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Special Project: The Colony part five

Special Project: The Colony part five

The story of “The Colony” Special Project is closing to an end. In FOUR’th part of this article I’ve started to add detail to all my buildings. The quantity of vents and additional stuff was so enormous, that I had to support with a help of a friend, to prepare all of them – still it took more than a week to complete. Once vents were in place I started to paint all the buildings, which was a challenge in it’s own way. I never imagined that painting buildings can be so exhausting and so many mistakes can be made during such a (should be) easy and relaxating task. Still – I was confronted with the ‘unexpected’ and had to improvise more than couple of times…

THE COLONY - part five: PAINTING STUFF

Before we proceed to actual ‘painting stuff’ it is vital for me to continue where I’ve finished “The Colony” Special Project part FOUR. I’ve introduced you to ‘Astro-Gastro Center’, which was one of my table’s centerpieces. A single picture is not enough to show the number of detailed food boths added all around the building…

Astro Gastro Center

kebab detailed all

The idea was born out of necessity. After deciding to differentiate both of the ‘big’ buildings – I had to find a nice theme for this one. I had a lot of trash and leftovers from purchased terrain sets. I was also supported with couple rare pieces (like Zen Terrain’s food both signboards) provided by a friend. I’ve picked the best pieces and decided to build the theme around them, for this building to be at least as special as the ‘GO GO NOMADS’ night club.

kebab szyldy

kebab windows

It started with some small adjustements to the building’s walls. Once I had the boths made and in place – I started to add some small elements to try to give each both a special theme.

kebab 2 done

kebab 1 done

kebab 3 done

One day’s work resulted in Astro-Gastro Center being born out of scratch.

kebab detailed 1

kebab detailed 2

kebab detailed 3

kebab detailed 4

 

Sniper's Nests

I’ve been already head to toe in building stuff, so I decided not to stop at decorating the buildings, but also work at adding some high placed spots, for snipers, forward obserwers and linked ‘shooty’ troops. Not too much – just enought to raise the area of play – one level up. I used what was left of my MDF pieces, added some Plasticard and prepared these, fully detachable advertisement banners. As a filler I used the only thing that I had around – the Scar_hand Painting bussiness cards 🙂

[I have already played on these – they have a nice impact on gaming style, along with just being useful).

banners 1

banners 2

banners 3

banners 4

Undercoat Headache

Now I can focus on the actual painting, which started just as it always does – with a proper undercoat. For my colour scheme I require three strong layers of undercoat. It starts with grey, proceeds through either creeme/bone or soft grey and finally get’s whitened with Games Workshop’s Skull White spray. Skull white is vital to the overall looks of this Colour Scheme, as it’s really white and matt. It goes well with MDF terrain, covering all with a nice, strong layer. Whole process of undercoating ate an entire day – with me sitting on a balcony, spraying each individual terrain piece – one after another. Three rounds of undercoating, with my nosdrills clogged, eyes irritated and head on a verge of exploding. At least my neighbors did not protest about the smell…

SPRAY wip 1

SPRAY wip 2

SPRAY wip 3

SPRAY wip 4

SPRAY wip 5

Colour Splatters

One day later the regular ‘painting’ started. It took three days of labour with a lot of painting and not much sleep. I used an Airbrush, while a regular brush applying some Fire Hot Orange to keep up with my table’s main theme (Orange + White/Creeme + Greenery). I used a masking tape for this – providing some curious, industrial shapes on the roofs and walls of all buildings. I also used a colour wheel to check out which colour will go well along with orange/green in a tri-colour scheme. The wheel told me that purple-pink should do, so I decided to try it out on ‘GO GO NOMADS!” night club. (which I actually regret by now as while ‘solo’ the building looks just ugly as fuck :P).

painting terrain 1

Another ‘layer’ was composed of sandy yellow and soft brown. I applied them both in certain hexes along the roofs and in much smaller quantity over the walls.

painting terrain 2

Finally added some blood splatters and grease, which sounds pretty easy if not taking their enormous quantity and dimensions of the buildings I had to work with.

painting terrain 3

I also added some soft points od dust and dirt along with smudges here and there. Then decided to fill all vents with dark brown/rust Vallejo effect and add more smudges – comming out of them.

house paint 1

Epilogue

My work is finally done and I have mixed feelings about the end result. While the entirety of “The Colony” presents itself great – particular buldings require some additional work. Especially the infamous “GO GO NOMADS!” night club is one to build up my concerns – will surely make some corrects and keep working on it in the days to come. A proper gallery is under construction but now I can provide you with this small sample of how “The Colony” looks like.

THE COLONY 1

THE COLONY close 4

THE COLONY close 3

THE COLONY close 5

THE COLONY close 10

See you in “The Colony” Special Project part SIX next week 😉

Scarhandpainting

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