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KoW Armada: Scenario “Creeping Death”

KoW Armada: Scenario “Creeping Death”

Ahoy Sailors! As you know I am most and foremost a passionate hobbyist. That being said I am also a pirate, a scoundrel and a fanatical enthusiast of Mantic Games Kings of War: Armada – a naval strategy game set in a rich world of Pannithor, pitting multiple wonderfully crafted and strongly themed factions against one another. In this article I present to you a new, fan made, “Creeping Death” Scenario.



Armada Scenario: Creeping Death

An unnatural fog starts to creep into the sea. Two fleets caught mid-battle must now face a chilling touch of an enemy they cannot fight against!



Setup

Each player’s deployment zones are two 16″x16″ triangles at the opposite sides of the board.

Both players deploy their fleets one ship at a time, as usual, except no player can place two ships in the same deployment zone one after the other.

Roll a D6, on a 1-3, the Wind starts from the West, on a 4-6, it starts from the East.

Victory Conditions

The game lasts 6 turns.

Players score VP at the end of the game, as follows: 

● 1VP for each destroyed enemy ship up to a maximum of 4VP.
● 2VP if the most expensive enemy ship (‘Capital Ship’) is destroyed.
● 2VP if more than half (rounding up) of the enemy ships are destroyed.

The Player with the most VPs is the winner.

Scenario Rules

At the end of each turn, the deadly unnatural fog creeps further onto the board. Any ship caught in the fog is immediately hit* and suffers a Critical Hit (Critical Hit Table p.26 Rulebook). Any Tiny and/or Surrendered Ships that are caught in the fog are immediately destroyed instead.

*Ships can freely start and end their Activations in the unnatural fog. The hits occur at the end of turn only.The deadly fog creeps from the outside of the gaming board as follows:
● First Turn: 3” from the board edges.
● Second Turn: 6” from the board edges.
● Third Turn: 9” from the board edges.
● Fourth Turn: 12” from the board edges.
● Fifth Turn: Players roll a D6. On 4+ the fog progresses another 3″ from the board edges and towards the middle.
● Sixth Turn: Players roll a D6. On 4+ the fog progresses another 3″ from the board edges and towards the middle.



I hope you find this article interesting. Be sure to let me know your thoughts in the comments below or via Facebook or Instagram. I would also appreciate it if you considered sharing this content with your friends, who might find it useful. Finally if you are looking for a professional Warhammer miniatures painting service, be sure to contact me with this contact form. I always reply within 24 hours, after which please check out your spam folder.

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