desert Yellow (val a),*
German Red Brown (val primer), *
Blue OSL:
Light Sea Blue (val a), bl / *
White (val), l&p
Guilliman Blue (gw), glaze
Bases:
German Red Brown (val primer),
Mix Martian Ironcrust (gw texture) 1:1 Martian Ironearth (gw texture), texture
Orange Fire (val), flbr
Lugganath Orange (gw), drbr
TUFT: Army Painter Wasteland Tuft
TUFT: Gamers Grass Burned Tuft
l&p – lines and points,
p – points,
dl – deep lining,
bl – blend,
gl – glaze,
drbr – drybrush,
flbr – flatbrush,
lobr – loaded brush,
stpl – stippling,
*Airbrushed (with multiple layers and mixes)
Here are some Color Recipes for Warhammer 40,000 Adeptus Mechanicus from Gallery: Adeptus Mechanicus. Please take note that this is a simple color scheme, not covering multiple overlapping layers and blends in between, that lead to the final product. It is supposed to be used as guideline not a step-by-step.
Metal:
Rust (val a),*
Gun Metal (ap), flbr
Shining Silver (ap), flbr
True Copper (ap), alternative spots
Strong Tone (ap), wash / wash*
Shining Silver (ap), l&p
RED Vehicles:
German Red Brown (val primer), *
Desert Tan (val primer), *preshade
Mix: German Red Brown 1:1 Red RLM 23 (val a),*
Bonewhite (val a), stencil stripes
Smokey Ink (val), weathering
Red Clothes:
Hull Red (val),
Strong Tone (ap), wash / wash*
German Red Brown (val primer), flbr, bl
German Red Brown (val primer), bl, edges
Scarlet Blood (val), edges
Black Clothes:
Panzer Dark Grey (val a),
Fenrisian Grey (gw), flbr
Hero: Ghost Grey (val), l&p
Strong Tone (ap), wash
Hero: Ghost Grey (val), l&p
Hero: Off White (val), l&p
Blue Light:
Light Sea Blue (val a), *
White (val a), *
Guilliman Blue (gw), wash
Off White (val), l&p
Purity Seals:
Hull Red (val),
Strong Tone (ap), wash
Rosy Flesh (val), p
/
Flayed One Flesh (gw),
Pallid Wych Flesh (gw), flbr
Strong Tone (ap), wash
Black markings,
Skulls:
Ghost Grey (val),
Strong Tone (ap), wash
Ghost Grey (val), p
Skin:
Tan (val),
Dwarf Flesh (gw), flbr
Flesh (val a),
Strong Tone (ap), wash
Hero: Flesh (val), l&p
Hero: Pale Flesh (val), l&p
Bases:
Earth (val a), *
Light Brown (val a), *
European Dust (val), *
Sandy Desert (AK texture),
Ice Yellow (val), drbr, flbr,
TUFT: Wasteland Tuft (ap),
TUFT: Burned 6mm wild (gg),
l&p – lines and points,
p – points,
dl – deep lining,
bl – blend,
gl – glaze,
drbr – drybrush,
flbr – flatbrush,
lobr – loaded brush,
stpl – stippling,
*Airbrushed (with multiple layers and mixes)
Welcome to Painting Warhammer 40,000 Crimson Fists tutorial. Here I will present to you a Step-by-step of an easy and fast painting process for Games Workshop Crimson Fists Primaris Marines armor as can be seen in Gallery: Crimson Fists.
Before we start, some notes:
Step one: Undercoat
I started with a thorough layer of Games Workshop Chaos Black spray. This is a standard procedure for me. Chaos Black spray is my go to choice when it comes to undercoat.
Step two: Base Color
For the initial layer I chose Vallejo Model Air – French Blue (71.088). The color is a somewhere medium tone blue, with much vibrancy that got a bit toned down by black undercoat beneath. I applied a thin, dry layer of French Blue by airbrushing it on top and around the miniature. I took extra care not to make the layer too strong.
Step three: Highlight
Next I applied a mix of Vallejo Game Air – Ultramarine Blue (72.722) proportioned 5:2 with Vallejo Model Air – Light Sea Blue (71.089). This layer was also airbrushed, but this time I applied it zenithally and on the most exposed areas of the armor. Once again I took extra care to keep the layer dry and soft.
Step four: Shading
I then applied Vallejo Wash for Dark Vehicles (76.518) by airbrushing it from the bottom of the miniature (reverse zenithal) and onto low parts of large areas, including lower shoulder guards, sides of leg armor and lower part of the backpack. This particular paint is very thin, forcing me to apply it by multiple tiny, mist-like “puffs”, that dried out almost instantly. It significantly toned down all the armor and blended any dry specks leftovers from previous layers.
Step five: First Highlight
Next I switched to manual brush and applied an edge highlight of Citadel Layer – Hoeth Blue. I picked only the most exposed edges, skipping all places that were too difficult to reach or hidden from sight.
Step Six: Second Highlight
Finally I applied an edge highlight with Vallejo Game Color – Glacier Blue (72.095). Contrary to previous layer, I kept this one concentrated on top areas and corners, adding extra focus and depth to the exposed armor detail.
That wraps up the armor. Only five layers of paint for an eye catching effect of dark blue armor, that stands out on the gaming board. Now with this solid base out of the way, we can start building character of the miniatures, by adding more colors and enriching the overall feel of the miniatures – but that is a topic for another day. Stay tuned for part two of the tutorial.
I hope you find this tutorial interesting. Be sure to let me know your thoughts in the comments below or via Facebook or Instagram. I would also appreciate if you considered sharing this content with your friends, who might find it useful. Finally if you are looking for a professional warhammer 40k miniatures painting service, be sure to contact me with this contact form. I always reply within 24 hours, after which please check out your spam folder.
Here are some Colour Recipes for Warhammer 40,000 Crimson Fists from Gallery: Crimson Fists. Please take note that this is a simple colour scheme, not covering multiple overlapping layers and blends in between, that lead to the final product. It is supposed to be used as guideline not a step-by-step.
BLUE armor:
Black undercoat,
French Blue (val a), * around
Mix Ultramarine Blue (val a) 5:2 Light Sea Blue (Val a), * from top, points focused
Black Wash for Vehicles (val), * from bottom, points focused
Hoeth Blue (gw), l&p
Glacier Blue (val), p
RED armor:
Hull Red (val),
Burnt Red (val)
Flat Red (val), l&p, highlight flbr (x3)
Lugganath Orange (gw), l&p
Vehicles: Flat Red (val), stpl (large areas)
DARK mesh:
Panzer Dark Grey (val a),
Fenrisian Grey (gw), l&p
Dark Tone Ink (ap),
Glacier Blue (val), l&p / Ghost Grey for vehicles)
METAL:
Warplock Bronze (gw),
True Copper (ap) / Gun Metal (ap), flbr
Shining Metal (ap), l&p
Strong Tone Ink (ap),
Shining Metal (ap), l&p
BROWN detail:
Burnt Umber (val a),
Karak Stone (gw) l, detail filling,
Off White (val), l&p
Dark Olive Drab (val a), bl
Flayed One Flesh (gw), l&p
Mix: Strong Tone Ink (ap) 1:1:1 Soft Tone Ink (ap), Flesh Tone Ink (ap),
Flayed One Flesh (gw), l&p
SKULLS & PAPER:
Karak Stone (gw),
Flayed One Flesh (gw), flbr
Mix: Off White (val) 1:2 Skeleton Bone (ap), flbr
Strong Tone Ink
Off White (val), l&p
ORANGE OSL:
White (val a), *
Hot Orange (val a), *
Off White (val), l&p
Hot Orange (val a), bl
EYES:
Flat Red (val),
Lugganath Orange (gw), dots
Hot Orange (val a), glaze
l&p – lines and points,
p – points,
dl – deep lining,
bl – blend,
gl – glaze,
drbr – drybrush,
flbr – flatbrush,
lobr – loaded brush,
stpl – stippling,
*Airbrushed (with multiple layers and mixes)