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Tag Archives: Painting

TUTORIAL: PAINTING ‘INFINITY’ BLACK

There’s probably as many recipes for painting black as there are painters all over the globe. On top of that there are many diffetrent  techniques to choose from. Painting a lot of detailed Infinity the Game miniatures, I have found one that works best for me. Today I would like to present to you a ‘Five Layers Technique‘ based colour scheme that I myself use.

First of all some home brew theory. Just like most colours – Black looks great when highlighted. Black surfaces make good impression, when we are able to see different overlaping layers and how colour works with natural curves and detail. For this purpose I always used grey to highlight and texturize black. This led to black effectively turning grey in the end, so I usually washed it with black inks/washes to deepen the ‘blackness’ in recesses and darken flat surfaces. That in turn lessened the highlights and flattened the entire impression. Here’s where I figured to follow wash with an edge ow white’ish colours to produce strong contrast and ‘pop’ the blackness.

I USED:

* Chaos Black Undercoat (GW),

* Skavenblight Dinge (GW),

* Fenrisian Grey (GW),

* Oallid Wych Flesh (GW),

* Dark Tone Ink (AP),

!  Important note: For this technique you don't need to re-paint entire surface with pure black. I use it on different, mixed colours - usually being previously airbrushed all over the miniature.

1  First I covered the entire target surface with Skavenblight Dinge. To fasten and ease the process I added a bit of watter to the paint. No need to cover everything with a strong layer - just smoother what's undeneath it with a nice dark grey.

2  Then I made some random strokes with Fenrisian Grey. Once again I dilluted the paint a bit, to make it more transparent. This layer provides texture and some irregularities to all the flat surfaces.

3  I then edged with Pallid Wych Flesh. I tend to edge only the natural sharp edges and some easy accessible spots. the most important are the ones on top of the surface I paint. Added some random scratches here and there too.

4  I then washed the entire thing black with AP's Dark tone Ink. (no picture)

5  Finally I edged once again with Pallid Wych Flesh. Added some more scratches. Job done.

That is the entire secret behing my Painting ‘Infinity’ Black technique. Fast and easy. Sure, no perfectly smooth transitions, no none metallic metal, but still a very rewarding result. With a bit of imagination and practice – this might be used as a perfect starting point for a much more complicated paint job. Hope it works for you.

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COLOUR RECIPES: BLOOD BOWL HUMAN TEAM

Here are some Colour Recipes for Blood Bowl Human Team from GALLERY: BLOOD BOWL HUMAN TEAM. Please take note that this is a simple colour scheme, not covering multiple overlapping layers and blends inbetween, that lead to the final product. It is supposed to be used as guidline not a step-by-step.

GREEN armour:

Black Undercoat,

Olive Green (VAL),*

Light Green Chrm. (Val),*

Escorpena Green (Val),*

Mix Escorpena Green (Val) 1:1 Duck Egg Green (Val),*

Light Livery Green (Val), b

Waywatcher Green (GW),

Dark Green (Val), b

Green Tone Ink (AP),

Skarsnik Green (GW), l&p

BROWN clothes:

Charred Brown (Val),

Calthan Brown (GW),

Gorthor Brown (GW),

Mix Strong Tone Ink (AP) 1:1:1 Soft Tone Ink (AP), Lahmian Medium (GW),

Karak Stone (GW), l&p

SKIN:

Bugmans Glow (GW),

Dwarf Flesh (GW),

Mix Dwarf Flesh (GW) 1:1 Elf Skintone (Val),

Mix Strong Tone Ink (AP) 1:1 Soft Tone Ink (AP),

Flesh (Val), l&p

YELLOW clothes:

Moldy Ochre (P3),

Pale Yellow (Val),

Pale Yellow (Val),

Flesh Tone Ink (AP),

METAL:

TUTORIAL: PAINTING ‘FIVE LAYERS’ METAL

l&p – lines and points,

p – points,

b – blend,

drbr – drybrush,

flbr – flatbrush,

*Airbrushed (with multiple layers and mixes)

 

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COLOUR RECIPES: MALIFAUX GREMLINS

Here are some Colour Recipes for Malifaux Gremlins from GALLERY: MALIFAUX GREMLINS lvl 4. Please take note that this is a simple colour scheme, not covering multiple overlapping layers and blends inbetween, that lead to the final product. It is supposed to be used as guidline not a step-by-step.

BROWN clothes:

Black Undercoat,

Black Brown (Val),*

Bonewhite (Val),*

Dark Earth (Val),*

Dirt (Val),*

Leather Brown (Val),*p

Karak Stone (GW), l&p

Mix Strong Tone Ink (AP) 1:1:1 Soft Tone Ink (AP), Lahmian Medium (GW),

Karak Stone (GW), l&p

GREEN skin:

Black Green (Val),*

Mix Black Green (Val) 1:1 Skarsnik Green (GW),

Mix Black Green (Val) 1:1:1 Skarsnik Green (GW), Escorpena Green (Val),

Mix Black Green (Val) 1:1:1:1 Skarsnik Green (GW), Escorpena Green (Val), Dead Flesh (Val),

Mix Strong Tone Ink (AP) 1:1:1 Soft Tone Ink (AP), Lahmian Medium (GW),

Livery Green (Val),

BLUE/GREY clothes:

Uk Mediterranean Blue (Val),

Mix Uk Mediterranean Blue (Val) 2:1 Bonewhite (Val),

Mix Uk Mediterranean Blue (Val) 2:1 Off White (Val), l&p

Mix Strong Tone Ink (AP) 1:1:1 Soft Tone Ink (AP), Lahmian Medium (GW),

Mix Uk Mediterranean Blue (Val) 1:1 Off White (Val), l&p

Off White (Val), l&p

SKIN:

Bugmans Glow (GW),

Dwarf Flesh (GW),

Mix Dwarf Flesh (GW) 1:1 Elf Skintone (Val),

Elf Skintone (Val) l&p,

Mix Strong Tone Ink (AP) 1:1 Soft Tone Ink (AP),

Flesh (Val) l&p,

METAL:

TUTORIAL: PAINTING ‘FIVE LAYERS’ METAL

BASES:

*ground
Dark Fleshtone (Val),*
Gorthor Brown (GW), drbr
Karak Stone (GW), drbr
Flayed One Flesh (GW), flbr

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TUTORIAL: PAINTING ‘FIVE LAYERS’ METAL

*stones
Bastion Grey (P3),
Administratum Grey (GW),
Strong Tone Ink (AP),

*effects
Ryza Rust (GW),
Typhus Corrosion (GW),
Rust Streaks (AK),

 

l&p – lines and points,

p – points,

drbr – drybrush,

flbr – flatbrush,

*Airbrushed (with multiple layers and mixes)

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COLOUR RECIPES: INFINITY PANOCEANIA

Here are some Colour Recipes for Infinity Panoceania from GALLERY: INFINITY NEOTERRA lvl 5. Please take note that this is a simple colour scheme, not covering multiple overlapping layers and blends inbetween, that lead to the final product. It is supposed to be used as guidline not a step-by-step.

BLUE armour:

Black Undercoat,

French Blue (VAL),*

Light Sea Blue (Val),*

Mix Light Sea Blue (Val) 8:3 White,*

Mix Guilliman blue (GW) 1:1:1 Blue Tone Ink (AP), Lahmian Medium (GW),

Pale Wych Flesh (GW) l&p,

Light Sea Blue (Val) glaze,

White glaze & l&p,

Black Wash (Val) deep lining,

CREME/BROWN clothes:

Karak Stone (GW),

Flayed One Flesh (GW),

Flayed One Flesh (GW),

Mix Strong Tone Ink (AP) 1:1:1 Soft Tone Ink (AP), Lahmian Medium (GW),

Flayed One Flesh (GW) l&p

Mix Flayed One Flesh (GW) 1:1 Pale Wych Flesh (GW) l&p,

Dark Brown Wash (Val) deep lining,

SKIN:

Bugmans Glow (GW),

Dwarf Flesh (GW),

Mix Dwarf Flesh (GW) 1:1 Elf Skintone (Val),

Elf Skintone (Val) l&p,

Mix Strong Tone Ink (AP) 1:1 Soft Tone Ink (AP),

Flesh (Val) l&p,

RED helmets:

Sanguine Base (P3),

Mephiston Red (GW),

Evil Sunz Scarlet (GW),

Red Tone Ink (AP),

Bloodletter (GW) glaze points,

Troll Slayer Orange (GW) l&p,

Lugganath Orange (GW) l&p,

RED lights:

Evil Sunz Scarlet (GW),

Troll Slayer Orange (GW),

Lugganath Orange (GW) p,

Pale Wych Flesh (GW) p,

Bloodletter (GW),

Lugganath Orange (GW) p,

BASES:

Administratum Grey (GW),

/ Skeleton Bone (AP),

Mix Skeleton Bone (AP) 1:1 Pale Wych Flesh (GW),

/Frostbite (P3) drbr,

 

 

l&p – lines and points,

p – points,

drbr – drybrush,

*Airbrushed (with multiple layers and mixes)

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COLOUR RECIPES: INFINITY ALEPH (Turquise)

Here are some Colour Recipes for Infinity ALEPH from GALLERY: INFINITY ALEPH lvl 4,5. Please take note that this is a simple colour scheme, not covering multiple overlapping layers and blends inbetween, that lead to the final product. It is supposed to be used as guidline not a step-by-step.

TURQUISE armour:

Black Undercoat,

Coal Black (P3),

Hydra Turquise (AP),

Mix Hydra Turquise (AP) 5:1 Pale Wych Flesh (GW) l&p,

Mix Hydra Turquise (AP) 1:5 Pale Wych Flesh (GW) l&p,

Coelia Greenshade (GW),

Pale Wych Flesh (GW) l&p,

DARK clothes:

Black Undercoat,

Dark Sea Grey (Val)*,

Barley Grey (Val)*,

Dark Sea Grey (Val)*,

Wolf Grey (Val)*,

Pale Wych Flesh (GW) l&p,

Dark Tone Ink (AP),

…DEEP dark effect:

Pale Wych Flesh (GW) l&p,

Dark Tone Ink (AP),

…BROWN clothes:

Dirt (Val),

Mix Strong Tone Ink (AP) 1:1 Soft Tone Ink (AP),

Off White (Val) l&p,

SKIN:

Bugmans Glow (GW),

Dwarf Flesh (GW),

Elf Skintone (Val),

Mix Strong Tone Ink (AP) 1:1 Soft Tone Ink (AP),

Flesh (Val) l&p,

GREEN OLS:

Sick Green (Val),

Mix Sick Green (Val) 1:1 Off White (Val),

Mix Sick Green (Val) 1:2 Off White (Val) l&p,

Light Livery Green (Val)*,

Waywatcher Green (GW),

Off White (Val) l&p,

l&p – lines and points,

*Airbrushed (with multiple layers and mixes)

 

 

 

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COLOUR RECIPES: FALLEN FRONTIERS RIFFS

Here are some Colour Recipes for Fallen Frontiers Riffs from GALLERY: FALLEN FRONTIERS RIFFS lvl 3-4. Please take note that this is a simple colour scheme, not covering multiple overlapping layers and blends inbetween, that lead to the final product. It is supposed to be used as guidline not a step-by-step.

TURQUISE armour:

Black Undercoat,

German Grey (Val)*,

Mix German Grey (Val) 1:1 Cold Grey (Val)*,

Coal Black (P3)*,

Hydra Turquise (AP)*,

Mix Hydra Turquise (AP) 1:1 White*,

Heroes: Pallid Wych Flesh (GW) l&p,

DARK clothes:

Black Undercoat,

German Grey (Val)*,

Mix German Grey (Val) 1:1 Cold Grey (Val)*,

Skavenblight Dinge (GW),

Mix Skavenblight Dinge (GW) 1:1 Light Grey (Val),

Dark Tone Ink (AP),

Heroes: Karak Stone (GW) l&p,

Heroes: Pale Wych Flesh (GW) l&p,

GREEN skin:

Dark Yellow (Val)*,

Red Terracota (Val)*,

Cam. Black Brown (Val)*,

Mix Cam. Black Brown (Val) 1:1 Black*,

BLACK weapons:

Black Undercoat,

German Grey (Val)*,

Mix German Grey (Val) 1:1 Cold Grey (Val)*,

Dark Tone Ink (AP),

Pallid Wych Flesh (GW) l&p,

RED gloves:

Red Terracota (Val)*,

Mix Hot Orange (Val) 5:1:1 Red Terracota (Val), Bonewhite (Val)*,

Red Tone Ink (AP)*,

Heroes: Lugannath Orange (GW) l&p,

MARS Bases:

Martian Ironearth (GW),

Martian Ironcrust (GW),

Fire Dragon Bright (GW) dbr,

Luganath Orange (GW) l,

Dark Steppe Tufts (Paint Forge) tufts,

dbr – drybrush,

l&p – lines and points,

*Airbrushed (with multiple layers and mixes)

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COLOUR RECIPES: INFINITY TOHAA

Here are some Colour Recipes for Infinity Yu-Jing lvl 5 from GALLERY: INFINITY TOHAA lvl 5. Please take note that this is a simple colour scheme, not covering multiple overlapping layers and blends inbetween, that lead to the final product. It is supposed to be used as guidline not a step-by-step.

scarhandpainting-infinity-tohaa-sakiel-colour-match

BONE armour:

Black Undercoat,

Earth (Vallejo)*,

Khaki (Vallejo)*,

Bonewhite (Vallejo)*,

Pallid Wych Flesh (GW) l&p,

Mix Strong Tone Ink (AP) 1:1 Soft Tone Ink (AP),

Pallid Wych Flesh (GW) l&p,

White l&p,

SYMBIONT armour:

Hot Orange (Vallejo),

Hot Orange (Vallejo) + Pallid Wych Flesh (GW),

Mix Strong Tone Ink (AP) 1:1 Soft Tone Ink (AP),

Lugganath Orange (GW),

Lugganath Orange (GW) + Pallid Wych Flesh (GW),

Pallid Wych Flesh (GW) l&p,

andreas-tohaa-25

BLACK weapons:

Black Undercoat,

Skavenblight Dinge (GW),

Fenrisian Grey (GW),

Pallid Wych Flesh (GW) l&p,

Dark Tone Ink (AP),

Pallid Wych Flesh (GW) l&p,

White l&p,

NECROTIC skin:

Dead Flesh (Vallejo),

Mix Strong Tone Ink (AP) 1:1 Soft Tone Ink (AP),

Necrotic Flesh (AP) + Pallid Wych Flesh (GW) l&p,

White l&p,

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ORANGE clothes:

Hot Orange (Vallejo),

Hot Orange (Vallejo) + Fire Dragon Bright (GW),

Hot Orange (Vallejo) + Fire Dragon Bright (GW) + Pallid Wych Flesh (GW) l&p,

Pallid Wych Flesh (GW) l&p,

Mix Hot Orange (Vallejo) 3: 1 Bloodletter (GW),

Lugganath Orange (GW) l&p,

GRAY/BLUE clothes:

Eshin Grey (GW),

Mix Strong Tone Ink (AP) 1:1 Soft Tone Ink (AP),

Eshin Grey (GW),

Eshin Grey (GW) + Fenrisian Grey (GW),

Eshin Grey (GW) + Fenrisian Grey (GW) + Pallid Wych Flesh (GW) l&p,

Dark Tone Ink (AP) shadows,

Pallid Wych Flesh (GW) l&p,

White l&p,

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l&p – lines and points,

*Airbrushed (with multiple layers and mixes)

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“GECKO MAGE” SPECIAL PROJECT

Every once in a while I encounter a visionary customer ending up head to toe in a ‘Special Project’ of someone else’s design. Such event occured just recently when I met Thomas, who is both a miniatures collector of grand magnitude and a great fan of Geckos. So, Thomas had an interresting idea of converting a Newt Warrior from Dark Sword Miniatures into a ‘Gecko Mage’. He was very specific about all the details for this particular project. He even drawn some concept arts to point out his expectations which is a rare thing. I was pretty much consumed by the idea and started to think about how I would proceed with it…

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CONVERSION:

gecko-mage-concept-3

Alongside typical Gecko tail I was asked to create a torch and a book for the miniature to stand out as a ‘gecko mage’. Torch and tail were a matter of some time spent with green stuff and it went pretty smooth, but the book was a totally different thing. First of all I had to remove the miniature’s left arm, almost entirely covered by a shield. Taking that into consideration I decided not to rebuild this practically ‘obliterated’ limb but rather mask the damage and use a proxy hand to hold the book. Sculpting a new hand was out of question, as this would consume a lot of time and is on a verge of the limit of my skills. I used a Warhammer Ghoul’s hand instead and cut off one of it’s fingers to mark the other hand. Then I used some green stuff to fill the space left after previous ‘operation’ and masked the ‘wound’ using a book on the one side and a scroll-like bookmark on the other.

 

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BASING:

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The base was yet another interresting idea. It was meant to be partially submerged with fish, plants and river bank being clearly visible. Alongside the mage, some books were to be added on the coast. Also three rats were to accompany the Gecko, being it’s familiar pets. As it happened, I had an old Micro Art Studio base with a tree trunk all over it. I decided to modify and use it as a major feature of the coast. Once it was prepared and placed on the base, I just added detail all around it and positioned the Gecko miniature in a slightly more dynamic pose. It looked well so I got a green light from Thomas and proceeded to painting…

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PAINTING:

gecko-mage-concept-1

The overall concept for the paint job was to use the original colour scheme of light green with underbelly creme and add a red pattern to the tail and back. I also got some specifics on the eyes and armour. Otherwise I had a free will to choose colours and their depth so I just did my best, providing a nice ‘Witness Me!’ level 5 hero paint job.

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SUBMERGING:

I actually started painting with the base. While the Gecko paint job proceeded, the base was already prepared to get submerged. I used Fantasygames awesome tutorial to prepare the base then poured the resin in. As with all things – mistakes happen, and my first attempt ended up with a mess, resing pouring all over the desk, me trying to block it with blue tac and other stuff… I failed and restarted the process after clearing the base of resin. Second attempt was a success and after 24 hours I was ready to add a finishing touch to the base…

 

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Epilogue:

I had a lot of fun with this Special Project, mostly because I would have never had an idea like this on my own. Thomas not only provided the concept but also entrusted me with his vision. He had a great impact on the project and it makes it even sweeter. If only I could produce two identical pieces so that one would adorn my own collection 😛

View complete Gallery… Like/Don’t like? Vote at CoolMiniOrNot…

 

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COLOUR RECIPES: INFINITY YU-JING JINYIWEI

Here are some Colour Recipes for Infinity Yu-Jing lvl 5 from GALLERY: INFINITY OTHER lvl 3-5. Please take note that this is a simple colour scheme, not covering multiple overlapping layers and blends inbetween, that lead to the final product. It is supposed to be used as guidline not a step-by-step.

Infinity Yu-Jing Kanren y1

RED outfits:

Black Undercoat,

German Red Brown (Vallejo),

Wazdakka Red (GW),

Wazdakka Red (GW) + Troll Slayer Orange (GW),

Red Tone Ink (AP),

Troll slayer Orange (GW) + Medium,

Lugganath Orange (GW),

 

YELLOW armour:

Moldy Ochre (P3)*,

Moldy Ochre (P3) + White*,

White l&p,

Lammenters Yellow (GW),

White l&p,

Soft Tone Ink (AP) + Medium,

White l&p,

WIP Kanrens 1

BLACK/GREY outfits & weapons:

Black Undercoat,

Skavenblight Dinge (GW),

Fenrisian Grey (GW),

Pallid Wych Flesh (GW) l&p,

Dark Tone Ink (AP),

Pallid Wych Flesh (GW) l&p,

White l&p,

 

BASES gray:

Black Undercoat,

Eshin Grey (GW),

Administratum Grey (GW) soft drybrush

Infinity Yu-Jing Kanren x2
l&p – lines and points,

*Airbrushed (with multiple layers and mixes)

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COLOUR RECIPES: INFINITY USARF

Here are some Colour Recipes for Infinity USAriadna Ranger Force from GALLERY: INFINITY USARIADNA. Please take note that this is a simple colour scheme, not covering multiple overlapping layers and blends inbetween, that lead to the final product. It is supposed to be used as guidline not a step-by-step.

Ariadna lvl comp 1

 

Armour & Uniforms:

Black Undercoat,

Dark Earth (Vallejo),*

Light Brown (Vallejo),*

Light Brown (Vallejo) points,*

Mix Strong Tone Ink (AP) 1:1 Soft Tone Ink (AP),

Flayed One Flesh (GW),

Pallid Wych Flesh (GW) l&p,

 

BLACK/GREY outfits & weapons:

Black Undercoat,

Skavenblight Dinge (GW),

Fenrisian Grey (GW),

Pallid Wych Flesh (GW) l&p,

Dark Tone Ink (AP),

Pallid Wych Flesh (GW) l&p,

White l&p,

wip-ariadna

BROWN elements:

Olive Drab (Vallejo),

Gorthor Brown (GW),

Gorthor Brown (GW) + Pallid Wych Flesh (GW),

Mix Strong Tone Ink (AP) 1:1 Soft Tone Ink (AP),

Karak Stone (GW) l&p,

 

SKIN:

Bugmans Glow (GW),

Dwarf Flesh (GW),

Dwarf Flesh (GW) + Pale Flesh (Vallejo),

Pale Flesh (Vallejo),

Pale Flesh (Vallejo) + Pallid Wych Flesh (GW) l&p,

 

Ariadna grunts foxtrot van zant 1

*Airbrushed (with multiple layers and mixes)

l&p – lines and points,

View the INFINITY GALLERY…

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