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SPECIAL PROJECTS

Special Project: The Colony part five

The story of “The Colony” Special Project is closing to an end. In FOUR’th part of this article I’ve started to add detail to all my buildings. The quantity of vents and additional stuff was so enormous, that I had to support with a help of a friend, to prepare all of them – still it took more than a week to complete. Once vents were in place I started to paint all the buildings, which was a challenge in it’s own way. I never imagined that painting buildings can be so exhausting and so many mistakes can be made during such a (should be) easy and relaxating task. Still – I was confronted with the ‘unexpected’ and had to improvise more than couple of times…

THE COLONY - part five: PAINTING STUFF

Before we proceed to actual ‘painting stuff’ it is vital for me to continue where I’ve finished “The Colony” Special Project part FOUR. I’ve introduced you to ‘Astro-Gastro Center’, which was one of my table’s centerpieces. A single picture is not enough to show the number of detailed food boths added all around the building…

Astro Gastro Center

kebab detailed all

The idea was born out of necessity. After deciding to differentiate both of the ‘big’ buildings – I had to find a nice theme for this one. I had a lot of trash and leftovers from purchased terrain sets. I was also supported with couple rare pieces (like Zen Terrain’s food both signboards) provided by a friend. I’ve picked the best pieces and decided to build the theme around them, for this building to be at least as special as the ‘GO GO NOMADS’ night club.

kebab szyldy

kebab windows

It started with some small adjustements to the building’s walls. Once I had the boths made and in place – I started to add some small elements to try to give each both a special theme.

kebab 2 done

kebab 1 done

kebab 3 done

One day’s work resulted in Astro-Gastro Center being born out of scratch.

kebab detailed 1

kebab detailed 2

kebab detailed 3

kebab detailed 4

 

Sniper's Nests

I’ve been already head to toe in building stuff, so I decided not to stop at decorating the buildings, but also work at adding some high placed spots, for snipers, forward obserwers and linked ‘shooty’ troops. Not too much – just enought to raise the area of play – one level up. I used what was left of my MDF pieces, added some Plasticard and prepared these, fully detachable advertisement banners. As a filler I used the only thing that I had around – the Scar_hand Painting bussiness cards 🙂

[I have already played on these – they have a nice impact on gaming style, along with just being useful).

banners 1

banners 2

banners 3

banners 4

Undercoat Headache

Now I can focus on the actual painting, which started just as it always does – with a proper undercoat. For my colour scheme I require three strong layers of undercoat. It starts with grey, proceeds through either creeme/bone or soft grey and finally get’s whitened with Games Workshop’s Skull White spray. Skull white is vital to the overall looks of this Colour Scheme, as it’s really white and matt. It goes well with MDF terrain, covering all with a nice, strong layer. Whole process of undercoating ate an entire day – with me sitting on a balcony, spraying each individual terrain piece – one after another. Three rounds of undercoating, with my nosdrills clogged, eyes irritated and head on a verge of exploding. At least my neighbors did not protest about the smell…

SPRAY wip 1

SPRAY wip 2

SPRAY wip 3

SPRAY wip 4

SPRAY wip 5

Colour Splatters

One day later the regular ‘painting’ started. It took three days of labour with a lot of painting and not much sleep. I used an Airbrush, while a regular brush applying some Fire Hot Orange to keep up with my table’s main theme (Orange + White/Creeme + Greenery). I used a masking tape for this – providing some curious, industrial shapes on the roofs and walls of all buildings. I also used a colour wheel to check out which colour will go well along with orange/green in a tri-colour scheme. The wheel told me that purple-pink should do, so I decided to try it out on ‘GO GO NOMADS!” night club. (which I actually regret by now as while ‘solo’ the building looks just ugly as fuck :P).

painting terrain 1

Another ‘layer’ was composed of sandy yellow and soft brown. I applied them both in certain hexes along the roofs and in much smaller quantity over the walls.

painting terrain 2

Finally added some blood splatters and grease, which sounds pretty easy if not taking their enormous quantity and dimensions of the buildings I had to work with.

painting terrain 3

I also added some soft points od dust and dirt along with smudges here and there. Then decided to fill all vents with dark brown/rust Vallejo effect and add more smudges – comming out of them.

house paint 1

Epilogue

My work is finally done and I have mixed feelings about the end result. While the entirety of “The Colony” presents itself great – particular buldings require some additional work. Especially the infamous “GO GO NOMADS!” night club is one to build up my concerns – will surely make some corrects and keep working on it in the days to come. A proper gallery is under construction but now I can provide you with this small sample of how “The Colony” looks like.

THE COLONY 1

THE COLONY close 4

THE COLONY close 3

THE COLONY close 5

THE COLONY close 10

See you in “The Colony” Special Project part SIX next week 😉

Special Project: The Colony part four

The long awaited moment is finally here – I acquired all the materials necessary to proceed with “The Colony Special Project”!  Somewhere along this month I have received packages filled with stuff from Titan Forge, Reycast and Micro Art Studio. Each time I got one, I almost jumped out of my pants with excitement, but kept my precious ‘bitz’ for later, when all the components be here. 26th of April the last delivery arrived and not being able to wait any moment longer, I jumped straight to this project!  By the way – if you need to catch up to this project – visit “The Colony” Special Project part ONE, TWO or THREE. If you are like ‘Show me more of this stuff, now!’ then proceed below…

THE COLONY - part four: MAKING IMPROVEMENTS

The longer I waited for the missing parts, the more ideas came to my mind. More designs were added to the toll and I kept ordering stuff from Micro Art Studio and Reycast. In my mind’s eye “The Colony” gaming table was expanding with each new addition. Having some of the parts at my immediate disposal, inspired me to improve some early solutions, along with creating new ones…

Improoved Barrels

Barrelt old 1

This one came to me just like that – one day I was totally happy with the way my cap-made barrels worked, next I was disgusted by how limited the idea was. My barrels were firm structures, with uncomfortable bases, difficult to shape them into a bigger mass. The solution was obvious – I had to get rid of the bases somehow. Still a base was the only thing that kept the barrels together and I really didn’t wanted to keep each barrel separate. (Which would be totally unplayable, with all the barrels moving around etc.) So I decided to improve, rather than remove the bases – a quick drawing and Micro Art Studio was working with my new design.

mas podstawkiUsing these re-designed bases let me combo my barrels in many new ways, while maintaning their firm and durable form.

Barrels 1

Barrels 2

Barrels 3

Barrelt new 1

Barrelt new 2

Barrelt all

Objective Room

Somewhere between second and third part of this article I felt like something is amiss. Some vital part of gaming tables designed for Infinity that I hadn’t thought about. The ‘Objective Room’ – that was it! So important, yet I totally forgot about it when preparing my initial designs. I started thinking about choosing an Objective Room from among all the cool looking terrain provided by many different companies. In the end I couldn’t find any that would fit into “The Colony”. I wanted to implement something that would compliment all the sparkling holo-ads used to fill this gaming table at some point. In addition to that, I’m not a fan of roofed Objective Rooms. These should be of infinite height and I really wanted to design an objective room that could be considered to fill the role, not being a scyscraper at the same time. I’ve figured out to use a force field theme! It was perfect in it’s simplicity and would go well with holo-ads. In order to keep the cubic force field in the theme of “The Colony” I’ve designed a base that would be used to contain it. Just imagine a futuristic city space, where a permanent force fields are set up in the key locations, like around the antennas, some military consoles etc. VIP’s have access to these, while regular citizens are denied entry. So that’s the bassic idea of my Objective Room. It was made into reality by the courtesy of Micro Art Studio, which used my initial scetch to provide me with the final product. Just take a look at it…

The idea on the paper:

mas 2

Pieces have arrived:

Objective Room 1

The base for the force field: Built using a method of errors and corrects, using one MDF piece as a universal ruler and the idea as an actual instruction…

Objective Room 2

Objective room – closed doors (access denied):

Objective Room closed 2

Objective Room closed 1

Objective Room – open doors (access granted):

Objective Room opened 1

Objective Room opened 2

Ingame pictures:

garran 7

wincon room end

I really do like the end result, and cannot wait to paint this stuff. If anyone is interrested in purchasing one – please contact Micro Art Studio. It is somehow exclusive with a price set to around 50€ and that’s because of the production costs. Still I’d love to see my own design on some random battle report pictures around the internet. I hope that some of you will find the price sufficient and purchase one of these.

Decorating Walls

2 2

TRASH 1

Up from the start the idea was to decorate my buildings, at some point, with use of cool looking stuff like vents, doors etc. My buildings are tall and without some detail – could look really intimidating and cold. In order to breathe life into my gaming table I had to forfeit a small percentage of my terrain’s playability tho. This decision was not an easy one, but in the end – once I started to decorate with common stuff – I just couldn’t force myself to stop and started adding some sweet looking details like food booths and Robo-Prostitues enclosed in special display casings. I also decided to distinct both big buildings by giving them a theme. One became a “GO GO NOMADS!” night club, while the other became a small restaurant center.

Doors:

c drzwi

c drzwi2

drzwi dużo

Robo-Prostitutes displays: The idea goes like this: I liked Karakuri miniatures, ordered them to use them at some point, still didn’t had any idea how. Once they came, I figured to display them around the strip club. I made some simple math, asked Reycast to cut some pieces for me and once they came in, used some trash to complete my designs. In meantime I already painted Karakuris, leaving their weapons in place (Cause this is a Nomad club, and Nomads do love guns just as much as the robo-chicks!)

c1

c2

c3

c5

“GO GO NOMADS!” strip club: Is still being decorated, but I can show you how it looks by now. Will have to prepare some of the bitz to finish decorating tho – and I also ordered two larger Holo-Ads with club’s name – Will have to wait for these…

Cocomo 1

Cocomo 2

Cocomo 3

Cocomo 4

 

“Astro-Gastro Center”: The whole idea was about a big building with couple of food booths in it’s bowls. I had some leftovers from Zen Terrain’s food booth, along with some trash I used to create my won mini-bars. Some of them simple, while others with their personal theme and all. And here’s where I would like to stop this part of “THE COLONY” SPECIAL PROJECT article. I will leave you with shis little teaser. (Hope you don’t mind.)

kebab 2 done

Epilogue

I do hope to see you soon in the next part of “THE COLONY” SPECIAL PROJECT article. Keep your fingers crossed for me, as there’s a lot of work awaiting my attention. In meantime, feel free to ask any questions about this project – here, or at my Facebook.

 

 

 

Special Project: The Colony part three

Ever been in a situation when you really wanted to work on a certain project but couldn’t? I just found myself in such. I’m almost ready to paint my gaming table, with almost all of the pieces already assembled. I even purchased a big stock of sprays and paints required to complete “The Colony” in one go. (Yup – at this point I already picked a perfect Colour Scheme for “The Colony”, being White-Creeme with addition of Grey and Orange elements.)  If you read “The Colony” Special Project part two – then you know that once I’m into something – I usually do it at once, regardless of weariness and time required to do it. This time I feel like a trapped animal. The erge to continue my project is killing me, but I cannot proceed without vital pieces that are still to arrive. That’s why I decided to deceive the system.

THE COLONY - part three: DECEIVING SYSTEM

Being unable to proceed with “The Colony” buildings I focused on add-ons instead. I had some cool ideas for new ‘filler’ type terrain pieces, along with some old ones that needed refitting. If you have a gaming table than you know that buildings provide a variety of different levels and shooting corridors, but it is the fillers that build up the table’s theme and atmosphere. Just take a look at this picture:

ao m clear

Looks kinda empty doesn’t it? Well that’s because it is completely devoid of climate. Just like my old ‘White Boxes’ were. Ok – it is still very playable, with all the additional features, but for a gaming table to have a soul – there must be a plenty of small, sweet looking fillers to attrack the sight. As I am very impressed with Zen Terrain’s design, I decided to incorporate some of their style and colour scheme around my rather industrialised, cumbersome buildings.

Zen Fillers

Not much to say about these, except for a fact that they are just awesome – It’s love from the first sight 🙂

ao kebab

ao Neon City Signs 1

ao Neon City Signs 2

ao Planters

MAS Fillers

Micro Art Studio’s Kickstarter campaign just finished and I’m sure to purchase some of their new fillers. What I like the most are standing tripple-holo-ads and benches, but since these are not available for purchase right now – I concentrated on repainting a set of best in the market MAS Holo-Ads. One cannot complete an Infinity Gaming Table if one does not possess these!

ao HoloAds

Old DIY Fillers

I already had a lot of fillers made for my previous gaming table. You can see them all in Tutorial: ‘Do it Yourself’ Gaming Terrain article. All of them could use some additional paint job, or rebasing to better suit the new theme, but the ones that needed it the most were: medium sized walls and (my favorite) futuristic sculptures. I really wanted to provide them with some extra love, cause they looked like this:

x2

murek 1

I invested some time to redevelop these pieces, adding cool looking plants and a new-themed paint job. I also used a Zen-based pieces to solidify the theme. The end result is exactly as it should – futuristic & juicy.

ao Sculptures

ao Walls

New DIY Fillers

Inspiration strikes like a lightning and I’m pumped with urge of creation. New ideas come and go – some of them just too good to be skipped. One of such ideas came to me more than a year ago, when I saw a pile of leaflets. These were so ‘Infinity’ styled, that I took couple to use them at some point. As it happened – now, with a new project on the run – these funny, 3d hologram leaflets were perfect to base a terrain piece on. Just some PCV, MDF pieces and twenty minutes provided me with two of these:

add 1

ao AD Walls 2

ao AD Walls 1

Another idea came to me last week, during shower. It sounds stupid, but once you see the end result, you won’t be laughting 🙂 This was certainly the best idea of 2016, yet to be beaten. Infinity 3d Consoles instead of usual tokens, born out of thin air in a matter of two days.

ao Consoles

You can read some more about how these were made in Tutorial: Infinity DIY Console. If you like them – be sure to spread the word, so that more people will see them 🙂

Leftover Fillers

Having so much terrain pieces left me with a dilemma of what to do with some of them. Gaming on “White Boxes” required a lot of playable fillers to expand table’s properties. Now, with brand new design some pieces are too big, or too many to be used. Still don’t know if I should try to sell these, strip bare and re-use the parts or redesign against reason…

ao cutouts 2

ao cutouts

Themed

Now you have seen all the fillers I currently worked on. Why are they so important? Well… do you still remember that poor looking terrain at the top of this article? Take a look at this and tremble with ecstatic shiver!

ao m full

Epilogue

There were supposed to be at least three parts of this article. With outdoor Objective Room in development, buildings awaiting some substantial parts, new table’s playability being regularly tested, Now I’m pretty sure that two to three more are yet to come. Who knows – If I have to wait more for a delivery of resin pieces – I might loose some of my sanity but also come up with some more ideas! Stay tuned for “THE COLONY” SPECIAL PROJECT part four!

Special Project: The Colony part two

Last time I wrote about how “The Colony” Special Project came to life. A road from a tiny speck of an idea to a fully developed gaming table is a long one and I just begun my travel. I have gathered almost all of the items required to build my terrain set. I have revised my ideas and made peace with some circumstantial decisions. I was ready to start the construction process!

THE COLONY - part two: CONSTRUCTION FREENZY

It all happened so quickly. One day I was engaged in my usual activities, painting miniatures, checking out facebook, writing articles… The other I got up to find myself knee deep in bitz, terrain elements, empty glue bottles and with my hands thickened with too much of dried out glue. It was as much glorious as scary. I couldn’t stop. Half kneeling on the ground, due to my workdesk being currently occupied with THIS – I felt like a child playing LEGO. Well – when inspiration comes a man is gotta do what a man is gotta do – I let myself be swallowed by passion and worked till all the buildings were ready to enter next stage.

Before

2 BEFORE

So – this is what I had to work with. My ‘white boxes’ in all their glory. So many different sizes, that excluding six thin ones, no two are alike! I really love these boxes. Thanks to them I was able to play a lot of Infinity games and they received a really good feedback from my oponents. Of course I adorned them with different smaller terrain pieces for the purpose of quality gaming. Still these are my favorites and I can’t imagine gaming at my place with a different buildings set. That was the main reason why I choose to expand their properties instead of exchanging the whole set…

2 BEFORE 2

2 BEFORE 3

inf ter tut 26

Metamorphosis

Fortunatelly for me both ReyCast and Micro Art Studio delivered a variety of cool pieces required to evolve my ‘to be’ buildings. It wasn’t easy and took over twelve hours to achieve, but I prevailed – I sorted all the pieces, counted them, divided them into groups (a separate group for each building type), marked my ‘white boxes’ for their corresponding rooftops and started putting walls together. A single test building at first, then whole set. I knelt on the ground, surrounded by a gaming table comming to life all around me…

Test building,

SMALL HOUSE BEFORE

MAT SMALL HOUSE

SMALL HOUSE 2

SMALL HOUSE 1

blok 1

blok 5

Mass production,

WALLS 1

WALLS 2

WALLS 3

hands

New Form

Somewhere about twelve hours, five Army Painter’s Super Glues spilled on my hands, their fumes stuck firm in my nosdrils, thousands of MDF pieces put together, dozen back hurts, hunders sporradic insane scientist’s laughters and one sympathetic look on my wife’s face, later – I was finally done! Done both literally and methaphisically, as my evil slavemaster – the muse – pushed me into yet another task. Battered, with my hands dirty and glued, with my head being dizzy – I started to write the first part of this article. I wasn’t even sure if it will be interresting to other hobbyists – just needed to write it. Couldn’t stop. Some of you know this feel for sure. But I’m starting to miss the topic – My gaming table was finally taken one step further on a road to it’s ultimate form.

2 5

2 4

2 3

2 2

2 11

2 1

Epilogue

Base layering stage is now complete. The buildings are ready to enter next stage, which is external layering along with addition of some cool looking details. Unfortunatelly I can’t proceed before receiving my order from the Titan-Forge. I don’t mind it, as except for the muse nagging me to work on this project, there’s no reason to rush things. At least I’m able to game on my good ol’ gaming table, taking advantage of all these cool new features. I just can’t wait to test these buildings next week. I’m sure they will not dissapoint me! If I’m lucky – delivery will come right after next game and I’ll be able to proceed to “THE COLONY” SPECIAL PROJECT part three. Keep your fingers crossed for me 😉

Special Project: The Colony part one

First of all I would like to announce that this project is huge. It is wast on a scale not seen here at Scarhandpainting.com ever before. The genesis of this project reaches January 2015, yet back then, I didn’t knew how things will go for this particular concept. To think that it started with a bunch of hardboard boxes being sprayed white makes me wanna laught. Right now some of you may recall ‘white boxes’ from my Tutorial: ‘Do it yourself’ Gaming Terrain. That is the right course of thinking as that gaming terrain and this Special Project have a particular thing in common – “Infinity the Game”. The hero of this article is none other than INFINITY GAMING TABLE: “THE COLONY”.

THE COLONY - part one: GENESIS

At first it was supposed to be, a cheap and easy to make, gaming terrain set. Me and my friends were hyped for Infinity and needed a proper table with a variety of terrain pieces. I am a man of action so in few days I had my first Infinity Gaming Table fully thinked through and half way done. The terrain set expanded steadily throughout the year to finally crystallize into a fully developed and densely packed gaming table. That was the end of stage one and a beggining of an entirely new concept. In the late 2015 I was pretty much sure that my gaming table is very playable. I got a lot of feedback from more experienced gamers  and got to know Infinity as much as to make a final decision – I decided to use both my financial and material resources to transform my gaming table into a new and extraoridinary form. Once again I was overwhelmed by the need of creation and started to work…

The Prototypes

makieta próbka 1

The easiest and most effective way to improove my existing terrain was to prepare a template for basic pieces and then use them to decorate my ‘white boxes’. The ideas came to me one by one and it took less than two hours to cut a sample for each type of piece needed. As they say – “One’s man trash is another’s man treasure” and that is more than true as I supported myself with some trash left out of Micro Art Studio’s bridge set. All the basic pieces you now see, were made using just a couple of HMD leftovers and a hobby knife. This way I prepared two major templates:

Walls: Designed as 7/11cm pieces to let me decorate each and every ‘white box’ from all sides. Some additional fillers were also designed, to fill the space, if a box happens to be too long for a certain number af wall pieces. I hoped to keep wall pieces separate to let players position their miniatures in selective cover, move with causions movement etc. Once these were done I used some Warhammer 40,000 bitz to see how the overall will look before painting. It passed the test.

makieta próbka 2
Bridges: It seemed that all the bridges in the market lacked something. In my opinion they were either cool looking and not very playable or playable but ugly. Left with no other choice I designed my own bridge to fit into my new gaming table theme and provide a good cover.

bridge 1

bridge 2

Now the only matter to attend was to copy these templates a dozen times and more. At that moment I knew that to achieve my goal I will need some help…

The Allies

1  REYCAST

I went forth and back through Facebook in search of possible allies. An obvious choice appeared in form of ReyCast.pl who evidently had hype for Infinity terrain and seemed to be an honest guy. Not only he prooved to be just that but also joined me in my quest for glory. Once I provided him with my prototype he took the burden of drawing and then producing a Bridge. He also designed roofs that would later be used for my ‘white boxes’ and all for a really fair price.

My initial drawing and prototype:

M 1

M 2

M 3

makieta próbka 6Final product:

M 4

M 6

M 5

M 7

ReyCast did a magnificent work for me and I was very satisfied with the results. The one thing he couldn’t provide was quantity. I required only couple of bridges and roofs but the walls – pieces varried in quantity from thirty up to four hundred with a total of over one and a half thousand pieces! We both decided that it would be better if I try and find another provider for these.

2  MICRO ART STUDIO

Thus I went straight to my good old friends from Micro Art Studio. We have a history me and MAS – For long time we gamed Warhammer 40,000 together at many tournaments. At some point I used to order a lot of different things from them including gaming tokens, bases and designs ‘for demand’. The final product they provided was always of the best quality and good price. Now I wonder why didn’t I go to them in the first place – but, spur of a moment – ReyCast was there, he was eager to cooperate and I was in the middle of my creation battle rage. I do not regret it as ReyCast did a hell of a good job for me and hopefully not for the last time. So I sent my project to Micro Art Studio and well… must say that they delivered in a crazy, fckn’ awesome way!

My initial drawings and prototype:

kształty

MAT 1

prototyp reklam copy

Final product:

mas 2

MAT 2

And the package… I felt like if I had my tenth birthday. Let’s say that the guys from MAS bought my eternal loyalty and gratitude.

mas 1

mas 3

mas 4

3  TITAN FORGE

For the final set of pieces – an enormous quantity of ventilators, electric boxes and other stuff used to decorate, I went to my friends fom Titan Forge. They possess both the technology and expertise needed to provide me with such quantity. Unfortunatelly I’m still waiting for this gargantuan order to be fulfilled – but hopefully I won’t be waiting long.

Other Essentials

In modelling you never know what you will need unless you stumble upon it by accident. For me it happened during a local Infinity Tournament where I stumbled upon a gaming table designed by Zen Terrain. Soon after that, I purchased a set of sweet looking Neon City Signs and Planters. Surely I could have made my own but Zen Terrain has a unique desing that I just fell in love with.

I also ordered a set of plants to use in the end step of decorating my gaming table. As it happened the courier delivered these in less than two hours after MAS’s package came in. I was just finnishing a test building which can be seen in the picture below 🙂

PLANTS

Epilogue

After two months of waiting I was finally able to lay my hands on most of the items needed to continue my project. I managed to wall-up all the ‘white boxes’ which from now on are no more boxes, but buildings. All bridges are also done. I’m eager to share some pictures, but it is really late and I’m weary after over twelve hours of terrain making. “This projecs it huge” and it deserves at least three entries as much as I deserve some sleep. Let this building be a glorious end of the first part of this article. See you soon in “THE COLONY” SPECIAL PROJECT part two 😉

CONCEPT HOUSE 2

CONCEPT HOUSE

 

Special Project: “Ave Dominus Nox”

Third ‘Special Project’ and this time it is much different than the previous ones. It’s worth mentioning that I had this one in mind for more than five years. Actually since Dec 2011 when I made these True Scale Night Lords. The paint job with which I provided them was near to ugly and I sworn to redeem myself one day. That day came and ‘AVE DOMINUS NOX’ project was realised. Eight Legion’s Rhino transporter was born into the late night of Feb 8ght 2016.

 It all started with an easy yet most important conversion.

ave dominus nox
The soul of the project lies within the plastic bounds of this particular piece. Rest of the preparation went pretty easy. It was so fast that I forgot to take pictures throughout the process.

Inner Paintjob.

ave dominus nox 2

ave dominus nox 3

One of the reasons that makes this project ‘Special’ is that I actually painted the innards of a vehicle! I paint for more than 15 years now and I haven’t done this even once ever before. I used to pillage the innards of my vehicles, then fix a D6 dice with a ‘six’ on top into them to boost their survivability and glue all the doors shut forever.

Lightning Strike!

ave dominus nox 4

Lightning is the worst nightmare of paintjob. This is the true Terror that One must overcome so that One may stand In Midnight Clad. Fortunately I found a great tutorial of how to paint Lightning using Steel Whool. Must say that it did the job.

First night’s end result.

ave dominus nox 5

This is how it looked like when I decided to finally forfeit my task for the day and fell into slumber. Next day I was a bit dissapointed with my work. The colours seem to not go well with each other. Something was wrong. I decided to continue paintjob and blend all the Lightning and Chaos markings with blue. I also redone the upper Night Lords simbol, making it a bit more juicy with sharpened edges and key points. Small points of white/yellow were added to the main lights and white lining adorned the red ones. The Rhino finally looked like a whole.

Here’s the final piece: “AVE DOMINUS NOX”

Chaos Night Lord Rhino 22

Chaos Night Lord Rhino 25

View complete gallery… Like/Don’t like? Vote at CoolMiniOrNot…

Special Project: “Nomad Soul”

 Second ‘Special Project’ in 2015! It was emerging between my thoughts once in a while for some time before I was finally motivated to work on it. The crucial point for me was to accidentally bump into an online Painting Contest at Data-Sphere forum. I already had the concept and materials to make this piece so an opportunity for a nice competition was the final push I needed.

This time I choose a Nomad miniature as a centerpiece of the Diorama. It is my favorite faction in Infinity the Game, and the Grenzer model I’ve picked just ‘screamed’ to let him ride that awesome haqqislamic bike. The pose was almost right if only I done something with the coat and the only thing holding me at bay was a pair of hands. In the end I used original Sniper Rifle left hand of a Grenzer, Shotgun right hand of a Jagguar and stripped a Spektr of both arms.PanOceanic antennae was added and after rearrangement of the pose some Green Stuff Sculpting had done the rest.

A ‘concept art’ which shows my overpowering drawing skills.

WIP nomad soul 2

First step was to arrange the miniature on a bike.

WIP nomad soul 1

Some conversion and Greenstuff sculpting.

WIP nomad soul 3

WIP nomad soul 4

Next step was to create a diorama thus fulfilling my mind’s eye concept. I’ve picked a nice candle for a diorama’s base and starterd to work with main arrangement of things…

Preparation of diorama.

WIP nomad soul 5

Basics of diorama and miniature composiotion.

WIP nomad soul 8

WIP nomad soul 6

WIP nomad soul 7

Facture added.

WIP nomad soul 9

Then came the ‘Painting Time’. Usually I start by painting the miniature but this particular project was an exception. I’ve started with diorama instead to be certain that in the end I will be able to paint it correctly. Painting rust and dust is still new to me.

Diorama paintjob in progress.

WIP nomad soul 11

WIP nomad soul 13

WIP nomad soul 12

Once I was sattisfied with diorama’s result I’ve focused all of my attention on the miniature. I tried to begin in accordance with Angel Giraldez’s online Kum Bike tutorial and it wen’t rather off at some point. Still I was able to create something unexpected and extraoridinary if compared to my other miniatures.

The actual miniature preshaded and with red armour in midpainting.

WIP nomad soul 14

WIP nomad soul 15

Something to look like NMM appeared on the bike. Armour lined and shades appplied.

WIP nomad soul 16

WIP nomad soul 17

WIP nomad soul 18

Closing to finish line I’ve figured that something went really wrong. I couldn’t pinpoint the cause – just felt taken aback while observing the pice. It took me half a day of painting different miniatures to finally understand: The diorama sucked! It was a total disaster! There was not enough space for the biker which was posed so that only a small part was visible. Black rant of the base made too much bad contrast while the candle… oh the candle justed didn’t fit…
It went wrong in the forums too as I was told that my ‘OSL looks more like a nuclear blast’ to which I actually agreed…

Bad – bad diorama… bad nuclear blast…

WIP nomad soul 19

WIP nomad soul 20

WIP nomad soul 21

WIP nomad soul 22

I’ve made my mind then and remade the diorama totally. I cut the stuff into pieces which I used to create foundation for another ‘faster, harder, better, stronger’ diorama. This time I picked a much more suitable base for it too. I also fallowed an advice of Claudius Sol and dimmed the OSL.

Diorama cut and rebased.

WIP nomad soul 23

WIP nomad soul 24

WIP nomad soul 26

At some point the diorama needed just the final touches.

WIP nomad soul 25

WIP nomad soul 27

Here’s the final piece: “NOMAD SOUL”

Nomad Soul 1 s

Nomad Soul 4 s

Nomad Soul 7 s

Nomad Sould night 2

View complete Gallery… Like/Don’t like? Vote at CoolMiniOrNot…

Special Project: “Lone Sentry”

Recently I spent a lot of time working on a ‘Special Project’. I have read/watched tutorials and acquired Know How in a hope of expanding my painting skill. I even visited a friend from Fantasygames Painting Studio to watch and learn. In the end I feel like if I ‘gained a level’. Here is a shortcut of a tremendous amount of hours spent on learning and a week of hard day and night labour:

“LONE SENTRY”

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Infini uber wip 3

Pano king WIP

Pano king WIP 2

PANO KING WIP 1

FINAL RESULT:

b3 31

b3 32

Check out this project’s Gallery…

Special thanks to:

Shizune (Made by Shizune) – for Painting Panoceania Blue Armour Tutorial
C’tan (Fantasygames Painting Studio) – for all the help, know how and this awesome Salt & Hairspray Tutorial

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