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Tag Archive Painting

Painting Philosophy: Paint Train

Back in the days I decided to start the ‘Painting Philosophy’ series to let you in on ‘how’ and especially ‘why’ I do some things in a certain way. In my opinion a proper approach to painting is crucial to maintain healthy and rewarding experience. Final result depends on it in the same way as on techniques, know-how and tools used. Nowadays  internet is full of painting tutorials yet it takes some inner understanding of our own capabilities to find what suits us best and fully benefit from all acquired knowledge. That being said – In this series I will reveal what works best for me as a painter. I hope you will find some wisdom in it…

Painting in Groups

Painting in groups is a term that I use to describe painting entire groups of miniatures, usually one layer at a time. There are many different approaches to painting miniatures. Some painters prefer to paint a single miniature from start to finish, one layer at a time. Others avoid painting by layers and instead paint a single piece of a miniature, applying all the colors, before proceeding to next part. I on the other hand, feel most comfortable when painting groups of miniatures. The size of such groups might vary between six to about a hundred pieces at a time. They don’t even need to follow the exact same colour scheme as long as they share majority of layers. Off course this method is reserved for armies and collections and would not benefit a single miniature project.

Why this method?

After years of practice this method triggered somehow on itself. I love painting miniatures but get really excited once projects enter final stages. I’m really hooked up on that feeling of accomplishment. That’s why I like to plan projects so that by not undertaking unnecessary actions I save time. If I have a bunch of miniatures to get painted I’d rather prepare and undercoat them all in one go, instead of repeating this for every single miniature, one at a time. It not only quickens the process but also leaves a ‘not entirely fun’ part, of a project, behind at some point. It is not limited to undercoat only and instead translates to all the layers. Every accomplished layer brings me a bit closer to the final steps of a project – the place where ‘choirs’ are left behind, most stuff looks pretty cool already and there’s most fun for me to have.

How not to get bored?

I maintain my motivation by taking small, but important steps. My main goal is to accomplish a project, but there are many small targets to achieve between the start and the finish line. I set obtainable targets, then once accomplished I check if I have energy for another round. Never force myself to take more than one step at a time – this one step is important, but all the rest is just a bonus, and as mentioned before – each step brings me closer to project’s completion. In practice it might look more or less like this:

START

step: Black Undercoat,

MAIN STEP COMPLETE

DESERT Armour & Uniforms:

step: Airbrushed layers (main colour), Dark Earth (Vallejo),

step: Airbrushed layers (main colour), Light Brown (Vallejo),

step: Highlights on the main colour, Light Brown (Vallejo),

step: Wash, Mix Strong Tone Ink (AP) 1:1 Soft Tone Ink (AP),

MAIN STEP COMPLETE

step: Edges on the main colour, Flayed One Flesh (GW),

step: Edges on the main colour, Pallid Wych Flesh (GW),

MAIN STEP COMPLETE

BROWN elements:

step: Secondary colour layer, Olive Drab (Vallejo),

step: Secondary colour layer, Gorthor Brown (GW),

step: Secondary colour layer, Gorthor Brown (GW) + Pallid Wych Flesh (GW),

step: Secondary colour Wash, Mix Strong Tone Ink (AP) 1:1 Soft Tone Ink (AP),

MAIN STEP COMPLETE

step: Edges on the secondary colour, Karak Stone (GW),

MAIN STEP COMPLETE

BLACK/GREY outfits & weapons:

step: Secondary colour layer, Skavenblight Dinge (GW),

step: Secondary colour layer, Fenrisian Grey (GW),

step: Secondary colour layer, Pallid Wych Flesh (GW),

step: Secondary colour Wash, Dark Tone Ink (AP),

MAIN STEP COMPLETE

step: Edges on the secondary colour, Pallid Wych Flesh (GW),

step: Edges on the secondary colour, White,

MAIN STEP COMPLETE

SKIN:

step: Secondary colour layer, Bugmans Glow (GW),

step: Secondary colour layer, Dwarf Flesh (GW),

step: Secondary colour layer, Dwarf Flesh (GW) + Pale Flesh (Vallejo),

step: Secondary colour layer, Pale Flesh (Vallejo),

step: Secondary colour Wash, Mix Strong Tone Ink (AP) 1:1 Soft Tone Ink (AP),

MAIN STEP COMPLETE

step: Edges on the secondary colour, Pale Flesh (Vallejo) + Pallid Wych Flesh (GW),

MAIN STEP COMPLETE

OTHER COLOURS…

step: Tetriary colours…

etc…

MAIN STEP COMPLETE

VARNISH:

step: Applying Varnihs,

MAIN STEP COMPLETE

BASES:

step: Modelling bases,

step: Painting bases,

step: Painting base edges,

MAIN STEP COMPLETE

step: Applying tufts and additional elements to the bases…

COMPLETION

As you can see there are approximately thirty steps required to accomplish this project so if I manage to take one step every day I will finish the project in about a month. Let’s say there are just six miniatures in the entire project. Would it be so difficult to accomplish one step with six miniatures in one day? How long can it actually take? It is not some extremely difficult, time consuming task. Easy to motivate myself to do that. Now let’s say I had a free weekend and managed to accomplish a MAIN STEP instead.  This is worth between two to five regular steps. Let’s say I took out five. I just moved five days ahead of schedule. Can spend that time being lazy or move to another step… and there’s that – this is how the process works for me.



Other Benefits

Coherent Colour Scheme – Painting in groups, one layer at a time, translates to a more coherent colour scheme. No need to mix paints between miniatures and try to achieve same exact tones – paint is prepared for entire group and will look exactly the same between first and last miniature. In the end this will provide a nice, coherent look of the entire project.

Understanding Through Repetition – After few miniatures of the same kind muscles get used to the detail naturally. Instead of interpretting every miniature I can follow a sort of ‘programmed muscle memory’ to paint much more efficiently, and thus faster. Quality also benefits from this, as there are no ‘uncertain’ brush strokes.

Reaching Ultimate Concentration – Repetition allows me to find myself in a state of utter concentration that won’t get disturbed by music or audio book, still lets me appreciate and take in anything that plays in the background, including videos. I know it’s not a super-power level state of mind and it is common among painters, still not being forced to reset every time and then to mix paints or plan the paint job helps to lenghten the ‘in the mood’ periods.

Purity of Purpose – With clear, obtainable targets in reach and a plan laid down before me it is easier for me to move forward, each step taken being deduced from the list. This makes my motivation thrive.



Epilogue

If you read through all of this banter – I hereby deem you worthy! With wisdom I bestowed, You now possess knowledge necessary to use the Multi-Miniature Ninja Painter technique. Use it wisely and with good intent and it will benefit you greatly. Do not fear to step in and teach other ‘Muggles’ some of that magic.

I have put a lot of effort into preparing this article, yet I am sure I missed something important. If you happen to have any questions related to it – feel free to hit me with them either at my Facebook profile, or via e-mail. Also take note that what works for me, might not necessarily work for you – still there are many ways to accomplish certain things – mine is just one of them.

Colour Recipes: Adeptus Titanicus Legio Vulpa

Here are some Colour Recipes for Mid-Nor from Gallery: Adeptus Titanicus Legio Vulpa. Please take note that this is a simple colour scheme, not covering multiple overlapping layers and blends in between, that lead to the final product. It is supposed to be used as guideline not a step-by-step.

METAL under-armour:

Black Undercoat,

Mix Metallic Black (Val air) 1:1 Metallic Rust (Val air),*

Gun Metal (AP), flbr

Shining Metal (AP), flbr

Strong Tone Ink (AP),

Shining Metal (AP), l&p

Rust Streaks (AK Interactive), effects

PURPLE armour:

White Preshade,*

Hexen Lichen (Val air),* stenciled

Hexen Lichen (Val air),*

RED Armour:

White Preshade,*

Gory Red (Val air),*

Black Wash for Vehickles (Val),* stenciled

GOLD/BONE ornamentation:

Bonewhite (Val air), bl

Strong Tone Ink (AP),

Pallid Wych Flesh (GW), l&p

Strong Tone Ink (AP),

Off White (Val), l&p

GREEN light:

Duck Egg Green (Val air), p

Light Livery Green (Val air),*

Waywatcher Green (GW), glaze

Off White (Val), l&p

BLUE light:

Light Sea Blue (Val air),*

White,*

Guilliman Blue (GW), glaze

Off White (Val), l&p

l&p – lines and points,

p – points,

bl – blend,

gl – glaze,

drbr – drybrush,

fltbr – flatbrush,

lobr – loaded brush,

stpl – stippling,

*Airbrushed (with multiple layers and mixes)

Tutorial: Rocky Bases with Gamers Grass

Welcome to Rocky Bases tutorial. Here I will take you on a Step-by-step trip through the process of creating and painting Rocky Bases as presented in the picture below. This adventure is possible thanks to generosity of Gamers Grass and their easy to use, fantastic products.

Before we start, some notes:

  • This one does not requires airbrush.
  • To better demonstrate the technique used I used standard 55mm and 25mm round bases.
  • As usual, please take note that what works for me might not necessarily work for you.

Modelling:

As mentioned in previous Tutorial, when making bases, I usually aim for fast, simple, yet effective solutions. It is important to pick a basing method that is easy to copy onto large quantities of miniatures or coming back to a project. This is why I consider Gamers Grass Basing Bits a perfect solution. Nicely textured, ready to use straight out of the box – glue them on, add some texture around – you’re ready to paint. All that being said – for this particular base type I choose Gamers Grass “Rocks” basing bits.

Step one: Applying basing bits

I started by applying glue onto the base and gluing few basing bits on top.

Step two: Applying texture

I then applied texture with Games Workshop Stirland Mud.

At this point entire “Modelling” part is done. If  it seem fast it’s because it really is. Just two steps and you’re ready to paint!

Painting:

I choose to paint these Rocky bases in a classic Bron plus Grey style. Assuming these are meant to be used for a large collection, I want to keep things simple. Would be perfect to close in about three layers per color, with a single type of tufts on top. Just your everyday nice looking, coherent bases. Here’s how I went about it…

Step two: Undercoat

I applied a black undercoat.

Step two: Main color

I then painted entire base with Vallejo Charred Brown. Once dry I drybrushed Games Workshop Calthan Brown on top.

Step two: Secondary color

For rocks I went with Vallejo Panzer Dark Grey, followed by a drybrush of Games Workshop Fortress Grey.

Step tree: Highlights

Final highlight was done with a drybrush of Games Workshop Karak Stone for brown and a drybrush of Vallejo Ghost Grey for rocks.

Step tree: Tufts

Finally I applied Gamers Grass Swamp Wild Tufts.


And with that the job was done! Fast and easy – as all bases should be. I hope this was a pleasant tutorial and that you saw how simple the process is. If you want to learn more about Gamers Grass products – here’s my review:

Tutorial: Temple Bases with Gamers Grass

Tutorial: Temple Bases with Gamers Grass

Welcome to Temple Bases tutorial. Here I will take you on a Step-by-step trip through the process of creating and painting Temple Bases as presented in the picture below. This adventure is possible thanks to generosity of Gamers Grass and their easy to use, fantastic products.

Before we start, some notes:

  • This one requires airbrush.
  • To better demonstrate the technique used I used standard 55mm and 25mm round bases.
  • As usual, please take note that what works for me might not necessarily work for you.

Modelling:

In my opinion base is supposed to complement a miniature, not steal the spotlight. For this reason, when making bases, I usually aim for fast, simple, yet effective solutions. Important thing to note when deciding on what to use for your bases is to pick a method that is easy to copy. This is why I consider Gamers Grass Basing Bits a perfect solution. Nicely textured, ready to use straight out of the box – glue them on, add some texture around – you’re ready to paint. All that being said – for this particular base type I choose Gamers Grass “Temple” basing bits.

Step one: Applying basing bits

I started by applying glue onto the base and gluing few basing bits on top.

Step two: Applying texture

I then applied texture with Games Workshop Stirland Mud.

At this point entire “Modelling” part is done. If  it seem fast it’s because it really is. Just two steps and you’re ready to paint!

Painting:

I choose to paint these Temple bases in a bit of a Desert’ish style. Let’s say these are meant to be used for a large army. I want to keep things simple, best if within three layers per color, crowned with a single type of tufts. Nothing fancy, just nice looking, coherent bases. Here’s how I went about it…

Step one: Undercoat

I applied a black undercoat. This is my usual start for everything 😛

Step two: Main color

I then airbrushed Vallejo Desert Yellow over entire base. Once dry I applied Vallejo European Dust Wash.

Step two: Secondary color

For ruins I choose Vallejo Cold Grey, followed by a wash of water thinned Vallejo Dark Panzer Grey.

Step tree: Highlights

I then highlighted both colors with a soft drybrush of Games Workshop Flayed One Flesh. I also applied some highlights with the same color on the edges of ruins – just a bit to make them pop.

Step tree: Tufts

Finally I applied Gamers Grass Burned Wild Tufts.


Job done! There’s some poetry in both starting and finishing a base using products from the same company 😛 Either way – I hope this was a pleasant tutorial and that you saw how simple the process is. If you want to learn more about Gamers Grass products – here’s my review:

Tutorial: Temple Bases with Gamers Grass

Tutorial: Painting Black Marble

Welcome to Painting Black Marbe tutorial. Here I will take you on a Step-by-step trip through the process of painting black marble.

Before we start, some notes:

  • This one requires airbrush.
  • To better demonstrate the technique used I used standard 55mm and 25mm round bases.
  • As usual, please take note that what works for me might not necessarily work for you.

 

Step one: Undercoat

I started with an airbrushed layer of White.

Step two: Base texture

For this step I used a Steel Wool stencil prepared in the previous Tutorial: Painting Marble. I simply took few pieces of steel wool, taped them together and used them as a stencil. I then airbrushed black paint through the stencil. Furthermore in some places I have removed black paint with a wet toothpick to create strong white lines.

Step three: Texture

Next I added a layer of texture by manually applied stains of Vallejo Pale Grey Wash. After waiting half a minute I removed the excess of the paint with a paper towel.

Step four: More texture

I then applied stains of Vallejo Air White, but this time removed the excess of the paint with slightly pressured water. You can simply airbrush water with around 0,5 bar pressure if you don’t have a sprinkler.

Step five: Sealing the colour

To seal the colour I applied an even, smooth layer of Army Painter Dark Tone Ink.

Step five: Gloss

Finally I applied two layers of airbrushed Gloss Varnish. This resulted in a nice polished glossy look but also added that 3d look to different layers.

Here’s how the finished base looks like. 

Bonus Method:

This bonus method is much simpler and I think it had a lot of potential, still I stumbled upon it by accident just fed ways ago and hadn’t had time to test it thoroughly. Here’s basics:

  • Use wet soft tissue (for babies or something),
  • Tear small holes in it,
  • Paint entire surface black,
  • Use tissue as a stencil and airbrush white through it,

Done! Seems mind blowing? Surely is. Have I done this right? Totally no 😛 White spots are too large, but as mentioned – there’s potential in the method and at some point I will find a way to make it work.

Note from the author: I hope you enjoyed this article. Be sure to let me know what you think in the comments or at my facebook. If you ever use the tutorial – please tag me at facebook or send pics through Line app to scarhandpainting, so I can enjoy your work 😉

Tutorial: Desert Bases

Welcome to Painting Desert Bases tutorial. Here I will take you on a Step-by-step trip through the process of painting Desert Bases the same way as seen at: Gallery: Infinity USARF

Before we start, some notes:

  • This one does not requires airbrush.
  • To better demonstrate the technique used I used standard 55mm and 25mm round bases.
  • As usual, please take note that what works for me might not necessarily work for you.

Step one: Undercoat

I started with a lazy layer of Games Workshop Gorthor Brown. Any similar colour would do and the layer doesn’t need to be thorough.

Step two: Base texture

I applied a solid irregular layer of Games Workshop Agrellan Badlands with some points of Games Workshop Agrellan Earth on top.

Step three: Highlight

Next I drybrushed a layer of Games Workshop Karak Stone. Some pieces of cracked earth fell off, but that doesn’t matter in the long run.

Step four: Highlight

I drybrushed again, this time with Games Workshop Flayed One Flesh.

Step five: Tufts

I glued Paint Forge Steppe tufts on top of the bases, ensuring that any points where cracked earth fell off got covered. 

Here’s how the finished base looks like. 

Tutorial: Painting Marble

Welcome to Painting Marbe tutorial. Here I will take you on a Step-by-step trip through the process of painting marble the same way as seen at: Gallery: Horus Lupercal

Before we start, some notes:

  • This one requires airbrush.
  • To better demonstrate the technique used I used standard 55mm and 25mm round bases.
  • As usual, please take note that what works for me might not necessarily work for you.

 

Step one: Undercoat

I started with a solid layer of Vallejo German Red Brown. Any similar colour would do.

Step two: Base texture

For this step I used a life hack. I took few pieces of steel wool, taped them together and used them as a stencil. I then airbrushed pure white paint through the stencil and onto the bases.

Step three: Texture

Next I applied more layers of marble texture. This time I manually applied irregular stains of Army Painter Strong Tone Ink, waited half a minute then removed the paint with a paper towel. I then repeated the process once again applying and then removing excess Strong Tone Ink.

Step four: Sealing the colour

I then painted entire base with Army Painter Soft Tone Ink thinned with Games Workshop Lahmian Medium. I tried to keep the layer smooth and even.

Step five: Gloss

Finally I applied two layers of airbrushed Gloss Varnish. This resulted in a nice polished glossy look. Depending on the effect you aim for Gloss Varnish can be switched with either Satin ot pure Matt. 

Here’s how the finished base looks like. 

Note from the author: This tutorial is by far the most popular article on Scarhandpainting.com. It was first published in early 2016 and then refurbished exactly four years later. I hope you enjoy this new look and that the tutorial is now much easier to follow. Comments and Critique are welcome. 

Colour Recipes: Warhammer 40,000 Tau Sa’Cea

Here are some Colour Recipes for Sa’Cea Tau from Gallery: Tau Sa’Cea. Please take note that this is a simple colour scheme, not covering multiple overlapping layers and blends in between, that lead to the final product. It is supposed to be used as guideline not a step-by-step.

BLUE armour:

French Blue (Val), *

Ultramarine Blue (Val), *

Mix Ultramarine Blue (Val) 5:2 Light Sea Blue (Val), *

Black Wash For Dark Vehicles (Val), *

Hoeth Blue (GW), l&p

Glacier Blue (Val), l&p

GREY:

Dark Panzer Grey (Val), *

Cold Grey (Val), *

Wolf Grey (Val), l&p

Dark Tone Ink (AP), blend

ORANGE:

Macharius Solar Orange (GW),

Fire Dragon Bright (GW),

Elf Skintone (Val), l&p

GREEN OSL:

Duck Egg Green (Val), *

Light Livery Green (Val), *

Ivory (Val), l&p

SKIN:

Shadow Grey (GW),

Mix Shadow Grey (GW) 1:1 Frostbite (P3),

Mix Shadow Grey (GW) 1:2 Frostbite (P3), drbr

Frostbite (P3), Soft drbr

l&p – lines and points,

p – points,

bl – blend,

gl – glaze,

drbr – drybrush,

fltbr – flatbrush,

lobr – loaded brush,

stpl – stippling,

*Airbrushed (with multiple layers and mixes)

Tutorial: Cityfight Bases

In this step-by-step tutorial I’m going to show you how to create Cityfight bases same way I did for Gallery: Tau Sa’Cea.

MODELLING:

I used:

  • PVA glue
  • Super glue,
  • Hobby knife,
  • Gravel,
  • Toothpicks,
  • Plasticard,
  • Lollipop sticks,
  • Paper tube,
  • Plastic sprues,

Step one: Special detail

Using a hobby knife I cut all the sticks, sprues, toothpicks, plasticard and tube into small pieces. I made sure to cut one side of each piece at an angle, to better position each piece on the base. I then glued random pieces on top of a base using Super glue.

Step two: Gravel

I applied PVA glue around previously glued pieces. I then applied Super glue on top of it and, before super glue hardened, covered entire thing with thick sand mixed with hobby gravel.

Step three: Texture

I then textured rest of the base using Games Workshop Astrogranite and Astrogranite Debris paints.

PAINTING:

I started with Black Undercoat, then airbrushed a layer of Vallejo Cold Grey, followed short by Vallejo Stonewall Grey. I then washed everything black using Army Painter Dark Tone Ink and once it dried I drybrushed entire base with Games Workshop Administratum Grey.

For metal debris elements I used a mix of Games Workshop Warplock Bronze and Army Painter Gun Metal, followed by a highlight of Army Painter Shining Silver. I then washed all the pieces brown with Army Painter Strong Tone Ink.

For additional depth and effects I blended in some watered Vallejo Earth. Next I washed all metal debris with a mix of Vallejo Dark Red Ochre Pigment and Army Painter Soft Tone Ink. Lastly I drybrushed grey areas with Vallejo Ghost Grey.

Edges repainted black and job done!

You like this article? Don’t be a stranger! Let me know what you think in the comments below or at my Facebook profile! Cheers!

Tutorial: Painting Daemonic Purple Skin

Welcome to Painting Daemonic Purple Skin tutorial. Here I will take you on a Step-by-step trip through the process of painting purple skin the same way as seen at: Gallery: Confrontation Mid-Nor

Before we start, some notes:
* This one requires basics of loaded brush technique.
* For the purpose of this tutorial I used a Confrontation Mid-Nor miniature that has a large detail and is better to show the steps on.
* As usual, please take note that what works for me might not necessarily work for you.

Ready to do this? I assume your miniature is already painted black (or in my case first layers of “Infinity Black“), so buckle up and let’s go!

*  Start with a solid layer of Warpfiend Grey (GW). The layer does not have to be perfectly smooth. The goal is to make sure all deep areas are filled with paint. I tend to thin down the paint with a bit of water to fasten this step.

*  orem ipsum dolor sit amet, Integer commodo tristiqu odio, aliquet ut. Maecenas sed justo imperdiet bibendum. Vivamus nec sapien imperdiet diam. Aliquam erat volutpat. Sed onsectetur suscipit nunc et rutrum. Lorem ipsum dolor sit amet,volutpat. Sed onsectetur suscipit nunc et rutrum. Lorem ipsum dolor sit amet, volutpat.

*  Time for a little bit of magic trickery. Wash with a mix of Purple Tone Ink (AP) 2:1:1 Strong Tone Ink (AP), Lahmian Medium (GW).

*  Back to Slaanesh Grey (GW). Here's where loaded brush becomes handy. Repaint all the exterior areas with Slaanesh Grey. Might be a bit thinned, the paint has enough pigment to do the job.

*  Now same thing, but with a mix of Slaanesh Grey (GW) with just a bit of Pale Flesh (Val). This time though focus in edges and middle points of larger areas.

…and that’s it. You can further highlight edges and important points adding more Pale Flesh (Val) to the mix. The end result looks like this: