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Tag Archive Infinity

Colour Recipes: Infinity USARF

Here are some Colour Recipes for Infinity USAriadna Ranger Force from GALLERY: INFINITY USARIADNA. Please take note that this is a simple colour scheme, not covering multiple overlapping layers and blends inbetween, that lead to the final product. It is supposed to be used as guidline not a step-by-step.

Armour & Uniforms:

Black Undercoat,

Dark Earth (Vallejo),*

Light Brown (Vallejo),*

Light Brown (Vallejo) points,*

Mix Strong Tone Ink (AP) 1:1 Soft Tone Ink (AP),

Flayed One Flesh (GW),

Pallid Wych Flesh (GW) l&p,

BLACK/GREY outfits & weapons:

Black Undercoat,

Skavenblight Dinge (GW),

Fenrisian Grey (GW),

Pallid Wych Flesh (GW) l&p,

Dark Tone Ink (AP),

Pallid Wych Flesh (GW) l&p,

White l&p,

BROWN elements:

Olive Drab (Vallejo),

Gorthor Brown (GW),

Gorthor Brown (GW) + Pallid Wych Flesh (GW),

Mix Strong Tone Ink (AP) 1:1 Soft Tone Ink (AP),

Karak Stone (GW) l&p,

SKIN:

Bugmans Glow (GW),

Dwarf Flesh (GW),

Dwarf Flesh (GW) + Pale Flesh (Vallejo),

Mix Strong Tone Ink (AP) 1:1 Soft Tone Ink (AP),

Pale Flesh (Vallejo),

Pale Flesh (Vallejo) + Pallid Wych Flesh (GW) l&p,

*Airbrushed (with multiple layers and mixes)

l&p – lines and points,

View the INFINITY GALLERY…

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Tutorial: Painting Micro Art Studio Concrete Walls

SbS MAS Walls 1

Micro Art Studio does some fantastic paint job on their stuff. At some level it might even be considered a bit intimidating. Thoughts like ‘This stuff is amazing, but I will never be able to paint it anything like they did’ had kept me from purchasing some awesome terrain pieces in the past. I bet that some of you feel the same right now. Well – that is clearly a bad way of thinking. That’s why I prepared this small Step-by-step painting tutorial with which I hope to bring you closer to your ideal of a Gaming Table.

For this purpose I picked a Concrete Wall Set 2 by Micro Art Studio and tried to copy their style with a small variation of the colour scheme.

I USED:

  • Airbrush, (Harder & Steinbeck Infinity CR plus 0,4mm nozzle)
  • Small brush,
  • Mechanicus Standard Grey (GW) Undercoat,
  • Airbrush Flow Improver (Vallejo ),
  • White (Vallejo) Surface Primer,
  • Light Brown (Vallejo Game Air),
  • Soft Tone Ink (Army Painter),
  • Light Livery Green (Vallejo Game Air),
  • Waywatcher Green (GW) Glaze,
  • Streaking Grime (AK Interactive) Weathering effect,

 

SbS MAS Walls 2

SbS MAS Walls 3

1  After unpacking the set I have cleared any extent of resin and prepared each piece for the undercoat.

I used THIS METHOD

SbS MAS Walls layer 1 GW Mechanicus Standard Grey

2  I have covered entire set with Games Workshop's Mechanicus Standard Grey primer. Usually I use Black Undercoat first, but in this case the surface was smooth and I knew it will work well with a Grey undercoat. Do not feel obliged to use the exact same primer - you can easily use Vallejo Grey Surface Primer instead and Airbrush it over the surface. I used spray just to save some time.

SbS MAS Walls layer 2 Vallejo White Primer

3  I gently arbrushed Vallejo White Surface Primer over the set. First I tried to cover entire surface from afar (15cm distance, constant flow, see pic - dark spots), then I  outlined center of each flat surface with additional layers (5cm distance, soft puffs of paint, see pic - light spots). This resulted in the surfaces gaining some extra shadows.

SbS MAS Walls layer 3 Vallejo Light Brown

4  I used airbrush to apply Vallejo Light Brown onto the lower parts of each Wall piece. I mixed a bit of Airbrush Flow Improver to build up a nice transition from brown to white. The key is to paint in smooth lines, then go backwards building up colour. Too much paint in the same spot will result in paint spilling all around and ruining the paint job.

SbS MAS Walls layer 4 AP Soft Tone Ink

5  Then I moved to Army Painter's Soft Tone Ink and airbrushed it over Light Brown, with an addition of single strokes over the recesses of four oval Wall pieces. I was careful not to apply too much paint as in this particular case I wanted to build up a nice hume of colour, instead of 'washing' the surface with it.

SbS MAS Walls layer 5 Vallejo Light Livery Green copy

6  Then I applied a thin layer of Vallejo Light Livery Green over and around each lamp. A lot of small puffs of paint helped me to keep the base shape of light around the lamps. Even if one or two puffs went too far, they were so delicate as to remain unseen once the majority of colour was applied. 

SbS MAS Walls layer 6 GW Waywatcher Green copy

7  To strenghten the colour I used a small brush and applied Games Workshop's Waywacher Green onto the lamps. I tried not to exeed the boundries of their slots and in case I did - I used a small piece of paper towel to clear the paint out.

SbS MAS Walls layer 7 AK streaks

8  Finally I applied AK Interactive Streaking Grime. Using a small brush I poured this weathering effect paint into holes, then smeared it dow with a tip of the brush. The more irregular it went, the better to the overall visual effect.

In the end I used a template provided by Reycast to airbrush a small Nomad prank onto the wall, with a Vallejo Black Paint. What’s left now is to purchase Micro Art Studio’s S-F Graffiti Transfers and job will be done.

Here is a result of my paint job:

Micro Art Studio concrete walls set 1

Micro Art Studio concrete walls set 2

Micro Art Studio concrete walls set 3

 

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Special Project: “Go Go Nomads” Diorama Display

Foreboding my previous lifestyle in favor of painting for hire was the best decission in my entire life. Not only that I have a lot of fun in my ‘job’ but also plenty of time for my own projects. For those who knew me before scarhandpainting.com the number of Special Projects appearing lately might be quite a surprise. I myself am taken aback by the sheer numbers of personal projects I can work on. Below is a visual step-by-step of just such a project.

GO GO NOMADS

A big Infinity Event is closing in. ‘Polish Championships’ will take place tomorrow and I’ve trained my Corregiror army and dice rolling hard in preparation. Along with the usual mano-a-mano combat, a Painting Contest will also take place at the event. Each player is eligible to select one of his army rosters and present the miniatures for everyone to see and vote. I thought long and hard to think of anything that could deliver my miniatures to the podium. I know very well that there’s plenty of awesome painters among the Infinity community in Poland and that competition will be very strong. My miniatures look nice but not awesome enought to compete with paint jobs that literally blow my mind. I’ve figured something special – a Nomad-like trick to fight for the attention of voters. A special display diorama to compliment my army’s visuals as a nice background, built and painted in the same theme as the bases of my Corregidor army.

For this purpose I found a suitable wooden crate to be used as the base for entire diorama. I’ve also set up a makeshift display of miniatures to see if the base is large enought to accomodate them.

Corregidor Diorama wip 1

Corregidor Diorama wip 2

 

The wooden crate passed this test so I’ve  gathered 3mm PCV and some HDF leftovers. The entire layout of the diorama was taking life in my mind’s eye as I started to work on it. I’ve used the wooden crate as a template to cut a floor and a wall for the diorama. After that an idea to build a small balcony with stairs and a sniper point came to my mind. I quickly dig through any materials and pieces that might be used for that and found my good old Micro Art Studio’s walkways set. The set had some sweet looking pieces that I implemented into this project.

Corregidor Diorama wip 3

Corregidor Diorama wip 4

Using a ruler and a pen I drawn some makeshift panels and bolt holes on the ‘wall’ and prepared space for MDF pieces to be put into. I also shortened the MAS’s stairs and added elements of my own to make them look more industrial. Floor followed in a quick succession with the center being switched for a big MAS’s MDF panel. I also moundet the ‘wall’ using three screws. Initially I wanted to use magnets to keep the thing removable, but in the end I wanted for my miniatures to be safe. After that I’ve mounted three wall panels to be used as a base for glow globes. I also made some dents, marks and holes in the concrete panels of both wall and floor. Once I was done I’ve made a last check of display. Just before undercoating I had an idea to add some pipes and a vent along the walls to build even more industrial theme of the diorama. I used lollipop sticks and some leftovers to do that and proceeded to the undercoat.

Corregidor Diorama wip 5

Corregidor Diorama wip 6

Corregidor Diorama wip 7

Corregidor Diorama wip 8

Corregidor Diorama wip 10

Once it was dry I have covered the entire thing in two strong layers of Eshin Gray, then painted up all metal elements with a Tin Bitz, Boltgun Metal, Mithrill Silver layers and then washed entire thing with Devlan Mud two times. I slowly applied layer after layer starting with Scorched Brown, then following with Calthan Brown, Ryza Rust, Lugganath Orange and lastly Flayed One Flesh. This is the same colour scheme as the one used for my Concrete Bases. Actually both metal and concrete were painted the same way as in these tutorials:

TUTORIAL: CONCRETE BASES part 2: Painting

TUTORIAL: PAINTING ‘FIVE LAYERS’ METAL

Corregidor Diorama wip 11

Corregidor Diorama wip 12

Corregidor Diorama wip 13

Corregidor Diorama wip 14

Starting with Calthan Ryza Rust I’ve covered metal elements along with concrete panels, but before that I’ve made a short pause to airbrushed white-creeme lines and a Nomad graffitti. Ryza Rust, Lugganath Orange and Flayed One Flesh went over the lines to create an impression of them being damaged and eroded along with the concrete panels. Once Flayed One Flesh layer was done I lined/edged all the angles using the exact same piant. I also added grease/Rust streaks and oil stains here and there to bring the diorama closer to a life scene.

Corregidor Diorama wip 15

Corregidor Diorama wip 16

Corregidor Diorama wip 17

Corregidor Diorama wip 19

In the end I had to add a name, so I used a template created for me by Reycast Miniatures and airbrushed another graffitti onto the now black edges. Simple OSL was airbrushed and I mounted glow globes in the center points of each light. I also added three purple barrels to compensate glow globe’s green in preparation for red miniatures.

Corregidor Diorama wip 20

Corregidor Diorama wip 21

The final piece exceeded my expectations. Even my Girlfriend said it looks cool – and that’s rare! Damn – I count on this one to help me climb the ladder in the contest. If not – well, at least I have a fine piece to set up behind glass along with some less used Nomad Miniatures XD

Corregidor Diorama Done 2

Corregidor Diorama Done 3

Corregidor Diorama Done 4

PS:

27.6.2016: I actually won the painting contest XD Ultra happy about the fact! Here’s the entry:

Corregidor GO GO NOMADS Force on a Diorama Display

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Special Project: “Penthesilea”

This mini diorama is a ‘special’ kind of a Special Project. The Penthesilea, Amazon Warrioress is a part of ALEPH collection, but I was asked by a friend to make her somehow unique – just to stand out on a display.

Penthesilea s1

It took three failed attempts to base Penthesilea, as I was torn between many different options of a scenic base. I have tried to use a photo frame and model a wild west highway on it. I’ve tried to make a futuristic enviroment on a small wooden plinth. I even tried to use a coffee cap to base Penthesilea, but each time I just torn her off and tossed my creation into garbage (or hid it in the closet for later use). Salvation came to me in the form of a Micro Art Studio’s container, with which these guys filled a package of stuff I’ve ordered from them. “One man’s trash is another man’s treasure” and guys from MAS knew that I will have some use of their’s Kickstarter’s misscasts and leftovers. I cut the container in two and set up a nice background on it. Here’s a WIP pic:

Mirai WIP 1

This is how I actually started to work on this particular miniature – with a base instead of a model. After that it went pretty smooth with three days of painting, along with other miniatures. Each time I’ve ended up a key stage of this project, I was able to take a respite with another miniature, and then get back to Penthesilea. This pace kept me going with a lot of vigour, but also enabled me to look at Penthesilea with a bit of critique. I’ve corrected my mistakes at the start of each new stage and then followed adding new colours to the paint job. In the end I am very happy of how this one came out to be.

Mirai WIP 2

Here’s the final piece: “PENTHESILEA”

Penthesilea ss1

Penthesilea ss2

View complete Gallery…

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Special Project: The Colony part six

Half a year of waiting, two months of working and four days of painting have finally seen “THE COLONY” SPECIAL PROJECT finished. Last week, after adding some final detail which you can check out in “The Colony” Special Project part FOUR and FIVE, I was engaged with painting all the terrain. It was a hell of a hard work, as the enormity of surface being painted overwhelmed me to a point where I slept around three to four hours each day, woke up to paint, made a break, then got back to painting etc. Still, my work has paid off – as right now my gaming table for Infinity is complete!

THE COLONY - part six: DREAM RE-REALIZED

Or so I have thought till the moment of taking first pictures came by. Not only the ‘GO GO NOMADS!’ night club looked like if painted by a three-years old, (Which my beloved GF announced just as soon as she layed eyes on my masterpiece…) but also some key colour wheel synergies were missing. Here and there I overkilled colours or just made plain mistakes. Couple of improovements had to be done ASAP, as otherwise I’ve risked my mind being overheated with self-directed anger. So I’ve started working on things that triggered my self-loathing, eliminating them one at a time.

THE COLONY building 5

‘GO GO NOMADS! Night Club’ was the first one to undergo a small redesign. I’ve dimmed the pink, and ‘browns’, adding much more white to consolidate colour scheme and black to set a strong, but natural contrast. This change did the trick of dimming the effect of “child’s dream”… It’s still ugly as fuck, but my concious is clear – it was planned from the beginning to make this one into a nice easter egg.

Colony buffed 5

Colony buffed 6

Colony buffed 8

Next thing to add was “detail” as my buildings clearly lacked it. The simplest way to do it was to use some already existing, tiny wall features, paint them using a variety of colour and also add more plexi-glass holos.

Colony buffed 3

Colony buffed 4

Colony buffed 7

In the end I also harmonized the main colour scheme by adding much more green. I used aquarium plants and some MDF leftovers for this. Green plants broke the flat colour scheme of the walls, and complemented the overall colour scheme – now all the Holos were once again moved to the visual background.

Colony buffed 1

Colony buffed 2

Witness Me!

Inbetween all these changes and upgrades, I was able to made a short photo session. You can view the entire GALLERY HERE, while below is a small sample:

THE COLONY 1

THE COLONY 5

THE COLONY 6

THE COLONY building 3

THE COLONY building 2

THE COLONY building 1

 

Also as a bonus – I’ve already played one battle on the table – taking some in-game pictures and preparing a short video about how terrain was set up for it.

DEP

LUNOKHOD 1

SU JIAN 1

TOMCAT DEATH

Epilogue

Is this the end of The Colony? Judging by how necessity is the mother of invention I think that we will see some more of The Colony in the future. Especially with such kind of things around… just be sure to visit this site from time to time 😉

wip śmieci

Special Project: The Colony part five

The story of “The Colony” Special Project is closing to an end. In FOUR’th part of this article I’ve started to add detail to all my buildings. The quantity of vents and additional stuff was so enormous, that I had to support with a help of a friend, to prepare all of them – still it took more than a week to complete. Once vents were in place I started to paint all the buildings, which was a challenge in it’s own way. I never imagined that painting buildings can be so exhausting and so many mistakes can be made during such a (should be) easy and relaxating task. Still – I was confronted with the ‘unexpected’ and had to improvise more than couple of times…

THE COLONY - part five: PAINTING STUFF

Before we proceed to actual ‘painting stuff’ it is vital for me to continue where I’ve finished “The Colony” Special Project part FOUR. I’ve introduced you to ‘Astro-Gastro Center’, which was one of my table’s centerpieces. A single picture is not enough to show the number of detailed food boths added all around the building…

Astro Gastro Center

kebab detailed all

The idea was born out of necessity. After deciding to differentiate both of the ‘big’ buildings – I had to find a nice theme for this one. I had a lot of trash and leftovers from purchased terrain sets. I was also supported with couple rare pieces (like Zen Terrain’s food both signboards) provided by a friend. I’ve picked the best pieces and decided to build the theme around them, for this building to be at least as special as the ‘GO GO NOMADS’ night club.

kebab szyldy

kebab windows

It started with some small adjustements to the building’s walls. Once I had the boths made and in place – I started to add some small elements to try to give each both a special theme.

kebab 2 done

kebab 1 done

kebab 3 done

One day’s work resulted in Astro-Gastro Center being born out of scratch.

kebab detailed 1

kebab detailed 2

kebab detailed 3

kebab detailed 4

 

Sniper's Nests

I’ve been already head to toe in building stuff, so I decided not to stop at decorating the buildings, but also work at adding some high placed spots, for snipers, forward obserwers and linked ‘shooty’ troops. Not too much – just enought to raise the area of play – one level up. I used what was left of my MDF pieces, added some Plasticard and prepared these, fully detachable advertisement banners. As a filler I used the only thing that I had around – the Scar_hand Painting bussiness cards 🙂

[I have already played on these – they have a nice impact on gaming style, along with just being useful).

banners 1

banners 2

banners 3

banners 4

Undercoat Headache

Now I can focus on the actual painting, which started just as it always does – with a proper undercoat. For my colour scheme I require three strong layers of undercoat. It starts with grey, proceeds through either creeme/bone or soft grey and finally get’s whitened with Games Workshop’s Skull White spray. Skull white is vital to the overall looks of this Colour Scheme, as it’s really white and matt. It goes well with MDF terrain, covering all with a nice, strong layer. Whole process of undercoating ate an entire day – with me sitting on a balcony, spraying each individual terrain piece – one after another. Three rounds of undercoating, with my nosdrills clogged, eyes irritated and head on a verge of exploding. At least my neighbors did not protest about the smell…

SPRAY wip 1

SPRAY wip 2

SPRAY wip 3

SPRAY wip 4

SPRAY wip 5

Colour Splatters

One day later the regular ‘painting’ started. It took three days of labour with a lot of painting and not much sleep. I used an Airbrush, while a regular brush applying some Fire Hot Orange to keep up with my table’s main theme (Orange + White/Creeme + Greenery). I used a masking tape for this – providing some curious, industrial shapes on the roofs and walls of all buildings. I also used a colour wheel to check out which colour will go well along with orange/green in a tri-colour scheme. The wheel told me that purple-pink should do, so I decided to try it out on ‘GO GO NOMADS!” night club. (which I actually regret by now as while ‘solo’ the building looks just ugly as fuck :P).

painting terrain 1

Another ‘layer’ was composed of sandy yellow and soft brown. I applied them both in certain hexes along the roofs and in much smaller quantity over the walls.

painting terrain 2

Finally added some blood splatters and grease, which sounds pretty easy if not taking their enormous quantity and dimensions of the buildings I had to work with.

painting terrain 3

I also added some soft points od dust and dirt along with smudges here and there. Then decided to fill all vents with dark brown/rust Vallejo effect and add more smudges – comming out of them.

house paint 1

Epilogue

My work is finally done and I have mixed feelings about the end result. While the entirety of “The Colony” presents itself great – particular buldings require some additional work. Especially the infamous “GO GO NOMADS!” night club is one to build up my concerns – will surely make some corrects and keep working on it in the days to come. A proper gallery is under construction but now I can provide you with this small sample of how “The Colony” looks like.

THE COLONY 1

THE COLONY close 4

THE COLONY close 3

THE COLONY close 5

THE COLONY close 10

See you in “The Colony” Special Project part SIX next week 😉

Battle Report: Infinity Corregidor vs Quapu Khalqui

I’m back with another Infinity Battle Report! Such articles are uncommon here, cause this is clearly a site about painting miniatures – still what would painting mean if not for gaming in the end?

Nazroth vs Jezus

PROLOGUE:

I went on a short vacation, on a trip to 3city (Gdańsk, Gdynia and Sopot – all located over the Baltic Sea, up notrh from Toruń, where I currently live). As it happened – I took my miniatures with me and used free time to game some Infinity. One of my ventures took me to Micro Art Studio’s headquarters, where i visited my friends. I was given a chance to play one game against Micro Art Studio, represented by Jan Horydowiec aka ‘Jezus’. For the sole purpose of this game, a splendid gaming table was prepared, with use of all the cool stuff made by Micro Art Studio and presented at Kickstarter, early this year! Well, ain’t I lucky?!

MAS 13

When I was taken to the MAS’s Gaming Room – I was awed. So many fantastic terrain pieces. Almost one half of the walls was covered with shelves from top to botom, and each shelf was filled with masterpieces. The table itself looked just amazing and I was shocked to see how superior these terrain pieces really were. Kickstarter does bearly cover the amount of AWESOME that I myself have witnessed.

MAS 14

BATTLE OVER DISTRICT 5:

LOCATION: Zhurong Power Plant, Flamia Island

SCENARIO: ARMIES: Seize the Antennas

ARMIES: Nazroth, Corregidor vs Jezus, Qapu Khalqi

The game itself started with me being so impressed by my surroundings, that I almost exploded! Jezus in the other hand was rather calm and at ease. I now can’t help but wander – what does he felt like, seeing me adrenalized to the point of overheating, spilling thousand word per second etc… Well, at least he is a Nomad player so he had some experience dealing with freaks like me…

Either way – I asked him to use an alternative army, so that in case I won – the points will be scored for the RED team in Operation Flamestrike. He picked some sweet looking Haqqislam miniatures and used a pre-made Army List, prepared by the armie’s owner (another old friend from MAS). We picked a simple scenario, which would compliment the Terrain, already set up on the table. Made Command Rolls (I won) and started the dance of war. This was my first game against Qapu Khalqi so I decided to keep Deployment. Wanted to see what would be fielded against me – before I could decide what to do about that. Jezus decided he will start then, and set up his army first, on the side appointed by me. Qapu Khalqi looked rather regular, with some nice 360* Odalisque chicks (in my opinion defenders), a link, a doc, some FO’s here and there, three Yuan Yuans and a MSV2 HMG guy. This one could become a real problem so I deployed covering him with five ARO’s including both Intruders and some Linked troops. That was supposed to deliver my victory along with supremacy over that sweet looking battlefield.

MAS Cor Dep

MAS Haqq Dep

J  Jezus's 1st turn:

That also prooved to be my undoing, as once the game started with me stealing two orders from Jezus’s Order Pool – I was shocked to see a Smoke Grenade landing before HMG DJANBAZAN! Damn – that is a second time I was took by surprise with a Smoke – being sure that Corregidor (using the same tactic) is somehow Smoke-proof. I totally missjudged the situation and deployed like target-practice against a superior firepower. First shot took down my MSR Intruder (I made an ARO and failed), while soon after some of my Alguacils followed (Unconcious). Jezus ate my Crazy Koalas with a Nasmat rush – then used Odalisque to annihilate my Moran. He also seized the central Antenna. After that I lost another Intruder. Ended up with both Intruders DEAD along with Spec Ops. Two out of four remaining Alguaciles were Unconcious. In that state I started my first turn.

MAS 6

MAS 11

MAS 10

N  Nazroth's 1st turn:

I tried to make the best out of this situation. Used Daktari to revive both fallen Alguaciles (Lupe being one of them), then using Tomcat Doctor to (what I thought would be) outflank enemy forces. I lost my Tomcat but managed to send one Odalisque to Unconcious. I reformed a Link with four remaining Alguaciles and managed to overshoot second Odalisque, Husam and Djanbazan one by one. I also managed to seize the closest Antenna, made some reshuffle then ended up my turn.

MAS 7

MAS 8

MAS 12

J  Jezus's 2nd turn:

Jezus’s turn was more about healing, with one Odalisque getting back on her feet. Yuan Yuans were advancing, alongside a Camo Marker. Due to lack of most of my heavy hitters my ARO’s were somehow diminished with Qapu Khalqi’s superior firepower. Linked Ghulams advanced and seized another Antenna, still I managed to loose Lupe Balboa to a HMG Ghulam’s mad firepower… She was meant to seize the central Antenna, so I had to change my plans a bit…

MAS 4

N  Nazroth's 2nd turn:

My second turn was to be Lunokhods great debiut. He managed to survive, hidden in the District5 Warehouse, and I used that huge cover to get him into position. One Yuan Yuan went down, peppered with Heavy Shotgun shells. I smoked the way forward and sent Lunokhod advancing. I hoped to burn Ghulams to a crips and dig deep into enemy lines, so that Alguacil Hacker, or Daktari be able to get to the cenrtal Console and seize it. Just when I got close to Linked Ghulams I felt like something was wrong. I knew that this was my last line of offence – once dead, I had no means to actually keep the enemy out of the Antennas. I pimped Lunokhod with Marksman L2 and went to eliminate a single Ghulam FO that was keeping watch over his fellows. That’s when it strucked me – I was sure that a single fck’n Critical Hit would end this action – I said it aloud and THAT’S WHAT ACTUALLY HAPPENED merely seconds later. (OH GOD WHY?!?!?). At that point I was sure to loose this game. Still – show must go on. I tried to move my Hacker closer to the central Antenna, was cought off-guard by enemy Hacker, but managed to Burn his Brain in responce. (That was the first time ever, when I killed enemy Hacker with an actual Hacker Attack!). I went Sup.Fire with my Hacker and ended my turn.

MAS 1

MAS should vs did

MAS hackers

J  Jezus's 3rd turn:

Jezus moved his troops into position, fullfilled a ‘Telemetry’ Classified Objective, tried to overshoot my HMG Alguacil, but lost with three Ghulams in a row, depleeting his Command Token pool and achieving much less than we both anticipated. He finally killed my HMG speciallist, then repositioned his troops and took another Nomad life – Alguacil Hacker was dead.

MAS 3

MAS 9

MAS 5

N  Nazroth's 3rd turn:

With not much orders left I tried to figure out a plan that would let me grab the Antenna, I so desperately needed to win. I started with a Jaguar, smoking the way, then moving and smoking some more – and finally moving firward with last smoke grenade being thrown – and failed with a roll of 19. That screwed the plan, as with a final grenade in place I coul’v easily move Alguacil Paramedic to the Antenna and make two attempts of seizing it. Without the final smoke – this game became a gambit. I moved Paramedic forward to the limits of the second Smoke Grenade, then went down, moved two inches and ended up with a final order to try and seize the Antenna. I went for it – with three ARO’s received in response – ALL FAILED! The final roll – I seized the Antenna! OMG – that was so fortunate! I did not believe in this one and was more than happy to see it actually worked! The rush of adrenaline was so intense that I almost jumped. It got even better when I saw that this last move took my Paramedic into ZOC of enemy HVT and I was able to grab an additional point for it.

MAS smoke action

MAS 15

GAME SUMMARY:

The game ended up with my forces depleted, but victorious. Two Antennas and one C.O. vs one Antenna and one C.O. meant I won 7 to 4.
Hero of the match: Alguacil Paramedic – for sure!
Worst performance: Nazroth, for playing it like a retard… XD

 

MAS Wincon

EPILOGUE:

This was a fantastic game against a cool opponent. I do appreciate the fact I was able to play on legendary MAS gameboard, surrounded all over by my favorite hobby. If theres a Disneyland of Wargaming – that certainly was one for me. Can’t wait to visit Gdańsk once again!
In case of any questions about the terrain performance, or just about the game – feel free to comment!

 

And be sure to Commend me HERE 😛

Go Go Nomads!

Special Project: The Colony part four

The long awaited moment is finally here – I acquired all the materials necessary to proceed with “The Colony Special Project”!  Somewhere along this month I have received packages filled with stuff from Titan Forge, Reycast and Micro Art Studio. Each time I got one, I almost jumped out of my pants with excitement, but kept my precious ‘bitz’ for later, when all the components be here. 26th of April the last delivery arrived and not being able to wait any moment longer, I jumped straight to this project!  By the way – if you need to catch up to this project – visit “The Colony” Special Project part ONE, TWO or THREE. If you are like ‘Show me more of this stuff, now!’ then proceed below…

THE COLONY - part four: MAKING IMPROVEMENTS

The longer I waited for the missing parts, the more ideas came to my mind. More designs were added to the toll and I kept ordering stuff from Micro Art Studio and Reycast. In my mind’s eye “The Colony” gaming table was expanding with each new addition. Having some of the parts at my immediate disposal, inspired me to improve some early solutions, along with creating new ones…

Improoved Barrels

Barrelt old 1

This one came to me just like that – one day I was totally happy with the way my cap-made barrels worked, next I was disgusted by how limited the idea was. My barrels were firm structures, with uncomfortable bases, difficult to shape them into a bigger mass. The solution was obvious – I had to get rid of the bases somehow. Still a base was the only thing that kept the barrels together and I really didn’t wanted to keep each barrel separate. (Which would be totally unplayable, with all the barrels moving around etc.) So I decided to improve, rather than remove the bases – a quick drawing and Micro Art Studio was working with my new design.

mas podstawkiUsing these re-designed bases let me combo my barrels in many new ways, while maintaning their firm and durable form.

Barrels 1

Barrels 2

Barrels 3

Barrelt new 1

Barrelt new 2

Barrelt all

Objective Room

Somewhere between second and third part of this article I felt like something is amiss. Some vital part of gaming tables designed for Infinity that I hadn’t thought about. The ‘Objective Room’ – that was it! So important, yet I totally forgot about it when preparing my initial designs. I started thinking about choosing an Objective Room from among all the cool looking terrain provided by many different companies. In the end I couldn’t find any that would fit into “The Colony”. I wanted to implement something that would compliment all the sparkling holo-ads used to fill this gaming table at some point. In addition to that, I’m not a fan of roofed Objective Rooms. These should be of infinite height and I really wanted to design an objective room that could be considered to fill the role, not being a scyscraper at the same time. I’ve figured out to use a force field theme! It was perfect in it’s simplicity and would go well with holo-ads. In order to keep the cubic force field in the theme of “The Colony” I’ve designed a base that would be used to contain it. Just imagine a futuristic city space, where a permanent force fields are set up in the key locations, like around the antennas, some military consoles etc. VIP’s have access to these, while regular citizens are denied entry. So that’s the bassic idea of my Objective Room. It was made into reality by the courtesy of Micro Art Studio, which used my initial scetch to provide me with the final product. Just take a look at it…

The idea on the paper:

mas 2

Pieces have arrived:

Objective Room 1

The base for the force field: Built using a method of errors and corrects, using one MDF piece as a universal ruler and the idea as an actual instruction…

Objective Room 2

Objective room – closed doors (access denied):

Objective Room closed 2

Objective Room closed 1

Objective Room – open doors (access granted):

Objective Room opened 1

Objective Room opened 2

Ingame pictures:

garran 7

wincon room end

I really do like the end result, and cannot wait to paint this stuff. If anyone is interrested in purchasing one – please contact Micro Art Studio. It is somehow exclusive with a price set to around 50€ and that’s because of the production costs. Still I’d love to see my own design on some random battle report pictures around the internet. I hope that some of you will find the price sufficient and purchase one of these.

Decorating Walls

2 2

TRASH 1

Up from the start the idea was to decorate my buildings, at some point, with use of cool looking stuff like vents, doors etc. My buildings are tall and without some detail – could look really intimidating and cold. In order to breathe life into my gaming table I had to forfeit a small percentage of my terrain’s playability tho. This decision was not an easy one, but in the end – once I started to decorate with common stuff – I just couldn’t force myself to stop and started adding some sweet looking details like food booths and Robo-Prostitues enclosed in special display casings. I also decided to distinct both big buildings by giving them a theme. One became a “GO GO NOMADS!” night club, while the other became a small restaurant center.

Doors:

c drzwi

c drzwi2

drzwi dużo

Robo-Prostitutes displays: The idea goes like this: I liked Karakuri miniatures, ordered them to use them at some point, still didn’t had any idea how. Once they came, I figured to display them around the strip club. I made some simple math, asked Reycast to cut some pieces for me and once they came in, used some trash to complete my designs. In meantime I already painted Karakuris, leaving their weapons in place (Cause this is a Nomad club, and Nomads do love guns just as much as the robo-chicks!)

c1

c2

c3

c5

“GO GO NOMADS!” strip club: Is still being decorated, but I can show you how it looks by now. Will have to prepare some of the bitz to finish decorating tho – and I also ordered two larger Holo-Ads with club’s name – Will have to wait for these…

Cocomo 1

Cocomo 2

Cocomo 3

Cocomo 4

 

“Astro-Gastro Center”: The whole idea was about a big building with couple of food booths in it’s bowls. I had some leftovers from Zen Terrain’s food booth, along with some trash I used to create my won mini-bars. Some of them simple, while others with their personal theme and all. And here’s where I would like to stop this part of “THE COLONY” SPECIAL PROJECT article. I will leave you with shis little teaser. (Hope you don’t mind.)

kebab 2 done

Epilogue

I do hope to see you soon in the next part of “THE COLONY” SPECIAL PROJECT article. Keep your fingers crossed for me, as there’s a lot of work awaiting my attention. In meantime, feel free to ask any questions about this project – here, or at my Facebook.

 

 

 

Special Project: The Colony part three

Ever been in a situation when you really wanted to work on a certain project but couldn’t? I just found myself in such. I’m almost ready to paint my gaming table, with almost all of the pieces already assembled. I even purchased a big stock of sprays and paints required to complete “The Colony” in one go. (Yup – at this point I already picked a perfect Colour Scheme for “The Colony”, being White-Creeme with addition of Grey and Orange elements.)  If you read “The Colony” Special Project part two – then you know that once I’m into something – I usually do it at once, regardless of weariness and time required to do it. This time I feel like a trapped animal. The erge to continue my project is killing me, but I cannot proceed without vital pieces that are still to arrive. That’s why I decided to deceive the system.

THE COLONY - part three: DECEIVING SYSTEM

Being unable to proceed with “The Colony” buildings I focused on add-ons instead. I had some cool ideas for new ‘filler’ type terrain pieces, along with some old ones that needed refitting. If you have a gaming table than you know that buildings provide a variety of different levels and shooting corridors, but it is the fillers that build up the table’s theme and atmosphere. Just take a look at this picture:

ao m clear

Looks kinda empty doesn’t it? Well that’s because it is completely devoid of climate. Just like my old ‘White Boxes’ were. Ok – it is still very playable, with all the additional features, but for a gaming table to have a soul – there must be a plenty of small, sweet looking fillers to attrack the sight. As I am very impressed with Zen Terrain’s design, I decided to incorporate some of their style and colour scheme around my rather industrialised, cumbersome buildings.

Zen Fillers

Not much to say about these, except for a fact that they are just awesome – It’s love from the first sight 🙂

ao kebab

ao Neon City Signs 1

ao Neon City Signs 2

ao Planters

MAS Fillers

Micro Art Studio’s Kickstarter campaign just finished and I’m sure to purchase some of their new fillers. What I like the most are standing tripple-holo-ads and benches, but since these are not available for purchase right now – I concentrated on repainting a set of best in the market MAS Holo-Ads. One cannot complete an Infinity Gaming Table if one does not possess these!

ao HoloAds

Old DIY Fillers

I already had a lot of fillers made for my previous gaming table. You can see them all in Tutorial: ‘Do it Yourself’ Gaming Terrain article. All of them could use some additional paint job, or rebasing to better suit the new theme, but the ones that needed it the most were: medium sized walls and (my favorite) futuristic sculptures. I really wanted to provide them with some extra love, cause they looked like this:

x2

murek 1

I invested some time to redevelop these pieces, adding cool looking plants and a new-themed paint job. I also used a Zen-based pieces to solidify the theme. The end result is exactly as it should – futuristic & juicy.

ao Sculptures

ao Walls

New DIY Fillers

Inspiration strikes like a lightning and I’m pumped with urge of creation. New ideas come and go – some of them just too good to be skipped. One of such ideas came to me more than a year ago, when I saw a pile of leaflets. These were so ‘Infinity’ styled, that I took couple to use them at some point. As it happened – now, with a new project on the run – these funny, 3d hologram leaflets were perfect to base a terrain piece on. Just some PCV, MDF pieces and twenty minutes provided me with two of these:

add 1

ao AD Walls 2

ao AD Walls 1

Another idea came to me last week, during shower. It sounds stupid, but once you see the end result, you won’t be laughting 🙂 This was certainly the best idea of 2016, yet to be beaten. Infinity 3d Consoles instead of usual tokens, born out of thin air in a matter of two days.

ao Consoles

You can read some more about how these were made in Tutorial: Infinity DIY Console. If you like them – be sure to spread the word, so that more people will see them 🙂

Leftover Fillers

Having so much terrain pieces left me with a dilemma of what to do with some of them. Gaming on “White Boxes” required a lot of playable fillers to expand table’s properties. Now, with brand new design some pieces are too big, or too many to be used. Still don’t know if I should try to sell these, strip bare and re-use the parts or redesign against reason…

ao cutouts 2

ao cutouts

Themed

Now you have seen all the fillers I currently worked on. Why are they so important? Well… do you still remember that poor looking terrain at the top of this article? Take a look at this and tremble with ecstatic shiver!

ao m full

Epilogue

There were supposed to be at least three parts of this article. With outdoor Objective Room in development, buildings awaiting some substantial parts, new table’s playability being regularly tested, Now I’m pretty sure that two to three more are yet to come. Who knows – If I have to wait more for a delivery of resin pieces – I might loose some of my sanity but also come up with some more ideas! Stay tuned for “THE COLONY” SPECIAL PROJECT part four!

Tutorial: DIY Infinity Console

Welcome to Modelling Infinity Console tutorial, a short Step-by-step trip through a process of creating Consoles perfect for objective markers in Infinity the Game and other Sci-fi wargames. 
You may consider this article to be an extension of “Tutorial: Infinity ‘Do It Yourself’ Gaming Terrain”, in which I tried to inspire you to hunt for some awesome everyday items. Pieces of what might be considered garbage, and yet an awesome source of unlimited potential, when it comes to scenery making.

 

Before we start, some notes:

  • This article is from 16 March 2016 and was (thanks to popularity of over 13000 visits!) recently refreshed with new pictures and description. 
  • Consoles presented in the pictures might be a bit tattered due to being old.
  • As usual, please take note that what works for me might not necessarily work for you.

 

Backstory:

The story behind the idea is rather trivial. Years back I was taking a shower, saw my wife’s shower gel bottle and was instantly struck by a surge of inspiration. Colored, clear top element was just too cool to pass by. Transformation from a shower gel plug to a tiny console came natural. Just see for yourself.

 

Modelling:

I used:

  • Fa Shower Gel plug,
  • Hobby Knife, Hobby Cutters, Super Glue,
  • Random trash,

 

Step one: Main Body

I started by cutting off the plug and pulling out the acrylic part. I then used a hobby knife to thin down the bottom of the acrylic part so that it went in and out smoothly. 

Step two: Support

Back in the days I cut 3mm thick PCV and created four legs for the console. On the next attempt, being more experienced, I used an old Spray nozzle. Since then I tested a lot of random stuff, but given a choice I prefer the nozzle above anything else. One man’s trash is another man’s awesome Console support!

Step three: Detail

Thin pieces of PCV, lollipop sticks, Airsoft Gun ceramic balls, plastic miniatures bitz – anything will do for an awesome filler. The idea behind the console is a 3d hologram of a city space, or and enhanced molecule view. Whatever is put inside and sprayed white will look great. I leave this to your imagination.

Step four: Paint job

I painted entire console white to fit my own gaming board. Looking back I strongly recommend painting the inside white to take advantage of the vibrant color mounted on top. Other than that anything will do. 

Final result:

Since 2016 I made few dozen consoles. These, being the first set, will always have a special place in my heart. 

Zapisz

Zapisz

Bonus Pic: (different scenery piece)

I hope you like the article. If it ever inspires you to make your own Fa Shower Gel consoles, be sure to tag me at Facebook @scarhandpainting or Instagram _scarhandpainting so I can enjoy your work. Cheers!