• contact@scarhandpainting.com

Tag Archives: Modelling

TUTORIAL: MODELLING LUSH BASES

In this easy, step-by-step tutorial I’m going to show you how to create a Lush Base. I designed these bases to fit Infinity the Game Tohaa ‘tactical rocks’ – you can see how it turned out at Infinity TOHAA ‘Witness Me!’ gallery.

I USED:

  • Super Glue,
  • Basing Glue,
  • Stirland Battlemire (GW texture paint),
  • Paint Forge Tufts,
  • Random Tufts,
  • Dried out Grape branch,

*  I started by separating Grape mounts from the dried out Grape branch. Being rather soft, their topf have been removed to improove durability and shape.

*  I then applied a drop of basing glue onto the base, followed up shortly by another drop - this time super glue.

*  Before mixed glue drop was able to dry out I've planted Grape mount on top of it, creating strange looking plant.

*  Once glue dried up I've painted the bases following choosen colour scheme (see below). I then added some texture on top of them with Stirland Battlemire texture paint.

*  orem ipsum dolor sit amet, Integer commodo tristiqu odio, aliquet ut. Maecenas sed justo imperdiet bibendum. Vivamus nec sapien imperdiet diam. Aliquam erat volutpat. Sed onsectetur suscipit nunc et rutrum. Lorem ipsum dolor sit amet,volutpat. Sed onsectetur suscipit nunc et rutrum. Lorem ipsum dolor sit amet, volutpat.

*  Last step was to apply regular tufts. I used some noname tufts in large numbers filling most of the flat areas. Job done.

BONUS COLOUR RECIPE:

:

Black Undercoat,

Stirland Battlemire (GW), texture

Karak Stone (GW), stones & plants

Flayed One Flesh (GW), flatbrush stones & plants

Mix Strong Tone Ink (AP) 1:1 Soft Tone Ink (AP), wash

Nazroth

TUTORIAL: MODELLING LAVA BASES

In this easy, step-by-step tutorial I’m going to show you how to create and paint a Lava Bases. I used these bases for Infinity the Game Combined Army – you can see how it turned out at Infinity COMBINED ARMY ‘Witness Me!’ gallery.

I USED:

  • Super Glue,
  • Basing Glue,
  • Cork,
  • Shoe moist absorbers**

**Where I’m from there’s a small paper bag filled with moist absorbsion balls in every shoe box. If you can’t get that, just use some grains or make small balls out of green stuff or even modeling clay.

*  I started by breaking a piece of Cork into smaller bitz.

*  I then applied Super Glue over the bases in a random pattern. No need to be precise here.

*  Pieces of Cork followed to form 'volcanic rocks' and future spots for the miniatures to be mounted on.

*  Once Super Glue dried out I covered entire base with Basing Glue.

*  I then dropped tiny balls (shoe moist absorbers) oon top of the Basing Glue, between 'volcanic rocks' to create an effect boiling lava bubbles.

*  Next I applied Basing Glue over the bubbles.

BONUS PAINTING STEP-BY-STEP:

:

*  Black Undercoat.

*  Mahogany (Val) airbrushed all over the base.

*  Gorthror Brown (GW) drybrush over the Rocks.

*  Gory Red (Val) airbrushed over Lava.

*  Scrofulous Brown (Val) airbrushed over Lava.

*  Scrofulous Brown (Val) + White airbrushed over Lava.

*  Black spots added around Rocks

*  Scrofulous Brown (Val) airbrushed over Black spots.

*  Lamenters Yellow (GW) airbrushed over Lava.

*  Hot Orange (Val) spots airbrushed over Black spots, White airbrushed over bubbles.

*  Scrofulous Brown (Val) + Black, then pure Black glaze applied oved the Rocks.

*  Gloss Varnish applied over Lava.

 

 

 

Nazroth

TUTORIAL: ENHANCING NECROMUNDA BASES

Necromunda: Underhive is a game full of nicely detailed plastic miniatures. As much as I hate endorsing Games Workshop – It should be mentioned that in terms of miniatures – they did a really nice job, extending the set so that it includes 25 industrial themed plastic bases. I appreciate this move from GW, even tho the variety of Necromunda bases designs is scarce. For example my own set came with just two versions among a total of ten bases. This is where I come in with a Tutorial on how to Enchance Necromunda bases in a fast, simple way. Below you will find few ideas on how to do it – but let me say this in advance: keep an open mind cause there’s plenty of awesome stuff that can be used to differentiate your Necromunda bases set (and actually any Industrial bases).

I USED:

  • Hobby Knife,
  • Scissors,
  • Plastic Cutter,
  • Hobby Drill,
  • Super Glue,
  • Brass Mesh,
  • Brass Chain,
  • PCV,
  • Games Workshop bitz,
  • Games Workshop skulls,
  • Astrogranite Debris Texture Paint,

 

BRASS MESH:

This stuff can be found in most modellers hobby stores. Personally I love it, cause it let’s me add awesome texture to the bases. It is very easy to use. I tend to cut a piece of mesh with scissors and glue it onto a designated surface, leaving an excess to hang outside the base. Once Super Glue dries out I just cut the excess mesh with scissors and file it on the edge – driving a file from top to bottom of the bases edge. This keeps the mesh glued onto the base, but smoothers the edge nicely.

BRASS CHAIN:

Another item from a hobby store. I just glue it onto the base and cut the excess with plastic cutters. Brass Chain is thin and rather frail so it does not damage the cutters.

PCV:

Awesome, hobby friendly and easy to use material. It comes in either flat sheets of different thickness, or in prefabricated shapes. For bases I usually use flat sheets, gluing them onto the base, then cutting to fit the edge. In case of Necromunda bases – there’s plenty of industrial texture already, so I uused a prefabricated piece of PCV to add here and there. Same technique – glue onto the base, then cut to match the edge.

GW BITZ:

Everybody has some. For Necromunda bases I preffered thin, long spears and banner poles. I just glued them over certain areas and cut with a plastic cutters to match the edge of the base and add variety to the base’s surface.

SKULLS:

Games Workshop’s Skulls set is something that everyone should get. If you haven’t got yours – damn – just go and order one. For what you get the price is just insane. Either way – some Skulls on the base would certainly make it stand out.

ASTROGRANITE DEBRIS:

Actually any grain-texture paint would do just fine. I used Astrogranit Debris cause I don’t have many uses for this particular colour and here it is meant to go under a black undercoat anyway. I applied small amount to certain places, just to add texture.

HOBBY DRILL:

I drilled some holes in different sizes here and there to look like corrosion or some form of acid damage. Easy to do – looks cool once painted.

 

So, there’s that. These are just few ways to enchance Necromunda bases. I bet you can find a lot more ways to differentiate the set. Here’s how mine looks like after the above additions:

Nazroth

TUTORIAL: DIY INFINITY CAMO MARKERS

In this article I would like to present to you an easy way to prepare and then paint your own Camo Markers for Infinity the Game.

I USED:

  • PCV
  • Ruler
  • Pencil
  • Hobby Knife
  • 25mm Bases

 

PREPARATION:

Obviously, the preparation process was pretty simple. Using a ruler, pencil and hobby knife I first drawn and then cut  five 25x47mm rectangles made of PCV. I then glued them on top of 25mm round bases. At this point Camo Markers were ready to get painted.

PAINTING:

1  First step was to undercoat entire Camo Markers with Vallejo's Desert Tan.

2  Next I used a piece of synthetic hair holder as a stencil and airbrushed Vallejo Light Brown over the Markers.

3  Then I switched to Vallejo Earth and airbrushed it over the markers using a piece of net that I got patatoes in. This net should be easily obtainable in every grocery store and makes for a really cool stencil.

4  I then got back to hair holder stencil and airbrushed a layer of Vallejo Light Grey Green.

5  Next I airbrushed points of Vallejo Dark Flesh.

6  Some wet stippling went next. First I applied clumsy dots of Vallejo German Red Brown, then did the same with Games Workshop Pallid Wych Flesh. Afterwards I used Pallid Wych Flesh to mark edges of the markers and provide number to distinguish them from one another on the gaming board.

7  Basing came last. I used Games Workshop Agrellan Earth and Agrellan Badland, then drybrushed them with Karak Stone and Flayed One Flesh. Work done.

Nazroth

TUTORIAL: MODELLING COBBLESTONE BASES

In this easy, step-by-step tutorial I’m going to show you how to create a Cobblestone Base in a what is probably the fastest and simplest way ever.

I USED:

  • Wallpaper*,
  • Basing Glue,
  • Flat (used up) Brush,
  • Hobby Knife,

*Just find a suitable one at a local builder’s store.

1  I started by covering entire base with Basing Glue.

2  I then cut off a piece of the wallpaper to be slightly larger then the base itself.

3  Next I glued the piece onto the base, turned the base upside down and cut off the excess of the wallpaper with a Hobby Knife.

4  Last step was to smoother the edges with a slightly moisted fingertip.

Now you see how insanely fast and easy this was. For the purpose of this tutorial I made just this simple base, but once you get your hands on a proper wallpaper, options are limitless. You can use it to texturize bases and terrain, add more detail or even mix different types of texture.

Zapisz

Nazroth

“THE COLONY” SPECIAL PROJECT part eight

It has been six months of peace for The Colony Special Project. I’ve mentioned before that such grand projects are never fully complete – so here I am, adding even more stuff to the already vast collection of scenery. The reason for this is obviously the restless muse, but also I grew up to a decision to expand my scenery collection. On top of more variety I will be able to cover two gaming boards and that might come in handy from time to time…

THE COLONY - part eight: NEVERENDING STORY

 

Going Double

Not so long ago I have attended a big Infinity the Game event. About 40 participating players, including some of my friends. As a co-organizer I took The Colony with me, so that along with Micro Art Studio, Zen Terrain and After Hours Workshop, there were more fully painted tables at the event. I even streched my terrain set to cover two gaming tables, thus was hyped by the vision of creeping onto another 48×48″ board. At that point I already had some new stuff purchased at Antenocitis, so it’s not like I was ever going to stop anyway 😛

Still, once the dust settled and I had a moment to thik about it, I realized that more terrain was inevitable if I was to do it again in the future…

Filling Spaces

The idea was to build more interresting stuff to fill all the empty spaces between buildings. At that point more buildings were rather out of question as I’d rather produced terrain pieces to improove single gaming table, with an option to allow me to eliminate vast empty spaces if I went double…

New Sculptures

The obvious choice was to produce more sculptures, as these look nice, are awesome LOF blockers and work pretty well with the theme of The Colony.

For this purpose I used a hard box and some random leftovers provided by friendly Terrain making companies and my wife.

Fountain Sculpture

This one was a totally new approach to the ‘sculpture’ idea. The exclusive Winsor & Newton brush box was an inspiration on it’s own and summed with my newly acquired experience in using clear resin – a fountain or a pond was a must go. I decided to use wooden balls as a sculpture to compliment the water theme with their smooth oval shapes. Now I feel like a second Winsor & Newton box is soon to follow…

Plant Compartments 2.0

Plant compartments from THE COLONY – part seven: BEYOND are by far one of the best Infinity scenery pieces I have created. They have the looks but are also very playable, providing a lot of cover and breaking long shooting corridors. Yves Saint Laurent cosmetics plug and couple more drill covers, that I received from a friend, and an I was ready to build another Plant compartment. This time tho I lacked some of the MDF pieces, necessary to build an exact copy of the previous template. I decided to do some magic and tinker a bit with the design – using materials I actually had.

I also redesigned the plant to add variety on the table. These were made using a method from THIS TUTORIAL. It is simple and very effective and can be used to create many awesome shapes and textures. It took me around ten minutes to prepare three of these, so if you ever wandered if you should try the tutorial out – just go for it 😉

Food Mashines

These three were inspired by boredom and awesome looking Orbit Gum pendants. Upon seeing the pendants I grabbed a bunch of them, knowing well that they will come in handy in the future. Did not took much time to try and use them for Infinity scenery and a set of Food Mashines (closed and secured cause ‘Nomads are in town’) are now complete. On top of three Orbit pendants I mostly used trash and leftovers, but there also are some special MDF pieces which you probably reckognize by now.

Epilogue

Another weekend well spent. Now I can’t stop to think about other ways of using clear resin, wooden balls, basing-super glue made plants and all the new stuff. Might also want to shift my attention to designing the actual MDF scenery as recently I’ve entered into an arrangement with Every Little War which will tweak some of my stuff, including Objective Room and provide it in the online offer. A lot of stuff to wait for XD

Nazroth

TUTORIAL: MODELLING OVERGROWN BASES

Today I’m going to reveal one of my dearest secrets: how Super Glue and Basing Glue can be used to make some fantastic, crazy, awesome stuff! I have invented it by accident when I was a kid, used it since and love it for both simplicity and awesome texture effect. In this easy, step-by-step tutorial I will show you how to produce your own Overgrown Bases!

I USED:

  • Super Glue,
  • Basing Glue,
  • Birch-tree seeds*
  • Bitz of dried out grapes**
  • Random small balls***

*I purchased a huge pack of these for approximately 1€,

**Once you eat up all the goodie goodie grapes, you have like a bunch of wooden leftovers. Once dried out these are awesome bor basing miniatures.

***I use either Air Soft Gun ammuniton, or for smaller calliber moist absorber balls obtainable with every new pair of shoes. Just ask your gf to dig out one of her shoeboxes, there should be a small paper bag filled with tiny, translucent balls in it.

1  I started by applying basing glue all over the base. No need to make it smooth, just enough not to leave any empty spaces.

2  I then dropped some of the tiny balls and Birch-tree seeds over the wet glue.

3  Here's where MAGIC begun. I covered entire base with Super Glue and watched as it was warped before my eyes in a matter of merely seconds.

4  Before it dried out I added some pieces of dry grape vines to make it look like some strange, alien mushrooms, or plants. I then covered additional stuff with more Super Glue to harden it.

5  Last step was to leave entire thing to dry out. Usually it takes around five minutes for a base to get dry, but it might take a bit longer, depending on how much basing glue is used.

6  The final step was to undercoat dried out base with Chaos Black spray... then do a quick paint job with random colours.

Now seriously – tell my that’s not an awesome texture effect XD This is like ultra-fast, mega-cool way of using two glues to create utter chaos on any surface. Chaos mutations, warped stuff, Zerg creep, alien planet foliage, jungle floor, faerie glade, name it – then glue+glue it 😉

Do not hesitate to let me know and send some pictures via FACEBOOK if you ever use the tutorial. I will be happy to see how it turned out 😉

Zapisz

Zapisz

Zapisz

Zapisz

Zapisz

Zapisz

Zapisz

Nazroth

TUTORIAL: MODELLING CAVE BASES

In this easy, step-by-step tutorial I’m going to show you how to create a Cave Base.

I USED:

  • Super Glue,
  • Basing Glue,
  • Toothpicks and nail sticks*
  • Small gravel stones**
  • Games Workshop Texture Paints,

*Ask your GF if you don’t know where to obtain the latter.

**Search in IKEA or any home/garden store. A lifetime stockpile of these is less than 5€.

 

1  I started by cutting off the tips of both toothpicks and nail sticks. These would do for fine stalagmites later on.

2  I then applied couple of drops of basing glue onto the base. Before it dried out I applied Super Glue on it and mounted stalagmites, tip upwards, on the mix.

3  Next I covered entire stalagmites with basing glue and left it to dry. The excess glue, moved by the power of gravity, was drawn downwards, where it rested around the base of the stalagmites, making them look smooth and natural.

4  Using the previous technique I applied some basing glue in few spots and then Super Glue'ed some gravel over it. You can actually glue any type of stuff with this - like skulls, some pieces of armour etc.

5  I then covered antire surface, except for any fillers, with Games Workshop's texture paints. I used a mix of Agrellan Earth and Agrellan Badland for this tutorial, but actually any of the range will do - as long as you would like to undercoat the base afterwards.

6  The final step was to undercoat dried out base with Chaos Black spray...

Now, what’s left is just to paint the bases with your preferable colour scheme. I chose to go red/copper style similar to ‘the Wave’ and watered some spots with clear resin, but the number of potential colour schemes is unlimited.

If you ever use the tutorial – be sure to let me know and send some pictures via FACEBOOK. I will be happy to see how it turned out 😉

Zapisz

Zapisz

Zapisz

Zapisz

Zapisz

Zapisz

Zapisz

Zapisz

Nazroth

TUTORIAL: EXPLODING MINIATURES

In this easy, step-by-step tutorial I’m going to show you how to create an ‘explosion from inside’ effect on the miniatures. Personally I use this method to create exploding mines or in this case Crazy Koalas from Infinity the game, but the number of potential uses is limited only by your imagination. That being said, buckle up and have a nice ride.

I USED:

  • Super Glue,
  • Green Stuff,
  • Modelling Tools,
  • Two ‘Crazy Koala’ miniatures,

1  I started with cutting the miniature diagonally in two. I didn't thought too much about where to cut, just about the waist, leaving one hand attached to the lower part of the body.

2  I then rolled some Green Stuff and glued it onto the lower body part.

3  Next I applied a small drop of Super Glue onto the Green Stuff and attached the upper body part to it.

4  Then I squeezed both part, forcing the Green Stuff out.

5  Next I gently pulled both body parts away, creating a gap with rended Green Stuff inbetween the parts.

6  Next I rolled another piece of Green Stuff and repeated the technique, adding head to the miniature.

7  After pulling the head away I used a modelling tool to stretch the excess Green Stuff to the sides.

8  I also applied Super Glue onto the Green Stuff to fasten it's hardening.

The end result is below:

Zapisz

Zapisz

Zapisz

Zapisz

Zapisz

Nazroth

“CITY OF THE DAMNED” SPECIAL PROJECT part one

“It is a Dark Time.
The might of the Empire is dust, their crown is lost to them and their glory forgotten.
The promise of an age of peace and prosperity is drowned in blood.
This is your time. For the ruins of Mordheim hold prize beyond imagination: stones of power which can grant all your wishes.
But beware of your enemies.
Fear the Possessed, the Beasts of the Pit which roam the night.
Watch for the thieves of the Rat men, the Skaven of the Underworld.
Dread the corpses who walk like the living: the foul Vampires and their rotting minions.
This is Mordheim, the city of the Damned. This is the home of all your hopes. Be wary or it will be your grave as well.”

Mordheim rb.s.124

CITY OF THE DAMNED - part one: VENTURE

It all started with a single idea that came to me one day. I remember it as if it were yesterday, cause this was the glorious day when I installed Mordheim: City of the Damned and tried it out for the first time. I saw Mordheim in it’s full dark glory and thought ‘Damn! This looks so effective. I should make myself a gaming board based on this…’ You see – terrain making is similar to PC map building. You take base shapes, you texturize them and then colour them. If you happen to plan it beforehand, you will have just that: base shapes, texture pieces and paints – to work with. So , the idea was one of the ‘good ones’ and totally within my reach. Not a priority – just ‘an idea’. From then on it was haunting me throughout my everyday life. Sometimes it stayed dormant for couple of weeks just to emerge from the depth of my imagination without any warning. Many times I was on the verge of realizing it into existence, then just hid it deeper within me like “meh, takes up too much time, I don’t need it right now”. But, not so long ago, the right moment finally came. I was gaming in a local hobby store, where I saw an inspiring collecrion of Mordheim terrain. This was too much – I couldn’t resist. There was just too much inspiration to walk by. I broke that invissible mental barrier – took this like a man – a day later I went to Leroy Merlin, purchased all necessary materials and started working on this project…

GOAL:

wip-mordheim-gaming-board-2016_2017-concept-old

I already had a Mordheim Gaming Board along with all the terrain that  might come in handy throughout a vast campaign. The old scenery set was rather solid but lacked some key features in terms of theme and looks – the most important of which was texture. Back in the days I praised short construction time and playability over looks and strong theme. I produced terrain pieces really fast, but at a cost of visuals. This time I wanted to set looks and theme as the highest priority with playability a bit lower, followed by durability and other usual stuff, along with construction time being the lowest priority. Due to my current Nomad’ish way of life I also wanted for this gaming board to be transportation friendly and rather light. To achieve that I had to fulfill these assumptions:

  • A lot of texture, looks
  • A lot of detail, looks
  • No bases, re-playability,
  • Light, transportation,
  • Easy setup, playability,

As with most terrain projects, I started with preparing a simple visualisation of how much space the foundations will take up on the gaming board. By ‘the foundations’ I mean the simple terrain pieces that will take up most space, creating different levels on the gaming board. In case of “The Colony” gaming board these would obviously be buildings, but this time I’ve decided to use urban hills for the job. This was just a formality, but as usual I wanted to be prepared for what’s to come…

wip-mordheim-gaming-board-2016_2017-concept

The base concept was to create four urban hills, that migh be combined in many different ways to create a large elevated space, or set up individually. Along with these, two small urban hills and two platforms were to be made. While small hills might be used for shape diversity and to link the bigger ones, platforms were to provide easy access to elevated positions on the map…

EQUIPMENT:

wip-mordheim-gaming-board-2016_2017-1

One of the most important thing in terrain building is choosing the right materials. Let’s say that I wanted to provide a lot of texture and detail while at the same time I wanted my gaming board/scenery to be rather durable, easy to setup and easy to transport (Not to mention – wallet friendly). Plaster was obviously a bad choice as it’s not only heavy but also not very good to paint on. Plaster tends to get damaged all the time and I personally try to avoid it. Any type of Resin or Hardfoam might do but these are extremely expensive and in case of a project on such a grand scale, they would have required professional equipment to be fully implemented. So I decided to go for styrofoam for base shapes and wallpaper for texture. (I personally hate light terrain pieces, that tend to fly all over the table, but in this case – solid buildings could keep the rest pinned to the table, fulfilling all the assumptions of my initial idea at the same time.

wip-mordheim-gaming-board-2016_2017-2

COBBLESTONE STREETS:

I had all the materials needed along with the concept. The only thing to do at that point was to start working on the project. I started with the most simple of tasks – preparing the ‘cobblestone’ gameboard. It bassicaly took like half an hour with me just applying a lot of basing glue onto the board and then cutting large pieces of a wallpaper to be glued upon it. The picture looks nothing special, but once painted – small cobblestone could be seen all over the game board…

wip-mordheim-gaming-board-2016_2017-3

FIRST STEPS:

As soon as I took on the platforms, an idea of additional items appeared. Having in mind that the upper level should be rather accessible for all the miniatures I added four sets of stairs to the fold. Started with base shape cut out of rough pieces of styrofoam, then added texture on the sides to finally cover certain places with handmade stones. The stones (or just ‘huge bricks’) were made by cutting the base rectangular shape out of styrofoam and then rolling droves of these in my hands so that all the hard angles became nicely rounded.

wip-mordheim-gaming-board-2016_2017-stairs-and-ramps-1

wip-mordheim-gaming-board-2016_2017-stairs-and-ramps-2

wip-mordheim-gaming-board-2016_2017-stairs-and-ramps-3

wip-mordheim-gaming-board-2016_2017-stairs-and-ramps-4

DEEP ALLEYS:

Along with all the platforms and stairways I also prepared a set of urban hills. I used ‘Legend of the five rings ccg’ boxes to gain access to base shapes of a similar height. The best method to texturise them was to cover entirety of them with glue and then use wallpaper all over it. Once glue dried out I added styrofoam pieces cut out of the fridge protecting casing ( I like to keep such stuff in case it’ll come in handy – and guess what – it did…). Just like with stairs and platforms, I texturized urban hills with styrofoam bricks/blocks of stone.

Usually at this point I would have spent a lot of time correcting small imperfections, but I’ve figured out to cover them with a finishing touch of fake autumn leaves, once the paint job is done. This way I wanted to strenghten the mood of the entire table while having all the small holes and defects covered.

wip-mordheim-gaming-board-2016_2017-urban-hills-1

wip-mordheim-gaming-board-2016_2017-urban-hills-2

wip-mordheim-gaming-board-2016_2017-urban-hills-3

wip-mordheim-gaming-board-2016_2017-urban-hills-4

wip-mordheim-gaming-board-2016_2017-urban-hills-5

ARCHED BRIDGES:

One of the things I usually messed up were bridges. Up to now I can’t recall any of these that would actually turn out to look good. Having excess materials I decided to give it a try, this time tho I used the same concept as in case of urban hills. I tweaked the design a little to better suit the gaming board and added two short bridges to the set.

wip-mordheim-gaming-board-2016_2017-bridges-1

FINAL TESTS:

Just after undercoating the this scenery set up couple of different battlefields to take proper pictures. I was able to confront the idea of a modular table with what I’ve created. Checked out different layouts but also made mental notes of what and how many buildings I would require in the future…

wip-scarhandpainting-city-of-the-damned-1

wip-scarhandpainting-city-of-the-damned-2

wip-scarhandpainting-city-of-the-damned-3

wip-scarhandpainting-city-of-the-damned-4

wip-scarhandpainting-city-of-the-damned5

PROVIDING COLOURS:

Paint job followed soon after. I used entire 200ml of Vallejo Black Surface Primer, mixing it with gray and white to provide different layers of both wet paint job and drybrush. After that I also edged all corner stones with GW’s Pale Wych Flesh and added some extras in form of broken skulls, torches and Wyrdstone Shards. I also covered some spots with Autumn Leaves made out of Birch-tree seeds. This set a strong, dark mood to the scenery and comboed nicely with aldready painted ‘Toad Fountain’ and ‘Dead Tree’ pieces…

Epilogue:

More than happy with the visual results I hold the project until end of the year and get back to it with some cool looking buildings later on. We’ll see how it goes once 2017th hits the callendar…

Zapisz

Zapisz

Zapisz

Zapisz

Zapisz

Zapisz

Zapisz

Zapisz

Zapisz

Zapisz

Nazroth
123