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Tag Archive Infinity

Battle Report: Infinity “Unexpected Bump”

Every year I try to put painting miniatures aside, even if just for a bit, to bring to you a Battle Report. Infinity the Game is still my favorite miniatures game and once again I participate in a yearly online campaign. Keeping the story short – it’s that time of the year and to uphold to tradition – I’m back with this year’s Infinity the Game Battle Report. (Apologies to all those who have no idea about Infinity and it’s lore).

SUICIDE KINGS - UNEXPECTED BUMP

 

After berely surviving ALEPHS incursion at Wotan blokade the Dong Peyote repurposed freighter fled to deep space for vital repair. It took a year to fix the ship, during which it’s crew kept a low profile, gathering reasources necessary to rejoin Nomad military operations. Couple of weeks ago DeePee’s long range radio scanner picked up a call for help from Johhny-5 Arachne Node, based on planet Dawn. The ship and it’s crew burned their engines dry to finally arrive at planet Dawn just in time. Battered yet unbroken, Dong Peyote entered the atmosphere of Dawn using a meteor shower to disquise it’s signature from Ariadna low-tech scanners, the same night as Vince McMahogany news of conflict erupting at Novyy Cimmeria shocked public media of the Human Sphere.

It was Zhàn Huó Firebase that picked Dong Peyote’s approach before it’s mighty load could be dropped at J-5 Node. To avoid being shot down, captain of the ship decided to fall back to low orbit. This did not sit well with the crew, eager to aid their Nomad brethren in defense of the node. Small elite squads were formed and then dropped over entire island in assault pods. Each squad was to carry it’s own mission, to then converge at the J-5 node, all the while Dong Peyote would support them from orbit…

Team ‘Kraken’ ,named after Kriza Borac suit of power armour that formed it’s core, crash landed at the no man’s land between Panoc-23 Multi-Base and the outskirts J-5 installation. Their secret mission doomed to fail, the team received orders to head north and intercept a heavy armoured Panoceania kill-squad. Guided by the all seeing eye of the Dong Peyote, team Kraken layed the trap…

Setup:

After setting up the trap Nomads layed in wait. [Won the roll-off and kept the Initiative, which resolved in setting up first.] The plan was to take Panoceanians by surprise, going in loud and hard, Full-Auto to cover Wraith (Spectre) advance and enable him to deploy Repeaters. That in turn would allow team’s Interventor to turn the tables on top of approaching Panoceania Heavy Infantry. Kitty, the Chimera was kept in reserve – being a fast runner, capable of crossing long distances and taking the enemy by surprise. A good simple plan. Exactly the type that might go wrong…

Nomad First Turn:

Critko was barely able to contain Kraken’s lust for blood. The big man was breathing heavily over the comms and Critko knew all to well that the time he had to cover a firelane with area of White Noise was counted in merely seconds. No one said that being LT was easy, especially when commanding a group composed of individuals from all three mothersships. He closed his eyes, counted to five and screamed loud ‘NOW!’ over the comms. (LT order and 4 regular orders for the White Noise to succeed. Like WTF?!)…

Entire team reacted almost instantly, springing into action. Kraken led the charge opening up with a wide salvo from his heavy mashine gun. Hot ultra-sonic rounds zipped through the air and over the heads of surprised Magister Knights, who tossed themeselves sideways and into cover. Blinded by the area of White Zone, a Black Friar reacted too late and was shredded to pieces. ‘First blood!’ roared Kraken, just as enemy panzerfaust missiles started exploding around him…

Enemy shock lasted less than five seconds. Just enough for Wraith to throw himself forward and behind cover. ‘These Pano Knights are a real deal’ he murmured to his team, deploying first of the repeaters. ‘They surely are’ whispered a voice behind him. The Spektr noded, more to himself than to Mighty Dong Peyote shadowing him, still being Camoed. ‘Allright Dong, one more repeater and you can go in. Oh, the sweet surprise these guys are about to get.’ He cackled…

Panoceania First Turn:

Heavy mashine gun shots peppered the air around Magister Knights yet they regained composure in a matter of seconds. With a loud ‘Deus Vult’ booming from their helmet speakers, they threw themeselves in the direction of incomming fire, swords raised high. The leading knight was first to fall into the trap. Critko Isolated him with ease, denying leadership to the entire squad. One more knight got Gotcha!’ed before the rest realised what’s going on and backed away…

An Order Sergeant de-camoed on a rufftop and opened fire at aRGee (Riotgrrl ML) damaging her armour. She ducked for cover, AP rounds bouncing off her armoured shoulder guard. That’s when comms exploded with a scream of agony. Kitty, the Chimera got shot in the back by a rapidly decelerating AD troop. Crusader Brethren landed in a cloud of dust and sent another volley from his spitfire. He then switched to supressive fire, blocking entire fire lane and covering the howling Chimera against any attempts of Nomads trying to aid her…

Nomad Secoond Turn:

Except for immobilized leader, knights were falling back behind cover. That was an opening Kraken waited for. He rushed in, taking the statue-like Panoceanian out of his misery with a short, well placed series of HMG fire. He gained momentum and steered his heavy armour to a new direction, moving around a low building and outflanking remaining knights. ‘Bullseye’ he murmured to himself, once his armour’s targeting lenses caught new signatures. Crouched behind cover and protected by a Magister Knight was Panoceania’s Leutenant. Kraken pulled the trigger and the world around was set ablaze by the light of high-speed tracking rounds. Both Panoceanians returned fire, but it was too late. Smoke rising from the holes in their blooded armour, Panoceanias barely touched the ground when Kraken exploded into action once again. He covered half the distance between them and jumped onto a ladder, holstering the HMG on his back. Strong pulls from his massive hands saw him emerge on a rooftop across Panoceanian Sniper. Termo Optic Camo haze danced all over sniper’s silhouette, while he pumped round after round pinning aRGee and Aby behind cover, across the battlefield. Kraken had just the right tool for the job. Full-Automatic fire cut poor Panoceanian in half…

At the other side of the battlefield a nameless Zero shimmered into being. Spitfire wielding Crusader Brethren was unlucky enough to find himself at the receiving end of Zero’s Combi Rifle. Kitty was barely alive but not beyond reach of heavy drugs mixed with some Aby’s magic…

Panoceania Second Turn:

Sudden redeployment of Kriza Borac allowed the two remaining knights to attack through empty firelane. As one, they threw themeselves out into the open and charged. The first knight to emerge from behind corner, in hope of rounding up on Wraith, had a nasty surprise waiting for him. The Mighty Dong Peote (Bran DoCastro) dropped Camo and Engaged the knight, moving under the barrel of his shotgun and closing the distance in a blink of an eye. The knight took a wide swing with his sword, but the Mighty Dong Peyote parried it easily and put the knight down with a strong punch of his energised brass knuckles. Second knight joined the fight eager to drew Nomad blood. Mouth opened, Wraith watched in ave as the Mighty Dong Peyote whirled and danced around the knights, using one of them to throw himself into air and laying a devastating punch on another knight’s helmet. For a moment there, it looked like a strange mix of blue armour, Nomad mask, smoke and blood. Entire fight lasted less than half a minute and then it ended just as suddenly as it begun…

Kraken allowed himself to be distracted by close combat that took place below. Energy discharges and blood dropplets seem to slow down before his eyes. This was a sign that the suit pumped a fresh coctail of drugs into his bloodstream just to keep him standing. He turned to survey the battlefield, just in time to see a boarding Shotgun wielding Crusader comming at him from behind. He squeezed the trigger hard but a rain of bullets never came. The display showed ’empty’. Kraken had no time to reflect on this, cause a Borading Shotgun slug hit him square in the chest and sent his heavy suit to the ground. Another round blasted a huge gap in his thigh, blood and nano-oil exploding in every direction. Kraken roared like a wounded animal. With inhuman effort he unholstered his pistol and sent few rounds in the direction of the assailant, but it was already too late – his vision blurred, he let himself be embraced by blackness…

Kraken woke up suddenly, surrounded by chaos. Screams of the wounded and the dying were accompanied by constant gunfire somewhere in the background. High walls decorated with ‘J-5’ signs surrounded a vast hall, filled with makeshift beds, each being occupied by a wounded soldier. Aby stood over him arguing passionately with what seemed to be one of the cat-eared Daktaris. ‘Where are we?’ he wanted to say, but a short, rough gasp was all that managed to leave his dried lips. ‘Shh big boy, you lost a lot of blood’ said Aby and put her hand on his bare, muscled shoulder. The touch of her warm hand made him realize he’s been stripped of his armour and this sent a burst of adrenaline into his brain. He tried to sit straigh but couldn’t. Something was wrong. Something was very, very wrong. He looked down his body. ‘Where’s my fucking leg?!’ he roared through cracked lips. Aby just smiled at him gently. ‘Don’t worry big guy. We’ll get you a new one’…

This battle of Firefight was fought between me and my dear friend Astharis. At the end of turn two, Panoceania retreated, but not before earning a honourable one Victory Point, by taking out Nomad Data Tracker with two well placed Boarding Shotgun rounds.

The end result was 8 for the Nomads who managed to:
*kill more Lieutenants than the adversary (2 Objective
Points).
*kill more Army Points than the adversary (3 Objective
Points).
*kill the enemy DataTracker (1 Objective Point).
*accomplish two Classyfied Objectives (Extreme Prejudice & Secure HVT).

against 1 for the Military Orders who :
*killed the enemy DataTracker (1 Objective Point).

We had a lot of fun as the game was plagued by rolls that broke stathistics, some really cinematic moments and funny situations.

Highlights:

* I totally lost faith in Critko (Interventor) who up to now was always a reliable, almost godlike hacker. 5 rolls to place a single White Noise was just beyond rotfl.

* Kraken (Kriza Borac HMG) was vital to achieving vistory. The HMG beast is fast and was able to outflank Panoceanians and take out some vital targets. He was ultra badass, even tho last Pano effort to earn some OP’s actually took him out (Unconscious).

* In this game Intruder HMG done literally nothing, except providing orders XD

* Double Repeater trap combined with Kriza’s AROs was a bullseye, that allowed me to keep the Magister Knights at bay.

* The Mighty Dong Peyote (Bran DoCastro) was insane in this match, overcoming two Magister Knights in a glorious and brutal CC.

* I expected to see more TO: Camo. Imagine my surprise when first Crusader entered the board behind my troops and killed the Chimera. Imagine my surprise when second Crusader entered the board and took out the Kriza XD If my forces weren’t spread wide or if I lost the Initiative – these guys would be devastating.

See the original in Kurage Crisis Warconsole

Colour Recipes: Infinity Combined Army

Here are some Colour Recipes for Combined Armys from GALLERY: INFINITY COMBINED ARMY lvl 5. Please take note that this is a simple colour scheme, not covering multiple overlapping layers and blends inbetween, that lead to the final product. It is supposed to be used as guidline not a step-by-step.

BLACK/GREY armour & weapons:

Black Undercoat,

Panzer Dark Grey (Val),*

Light Grey (Val),*p

Fenrisian Grey (GW), l&p

Pallid Wych Flesh (GW), l&p

Dark Tone Ink (AP),

Wolf Grey (Val), blend

Pallid Wych Flesh (GW), l&p

Red Terracota (Val), blend

Off White (Val), l&p

ORANGE fibers:

Mix Hot Orange (Val) 9:1 Troll Slayer Orange (GW), wash

Mix Hot Orange (Val) 1:1 Troll Slayer Orange (GW), wash

Mix Troll Slayer Orange (GW) 9:1 Mix Hot Orange (Val),

Mix Troll Slayer Orange (GW) 9:1:X Mix Hot Orange (Val), Pale Wych Flesh (GW), l&p

Pale Wych Flesh (GW), p

Mix Strong Tone Ink (AP) 1:1:1:1 Soft Tone Ink (AP), Bloodletter (GW), Medium,

Hot Orange (Val), blend

RED lights:

Lugganath Orange (GW), l&p

Gory Red (Val), glaze

LAVA bases:

Mahogany (Val), *

Gorthor Brown (GW), drbr rocks

Gory Red (Val), * lava

Scrofulous Brown (Val), * lava

Mix Scrofulous Brown (Val) 2:1 White, * lava

Black, p lava

Scrofulous Brown (Val), *p lava

Lamenters Yellow (Val), * lava

Hot Orange (Val), * lava

White, * bubbles

Mix Scrofulous Brown (Val) 5:1 Black, * rocks

Black, blend rocks

Gloss Varnish, lava

l&p – lines and points,

p – points,

bl – blend,

gl – glaze,

drbr – drybrush,

flbr – flatbrush,

stpl – stippling,

*Airbrushed (with multiple layers and mixes)

Tutorial: Corregidor Bases

In this Step-by-Step tutorial I would like to take you on a spin with some Micro Art Studio’s Corregidor Bases. Guys from MAS did a fantastic job painting this product, but I have my own way which I would like to share with you. Buckle up and let’s get to it!

I USED:

* Regular Brush,

* Stippling Brush,

* Black,

* Tin Bitz / Warplock Bronze (GW)

* Eshin Grey (GW),

* Strong Tone Ink (AP),

* Gun Metal (AP),

* Shining Silver (AP),

* Scorched Brown (GW),

* Calthan Brown (GW),

* Ryza Rust (GW),

* Lugganath Orange (GW),

* Flayed One Flesh (GW),

 

!  You can achieve similar results using different paints as long as you followTutorial's basics. For example Eshin Grey (GW) might be switched for Panzer Dark Grey (Val).

1  I started by applying a layer of Eshin Grey (GW) to  all raised areas of the base, over Black undercoat. Just a hint that applying two slightly diluted layers goes much faster and produces a similar result.

2  I then moved to the mesh areas and painted them with Warplock Bronze (GW). Once again this paint might be diluted but this time no need to apply two layers - one will suffice.

3  Once Warplock Bronze dried out, I applied a layer of Gun Metal (AP). For best results I did this with regular brush and using a Flatbrush technique following:

Five Layers Technique – Metal  basis

4  Next Shining Silver (AP) came in. I applied one layer over Gun Metal with regular brush, Flatbrushing.

5  I then applied a wet, thick layer of Strong Tone Ink (AP) over entire base. Once it dried out - I applied another, identical layer. (Picture seem grey'ish - in real life this would look more brown and juicy)

!  orem ipsum dolor sit amet, Integer commodo tristiqu odio, aliquet ut. Maecenas sed justo imperdiet bibendum. Vivamus nec sapien imperdiet diam. Aliquam erat volutpat. Sed onsectetur suscipit nunc et rutrum. Lorem ipsum dolor sit amet,volutpat. Sed onsectetur suscipit nunc et rutrum. Lorem ipsum dolor sit amet, volutpat.

1  Using either a Stippling brush or a well used up large brush I applied stains of Scorched Brown (GW) over all raised areas. Was carefull not to use too much paint.

2  I then drybrushed edges and some large parts of raised areas using Calthan Brown (GW).

3  Next I Stippled some Ryza Rust (GW) on top of previous layer, ensuring to leave some Calthan Brown visible.

4  Same technique, different paint. I stippled Lugganath Orange (GW) on top of Ryza Rust layer, leaving previous layer visible on the sides of the new one.

!  From this layer onward I usually paint over both raised and mesh areas. For the purpose of this Tutorial I left mesh parts clean, but do not be alarmed if you see pictures of my own bases with a less differentiated colour scheme.

5  Flayed one Flesh (GW) followed. This time I Drybrushed over Lugganath Orange layer and then used regular brush to paint thin lines on the edges.

6  Adding a final touch I painted edges smooth Black to add contrast and keep the paint job clean.

That’s it – you have followed me on my short journey from black undercoat to finished Corregidor Bases. Below you will find some examples of finished Corregidor Bases. Each bunch turns out slightly different from the rest. That’s because a slight difference in surface coverage or layer to layer proportion might result in change of how eye can see these bases. Either way – here they are:

Special Project: The Colony part ten

“The Colony” – an Infinity gaming board project that streaches in time and space.

Yes – The Colony Special Project lives on and dayum! I almost run out of space to store it! Last time (“THE COLONY” SPECIAL PROJECT part nine) I was pretty sure that once I airbrush a bit here and there, The Colony would finally be completed. Imagine my surprise when I saw how the project expanded since last article. So, let’s dive straight into it…

THE COLONY - part ten: NEW HEIGHTS

Leave no MDF behind

It finally happened – The Colony is now fully painted with no MDF, be it white or regular, visible. The project was set aside for few months, when all of a sudden I got new buildings from Gingermane and painted them to match my existing set. I then followed through with all the rest including bridges, food booths, walls and ad stands. Fortunatelly for me, Bocian from Gingermane is a cool bruh of mine and he cut thin paper pieces to cover all illustrations adorning his designs. I only had to take care to cover plexi elements by myself. Once done – my work went fast and easy. Few evenings was all it took.

Urban Peaks

The Colony is vast already, but there’s always room for some extra terrain pieces. With new Gingermane designs appearing every month it’s difficult to stop expanding . It gets even harder, as he let’s me peek on work in progress designs and I sometimes get to buy some before release. Obviously when I saw ‘SF024 The Tower’ I freaked out and demanded these be handed to me emmediately. Gosh how I love these two…

Moarrr Crates

Another addition to The Colony – ‘SF010 Cargo Crates’. Slowly my own designs and scrap-built scenery are forced off the gaming board. I don’t mind it, cause at this point I’m already hooked on Gingermane’s stuff either way 😛

Dark Adjustements

With ‘SF024 The Tower’ I intorudced black/grey colour to The Colony’s overall scheme. It seem to compliment the board so I followed up on this, going back to older scenery pieces. I wander if these, once paper box, buildings will ever rest…

Epilogue

One day ‘The Colony’ will be finished, but seeing how it changes time and time again I can only say TO BE CONTINUED…

 

Tutorial: Painting Brown Military Coats

How about I show you a technique to paint brown military coats like a pro in a way so simple that it’ll make you wander why haven’t you painted like that before? Below is a simple Step-by-step tutorial on how to achieve awesome tattered and used up leather brown coat effect in just few simple steps.

First some home brewed theory.

Stippling: A technique of creating texture out of dozens of tiny dots of paint. Easiest way to achieve this is to use a Stippling Brush (round head, tip cut off – flat surface instead, resilient hair).

Blending: A technique of gently intermingling two or more colors to create a gradual transition or to soften lines. Below I will demonstrate a rather crude version of it.

I USED:

* Stippling Brush (GW),

* Regular Brush,

* Olive Drab (Vallejo AIR),

* Pallid Wych Flesh (GW),

* Strong Tone Ink (AP),

1  You can start painting this on any dark surface, but for good result I recommend to prepare the surface, by following steps 1 to 3 of Painting 'Infinity' Black Tutorial. This will transition into a complex and interresting surface to work on. On a bright side neither these nor following layers require precision and are really fast to paint.

TUTORIAL: PAINTING ‘INFINITY’ BLACK

2  Time to stipple. I used a Stippling brush and Pallid Wych Flesh paint. I left the excess paint on the palette and randomly applied some dots onto the coat.

3  Next I mixed Olive Drab 1:1 with Strong Tone Ink and applied it all over the coat. This is the crude version of blending I mentioned earlier. It has not much to do with actual blending technique, except it changes the color and actually 'blends'.

4  Wash comes last. I applied a strong, wet layer of Strong Tone Ink all over the coat. Once dry - paint job is done.

!  This might be the end to it, but if you preffer to take your paint job to a higher level you can for example 'edge' the coat with a brighter brown/leathery colour. From now on you have a great looking base to add detail to and it was achieved in no time.

TUTORIAL: PAINTING EDGES

Tutorial: DIY Infinity Camo Markers

In this article I would like to present to you an easy way to prepare and then paint your own Camo Markers for Infinity the Game.

I USED:

  • PCV
  • Ruler
  • Pencil
  • Hobby Knife
  • 25mm Bases

PREPARATION:

Obviously, the preparation process was pretty simple. Using a ruler, pencil and hobby knife I first drawn and then cut  five 25x47mm rectangles made of PCV. I then glued them on top of 25mm round bases. At this point Camo Markers were ready to get painted.

PAINTING:

1  First step was to undercoat entire Camo Markers with Vallejo's Desert Tan.

2  Next I used a piece of synthetic hair holder as a stencil and airbrushed Vallejo Light Brown over the Markers.

3  Then I switched to Vallejo Earth and airbrushed it over the markers using a piece of net that I got patatoes in. This net should be easily obtainable in every grocery store and makes for a really cool stencil.

4  I then got back to hair holder stencil and airbrushed a layer of Vallejo Light Grey Green.

5  Next I airbrushed points of Vallejo Dark Flesh.

6  Some wet stippling went next. First I applied clumsy dots of Vallejo German Red Brown, then did the same with Games Workshop Pallid Wych Flesh. Afterwards I used Pallid Wych Flesh to mark edges of the markers and provide number to distinguish them from one another on the gaming board.

7  Basing came last. I used Games Workshop Agrellan Earth and Agrellan Badland, then drybrushed them with Karak Stone and Flayed One Flesh. Work done.

Special Project: The Colony part nine

Six months is a lot of time to gather material for another project related article, and thus  The Colony Special Project is back with entire new installment about this Infinity gaming board. I just couldn’t leave this project unattended for much longer.

THE COLONY - part nine: CONTAINING THEME

Cutting Colours

Let me start by telling you this: I love my gaming board. That being said, at some point I felt like something didn’t quite bangt right. The board was finished, I got a lot of awesome, positive feedback about it, still deep down I felt something is off. There’s always place for improvement so my inner artist raged while being unable to pinpoint the exact reason of my discomfort. It took a while for me to understand that the board looked too chaotic to absorb. All the yellow, blue and deep clear-red did not work well with White-Sand-Orange-Green colour scheme.

I started introducing changes by dumping the obvious source of unfitting colours – the Holo Ads, and adding more green to the board with brand new set of Antenocitis Ad Stands. It partially worked but I wasn’t fully satisfied with the result…

The real change sweeped throughout The Colony quite suddenly. Everything, and I can’t stress this enough, because of the Gingermane Studio and it’s scenery. Long story short – there is this guy for whom I paint some Infinity miniatures, and one day he is like ‘I’m designing some scenery pieces, what you think?’ and I’m like ‘OMG I love this shit!’ and he’s like ‘Wanna grab some?’ and I’m like ‘Duuh! Shut up and take my money!’… All of the sudden I find myself knee deep in Gingermane’s scenery pieces which not only look amazing, but also fit right into my gaming board’s theme. They seem to be plucked straight out  of my deepest desires – both in case of looks and playability.

This was the exact point at which I decided to finally ‘repair the damage’ I done to my gaming board and contain the colour palette of all the stuff that appears on it…

The final decision was made: Coloured Plexi Ads adorning the buildings had to go. Upon reaching this conclusion I instantly contacted my besties from Micro Art Studio and ordered a huge pile of replacement pieces. I’ve figured that a bigger version of ’rounded orange piece’ would work the best for the theme and overall looks. Soon after, I got a delivery of more than a hundred pieces necessary to finalize the ‘grand change’…

Farewell Plexi

Preparing these was harsh. Had to clean them all of soot leftovers and remove small pieces left inside some of the laser-cut holes. Once done I painted all the pieces in a single go, then swaped Plexi Ads with them. The result is exactly how I hoped for.

Epilogue

The road to perfect gaming table streches before me and it’ll take some time till I get there, but I can see the destination. What’s left for me to do is to add dots of Vallejo’s Sandy Yellow here and there to tone down the Gingermane’s white a bit. Afterwards The Colony should be finally complete… at least for some time. I promis to bring you more of The Colony in next installment – probably six months from now :P.

Colour Recipes: Infinity TAK

Here are some Colour Recipes for Infinity Haqqislam from GALLERY: INFINITY KAZAKS lvl 4. Please take note that this is a simple colour scheme, not covering multiple overlapping layers and blends inbetween, that lead to the final product. It is supposed to be used as guidline not a step-by-step.

GREEN armour & uniforms:

Black Undercoat,

Dark Green RLM (Val), *

Interior Green (Val), *

Mix Interior Green (Val) 3:2 Dead Flesh (Val), *

Mix Strong Tone Ink (AP) 1:1 Soft Tone Ink (AP),

Mix Interior Green 1:1:1 Flayed One Flesh (GW) Pale Wych Flesh (GW), l&p

BLACK/GREY outfits & weapons:

Black Undercoat,

Skavenblight Dinge (GW),

Fenrisian Grey (GW),

Pallid Wych Flesh (GW), l&p

Dark Tone Ink (AP),

Pallid Wych Flesh (GW), l&p

White, l&p

BROWN elements:

Olive Drab (Val),

Gorthor Brown (GW),

Mix Gorthor Brown (GW) 1:1 Pallid Wych Flesh (GW), l&p

Mix Strong Tone Ink (AP) 1:1 Soft Tone Ink (AP),

Karak Stone (GW), l&p

SKIN:

Bugmans Glow (GW),

Dwarf Flesh (GW),

Dwarf Flesh (GW) + Pale Flesh (Val),

Mix Strong Tone Ink (AP) 1:1 Soft Tone Ink (AP),

Pale Flesh (Val),

Mix Pale Flesh (Val) 1:1 Pallid Wych Flesh (GW), l&p

l&p – lines and points,

p – points,

b – blend,

drbr – drybrush,

flbr – flatbrush,

*Airbrushed (with multiple layers and mixes)

Special Project: “Nomad Zonds”

“Three gargantuan spaceships endlessly traverse the Sphere, doing what others cannot or will not do, sticking it to ‘the Man’ and contesting ordinary definitions of normalcy and acceptability. Do you prefer to think for yourself? Do you want to travel? Then you might have a Nomad spirit.”

CONCEPT:

The idea behind “Nomad Zonds” was born as a child of necessity and inspirational spark. What drove me to Infinity the Game and then to Nomads faction was a bunch of awesome looking miniatures. For me this aspect of the game is so important, that I literally ignored Infinity untill first 3d sculpted miniatures appeared and revolutionized the range. That does not mean all of the oldschool miniatures are bad – let’s just say that back in the day there were not enough awesome looking miniatures to sway me. Now, with all of the newly released, sweet looking, stuff – Infinity range looks insane and the game became an important part of my hobby. What holds me back from acquiring entire Nomads range are those few leftovers of the times long past aka #LetsMakeMoranGreatAgain. Due to rescaling and high quality detail of new miniatures, some of the old ones look out of place among all the goodie goodie stuff that Corvus Belli provides for us on monthly basis. Here’s where ‘necessity’ comes in. Instead of waiting for CB to fulfill my hobby’iest desires, I decided to go ahead and do it myself. So the main concept of this project was to avoid original Nomad Zons at all cost and create something that would match the current quality of the range…

My goal was to create an entire set of silhouette 3 Nomad Zonds to fill all availability once and for all and be able to pick a right tool for a right task at a whim. At the same time I wanted to keep the Zonds somewhat in the boundries of usual four legs, rounded ‘head’ etc. design, to fit the Nomad army and afterwards my Colour Scheme.

FACTORY LINE...

All the required stuff prepared, what was left for me to do at this point was to build this grand new line of Zonds. Lunokhod/Tsyklon legs and axis as a base was an obvious choice. The most Nomad set of legs possible, so I decided to go for it. Legs had to be reposed slightly to match the size of a 40mm base, but otherwise no grand changes required…

Zond’s body is it’s key feature. For this I have picked Haqqislam Bike’s engine. It has the right size, is finely detailed and interresting. I had my eye on this one for a long time now – knowing deep inside it might come in handy at some point. A small cut with hobby cutters between engine and saddle was required to separate these to parts. Afterwards I drilled a hole in the center of upper cannister to mount it on the legs axis…

Another important piece – the head. This one was made out of ALEPH Rebot ‘butt-piece’. Fortunatelly a spare butt-piece is thrown into each Rebots box, so it is obtainable for a low price in the long run. Mounted it on a piece of green-stuff and pushed in the excess of greenstuff on the sides to fill the gaps. Drilled a small hole to mount weaponry/lenses underneath…

The main difference between Transductor Zonds and Total Reaktion Zonds is the weaponry. Transductors have a Lunokhod front lense mounted and both side weapond cut off, while Reaktion Zonds maintain both weapons, one of which was extended with a Warhammer 40k Tau bitz…

Warhammer 40k Tau bitz… In my opinion these work best as fillers for Infinity conversions. Slightly bulky, still futuristic enough to match the theme. Used many different random pieces to improove the differences between certain types of Zonds, still the key piece was a XV8 Crisis Battlesuits arm shield. These were used for nice, round top pieces on all of my Zonds…

THE HOVERZOND...

One Zond was meant to fill the roll of a Meteor Zond, or serve as the good old Stempler Zond in times of need. To create a look of futuristic hover engines that would allow the Meteor Zond to Combat Jump I used four front wheels of Haqqislam bikes. Already had plenty of these at my disposal – seemed like a perfect match. I had also mounted a round frontal ‘sensor’ piece instead of the usual Lunokhod lenses and weapons…

PAINT JOB...

Not much about this part. Painting went pretty fast and easy. I used the standard Nomad Colour Scheme slightly improoved throughout the years of constant practice. Main change is a total abandonment of Metallic colours and using Black-Grey-White Infinity Black instead. In this particular scheme I use airbrush just for the light effects. Drawbacks of using old colour scheme – a lot of regular brush work 🙂

UNLEASH THE ZONDS...

Silhouette 3 Zonds set complete. Let’s call them ‘type: Fireant’. They are ready to be unleashed on countless fields of battle (At this point they already seen some action). You can visit the “NOMAD ZONDS” SPECIAL PROJECT GALLERY for more pictures, and GALLERY: NOMADS to see the rest of this army. Next step would be to design and convert two Baggage Salyut Zonds. What you say about an idea of eight legged, spider like Lunokhods with Fireant bodies? I already see the result in my mind’s eye. See you in next Special Project then…

Colour Recipes: Infinity Nomads

Here are some Colour Recipes for Infinity Nomads from GALLERY: INFINITY NOMADS lvl 4-5. Please take note that this is a simple colour scheme, not covering multiple overlapping layers and blends inbetween, that lead to the final product. It is supposed to be used as guidline not a step-by-step.


RED armour:

Black Undercoat,

Sanguine Base (P3),

Wazdakka Red (GW),

Mix Wzdakka Red 2:1 Skeleton Bone (AP),

Mix Wzdakka Red 2:1:1 Skeleton Bone (AP), White, l&p

Strong Tone Ink (AP),

Mix Skeleton Bone 1:1 White, l&p

Red Tone Ink (AP),

Red Tone Ink (AP),

nomad wip
BLACK/GREY outfits:

Black Undercoat,

Skavenblight Dinge (GW),

Mix Skavenblight Dinge (GW) 1:1 Administratum Grey (GW),

Mix: Administratum Grey 2:1 Fenrisian Grey (GW),

Mix: Administratum Grey 2:1:1 Fenrisian Grey (GW), Pale Wych Flesh (GW), l&p

Pale Wych Flesh (GW), l&p

Dark Tone Ink (AP),

Pale Wych Flesh (GW), l&p

WEAPONS:

Skavenblight Dinge (GW),

Mix Skavenblight Dinge (GW) 1:1 Administratum Grey (GW),

Mix Administratum Grey 1:1 Flayed One Flesh (GW),

Mix Administratum Grey 1:1: Flayed One Flesh, Pale Wych Flesh (GW), l&p

Mix Strong Tone Ink (AP) 1:1 Soft Tone Ink (AP),

Flayed One Flesh (GW), l&p

Pale Wych Flesh (GW), l&p

SKIN:

Bugmans Glow (GW),

Dwarf Flesh (GW),

Dwarf Flesh (GW) + Pale Flesh (Vallejo),

Mix Strong Tone Ink (AP) 1:1 Soft Tone Ink (AP),

Pale Flesh (Vallejo),

Pale Flesh (Vallejo) + Pallid Wych Flesh (GW) l&p,

WHITE helmets:

TUTORIAL: PAINTING WHITE

BLACK metal:

TUTORIAL: PAINTING ‘INFINITY BLACK’

l&p – lines and points,

p – points,

b – blend,

drbr – drybrush,

flbr – flatbrush,

*Airbrushed (with multiple layers and mixes)

Zapisz