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Yearly Archive 2017

Tutorial: Cave Bases

In this easy, step-by-step tutorial I’m going to show you how to create a Cave Base.

I USED:

  • Super Glue,
  • Basing Glue,
  • Toothpicks and nail sticks*
  • Small gravel stones**
  • Games Workshop Texture Paints,

*Ask your GF if you don’t know where to obtain the latter.

**Search in IKEA or any home/garden store. A lifetime stockpile of these is less than 5€.

1  I started by cutting off the tips of both toothpicks and nail sticks. These would do for fine stalagmites later on.

2  I then applied couple of drops of basing glue onto the base. Before it dried out I applied Super Glue on it and mounted stalagmites, tip upwards, on the mix.

3  Next I covered entire stalagmites with basing glue and left it to dry. The excess glue, moved by the power of gravity, was drawn downwards, where it rested around the base of the stalagmites, making them look smooth and natural.

4  Using the previous technique I applied some basing glue in few spots and then Super Glue'ed some gravel over it. You can actually glue any type of stuff with this - like skulls, some pieces of armour etc.

5  I then covered antire surface, except for any fillers, with Games Workshop's texture paints. I used a mix of Agrellan Earth and Agrellan Badland for this tutorial, but actually any of the range will do - as long as you would like to undercoat the base afterwards.

6  The final step was to undercoat dried out base with Chaos Black spray...

Now, what’s left is just to paint the bases with your preferable colour scheme. I chose to go red/copper style similar to ‘the Wave’ and watered some spots with clear resin, but the number of potential colour schemes is unlimited.

If you ever use the tutorial – be sure to let me know and send some pictures via FACEBOOK. I will be happy to see how it turned out 😉

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Colour Recipes: Infinity Panoceania

Here are some Colour Recipes for Infinity Panoceania from GALLERY: INFINITY NEOTERRA lvl 5. Please take note that this is a simple colour scheme, not covering multiple overlapping layers and blends inbetween, that lead to the final product. It is supposed to be used as guidline not a step-by-step.

BLUE armour:

Black Undercoat,

French Blue (VAL),*

Light Sea Blue (Val),*

Mix Light Sea Blue (Val) 8:3 White,*

Mix Guilliman blue (GW) 1:1:1 Blue Tone Ink (AP), Lahmian Medium (GW),

Pale Wych Flesh (GW) l&p,

Light Sea Blue (Val) glaze,

White glaze & l&p,

Black Wash (Val) deep lining,

CREME/BROWN clothes:

Karak Stone (GW),

Flayed One Flesh (GW),

Flayed One Flesh (GW),

Mix Strong Tone Ink (AP) 1:1:1 Soft Tone Ink (AP), Lahmian Medium (GW),

Flayed One Flesh (GW) l&p

Mix Flayed One Flesh (GW) 1:1 Pale Wych Flesh (GW) l&p,

Dark Brown Wash (Val) deep lining,

SKIN:

Bugmans Glow (GW),

Dwarf Flesh (GW),

Mix Dwarf Flesh (GW) 1:1 Elf Skintone (Val),

Elf Skintone (Val) l&p,

Mix Strong Tone Ink (AP) 1:1 Soft Tone Ink (AP),

Flesh (Val) l&p,

RED helmets:

Sanguine Base (P3),

Mephiston Red (GW),

Evil Sunz Scarlet (GW),

Red Tone Ink (AP),

Bloodletter (GW) glaze points,

Troll Slayer Orange (GW) l&p,

Lugganath Orange (GW) l&p,

RED lights:

Evil Sunz Scarlet (GW),

Troll Slayer Orange (GW),

Lugganath Orange (GW) p,

Pale Wych Flesh (GW) p,

Bloodletter (GW),

Lugganath Orange (GW) p,

BASES:

Administratum Grey (GW),

/ Skeleton Bone (AP),

Mix Skeleton Bone (AP) 1:1 Pale Wych Flesh (GW),

/Frostbite (P3) drbr,

l&p – lines and points,

p – points,

drbr – drybrush,

*Airbrushed (with multiple layers and mixes)

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Fifty Shades of Scarhandpainting

I drilled. Slowly, gentle at first, then harder, with more and more pressure. My movements became more firm when I grabbed the lower parts and drilled deep and hard. Upon a finale my hands were covered with a thin layer of sweat. I fealt the fastened beat of my heart, when I plucked the drill out of the hole. It was there – vast, shiny. I never had time to fully appreciate it. I grabed a hard metal pin and sticked it deep into the hole. Metal squealed under pressure but that only made me push even harder up to a rapid stop. I sat then, in silence, breathing erratically. The miniature stood before me, pinned to a scenic base. So delicate and yet unbroken. I wanted more. More of the purifying labour. My airbrush responded in appreciation – It twitched once in agreement…

It started a bit awkward, but what the hell. I’m currently drunk with excitement and happiness so I hope you’ll excuse me. Today it’s Party Time – Scarhandpainting.com’s first birthday!

Who would have thought that Scarhandpainting.com is already one year old!? For me it’s like if it came online just a month ago. One moment it was 17th of February 2016 with me copying old articles and estabilishing a new website, and now BAM! It’s a full year later with a tone of new content added to the site’s Blog and Gallery.  If not for the stathistics I wouldn’t believe it, but here I am, appreciating thousands of visitors and views. This seems unreal, especially in comparisson to my old blog at blogspot.com, which generated less than one fifth of the activity. I’m thrilled to see the popularity of Scarhandpainting.com. It means a lot to me. I see that all the work I put into writing articles is totally worth the effort.

STEPPING OVER THE EDGE

The concept of Scarhandpainting.com appeared in the late 2015th. I always wanted to start freelancing full time, but untill then I had an estabilished source of income and a trustworthy employer. Needless to say that I had this ‘sphere of comfort’ built around me and it grew as vast as to provide me with confidence to start my own project. I knew that success is not something laying around for everyone to pick at leaisure and without a good fight. Calculating risks and eventual gains, making plans, switching towns – it all took around two months, after which I decided to go all-in. I rent a huge server, registered the domain and purchased a professional theme. First steps almost made me regret the decission, cause I was an utter noob about such stuff. Still the site came to life one piece at a time while I uploaded previously prepared content and learned a thing or two about how things work in the site’s Dashboard…

PHILOSOPHY BEHIND SCARHANDPAINTING.COM

The idea behing Scarhandpainting.com was and still is to express myself. I love to paint miniatures and feel extatic each time a project is nearing the finish line. I know that there’s plenty of bussiness-like sites around the web, but I had something more friendly in mind. I wanted to let you into my thoughts and lifestyle a bit. Scarhandpainting.com is my home where I share not only the miniatures I’ve painted, but also some of the techniques and colour recipes that I use. Like many artists, I want to share my passion with all of you. This domain is a medium I chose for the purpose. For me Scarhandpainting.com is not a strict advertisement, but a way of life. Painting miniatures keeps me hyped, while writing articles helps me reset, calm down after each major project. Every comment I receive is precious while each awesome friendstomer that I meet thanks to the site is just a hidden bonus.

'USED TO' vs 'IS'

For you to understand how my life changed upon dedicating myself to Scarhandpainting it is important to get to know how things were before. So, here’s a quick look back. Just before Scarhandpainting.com hit the internet, I used to paint in a corner of a living room, surrounded by utter chaos, not having an Airbrush and working with a limited choice of colours and materials. Might be difficult to believe it, but that’s my old working space. Here’s where all of the early projects of 2016th came to being…

For most, a year is not much in terms of a lifetime. For me ‘today’ is a lightyear jump distant from how I used to work, how my workbench looked like, what equipment and materials I owned and how everything was organized by the time in 2016th. I still spend most of my time near a desk in the corner of a room, with a brush and a miniature in my hand, the fact did not changed a lot – but all the rest is just forced evolution step ahead of what it used to be… And upon that I recently got married, so you see… a lightyear jump.

YEAR OF THE BRUSH

The road throughout the year was very interresting. I was able to lay my hands on many sweet new releases, rare pieces, awesome scenery and miniatures I never ever knew existed. At many occassions I had an opportunity to paint on a much higher level than in the years before. During all that painting I met a bunch of great people, many of which are at least as passionate about hobby as I am. This led me to redevelopment of my preferable painting style and learning a lot, both in terms of painting and taking pictures. I also evolved many of my habits, got better acquainted with airbrushing and made peace with the fact that some projects are meant to be painted on a lower level than the others. The amount of experience I have earned is vast and the best proof of that is the series of Monthly Galleries. In the comming years I aim to further expand the variety of techniques at my disposal and become a better painter. I only hope you will stay with me to witness it…

Using this opportunity I would like to thank all of my friendstomers who accompanied me in this crazy, heroic journey. You all are very important to me and without you I wouldn’t be where I am today. For your support, for all the hours spent talking, for your friendship and trust with which you honor me – I thank YOU. This was a fantastic year and I hope we would still be a great team at the same time next year and the year after and the next, just until the end of the world!

Special thanks to Andreas and Markus. You guys were the reasons I decided to choose this glorious path of life.

THE BEST OF

Among almost eighty articles on Scarhandpainting.com there are those which viewers found the most interresting. As this is a 1st year anniversary, I have selected twelve articles that were viewed the most. If you don’t know some/any of these then here’s what makes Scarhandpainting.com worth reading today’s entire article.

TUTORIAL: DIY CANDLES

COLOUR RECIPES: INFINITY USARF

TUTORIAL: PAINTING MICRO ART STUDIO CONCRETE WALLS

REVIEW: HOBBYZONE ‘MODULAR WORKSHOP SYSTEM’

REVIEW: BRUSH CLASH TAMIYA vs CITADEL

TUTORIAL: REMOVING MOLD LINES

TUTORIAL: INFINITY DIY CONSOLE

“THE COLONY” SPECIAL PROJECT part one

TUTORIAL: PAINTING WHITE

TUTORIAL: PAINTING MARBLE

TUTORIAL: INFINITY ‘DO IT YOURSELF’ GAMING TERRAIN

TUTORIAL: PAINTING NOMAD RED ARMOUR

NEW CHAPTER BEGINS NOW...

Today a brand new chapter begins for Scarhandpainting.com. The website is still young but there is a strong community of viewers. I look forward to bringing yet more miniatures to life under the Scar_hand Painting logo and further evolving myself. I hope to produce more articles to keep all of you here. There should be many opportunities to do that, cause things that are currently awaiting paint job are just crazy awesome. Stay tuned…

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Tutorial: Modelling Exploding Miniatures

In this easy, step-by-step tutorial I’m going to show you how to create an ‘explosion from inside’ effect on the miniatures. Personally I use this method to create exploding mines or in this case Crazy Koalas from Infinity the game, but the number of potential uses is limited only by your imagination. That being said, buckle up and have a nice ride.

I USED:

  • Super Glue,
  • Green Stuff,
  • Modelling Tools,
  • Two ‘Crazy Koala’ miniatures,

1  I started with cutting the miniature diagonally in two. I didn't thought too much about where to cut, just about the waist, leaving one hand attached to the lower part of the body.

2  I then rolled some Green Stuff and glued it onto the lower body part.

3  Next I applied a small drop of Super Glue onto the Green Stuff and attached the upper body part to it.

4  Then I squeezed both part, forcing the Green Stuff out.

5  Next I gently pulled both body parts away, creating a gap with rended Green Stuff inbetween the parts.

6  Next I rolled another piece of Green Stuff and repeated the technique, adding head to the miniature.

7  After pulling the head away I used a modelling tool to stretch the excess Green Stuff to the sides.

8  I also applied Super Glue onto the Green Stuff to fasten it's hardening.

The end result is below:

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Colour Recipes: Infinity Aleph (turquise)

Here are some Colour Recipes for Infinity ALEPH from GALLERY: INFINITY ALEPH lvl 4,5. Please take note that this is a simple colour scheme, not covering multiple overlapping layers and blends inbetween, that lead to the final product. It is supposed to be used as guidline not a step-by-step.

TURQUISE armour:

Black Undercoat,

Coal Black (P3),

Hydra Turquise (AP),

Mix Hydra Turquise (AP) 5:1 Pale Wych Flesh (GW) l&p,

Mix Hydra Turquise (AP) 1:5 Pale Wych Flesh (GW) l&p,

Coelia Greenshade (GW),

Pale Wych Flesh (GW) l&p,

DARK clothes:

Black Undercoat,

Dark Sea Grey (Val)*,

Barley Grey (Val)*,

Dark Sea Grey (Val)*,

Wolf Grey (Val)*,

Pale Wych Flesh (GW) l&p,

Dark Tone Ink (AP),

…DEEP dark effect:

Pale Wych Flesh (GW) l&p,

Dark Tone Ink (AP),

…BROWN clothes:

Dirt (Val),

Mix Strong Tone Ink (AP) 1:1 Soft Tone Ink (AP),

Off White (Val) l&p,

SKIN:

Bugmans Glow (GW),

Dwarf Flesh (GW),

Elf Skintone (Val),

Mix Strong Tone Ink (AP) 1:1 Soft Tone Ink (AP),

Flesh (Val) l&p,

GREEN OLS:

Sick Green (Val),

Mix Sick Green (Val) 1:1 Off White (Val),

Mix Sick Green (Val) 1:2 Off White (Val) l&p,

Light Livery Green (Val)*,

Waywatcher Green (GW),

Off White (Val) l&p,

l&p – lines and points,

*Airbrushed (with multiple layers and mixes)

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Colour Recipes: Fallen Frontiers Riffs

Here are some Colour Recipes for Fallen Frontiers Riffs from GALLERY: FALLEN FRONTIERS RIFFS lvl 3-4. Please take note that this is a simple colour scheme, not covering multiple overlapping layers and blends inbetween, that lead to the final product. It is supposed to be used as guidline not a step-by-step.

TURQUISE armour:

Black Undercoat,

German Grey (Val)*,

Mix German Grey (Val) 1:1 Cold Grey (Val)*,

Coal Black (P3)*,

Hydra Turquise (AP)*,

Mix Hydra Turquise (AP) 1:1 White*,

Heroes: Pallid Wych Flesh (GW) l&p,

DARK clothes:

Black Undercoat,

German Grey (Val)*,

Mix German Grey (Val) 1:1 Cold Grey (Val)*,

Skavenblight Dinge (GW),

Mix Skavenblight Dinge (GW) 1:1 Light Grey (Val),

Dark Tone Ink (AP),

Heroes: Karak Stone (GW) l&p,

Heroes: Pale Wych Flesh (GW) l&p,

GREEN skin:

Dark Yellow (Val)*,

Red Terracota (Val)*,

Cam. Black Brown (Val)*,

Mix Cam. Black Brown (Val) 1:1 Black*,

BLACK weapons:

Black Undercoat,

German Grey (Val)*,

Mix German Grey (Val) 1:1 Cold Grey (Val)*,

Dark Tone Ink (AP),

Pallid Wych Flesh (GW) l&p,

RED gloves:

Red Terracota (Val)*,

Mix Hot Orange (Val) 5:1:1 Red Terracota (Val), Bonewhite (Val)*,

Red Tone Ink (AP)*,

Heroes: Lugannath Orange (GW) l&p,

MARS Bases:

Martian Ironearth (GW),

Martian Ironcrust (GW),

Fire Dragon Bright (GW) dbr,

Luganath Orange (GW) l,

Dark Steppe Tufts (Paint Forge) tufts,

dbr – drybrush,

l&p – lines and points,

*Airbrushed (with multiple layers and mixes)

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Special Project: “City of the Damned” part one

“It is a Dark Time.
The might of the Empire is dust, their crown is lost to them and their glory forgotten.
The promise of an age of peace and prosperity is drowned in blood.
This is your time. For the ruins of Mordheim hold prize beyond imagination: stones of power which can grant all your wishes.
But beware of your enemies.
Fear the Possessed, the Beasts of the Pit which roam the night.
Watch for the thieves of the Rat men, the Skaven of the Underworld.
Dread the corpses who walk like the living: the foul Vampires and their rotting minions.
This is Mordheim, the city of the Damned. This is the home of all your hopes. Be wary or it will be your grave as well.”

Mordheim rb.s.124

CITY OF THE DAMNED - part one: VENTURE

It all started with a single idea that came to me one day. I installed “Mordheim: City of the Damned” on a PC and played for the first time. It took me back on a memory trip through all the campaigns played throughout the years and further – as for the first time I saw Mordheim in it’s dark glory! It looked so effective. I figured to make myself a gaming board based on this…
You see – terrain making is similar to PC map building. You take base shapes, you texturize them and then color them. If you happen to plan it beforehand, you will have just that: base shapes, texture pieces and paints – to work with. So , the idea was totally within my reach. Not a priority – just ‘an idea’. One to haunt me throughout my everyday life from then on. Sometimes it stayed dormant for couple of weeks just to emerge from the depth of imagination without any warning. Many times I was on the verge of realizing it into existence, then just hid it deeper within me like “meh, takes up too much time, I don’t need it right now”. But the right moment finally came. I was gaming in a local hobby store, where I saw an inspiring collection of Mordheim scenery. This was too much – I couldn’t resist. There was just too much inspiration to walk by. I broke that invisible mental barrier – took this like a man – a day later I went to construction store, purchased all necessary materials and started working on this project…

GOAL:

wip-mordheim-gaming-board-2016_2017-concept-old

I already had a Mordheim Gaming Board along with all the terrain that  might come in handy throughout a vast campaign. The old scenery set was rather solid but lacked some key features in terms of theme and most importantly – texture. Back in the days I praised short construction time and playability over looks and strong theme. I produced terrain pieces really fast, but at a cost of visuals. This time around I set off for looks and theme as the highest priority with playability a bit lower, followed by durability and other usual stuff. Due to current Nomad’ish way of life I also wanted for this gaming board to be transportation friendly and rather light. To achieve that I had to fulfill these assumptions:

  • A lot of texture, looks
  • A lot of detail, looks
  • No bases, re-playability,
  • Light, transportation,
  • Easy setup, playability,

As with most terrain projects, I started by preparing a simple visualisation of how much space the foundations will take up on the gaming board. By ‘the foundations’ I mean simple terrain pieces that will take up most space, creating different levels on the gaming board. In case of “The Colony” gaming board these would be buildings, but this time I’ve decided to use urban hills for the job. This was just a formality, but as usual I wanted to be prepared for what’s to come…

wip-mordheim-gaming-board-2016_2017-concept

The base concept was to create four urban hills, that might be combined in many different ways to create a large elevated space, or set up individually. Along with these, two small urban hills and two platforms were to be made. While small hills might be used for shape diversity and to link the bigger ones, platforms were to provide easy access to elevated positions on the map…

EQUIPMENT:

wip-mordheim-gaming-board-2016_2017-1

One of the most important things in terrain building is choosing the right materials. Let’s say that I wanted to provide a lot of texture and detail, keeping gaming board/scenery durable, easy to setup and easy to transport (Not to mention – wallet friendly), at the same time. Plaster was obviously a bad choice as it’s heavy and tends to get damaged all the time. Personally I try to avoid it. Any type of Resin or Hardfoam might do but these are extremely expensive and in case of a project on such a scale, they would require professional equipment to be fully implemented. So I decided to go for styrofoam for base shapes and wallpaper for texture. I personally hate light terrain pieces, that tend to fly all over the table, but in this case – solid buildings could keep the rest pinned to the table, thus following all the assumptions of my initial idea at the same time.

wip-mordheim-gaming-board-2016_2017-2

COBBLESTONE STREETS:

I had all the materials needed along with the concept. The only thing left was to start working on the project. I started with the most simple task – preparing a ‘cobblestone’ gameboard. It took like half an hour with me just applying a lot of basing glue onto the board and then cutting large pieces of wallpaper to be gluedon top of the board. The picture looks nothing special, but once painted – small cobblestone could be seen all over the game board…

wip-mordheim-gaming-board-2016_2017-3

FIRST STEPS:

As soon as I took on the platforms, an idea of additional items appeared. Having in mind that the upper level should be rather accessible for all the miniatures I added four sets of stairs to the fold. Started with base shape cut out of rough pieces of styrofoam, then added texture on the sides to finally cover certain places with handmade stones. The stones (or just ‘huge bricks’) were made by cutting the base rectangular shape out of styrofoam and then rolling droves of these in my hands so that all the hard angles became nicely rounded.

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wip-mordheim-gaming-board-2016_2017-stairs-and-ramps-3

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DEEP ALLEYS:

Along with all the platforms and stairways I also prepared a set of urban hills. I used ‘Legend of the five rings ccg’ boxes to gain access to base shapes of a similar height. The best method to texturise them was to cover entirety of them with glue and then use wallpaper all over it. Once glue dried out I added styrofoam pieces cut out of the fridge protecting casing ( I like to keep such stuff in case it’ll come in handy – and guess what – it did…). Just like with stairs and platforms, I texturized urban hills with styrofoam bricks/blocks of stone.

Usually at this point I would have spent a lot of time correcting small imperfections, but I’ve figured out to cover them with a finishing touch of fake autumn leaves, once the paint job is done. This way I wanted to strengthen the mood of the entire table while having all the small holes and defects covered.

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ARCHED BRIDGES:

One of the things I usually mess up aree bridges. Up to now I can’t recall any of these that would actually turn out to look good. Having excess materials I decided to give it a try, this time though I used the same concept as in case of urban hills. I tweaked the design a little to better suit the gaming board and added two short bridges to the set.

wip-mordheim-gaming-board-2016_2017-bridges-1

FINAL TESTS:

Once undercoated I set up couple of different battlefields to take proper pictures. I was able to confront the idea of a modular table with what I’ve created. Checked out different layouts but also made mental notes of what and how many buildings I would require in the future…

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PROVIDING COLOURS:

Paint job followed soon after. I used entire 200ml of Vallejo Black Surface Primer mixedwith gray and white to provide different layers of both wet paint job and drybrush. After that I also edged all corner stones with GW’s Pale Wych Flesh and added some extras in form of broken skulls, torches and Wyrdstone Shards. I also covered some spots with Autumn Leaves made out of Birch-tree seeds. This set a strong, dark mood to the scenery and comboed nicely with already painted ‘Toad Fountain’ and ‘Dead Tree’ pieces…

Epilogue:

More than happy with the visual results I put the project on hold until end of the year in hope to get back to it with some cool looking buildings later on. We’ll see how it goes once 2017th hits the callendar…

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