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Tag Archive Painting

Tutorial: Painting Star Wars Shatterpoint Battle Droids

Welcome to Painting Star Wars: Shatterpoint Battle Droids tutorial. Here I will present to you a Step-by-step of a basic painting process for Battle Droids.

Before we start, some notes:

  • This tutorial is sponsored by Rebel.pl, polish distributor of Star Wars: Shatterpoint and The Army Painter.
  • The entire preparation and painting process presented in this tutorial was accomplished using The Army Painter accessories provided by Rebel.pl
  • The tutorial is focused on basic techniques. Perfect for beginner hobbyists, eager to field their miniatures as soon as possible.
  • Please note pictures present a huge miniature under strong light that might result in a feel of messy, clumsy paint job.
  • As usual, please take note that what works for me might not necessarily work for you.

Miniatures Preparation & Notes.

In case you are totally unfamiliar with the hobby, I have prepared a short guide on Shatterpoint miniatures preparation and assembly, including some in-depth notes regarding priming and particular painting techniques. You can find it in the previous article: Tutorial: Painting Star Wars Shatterpoint Clone Troopers.

TIP: To better present the painting process I have kept one Droid on a separate base. If you feel it might be difficult to paint multiple miniatures glued to a single base, you can paint them separately, then glue together just before the Varnish step.



Undercoating:

I mounted the miniatures on a stick with a piece of Blu-Tack, then undercoated them with The Army Painter White Matt Primer.



Droid Armor:

With Wargamer: Monster Brush I have applied a thick layer of Ancient Honey Speed Paint over the miniatures, except for weapons. This created a strong, bright base color.

TIP: No need to worry about the weapons too much. The painting process was designed to cover any mistakes made at this point.



Next, with a softer Wargamer: Regiment Brush, I applied a solid layer of Soft Tone all over the armor. Washes, such as Soft Tone, provide strong pigmentation in all recesses, adding color depth. They also tone down the entire color a bit, which in case of Battle Droids, works to our advantage.



Weapons:

For weapons I went with the Grim Black. This Speed Paint was already tested during the Clone Troopers tutorial, so I knew it would cover any previous mistakes left on the painted areas. I used a Wargamer: Regiment Brush and did my best to avoid messing up the bright Droid armor.

TIP: This might be a difficult step for anyone not familiar with a brush. I recommend switching between different brush sizes and moving the miniature around for easier access. Speed Paints are thin, so you do not have to ‘lead’ the tip of the brush too much. Delicate touches will do.



Highlights:

To apply an overall highlight I Drybrushed Skeleton Bone all over the miniature. I used Masterclass Mighty and Moderate Drybrush for this, but it can be done with Wargamer: Large Drybrush as well.



Red Detail:

I used Poppy Red Speed Paint and applied it on top of chosen areas with Wargamer: Insane Detail Brush. As a Speed Paint the Poppy Red is perfect to cover bright paints underneath, including edges, previously highlighted with Skeleton Bone.



Next I applied a layer of Red Tone wash on top, to add depth and darken the color just a bit.



[Optional] Weapon highlights:

To make weapons pop, I used a Wargamer: Regiment Brush and applied a Dark Tone wash over them.



I then highlighted the edges with Mummy Robes, similar to how I did it in the Clone Troopers tutorial.



Bases:

For bases I applied a layer of Raven Black (air) with a Wargamer: Regiment Brush. Just like with Clone Troopers, I deliberately used air series paint for an extra messy end result.



I then applied a strong drybrush of Ash Grey all over the bases and feet of the miniatures.



Base Edges:

Finally I finished the bases with smooth, black edges. One layer of Matt Black, applied with Wargamer: Regiment Brush.



Lastly I sealed the paint job with Anti Shine Matt Varnish.




I hope you find this tutorial interesting. Be sure to let me know your thoughts in the comments below or via Facebook or Instagram. I would also appreciate it if you considered sharing this content with your friends, who might find it useful. Many thanks to Rebel.pl for sponsoring this content. Stay tuned for more Star Wars: Shatterpoint tutorials.

Tutorial: Painting Star Wars Shatterpoint Clone Troopers

Welcome to Painting Star Wars: Shatterpoint Clone Troopers tutorial. Here I will present to you a Step-by-step of a basic painting process for Clone Troopers, with few optional extras.

Before we start, some notes:

  • This tutorial is sponsored by Rebel.pl, polish distributor of Star Wars: Shatterpoint and The Army Painter.
  • The entire preparation and painting process presented in this tutorial was accomplished using The Army Painter accessories provided by Rebel.pl
  • The tutorial is focused on basic techniques and few extras. Perfect for beginner hobbyists, eager to field their miniatures as soon as possible.
  • Please note pictures present a huge miniature under strong light that might result in a feel of messy, clumsy paint job.
  • As usual, please take note that what works for me might not necessarily work for you.

Miniatures Preparation:

In case you are totally unfamiliar with the hobby, Star Wars: Shatterpoint being your very first step into the overall Wargaming, below are a few basic steps of miniatures build and preparation.

  • Using a Plastic Frame Cutter I removed all elements of a chosen miniature from the sprues.
  • I then used a Hobby Knife to gently scrape off any flash (mold lines residue). I kept the blade away from my hand and at an angle, sliding it towards my palm. This not only protected me from any injuries, but also left the surface smooth, rather than ragged.
  • Next I applied a bit of Super Glue and gently pushed the parts together until the entire miniature was built. (You can take time between parts to let the glue harden, or use Super Glue Activator to make the binding process instantaneous.)


Undercoating:

Undercoating miniatures is a topic on its own. Each primer color and technique of application has some advantages. For this tutorial I chose The Army Painter White Matt Primer and sprayed the miniatures around, mounted on a stick with a piece of Blu-Tack. This resulted in a durable, smooth surface, perfect for this kind of paint job. It also allowed me to skip an otherwise difficult first step – white armor.



Weapons & Under Armor:

With a Wargamer: Character brush I applied Grim Black Speed Paint over weapons and cloth. I then switched to Wargamer: The Psycho to apply more paint into recesses between armor and onto helmet visors.

TIP: This step is a bit tricky. A lot can go wrong. Fortunately, thanks to spray undercoat’s durability and smoothness, any bloopers can be erased using a toothbrush soaked in water. Simply soak the tip of a toothpick in water, then flatten it with a pair of pliers to make an ultimate bloopers eraser.



Blue Markings:

Next I applied Magic Blue Speed Paint onto shoulder guards and in selected areas on helmets and chest plates. I used Wargamer: Insane Detail and Wargamer: The Psycho brushes for this. Usually, when using thin paints such as Speed Paints I go with larger brushes, but here I aimed at precise application.

I then used a tip of a toothpick to scratch blue surface, adding some character with thematic battle damage. This wouldn’t be possible on most undercoats, but The Army Painter primers leave a really strong plastic-like surface.



[Optional] Weapon Highlights:

Using a Wargamer: Regiment Brush I then applied a highlight of Mummy Robes onto the top edges of the guns. Due to wider, more sturdy heads, I find larger brushes better for this kind of job. The key was to keep the paint to a minimum and slide the brush perpendicularly across the top surface of each gun.



[Optional] Weathering:

I then used a pair of tweezers and a piece of foam to stipple Oak Brown all over the armor plates. This broke the otherwise flat looking armor and provided additional detail to the miniatures.



Bases – Plates:

For bases I decided to keep them relatively simple, to make the miniatures stand out. First I applied a layer of Raven Black (air), starting carefully around the miniature’s feet, then expanding outwards. I deliberately used air series paint for an extra messy end result – free details on the painted surface. I used Wargamer: Regiment Brush for this and the next layer.



Next, using the same methodology, I followed up with Crow Hue.



I then drybrushed entire base with Ash Grey.

TIP: Drybrush is done by putting the tip of a brush in paint, then brushing the excess paint off onto a piece of paper, foam or some other material, then brushing the remainder of the paint onto the chosen surface. This can be done with either standard Small/Large Drybrush, or Masterclass for easier, faster application.



Bases – Sand:

For sand I applied Yellow Dune (air), followed by a wash with Flesh Wash paint.

TIP: Washing is done by applying Washes, or Inks in large quantities and letting them dry. The pigmentation goes into recesses, highlighting any raised areas.



Next I drybrushed sand and surrounding areas with Mummy Robes.


[Optional] Extra Base Detail:

To add depth I highlighted concrete plates edges with Mummy Robes…



… then thinned Mummy Robes with a bit of water and wiped the brush off with a series of semi random movements, onto flat concrete areas. I used Wargamer: Regiment Brush.



Base Edges:

To make the miniatures stand out and underline them, I painted bases’ edges with Matt Black. Wargamer: Regiment Brush again.



Varnishing:

Finally I sealed the paint job with Anti Shine Matt Varnish. This protective layer will keep my Clone Troopers secure from damage, while I game them into oblivion. With this I have finished the paint job.



I hope you find this tutorial interesting. Be sure to let me know your thoughts in the comments below or via Facebook or Instagram. I would also appreciate it if you considered sharing this content with your friends, who might find it useful. Many thanks to Rebel.pl for sponsoring this content. Stay tuned for more Star Wars: Shatterpoint tutorials.

Basing: Crimson Crags Bases

Welcome to Crimson Crags Bases tutorial. Here I will take you on a Step-by-step trip through the process of creating Crimson Crags themed Bases the same way as seen at: Gallery: Warhammer 40,000 Crimson Fists.


Before we start, some notes:

  • This one does require airbrush.
  • To better demonstrate the technique I used standard 50mm and 32mm round bases.
  • As usual, please take note that what works for me might not necessarily work for you.

Introduction:

The “Crimson Crags” is a name of a self designed Warhammer 40,000/Kill Team scenery setting themed around my Crimson Fists Astartes collection. The idea behind the setting is reinforced rocky ravines ravaged by war. You can see more examples of the scenery and basing in the Killzone Crimson Crags gallery. I have already covered painting Crimson Fists and modeling the scenery in previous hobby articles. Now is time to present to you the basing.



Required materials:

For this tutorial I will be using:

  • Super Glue
  • PVA Glue
  • AK Interactive Dark Earth Texture
  • Gamers Grass Brown Tufts
  • Dry Birch tree seeds
  • Stones…

Let’s get it out of the way – yes, I am using natural stones. I like to have my miniatures heavy and stable on the board, plus trying to imitate the effect with self made elements would be rather time consuming. These particular stones are something I’m being asked about a lot, so here’s what I can tell you about them. The stones I’m using are regular decoration gravel from construction/home/garden stores. They are sold in small packages for about 1-2€. Unfortunately I do not know the professional name for this kind of stone, but am sure you will find similar stuff in either Ikea, or other home/garden stores. Below an old pic for reference.


Step by Step:

Rocks out of the way, let’s rock! (You see what I did there?).

The modeling process is pretty straightforward, starting with base rock formation, after which the miniatures are mounted on top, everything gets undercoated then painted. Lastly the second part of modeling kicks in with textures and finishing touches.



Step one: Rock formation

I started by applying PVA glue on top of the base. There’s no need to keep this one smooth – a clumsy random layer will suffice. Next I applied few drops of super glue on top. Finally I put few flat stones on top. Both glues mixed under preassure, filling most gaps between the stones and keeping them in place.


Step two: Increased Volume

Depending on the size and future assignment of the base I sometimes add volume to the rock formation. Some miniatures have one leg slightly raised, or I just want to get a more dynamic posing for my Astartes characters. Having that in mind I applied a drop of PVA glue followed by a drop of super glue and added another stone on top.


Step three: Undercoat

Once the mix of glue dried up nicely I moved to undercoating. This was done with a smooth layer of Citadel Chaos Black spray primer.


Painting


Step four: Base Color

I started painting by airbrushing a strong layer of Vallejo Panzer Dark Grey (air), straight from the pot. I then applied a slightly thinned Vallejo Light Grey Green (air), followed by Vallejo Cold Grey (air). In both cases I tried to reduce the area of paint to add color differentiation.


Step five: Highlights

Next I applied a drybrush of Vallejo Medium Sea Grey all over the bases, followed by edge drybrush of Vallejo Wolf Grey. Finally I softly airbrushed Army Painted Strong Tone Quickshade onto the middle points of each individual stone on the base, and slightly around. All of this to add more visual volume.


Step six: Final Highlighs

I then stippled a bit of Vallejo Wolf Grey on the edges of each individual stone, to make them stand out a bit more.


Step seven: Ground Texture

Next I moved to my favorite texture of all time – AK Interactive Dark Earth diorama series that you can learn more about here. I applied a thick layer of the texture, let it dry than drybrushed Citaled Karak Stone on top.


Step eight: Leaves

Then I applied few small drops of super glue and put a Birch tree seed on top of each. Once dry, leaves got painted with Army Painter Soft Tone Quickshade, to add color depth and just some durability.


Step nine: Final Touches

Finally I repainted base’s edges black and airbrushed a strong layer of Vallejo Polyurethane Matt Varnish all over. Job done.


I hope you find this tutorial interesting. Be sure to let me know your thoughts in the comments below, or at Facebook or Instagram. I would also appreciate it if you considered sharing this content with your friends, who might find it useful. Finally if you are looking for a professional miniatures painting service, be sure to contact me with this contact form. I always reply within 24 hours, after which please check out your spam folder.

Painting Philosophy: Way of the Brush

Welcome to another entry in the ‘Painting Philosophy’ series, where I let you in on ‘how’ and especially ‘why’ I do some things in a certain way. In my opinion a proper approach to painting is crucial to maintain a healthy, rewarding experience and to produce satisfactory results. Today I will focus on brush handling and hand support during painting.


Brush Handling

Handling a brush is a personal thing. It depends mostly on your experience, preferences and muscle memory. It would be inappropriate for me as a painter to tell you how to handle your brush, but I can definitely share some of my own habits. For starters, brush control and hand support, both heavily impact precision of the painting process. I found these skills worth practicing early on.  



When painting, I usually hold a brush with three fingers (see pics) and control it with small movements of my fingers and wrist. This is where most of the brush movement originates from, regardless of inclination. I tend to hold brushes close to the “crimp” on the ferrule, which gives me better control over the tip. Most of the time I loosely support the handle of the brush on my hand, between the pointing finger and thumb. This decreases brush vibrations and makes it follow the movement of the hand much smoother. On occasion, in the midst of painting, I might raise the handle off of my hand to gain access to a spot that is otherwise difficult to reach (such as painting obscured eyes), but most of the time it stays in the resting position. All of this combined allows for a wide range of smooth, precise movements with which to work with. 



Hand Support

Shaky hands or just unnecessary movement might render even the most professional brush handling ineffective. I always keep my wrists supported on the edge of a painting desk. This is to properly immobilize the miniature but also reduce any macro movement (breathing, elbows etc.) translating onto the brush. To make this a bit less uncomfortable for my wrists I use smooth edge covers for furniture permanently glued onto a working desk (you can learn more about this life hack here).



When in need of increasing precision even further, I like to ‘link’ my hands, supporting brush hands pinky on the hand that I hold the miniature with. Both hands micro movements synchronize and I get more control over the tip as a result. 



Epilogue

Frankly speaking, the aforementioned methodology does not work the same for every painting technique. Depending on the size and type of the miniature I sometimes deviate from the norm. Some techniques, such as drybrushing or washing, might not require much precision, whereas detail heavy techniques will definitely benefit from proper brush handling and hand support. 

I hope you found this tutorial interesting. Be sure to let me know your thoughts in the comments below or via Facebook or Instagram. I would also appreciate if you’d consider sharing my content with your friends, who might find it useful. Finally, if you are looking for a professional Warhammer miniatures painting service, be sure to contact me via this contact form. I always reply within 24 hours. If you don’t see anything from me by then, please check your spam folder.

Painting Philosophy: Edge of Tomorrow


Third time’s a charm thus welcome to the third ‘Painting Philosophy’ article, where I let you in on ‘how’ and especially ‘why’ I do some things in a certain way. In my opinion a proper approach to painting is crucial to maintain healthy and rewarding experience. Final result depends on it in the same way as on techniques, know-how and tools being used. Nowadays internet is full of painting tutorials yet it takes some inner understanding of our own capabilities to find what suits us best and fully benefit from all acquired knowledge. That being said – In this series I will reveal what works best for me as a painter. I hope you will find some wisdom in it…

Edge Highlight Technique

In last article I wrote a lot about the edge of a base and what it represents. Do not let yourself be fooled by a similar title, as today we’re talking a completely different topic. I introduce to you the ‘Edge highlight technique’. Something that I used to avoid, but at some point got lured by Games Workshop to try out. Before that I struggled to keep colors juicy and interesting, preferred dark, murky color schemes and avoided any type of lining, including edges. I was a bit disappointed with my own work as a result – so a not very healthy relationship with paints and miniatures. It all changed once I got my hands on GW’s Edge paints, which was the first step to realize how important strong edges, combined with proper lining, are.

What’s All This About?

Edge highlights is a technique of applying paint to the natural edges of a surface, resulting in strong contrast and nice surface outlining. I find edge highlighting, combined with lining, to be a great way to make a color pop and literally change how an eye can perceive it. It works especially well with multi-layered surfaces of detailed miniatures but should work for you regardless of what miniatures you paint. Here’s an example of edge highlights in action – two sets of miniatures painted the same, except one set was then edge highlighted (with barely few extras):

Why This Method?

I’m not a guy that looks at miniatures through magnifying glass. Being a commission painter I paint projects related to gaming and this kind of miniatures should be able to catch an eye while being used on the gaming board. I like my miniatures to pop, to be sharp and ‘edgy’, to have personality and coherent color scheme. For me edge highlights provide all that and more.

How To Do It?

First of all, like with most painting methods, I avoid overloading my brush with too much paint. This is very important as too much paint would run down and ruin a crisp, sharp edge. Other than that I try to:

  • Keep the tip of a brush positioned perpendicularly to the line of the edge and drive it along the edge from one side to the other. This helps to avoid the tip moving off the edge and paint all around it.

  • Hold a brush near the tip. This gives me a lot of control over the tip and its movement.

  • Keep the tip of a brush positioned at about 90 degrees or less to the edge, which usually keeps it from going point forward and leaving paint in recesses.

  • Pick a right paint for the job. This is not limited to GW’s Edge paints only. Any paint that provides enough contrast and has solid pigmentation will do.

Examples:


Epilogue:

Now you know how I approach edge highlighting and with that I would like to close third the Painting Philosophy article. Please take note that what works for me, might not necessarily work for you – still there are many ways to accomplish certain things – mine is just one of them. I encourage you to try and experiment with this technique. As usual I put a lot of effort into preparing this article, but if it helps at least one painter out there – I consider it a time well spent.


I hope you found this tutorial interesting. Be sure to let me know your thoughts in the comments below or via Facebook or Instagram. I would also appreciate if you’d consider sharing my content with your friends, who might find it useful. Finally, if you are looking for a professional Warhammer miniatures painting service, be sure to contact me via this contact form. I always reply within 24 hours. If you don’t see anything from me by then, please check your spam folder.

Colour Recipes: Infinity Varuna

Here are some Color Recipes for Infinity Varuna. Please take note that this is a simple color scheme, not covering multiple overlapping layers and blends in between, that lead to the final product. It is supposed to be used as guideline not a step-by-step.

Purple Armor:

Mix Alien Purple (val) 1:1 Water, *

Lustful Purple (val), flbr

Mix Deep Purple (val xp) 3:1-1:1 Water, wash

Lustful Purple (val), l&p

Mix Lustful Purple (val) 1:1 Warm Grey (val), l&p


Turquoise Armor:

Hydra Turquoise (ap),

Aquamarine (val), flbr

Mix Snake Green (val xp) 1:3 Water, wash

Verdigris (val), l

Verdigris (val), p

Black Armor:

Panzer Dark Grey (val a),

Fenrisian Grey (gw), flbr

Pallid Wych Flesh (gw), flbr

Dark Tone Ink (ap), wash

Pallid Wych Flesh (gw), l&p

Off White (val), l&p


Skin:

Tan (val),

Mix 1:1 Tan (val), Dwarf Flesh (val a), flbr

Strong Tone Ink (ap), wash

Dwarf Flesh (val a), l&p

Brown:

Gorgon Brown (val),

Khaki (val), flbr

Copper Brown (val xp), wash

Strong Tone Ink (ap), wash

Strong Tone Ink (ap), wash


Lights:

Aquamarine (val),

Verdigris (val), p

Dark Turquoise (val ink), wash

Verdigris (val), p

l&p – lines and points,

l – lines, edge highlights,

p – points,

dl – deep lining,

bl – blend,

gl – glaze,

drbr – drybrush,

flbr – flatbrush,

lobr – loaded brush,

stpl – stippling,

*Airbrushed (with multiple layers and mixes)

Basing: Swamp Bases

Welcome to Painting Swamp Bases tutorial. Here I will take you on a Step-by-step trip through the process of creating Swamp Bases the same way as seen at: Gallery: Infinity Varuna.


Before we start, some notes:

  • This one does not require airbrush.
  • To better demonstrate the technique used I used standard 55mm and 25mm round bases.
  • As usual, please take note that what works for me might not necessarily work for you.

Step one: Undercoat

I started with a relatively smooth layer of Vallejo Elfic Blue. Any similar color would fit and I encourage you to experiment.


Step two: Underwater Plants

Next I applied spots of Games Workshop Militarum Green Contrast mixed with a bit of water, followed short by Games Workshop Nurgle’s Rot on top. I used relatively large, soft brush to ‘stipple’ Nurgle’s Rot on top of still wet Militarum Green. These paints do not mix well, precipitating and creating interesting patterns in result.


Step three: Water Effect

Once the previous layer dried, I covered entire base with a thick layer of AK Interactive Atlantic Blue texture and left it for half an hour to dry well.


Step four: Tufts

Finally, (after some black edge ninja painting) I applied some tufts. I used a mix of Gamers Grass Swamp and Dark Moss tufts to add volume to the base.


As you can see the process is super easy but provides an interesting, eye catching final result. I strongly suggest you take the process further and experiment with different colors and overall volume. I believe there is a lot of potential in this method.


I hope you find this tutorial interesting. Be sure to let me know your thoughts in the comments below or via Facebook or Instagram. I would also appreciate if you considered sharing this content with your friends, who might find it useful. Finally if you are looking for a professional warhammer 40k miniatures painting service, be sure to contact me with this contact form. I always reply within 24 hours, after which please check out your spam folder.

Colour Recipes: Warhammer 40,000 Tau Empire

Here are some Color Recipes for Warhammer 40,000 Tau Empire from Gallery: Tau Empire. Please take note that this is a simple color scheme, not covering multiple overlapping layers and blends in between, that lead to the final product. It is supposed to be used as guideline not a step-by-step.

White Armor:

Desert Tan (val primer),

White (val primer),

Scrofulous Brown (val),* stencil stripes

White (val), scratches


Clothes / Mesh:

Panzer Dark Grey (val a) *

– White Armor –

Panzer Dark Grey (val a), wash

Cold Grey (val a), flbr

CLOTHES: Strong Tone Ink (ap), wash

Weapons:

Panzer Dark Grey (val a),

Cold Grey (val), weathering, edge highlight


Weathering:

Smokey Ink (val), stpl

Desert Yellow (val a),*

German Red Brown (val primer), *


Blue OSL:

Light Sea Blue (val a), bl / *
White (val), l&p
Guilliman Blue (gw), glaze

Bases:

German Red Brown (val primer),

Mix Martian Ironcrust (gw texture) 1:1 Martian Ironearth (gw texture), texture

Orange Fire (val), flbr

Lugganath Orange (gw), drbr

TUFT: Army Painter Wasteland Tuft

TUFT: Gamers Grass Burned Tuft

l&p – lines and points,

p – points,

dl – deep lining,

bl – blend,

gl – glaze,

drbr – drybrush,

flbr – flatbrush,

lobr – loaded brush,

stpl – stippling,

*Airbrushed (with multiple layers and mixes)

Colour Recipes: Warhammer 40,000 Adeptus Mechanicus

Here are some Color Recipes for Warhammer 40,000 Adeptus Mechanicus from Gallery: Adeptus Mechanicus. Please take note that this is a simple color scheme, not covering multiple overlapping layers and blends in between, that lead to the final product. It is supposed to be used as guideline not a step-by-step.

Metal:

Rust (val a),*

Gun Metal (ap), flbr

Shining Silver (ap), flbr

True Copper (ap), alternative spots

Strong Tone (ap), wash / wash*

Shining Silver (ap), l&p


RED Vehicles:

German Red Brown (val primer), *

Desert Tan (val primer), *preshade

Mix: German Red Brown 1:1 Red RLM 23 (val a),*

Bonewhite (val a), stencil stripes

Smokey Ink (val), weathering

Red Clothes:

Hull Red (val),

Strong Tone (ap), wash / wash*

German Red Brown (val primer), flbr, bl

German Red Brown (val primer), bl, edges

Scarlet Blood (val), edges


Black Clothes:

Panzer Dark Grey (val a),

Fenrisian Grey (gw), flbr

Hero: Ghost Grey (val), l&p

Strong Tone (ap), wash

Hero: Ghost Grey (val), l&p

Hero: Off White (val), l&p

Blue Light:

Light Sea Blue (val a), *

White (val a), *

Guilliman Blue (gw), wash

Off White (val), l&p


Purity Seals:

Hull Red (val),

Strong Tone (ap), wash

Rosy Flesh (val), p

/

Flayed One Flesh (gw),

Pallid Wych Flesh (gw), flbr

Strong Tone (ap), wash

Black markings,

Skulls:

Ghost Grey (val),

Strong Tone (ap), wash

Ghost Grey (val), p


Skin:

Tan (val),

Dwarf Flesh (gw), flbr

Flesh (val a),

Strong Tone (ap), wash

Hero: Flesh (val), l&p

Hero: Pale Flesh (val), l&p


Bases:

Earth (val a), *

Light Brown (val a), *

European Dust (val), *

Sandy Desert (AK texture),

Ice Yellow (val), drbr, flbr,

TUFT: Wasteland Tuft (ap),

TUFT: Burned 6mm wild (gg),

l&p – lines and points,

p – points,

dl – deep lining,

bl – blend,

gl – glaze,

drbr – drybrush,

flbr – flatbrush,

lobr – loaded brush,

stpl – stippling,

*Airbrushed (with multiple layers and mixes)

Tutorial: Painting KoW Armada Salamanders Fleet

Kings of War: Armada is a fantastic game, full of beautifully crafted miniatures. Still some wargaming veterans might feel intimidated by the unusual scale and plentiful detail of Armada ships. Today I will present to you how easy it is to paint Armada Salamanders ships as can be seen in Gallery: Armada Salamanders. All techniques presented in step-by-step tutorial can be applied to different colors to produce a variety of awesome color schemes for your fleet.

Before we start, some notes:

  • This tutorial does not require airbrush, but it is used for painting convenience.
  • You can use any paints, not just the ones I recommend. You can use this chart to compare paints between popular brands.
  • Please note pictures present a huge miniature under strong light that might result in a feel of speckled, messy and clumsy paint job.
  • As usual, please take note that what works for me might not necessarily work for you.

Step one: Undercoat

I started with a thorough layer of Games Workshop Chaos Black spray. Chaos Black spray is my go to choice when it comes to undercoat, leaving a solid, durable layer with detail intact. Some might consider adding a zenithal preshade on top, but the techniques used in this tutorial would render such practice irrelevant.


Step two: Hull base

Hull, being the largest and most detailed part of the ship, was my choice of where to start the actual paintjob. I applied a solid layer of thinned Games Workshop Warplock Bronze all over the miniature, except for sails. I used an airbrush, but this can easily be done manually.


Step three: Hull highlight

Next, using a medium size, soft brush I applied a highlight of Army Painter True Copper. Flatbrush was my technique of choice for this one, as it applied a solid layer of paint sparing most recesses, thus leaving some of the previous layer still visible.


Step four: Hull final highlight

I then applied an edge highlight of Army Painter Shining Silver to make all the detail pop and provide a bit more contrast between recesses and exposed edges.


Step five: Masts base

I left the Hull for a bit and moved on to masts, applying a thick layer of Vallejo 72.045 Charred Brown. Once again I would like to point out that the colors I used are my personal preference and you can use any brand, or even any similar color, to achieve similar results.


Step six: Masts highlight

Another step was to apply a slightly blurry highlight of Vallejo 42.043 Beasty Brown. By blurry I mean a thinned down paint applied with a relatively large, soft brush. You can see in the picture how this layer seem a bit misty, partially translucent and not as strong as usual base application. This can be achieved by keeping a brush barely loaded with thinned down paint and sliding its edge up and down the surface. If I ever decide to have a Patreon this technique will probably be the first thing I would like to do a deep dive into, but for now my chaotic description must do.


Step seven: Masts edge highlight

Due to masts shape they do not have edges on their sides, but they still can be imitated with standard edge highlight of Games Workshop Karak Stone. If you struggle with edge highlights check out this in-depth article from 2018, where I describe the process and share some related life hacks.


Step eight: Wash

Here’s where real magic happens. I applied a strong layer of Army Painter Strong Tone wash over the miniature. This is probably the most important moment of the entire paint job. Wash applied en-masse blends all the colors beneath, toning them down a bit, adding coherency and that extra juicy look. One thing to look out for is large drops of wash forming on flat areas and lower parts of the miniature, then leaving stains of very dark paint while drying. This can be avoided by removing the excess of paint with a soft wet brush few minutes after application.


Step nine: Sails base

Once wash dried out nicely I moved to Sails and lower hulls. I applied a thick layer of P3 Coal Black, which is something between dark turquoise mixed with dark grey.


Step ten: Sails highlight

Next I applied a flatbrush highlight of slightly thinned Vallejo 309 Periscopes. This exposed most texture of the sails why also providing a more juicy color overall.


Step eleven: Sails highlight

Another highlight was applied with a 1:1 mix of Games Workshop Pallid Wych Flesh and Vallejo 309 Periscopes. A much more visible highlight to build volume.


Step twelve: Sails final highlight

Final highlight was applied with pure Games Workshop Pallid Wych Flesh. Similar to edge highlight this one was applied to most exposed detail and edges on the sails. Looks messy and ugly, but everything goes according to a plan…


Step thirteen: Glaze

Glazing is a topic on its own that usually refers to rather time consuming and precise application of strongly thinned down paints. The way I apply glazes is more simplified. I apply them with a large, soft brush just like washes, except I avoid applying too much paint. This way I both smooth up and juice up the colors underneath. In case of Salamanders I used a 1:1 mix of Games Workshop Akhelian Green nd Aethermatic Blue contrast paints.


Step fourteen: Green osl

Final color range to add onto the miniature was Greens. I applied four paints one after another to build volume and then add depth to weapons and any fire elements across the fleet. In this tutorial I deliberately linked all the steps into one, as this particular topic was just recently covered in Tutorial: Painting Green Glow that you can read in order to get a better grasp of the entire process.


Step fifteen: Bases

The paint job done and sealed with a matt varnish the last thing left to do was a base. Again, this is something I covered before in KoW Armada Water Bases tutorial that I invite you to read in order to get to know the process. In case of Salamanders I simplified basing by applying one thick, smooth layer of AK Interactive Atlantic blue, then another rough layer of the same texture to finally add waves with AK Interactive Water Foam effect. Very simple while also quite effective.

This marks the end of the tutorial. Feel free to ask any questions in the comments below or via social media.



I hope you find this tutorial interesting. Be sure to let me know your thoughts in the comments below or via Facebook or Instagram. I would also appreciate if you considered sharing this content with your friends, who might find it useful. Finally if you are looking for a professional miniatures painting service, be sure to contact me with this contact form. I always reply within 24 hours, after which please check out your spam folder.