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Special Project: The Colony part four

Special Project: The Colony part four

The long awaited moment is finally here – I acquired all the materials necessary to proceed with “The Colony Special Project”!  Somewhere along this month I have received packages filled with stuff from Titan Forge, Reycast and Micro Art Studio. Each time I got one, I almost jumped out of my pants with excitement, but kept my precious ‘bitz’ for later, when all the components be here. 26th of April the last delivery arrived and not being able to wait any moment longer, I jumped straight to this project!  By the way – if you need to catch up to this project – visit “The Colony” Special Project part ONE, TWO or THREE. If you are like ‘Show me more of this stuff, now!’ then proceed below…

THE COLONY - part four: MAKING IMPROVEMENTS

The longer I waited for the missing parts, the more ideas came to my mind. More designs were added to the toll and I kept ordering stuff from Micro Art Studio and Reycast. In my mind’s eye “The Colony” gaming table was expanding with each new addition. Having some of the parts at my immediate disposal, inspired me to improve some early solutions, along with creating new ones…

Improoved Barrels

Barrelt old 1

This one came to me just like that – one day I was totally happy with the way my cap-made barrels worked, next I was disgusted by how limited the idea was. My barrels were firm structures, with uncomfortable bases, difficult to shape them into a bigger mass. The solution was obvious – I had to get rid of the bases somehow. Still a base was the only thing that kept the barrels together and I really didn’t wanted to keep each barrel separate. (Which would be totally unplayable, with all the barrels moving around etc.) So I decided to improve, rather than remove the bases – a quick drawing and Micro Art Studio was working with my new design.

mas podstawkiUsing these re-designed bases let me combo my barrels in many new ways, while maintaning their firm and durable form.

Barrels 1

Barrels 2

Barrels 3

Barrelt new 1

Barrelt new 2

Barrelt all

Objective Room

Somewhere between second and third part of this article I felt like something is amiss. Some vital part of gaming tables designed for Infinity that I hadn’t thought about. The ‘Objective Room’ – that was it! So important, yet I totally forgot about it when preparing my initial designs. I started thinking about choosing an Objective Room from among all the cool looking terrain provided by many different companies. In the end I couldn’t find any that would fit into “The Colony”. I wanted to implement something that would compliment all the sparkling holo-ads used to fill this gaming table at some point. In addition to that, I’m not a fan of roofed Objective Rooms. These should be of infinite height and I really wanted to design an objective room that could be considered to fill the role, not being a scyscraper at the same time. I’ve figured out to use a force field theme! It was perfect in it’s simplicity and would go well with holo-ads. In order to keep the cubic force field in the theme of “The Colony” I’ve designed a base that would be used to contain it. Just imagine a futuristic city space, where a permanent force fields are set up in the key locations, like around the antennas, some military consoles etc. VIP’s have access to these, while regular citizens are denied entry. So that’s the bassic idea of my Objective Room. It was made into reality by the courtesy of Micro Art Studio, which used my initial scetch to provide me with the final product. Just take a look at it…

The idea on the paper:

mas 2

Pieces have arrived:

Objective Room 1

The base for the force field: Built using a method of errors and corrects, using one MDF piece as a universal ruler and the idea as an actual instruction…

Objective Room 2

Objective room – closed doors (access denied):

Objective Room closed 2

Objective Room closed 1

Objective Room – open doors (access granted):

Objective Room opened 1

Objective Room opened 2

Ingame pictures:

garran 7

wincon room end

I really do like the end result, and cannot wait to paint this stuff. If anyone is interrested in purchasing one – please contact Micro Art Studio. It is somehow exclusive with a price set to around 50€ and that’s because of the production costs. Still I’d love to see my own design on some random battle report pictures around the internet. I hope that some of you will find the price sufficient and purchase one of these.

Decorating Walls

2 2

TRASH 1

Up from the start the idea was to decorate my buildings, at some point, with use of cool looking stuff like vents, doors etc. My buildings are tall and without some detail – could look really intimidating and cold. In order to breathe life into my gaming table I had to forfeit a small percentage of my terrain’s playability tho. This decision was not an easy one, but in the end – once I started to decorate with common stuff – I just couldn’t force myself to stop and started adding some sweet looking details like food booths and Robo-Prostitues enclosed in special display casings. I also decided to distinct both big buildings by giving them a theme. One became a “GO GO NOMADS!” night club, while the other became a small restaurant center.

Doors:

c drzwi

c drzwi2

drzwi dużo

Robo-Prostitutes displays: The idea goes like this: I liked Karakuri miniatures, ordered them to use them at some point, still didn’t had any idea how. Once they came, I figured to display them around the strip club. I made some simple math, asked Reycast to cut some pieces for me and once they came in, used some trash to complete my designs. In meantime I already painted Karakuris, leaving their weapons in place (Cause this is a Nomad club, and Nomads do love guns just as much as the robo-chicks!)

c1

c2

c3

c5

“GO GO NOMADS!” strip club: Is still being decorated, but I can show you how it looks by now. Will have to prepare some of the bitz to finish decorating tho – and I also ordered two larger Holo-Ads with club’s name – Will have to wait for these…

Cocomo 1

Cocomo 2

Cocomo 3

Cocomo 4

 

“Astro-Gastro Center”: The whole idea was about a big building with couple of food booths in it’s bowls. I had some leftovers from Zen Terrain’s food booth, along with some trash I used to create my won mini-bars. Some of them simple, while others with their personal theme and all. And here’s where I would like to stop this part of “THE COLONY” SPECIAL PROJECT article. I will leave you with shis little teaser. (Hope you don’t mind.)

kebab 2 done

Epilogue

I do hope to see you soon in the next part of “THE COLONY” SPECIAL PROJECT article. Keep your fingers crossed for me, as there’s a lot of work awaiting my attention. In meantime, feel free to ask any questions about this project – here, or at my Facebook.

 

 

 

Scarhandpainting

4 comments so far

HisoPosted on7:57 am - Apr 28, 2016

Waou… A lot of amazing idea again… And i’m going to take them again ^^

Christian CuradoPosted on8:17 am - Sep 19, 2016

I think I might copy your objective room idea if it is ok for you. Amazing table btw

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