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Tag Archives: Infinity

“THE COLONY” SPECIAL PROJECT part nine

Six months is a lot of time to gather material for another project related article, and thus  The Colony Special Project is back with entire new installment about this Infinity gaming board. I just couldn’t leave this project unattended for much longer.

THE COLONY - part nine: CONTAINING THEME

Cutting Colours

Let me start by telling you this: I love my gaming board. That being said, at some point I felt like something didn’t quite bangt right. The board was finished, I got a lot of awesome, positive feedback about it, still deep down I felt something is off. There’s always place for improvement so my inner artist raged while being unable to pinpoint the exact reason of my discomfort. It took a while for me to understand that the board looked too chaotic to absorb. All the yellow, blue and deep clear-red did not work well with White-Sand-Orange-Green colour scheme.

I started introducing changes by dumping the obvious source of unfitting colours – the Holo Ads, and adding more green to the board with brand new set of Antenocitis Ad Stands. It partially worked but I wasn’t fully satisfied with the result…

The real change sweeped throughout The Colony quite suddenly. Everything, and I can’t stress this enough, because of the Gingermane Studio and it’s scenery. Long story short – there is this guy for whom I paint some Infinity miniatures, and one day he is like ‘I’m designing some scenery pieces, what you think?’ and I’m like ‘OMG I love this shit!’ and he’s like ‘Wanna grab some?’ and I’m like ‘Duuh! Shut up and take my money!’… All of the sudden I find myself knee deep in Gingermane’s scenery pieces which not only look amazing, but also fit right into my gaming board’s theme. They seem to be plucked straight out  of my deepest desires – both in case of looks and playability.

This was the exact point at which I decided to finally ‘repair the damage’ I done to my gaming board and contain the colour palette of all the stuff that appears on it…

The final decision was made: Coloured Plexi Ads adorning the buildings had to go. Upon reaching this conclusion I instantly contacted my besties from Micro Art Studio and ordered a huge pile of replacement pieces. I’ve figured that a bigger version of ’rounded orange piece’ would work the best for the theme and overall looks. Soon after, I got a delivery of more than a hundred pieces necessary to finalize the ‘grand change’…

Farewell Plexi

Preparing these was harsh. Had to clean them all of soot leftovers and remove small pieces left inside some of the laser-cut holes. Once done I painted all the pieces in a single go, then swaped Plexi Ads with them. The result is exactly how I hoped for.

Epilogue

The road to perfect gaming table streches before me and it’ll take some time till I get there, but I can see the destination. What’s left for me to do is to add dots of Vallejo’s Sandy Yellow here and there to tone down the Gingermane’s white a bit. Afterwards The Colony should be finally complete… at least for some time. I promiss to bring you more of The Colony in next installment – probably six months from now :P.

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Nazroth

COLOUR RECIPES: INFINITY KAZAKS

Here are some Colour Recipes for Infinity Haqqislam from GALLERY: INFINITY KAZAKS lvl 4. Please take note that this is a simple colour scheme, not covering multiple overlapping layers and blends inbetween, that lead to the final product. It is supposed to be used as guidline not a step-by-step.

GREEN armour & uniforms:

Black Undercoat,

Dark Green RLM (Val), *

Interior Green (Val), *

Mix Interior Green (Val) 3:2 Dead Flesh (Val), *

Mix Strong Tone Ink (AP) 1:1 Soft Tone Ink (AP),

Mix Interior Green 1:1:1 Flayed One Flesh (GW) Pale Wych Flesh (GW), l&p

BLACK/GREY outfits & weapons:

Black Undercoat,

Skavenblight Dinge (GW),

Fenrisian Grey (GW),

Pallid Wych Flesh (GW), l&p

Dark Tone Ink (AP),

Pallid Wych Flesh (GW), l&p

White, l&p

BROWN elements:

Olive Drab (Val),

Gorthor Brown (GW),

Mix Gorthor Brown (GW) 1:1 Pallid Wych Flesh (GW), l&p

Mix Strong Tone Ink (AP) 1:1 Soft Tone Ink (AP),

Karak Stone (GW), l&p

SKIN:

Bugmans Glow (GW),

Dwarf Flesh (GW),

Dwarf Flesh (GW) + Pale Flesh (Val),

Mix Strong Tone Ink (AP) 1:1 Soft Tone Ink (AP),

Pale Flesh (Val),

Mix Pale Flesh (Val) 1:1 Pallid Wych Flesh (GW), l&p

l&p – lines and points,

p – points,

b – blend,

drbr – drybrush,

flbr – flatbrush,

*Airbrushed (with multiple layers and mixes)

 

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Nazroth

“NOMAD ZONDS” SPECIAL PROJECT

“Three gargantuan spaceships endlessly traverse the Sphere, doing what others cannot or will not do, sticking it to ‘the Man’ and contesting ordinary definitions of normalcy and acceptability. Do you prefer to think for yourself? Do you want to travel? Then you might have a Nomad spirit.”

CONCEPT:

The idea behind “Nomad Zonds” was born as a child of necessity and inspirational spark. What drove me to Infinity the Game and then to Nomads faction was a bunch of awesome looking miniatures. For me this aspect of the game is so important, that I literally ignored Infinity untill first 3d sculpted miniatures appeared and revolutionized the range. That does not mean all of the oldschool miniatures are bad – let’s just say that back in the day there were not enough awesome looking miniatures to sway me. Now, with all of the newly released, sweet looking, stuff – Infinity range looks insane and the game became an important part of my hobby. What holds me back from acquiring entire Nomads range are those few leftovers of the times long past aka #LetsMakeMoranGreatAgain. Due to rescaling and high quality detail of new miniatures, some of the old ones look out of place among all the goodie goodie stuff that Corvus Belli provides for us on monthly basis. Here’s where ‘necessity’ comes in. Instead of waiting for CB to fulfill my hobby’iest desires, I decided to go ahead and do it myself. So the main concept of this project was to avoid original Nomad Zons at all cost and create something that would match the current quality of the range…

My goal was to create an entire set of silhouette 3 Nomad Zonds to fill all availability once and for all and be able to pick a right tool for a right task at a whim. At the same time I wanted to keep the Zonds somewhat in the boundries of usual four legs, rounded ‘head’ etc. design, to fit the Nomad army and afterwards my Colour Scheme.

FACTORY LINE...

All the required stuff prepared, what was left for me to do at this point was to build this grand new line of Zonds. Lunokhod/Tsyklon legs and axis as a base was an obvious choice. The most Nomad set of legs possible, so I decided to go for it. Legs had to be reposed slightly to match the size of a 40mm base, but otherwise no grand changes required…

Zond’s body is it’s key feature. For this I have picked Haqqislam Bike’s engine. It has the right size, is finely detailed and interresting. I had my eye on this one for a long time now – knowing deep inside it might come in handy at some point. A small cut with hobby cutters between engine and saddle was required to separate these to parts. Afterwards I drilled a hole in the center of upper cannister to mount it on the legs axis…

Another important piece – the head. This one was made out of ALEPH Rebot ‘butt-piece’. Fortunatelly a spare butt-piece is thrown into each Rebots box, so it is obtainable for a low price in the long run. Mounted it on a piece of green-stuff and pushed in the excess of greenstuff on the sides to fill the gaps. Drilled a small hole to mount weaponry/lenses underneath…

The main difference between Transductor Zonds and Total Reaktion Zonds is the weaponry. Transductors have a Lunokhod front lense mounted and both side weapond cut off, while Reaktion Zonds maintain both weapons, one of which was extended with a Warhammer 40k Tau bitz…

Warhammer 40k Tau bitz… In my opinion these work best as fillers for Infinity conversions. Slightly bulky, still futuristic enough to match the theme. Used many different random pieces to improove the differences between certain types of Zonds, still the key piece was a XV8 Crisis Battlesuits arm shield. These were used for nice, round top pieces on all of my Zonds…

THE HOVERZOND...

One Zond was meant to fill the roll of a Meteor Zond, or serve as the good old Stempler Zond in times of need. To create a look of futuristic hover engines that would allow the Meteor Zond to Combat Jump I used four front wheels of Haqqislam bikes. Already had plenty of these at my disposal – seemed like a perfect match. I had also mounted a round frontal ‘sensor’ piece instead of the usual Lunokhod lenses and weapons…

PAINT JOB...

Not much about this part. Painting went pretty fast and easy. I used the standard Nomad Colour Scheme slightly improoved throughout the years of constant practice. Main change is a total abandonment of Metallic colours and using Black-Grey-White Infinity Black instead. In this particular scheme I use airbrush just for the light effects. Drawbacks of using old colour scheme – a lot of regular brush work 🙂

UNLEASH THE ZONDS...

Silhouette 3 Zonds set complete. Let’s call them ‘type: Fireant’. They are ready to be unleashed on countless fields of battle (At this point they already seen some action). You can visit the “NOMAD ZONDS” SPECIAL PROJECT GALLERY for more pictures, and GALLERY: NOMADS to see the rest of this army. Next step would be to design and convert two Baggage Salyut Zonds. What you say about an idea of eight legged, spider like Lunokhods with Fireant bodies? I already see the result in my mind’s eye. See you in next Special Project then…

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Nazroth

COLOUR RECIPES: INFINITY NOMADS

Here are some Colour Recipes for Infinity Nomads from GALLERY: INFINITY NOMADS lvl 4-5. Please take note that this is a simple colour scheme, not covering multiple overlapping layers and blends inbetween, that lead to the final product. It is supposed to be used as guidline not a step-by-step.


RED armour:

Black Undercoat,

Sanguine Base (P3),

Wazdakka Red (GW),

Mix Wzdakka Red 2:1 Skeleton Bone (AP),

Mix Wzdakka Red 2:1:1 Skeleton Bone (AP), White, l&p

Strong Tone Ink (AP),

Mix Skeleton Bone 1:1 White, l&p

Red Tone Ink (AP),

Red Tone Ink (AP),

nomad wip
BLACK/GREY outfits:

Black Undercoat,

Skavenblight Dinge (GW),

Mix Skavenblight Dinge (GW) 1:1 Administratum Grey (GW),

Mix: Administratum Grey 2:1 Fenrisian Grey (GW),

Mix: Administratum Grey 2:1:1 Fenrisian Grey (GW), Pale Wych Flesh (GW), l&p

Pale Wych Flesh (GW), l&p

Dark Tone Ink (AP),

Pale Wych Flesh (GW), l&p

WEAPONS:

Skavenblight Dinge (GW),

Mix Skavenblight Dinge (GW) 1:1 Administratum Grey (GW),

Mix Administratum Grey 1:1 Flayed One Flesh (GW),

Mix Administratum Grey 1:1: Flayed One Flesh, Pale Wych Flesh (GW), l&p

Mix Strong Tone Ink (AP) 1:1 Soft Tone Ink (AP),

Flayed One Flesh (GW), l&p

Pale Wych Flesh (GW), l&p

SKIN:

Bugmans Glow (GW),

Dwarf Flesh (GW),

Dwarf Flesh (GW) + Pale Flesh (Vallejo),

Mix Strong Tone Ink (AP) 1:1 Soft Tone Ink (AP),

Pale Flesh (Vallejo),

Pale Flesh (Vallejo) + Pallid Wych Flesh (GW) l&p,

 

WHITE helmets:

TUTORIAL: PAINTING WHITE

BLACK metal:

TUTORIAL: PAINTING ‘INFINITY BLACK’

l&p – lines and points,

p – points,

b – blend,

drbr – drybrush,

flbr – flatbrush,

*Airbrushed (with multiple layers and mixes)

Zapisz

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Nazroth

REVIEW: GINGERMANE STUDIO WARGAMING TERRAIN

For those of you who follow my articles it would be of no surprise that on top of being a painter I also am a gamer. That being said – As much as I strive to provide valuable painting related articles for this blog, I sometimes find myself in face of a need to write about something related to that second part of my hobby. Right now I happen to be in such a grave need – a box of something truly awesome has been delivered to me just few days ago! Who am I to shackle inspiration? That’s why today I bring to you a review of Gingermane Studio’s wargaming Sci-Fi terrain.

GINGERMANE STUDIO

My story with Gingermane Studio started recently, as I was commissioned to paint some Infinity miniatures by a ‘friend of a friend’. Between many e-mails and hours spent on chat I got to know that aside from being an Infinity the Game fan, my customer designs wargaming terrain. He showed me some pics of early products and I simply fell in love with them. Time passed, miniatures got painted and Gingermane offer grew. Finally I was able to visit the friendstomer in his base of operations at the other end of the country, and we gave his scenery a spin. Soon after that I was ordering my first parcel…

QUALITY: 10/10

Gingermane Studio’s products are one of the best I met on the market. The MDF is cut perfectly, everything fits and follows a certain design theme. Products are thinked through, from the designs through playability to choice of material. I was shocked to see graphics for the ad-stands in form of self adhesive stickers, instead of the usual ‘you need to cut it by yourself’ prints. Everything has a nice ‘exclusive’ feel to it.

VISUALS: 10/10

Visual aspect of Gingermane’s scenery is responsible for stealing my heart. Smooth white surfaces joined by clear orange plexi and magnificent grapfic designs work like a charm. What stands out is the depth of different layers of MDF that creates a very original look. It’s like a mix of industrial facility with high-tech, exclusive feel o a clean, futuristic city. It is a bullseye right into my personal taste.

PLAYABILITY 10/10:

I already tested these on more than one occasion. As an experienced player I can only say that they fit Infinity the game perfectly. It is clear that the designs were tested and adjusted with gaming in mind. Hard angles, partial covers, access and proper dimensions make these terrain pieces very playable. It is also important to point out that due to specific colours, the Gingermane Studio’s scenery pieces make miniatures and tokens clearly visible on the game board. Another small win for the playability.

On top of that some terrain pieces are stackable and hold each other firmly. This works for Containers and Buildings…

FUNCTIONALITY: 10/10

Gingermane scenery comes pre-painted, or rather pre-coloured and does not require any paint job to look awesome. It all comes pre-cut and ready to be assembled, following a simple and well made manual. Working with these was a real pleasure.

PRICE: 9/10

With buildings between 16 – 20€ and Ad-stands varrying from less than 10€ to some about 15€ Gingermane Studio’s products seem to follow the price trends. Sure – they might have been cheaper, and that would probably made everyone happy – but they are well priced for what they offer.

OTHER FEATURES:

+ PACKAGING

Everything came in one piece, secured thoroughly and – as I was assured – hand checked before it was packed. Plexi and stickers got additional protection. Each individual product came packed separately. Yes – overall packagind does not look as nice as fabrically packed products, but is thorough and well protected.

+ CUSTOM DESIGNS

A cherry on the cake – Gingermane Studio does some individual projects and custom designs. If I was granting a ‘Fuck Yeah!’ awards in my reviews – Gingermane Studio would get one right now!

SUMMARY: 10/10 +

Seemingly simple and yet very stylish, the Gingermane Studio’s scenery stole my heart at first glance. I’m sitting here looking at these and just cannot stop smiling to myself. Maybe I’m overhyped. Maybe I am not being impartial in my evaluation. What can I say? I love these so god damn much! I want more and I want it now! On a scale where 10 is awesome, 8 is good, 6 is ok, 5 is mediocre, 3 is bad and I don’t want to even mention 1 – I hereby grant 10 and a ‘Fuck Yeah!’ award to the Gingermane Studio’s wargaming terrain.

Gingermane Studio Facebook,

Gingermane.eu,

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Nazroth

COLOUR RECIPES: INFINITY CALEDONIA

Here are some Colour Recipes for Infinity Haqqislam from GALLERY: INFINITY CALEDONIA lvl 3. Please take note that this is a simple colour scheme, not covering multiple overlapping layers and blends inbetween, that lead to the final product. It is supposed to be used as guidline not a step-by-step.

GREEN clothes & armour:

Black Undercoat,

Dark Green (Val),*

Interior Green (Val),*

MIX: Interior Green (Val) 2:1 Dark Yellow (Val),*

MIX: Mix Strong Tone Ink (AP) 1:1 Soft Tone Ink (AP),

 

BLUE kilts:

Black Undercoat,

Dark Prussian Blue (Val),

Altdorf Blue (GW),

Altdorf Blue (GW),

MIX: Mix Strong Tone Ink (AP) 1:1 Soft Tone Ink (AP),

Grating:

Hoeth Blue (GW), l&p

Mix Guilliman blue (GW) 1:1:1 Blue Tone Ink (AP), Lahmian Medium (GW),

SKIN:

Bugmans Glow (GW),

Dwarf Flesh (GW),

Flesh (Val),

Mix Strong Tone Ink (AP) 1:1 Soft Tone Ink (AP),

Flesh (Val) l&p,

 

BLACK weapons:

Black Undercoat,

Skavenblight Dinge (GW),

Fenrisian Grey (GW),

Pallid Wych Flesh (GW) l&p,

Dark Tone Ink (AP),

Pallid Wych Flesh (GW) l&p,

White l&p,

REDHAIR hair:

Black Undercoat,

Macharius Solar Orange (GW),

Mix Strong Tone Ink (AP) 1:1 Soft Tone Ink (AP),

MIX: Macharius Solar Orange (GW) 1:1 Fire Dragon Bright (GW), l&p

Lugganath Orange (GW), l&p

l&p – lines and points,

p – points,

b – blend,

drbr – drybrush,

flbr – flatbrush,

*Airbrushed (with multiple layers and mixes)

 

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Nazroth

‘I AM NOMAD – GIVEAWAY CAMPAIGN’ RESULTS

Just like a year ago, Scarhandpainting is a co-sponsor in the I AM NOMAD – GIVEAWAY CAMPAIGN. As Strikezone: Wotan comes to an end, so is the giveaway campaign.

(Scroll to the bottom of the post for results)

ABOUT THE CAMPAIGN:

Sharing is caring and we, the Nomads, know how to care for our homies! Last year the Nomad Nation funded fantastic rewards for some of our dedicated players! Strikezone: Wotan is yet another opportunity to share good stuff with players from across the globe!

To participate you must simply be a registered Nomad player in Strikezone: Wotan. Play some games, report them in a medium-high quality Battle Reports to get a chance of grabbing one of the rewards.

ACHIEVEMENT ONE ‘TEAM WILDCAT’

I AM NOMAD WOTAN 2.jpg

This mighty team of Wildcats is one of the squads defending La Forja Mobile Shipyard. It will be sent to a random Nomad Commander, under these conditions:

  • Commander obtained at least 15 points at La Forga Mobile Shipyard theaters*

  • Commander obtained at least 15 points at Don Peyote Repurposed Freighter theater*

  • Commander obtained at least 20 points at Wotan Commercial Legation or Baijing Orbital Consulate theater*

  • None of the above except the Commercial Legation must fall to enemy hands before the campaign ends*

*Points acquired must be reported with Battle Reports of medium-high quality, so at least 150 words, three pictures, two pdf. Army lists – all must be battle-related. All reports must be at least 7 stars.

If not one Commander fulfills these requirements, or at least one of the theaters falls into enemy hands Team Wildcat will get broken and three of them will get sent to a random Commander who acquires at least 50 points among La Forga, Don Peyote and Wotan Commertial Delegation and Baijing Orbital Consulate with medium-high quality Battle Reports.

Reward sponsored by Nomad Command,

ACHIEVEMENT TWO ‘TRUST ME I’M A TOMCAT’

I-AM-NOMAD-WOTAN-3.jpg

This awesome ‘Trust me I’m a Tomcat’ T-shirt will be awarded to the FIRST two Nomad Commanders, who fulfill these conditions:

  • Commander obtained at least 5 wins at any of Nomad theaters, including: La Forga Mobile Shipyard, Don Peyote Repurposed Freighter, Wotan Commercial Legation, Baijing Orbital Consulate.*

  • A Tomcat miniature must appear in every Battle Report from among the choosen 5 wins.

  • A Tomcat miniature must be a hero of the match in at least one of the Battle Reports from among the choosen 5 wins.

*Points acquired must be reported with Battle Reports of medium-high quality, so at least 150 words, three pictures, two pdf. Army lists – all must be battle-related. All reports must be at least 7 stars.

Reward sponsored by Nomad Command and Bordo the Corregidor

ACHIEVEMENT THREE

(removed, no response from the sponsor)

ACHIEVEMENT FOUR ‘LA FORGA – NO TRESPASS’

I-AM-NOMAD-WOTAN-5.jpg

One copy of Micro Art Studio’s WAREHOUSE will be awarded to a randomly selected Nomad Commander, from among those who fulfill these conditions:

  • Commander obtained a win at La Forga Mobile Shipyard: Control Deck before Phase One ends,*

  • Each Battle Report of a win at La Forga Mobile Shipyard: Control Deck is one entry in a raffle of the Micro Art Studio’s WAREHOUSE.*

*Points acquired must be reported with Battle Reports of medium-high quality, so at least 150 words, three pictures, two pdf. Army lists – all must be battle-related. All reports must be at least 7 stars.

Reward sponsored by Nomad Command and Micro Art Studio.

ACHIEVEMENT FIVE ‘FACE-TO-FACED’

I-AM-NOMAD-WOTAN-8.jpg

This extremely awesome La Forga Tokens set is a prize in a raffle. To participate – just follow our strategy and acquire points on assigned theaters with medium-good quality battle reports.

  • Commander obtained at least 10 points at La Forga Mobile Shipyard theaters* = one entry into the raffle (each full 10 points)

  • Commander obtained at least 10 points at Don Peyote Repurposed Freighter theater* = one entry into the raffle (each full 10 points)

    (to show up later)

  • Commander obtained at least 10 points at Wotan Commercial Legation theater* = one entry into the raffle (each full 10 points)

    (to show up later)

  • Commander obtained at least 10 points at Baijing Orbital Consulate theater* = one entry into the raffle (each full 10 points)

    (to show up later)

*Points acquired must be reported with Battle Reports of medium-high quality, so at least 150 words, three pictures, two pdf. Army lists – all must be battle-related. All reports must be at least 7 stars.

Reward sponsored by Hydra.

ACHIEVEMENT SIX ‘KEEP CALM AND #HODONG’

I AM NOMAD WOTAN 9.jpg

Designed by Scarhandpainting and produced by Every Little War – two of these awesome Objective Containment Fields** (might be used as an Objective Room) will be raffled among all Nomad Generals under these conditions:

  • Commander obtained a win at Don Peyote Repurposed Freighter before Phase Two ends,*

  • Each Battle Report of a win at Don Peyote Repurposed Freighter is one entry in a raffle of the Every Little War Objective Containment Field.*

*Points acquired must be reported with Battle Reports of medium-high quality, so at least 150 words, three pictures, two pdf. Army lists – all must be battle-related. All reports must be at least 7 stars.

**The winners will get the Codes to order free Objective Containment Field from Every Little War. The winners will still have to cover shipment.

Reward sponsored by Every Little War.

ACHIEVEMENT SEVEN ‘THE UNSEEN #HODONG’

I AM NOMAD WOTAN 10.jpg

Awesome set of Every Little War’s Nomads Silhouettes will be raffled among all Nomad Generals under these conditions:

*Points acquired must be reported with Battle Reports of medium-high quality, so at least 150 words, three pictures, two pdf. Army lists – all must be battle-related. All reports must be at least 7 stars.

**The winner will get the Code to order free Nomads Silhouettes from Every Little War. The winners will still have to cover shipment.

Reward sponsored by Every Little War.

ACHIEVEMENT EIGHT ‘SWITCHING RIDES’

I AM NOMAD WOTAN 11.jpg

Magnificent, pre-painted (Strikezone: Wotan Nomad style) scenery set from After Hours Workshop joins the rewards. It will be raffled among Nomad Commanders under these conditions :

*Points acquired must be reported with Battle Reports of medium-high quality, so at least 150 words, three pictures, two pdf. Army lists – all must be battle-related. All reports must be at least 7 stars.

Reward sponsored by After Hours Workshop.

RESULTS:

 If you won – be sure to contact me Via Facebook or E-Mail, dropping your shipment data etc.
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Nazroth

BATTLE REPORT: INFINITY ‘#HODONG’

It took me more than a year to bring to you another Gaming article, but here I am and with something special none the less! Infinity the Game is still my favorite – that did not changed. Once again I’m knee deep in an online Campaign. This years hotness is called Strikezone: Wotan and it is a truly crazy ride! So, time to put your brushes down and supplement painting with some good oldschool gaming!

PROLOGUE:

Having recently finished the ‘Dong Peyote’ Special Project I was eager to try out the miniature. It craved blood, watching me intensely from the scenic plinth – like if trying to force me to field it! Not that I tried to resist – in the contruary, I used the weekly gaming meetup with a friend to bring some action to the Mighty Dong Peyote!

#HODONG:

Location: The Dong Peyote, Wotan Blockade
Time: day twenty nine of the Strikezone: Wotan campaign
Theater: Dong Peyote Repurposed Freighter
Mission: Annihilation
Special Rules: ‘The Dong Peyote’
Game size: 250pts.

NOMADS: SUICIDE KINGS:

For this fine battle I decided to dump the usual Intruder + smoke combo in favour of a new trick. I asked my opponent if he let me use the ‘Dong Peyote’ miniature, prepared just for the sake of Strikezone: Wotan and was granted a ‘go for it’. I restrained myself from building a list around the new character and decided to cut out enough of my usual 300pts. list to be able to field him, leaving the feel of the list intact.

So, there was the usual stuff like Interventor LT, which I find to work miracles, especially as a potent HD+ hacker. Be it defensive, secured Cybermasked LT, support with LT orders at his disposal, or even offensive hacker with chunky WIP and BTS, not to mention an arsenal of very good programs at his disposal.

Total Reaktion Zond is also a simple choice with it’s low points cost, Climbing Plus and ability to be Marksman L2 buffed by a hacker. Mobile HMG to snipe enemy targets – a very potent offensive piece.

A single Moran Maasai Hunter is new to me, as I usually field two of these. Still in this particular case I dumped one in favour of a cheaper Zero Minelayer, fielding two of the latter to deal with potential enemy Camo and spam the map with my Camo Markers, playing mind games with my opponent.

Single Chainguar as a potent corner ARO piece or a good, reliable counter.

Some Transductor Zonds to provide cheap orders and Mimetised, high BS (WIP) ARO pieces.

A Daktari with a Zondbot on top, to keep most of these guys afloat.

MSR Spektr in second group to be used as a surprise ARO piece, and then maybe to eliminate easy targets in active turn.

Three Morlocks to provide smoke cover and exploid openings in enemy defenses.

This left me with 41 points to be used on the Dong Peyote – a surprise attack piece, that had to outperform it’s big cost in order to help me achieve victory.

THE MIGHTY DONG PEYOTE:

“Fear not Human Sphere – Dong Peyote is here!” Is a phrase that the Dong Peyote uses to announce himself, once he plunges balls deep into enemy lines! He strikes from behind, but not like a shadow – No! He goes hard, guns blazing, fists dealing punches and cock-rocket trailing clouds of smoke as it launches itself to deal tremendous damage! He cares not for the outcome, but for the performance itself! To adorn the Nomad mask and die in a blaze of glory is the ultimate reward!

HAQQISLAM: HAQQISLAMMERS:

In my experience Karol grasps the ‘tricks’ of the game very well. He loves to use shenanigans like TO Camo to surprise me. He tends to reveal his TO Camoed troops in unpredictable spots to deal major damage to my list. Then, just as I feel secure and drop my guard, he pops out another TO Camoed troop and prooves me wrong. On top of that he usually goes heavy on his deployment zone, keeping troops far away from my Nomads and then unleashing them in waves, using Coordinated Orders. Aaaand he likes snipers.

His list, which I know now, is just that. Two Tuaregs to mess me up. One Janissary HMG Heavy Hitter, some versatile troops to be coordinated with him. Lasiq sniper. Some orders to fuel this. A Doctor Plus on top cause it’s just awesome and tends to come back to live with his Auto Medicit time and time again.

I asked Karol to add a note about his list himself – he will do this in time and I will edit the Batrep with it – am curious of his point of view XD

LET THE GAMES BEGIN:

I won the roll off with a Critical pass of the LT’s WIP of 15. Needless to say that the gods of dice were just as eager to see me using the Dong Peyote as I was myself. Still I decided to forfeit the initiative in favour of luring my opponent to spread his troops, thus enabling me to use the Dong to his full potential and carve a deep path to gloory.

HAQQISLAM TURN ONE:

I used a Command Token to deny Karol the use of more than one of these at his first turn. No more rushing at me with half his troops with the damned Coordinated Orders.

Haqqislam forces opened up with just that – a Coordinated Order, which saw a Janissary, two Ghulams and Khawarij advance. (It took me a while before I decided to reveal a TO Camoed trooper in first order of the first turn… but…) Out of thin air a Spektr MSR appeared to put a bullet through the head of the leading Ghulam. The latter fell to the ground, bleeding and unconcious.

Just like in the ‘Enemy at the gates’ a Lasiq sniper sprang instantly from behind cover to try and deal with this new ARO threat. Unfortunatelly for Lasiq he failed in three attempts in a raw. With his final shot he managed to hit the Spektr, who shrugged the bullet off and used a failed Guts Roll to hide behind solid cover, thus denying the kill.

Zhayedan Doctor+ saw the opening, rushed to try to heal the fallen Ghulam but his medikit sent the poor guy into overdose – the Ghulam died.

In meantime a Camo token (Farzan, which was not known to me at the time) moved closer to Nomad lines in preparation for future outflank options…

NOMADS TURN ONE:

The Haqqislam’s ‘behind’ was pretty well defended, thus the Mighty Dong Peyote withheld his entrance for just one more turn. Instead a Moran Maasai Hunter advanced forward to sneak close to enemy troops rounded up on top and behind a small building. A Repeater and a Crazy Koala in range of both a Lasiq and Janissary meant a potentially good outcome for the Nomads in this part of the table.

A Morlock burst into action, using his 8-4 Metachemistry move to cover entire battlefield, jump out from around a corner and basked both the Zhayedan Doctor Plus and the HMG Janissary in a warm light from his flashlight, cause for unknown reason – he took a flashlight instead of a Chainrifle. The sassy targets stood there, mouths agape, then peppered the Morlock with enough bullets to turn him into a strainer.

A loud facepalm announced the Spektr comming out of his cover just in time to witness the Morlock’s demise. With no targets in sight he just prepared for another turn of ARO.

A Transductor Zond moved in, closed on the enemy HVT and let it’s Repeater be used by Interventor LT’s Order to Spotlight the Civilian.

The turn closing to an end, a Zero Minelayer, moved forward, mined the area and then went back to being Camoed, just to mess the Haqq’s up with the ammount of Camo Markers laying around.

Last order of the turn was spent on a Morlock, who advanced through the middle of the board, just to be stopped by an appearance of a Tuareg AHD’s shot. If not for a splendid reflex of the Morlock and a Smoke Grenade throw that smoked the entire area around him – he might got killed…

HAQQISLAM TURN TWO:

With a Moran and a Crazy Koala covering the Lasiq, a Janissary opened up in a try to deal with both of these threats at once. On top of Crazy Koala bursting into action, the Moran replied with a Boarding Shotgun blast, all the while Interventor LT Oblivioned the Janissary through the Moran’s Repeater. Janissary reacted, sending four HMG bullets in Moran’s direction. Bad luck befell him, as he ate up all three ARO’s and failed to do any damage to the Moran. He was as good as done, going to Unconcious.

Crazy Koala gone, a Tuareg Sniper appeared over the spot where the Lasiq was hiding and shot the shocked Spektr to unconcious. He then continued trying to take out a Transductor Zond from HVT’s range, but failed spectacularly in four orders. He took out a Morlock standing nearby the Zond instead, this one falling to Unconcious without complaints.

AHD Tuareg moved forward, avoiding the Mines nearby, by moving prone. He slowly closed in on the Nomad Interventor LT and hacked to isolate him, but in typical ‘against an Interventor’ situation, he got Sucker Punched to unconcious in return…

NOMADS TURN TWO:

The last of the Morlocks rushed in the direction of the closest enemy. A Camoed Farzan withheld his ARO not to eat up a mine, that layed nearby and basked in the sun. The Morlock, being the last one of his entire group, spent his Irregular Order, Discovering then Shooting the Farzan, who to his surprise, Dodged both the pistol shot and a mine on a Crit…

That triggered me. With a loud announcement of “Fear not Human Sphere – Dong Peyote is here!” I put my ‘dong’ on the board…

In a whirlwind of blasts, punches and a cock rocket shots The Mighty Dong Peyote entered the board…

With a kill count worth of four enemy troops and 78 total points, entire order pool spent, the Mighty Dong Peyote finally succumbed to his wounds and died, but not before he screamed #Hoooodoooong! in a Braveheart style, with his last breath…

Wiping the teatrs from his eyes, the Interventor LT used his order to Spotlight the enemy HVT, thus honoured the fallen hero, ensuring a fulfillment of the Classyfied Objective…

HAQQISLAM TURN THREE:

Loosing four troops, LT among them, was a blow to Haqqislammers. Farzan took over command and advanced to enact revenge. He shot the versatile Transductor Zond in the back and closed in on the Nomads.

Just as usual, the Zhayedan Doctor Plus got up with an auto-medikit (he always does!) and took a defensive position, along with Lasiq and Tuareg Snipers.

Haqqislam troops braced for the last Nomad turn to come…

NOMADS TURN THREE:

Last Nomads turn was a real massacre. Interventor LT buffed the Total Reaktion Zond with Marksman L2 and let it loose on the enemy.

The berzerk Zond moved right through the Nomad Deployment Zone, taking out Zhayedan Doctor Plus from behind a cover. Next to fall was the Farzan, peppered with bullets, instantly dead. Lasiq followed short. Tuareg sniper – last to face the Zond – performed a bit better, goping through the first wave of shots without a scratch. He fell down in next order tho. Being the last Haqqislam warrior on the board, Tuareg delivered the last points to the Nomads score…

THE AFTERMATH:

Once the dust settled down the remaining Nomad forces swiped the area. This was a fine victory of 9:1 for the Nomads, but not without a cost. The mighty hero who appeared on the battlefield at the time of the direst need and turned the tables on the Haqqislammers got killed. Strangely, his body was not found among the dead…

EPILOGUE:

This was a very interresting game. I had a blast, while some of Haqqislam units got blasted XD At this point the Strikezone: Wotan is still on the roll and I hope this Battle Report helped Bromads in achieving their goal to keep the Dong Peyote afloat!

 

 

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Nazroth

TUTORIAL: PAINTING ‘INFINITY’ BLACK

There’s probably as many recipes for painting black as there are painters all over the globe. On top of that there are many diffetrent  techniques to choose from. Painting a lot of detailed Infinity the Game miniatures, I have found one that works best for me. Today I would like to present to you a ‘Five Layers Technique‘ based colour scheme that I myself use.

First of all some home brew theory. Just like most colours – Black looks great when highlighted. Black surfaces make good impression, when we are able to see different overlaping layers and how colour works with natural curves and detail. For this purpose I always used grey to highlight and texturize black. This led to black effectively turning grey in the end, so I usually washed it with black inks/washes to deepen the ‘blackness’ in recesses and darken flat surfaces. That in turn lessened the highlights and flattened the entire impression. Here’s where I figured to follow wash with an edge ow white’ish colours to produce strong contrast and ‘pop’ the blackness.

I USED:

* Chaos Black Undercoat (GW),

* Skavenblight Dinge (GW),

* Fenrisian Grey (GW),

* Oallid Wych Flesh (GW),

* Dark Tone Ink (AP),

!  Important note: For this technique you don't need to re-paint entire surface with pure black. I use it on different, mixed colours - usually being previously airbrushed all over the miniature.

1  First I covered the entire target surface with Skavenblight Dinge. To fasten and ease the process I added a bit of watter to the paint. No need to cover everything with a strong layer - just smoother what's undeneath it with a nice dark grey.

2  Then I made some random strokes with Fenrisian Grey. Once again I dilluted the paint a bit, to make it more transparent. This layer provides texture and some irregularities to all the flat surfaces.

3  I then edged with Pallid Wych Flesh. I tend to edge only the natural sharp edges and some easy accessible spots. the most important are the ones on top of the surface I paint. Added some random scratches here and there too.

4  I then washed the entire thing black with AP's Dark tone Ink. (no picture)

5  Finally I edged once again with Pallid Wych Flesh. Added some more scratches. Job done.

That is the entire secret behing my Painting ‘Infinity’ Black technique. Fast and easy. Sure, no perfectly smooth transitions, no none metallic metal, but still a very rewarding result. With a bit of imagination and practice – this might be used as a perfect starting point for a much more complicated paint job. Hope it works for you.

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Nazroth

“DONG PEYOTE” SPECIAL PROJECT

“Fear not Human Sphere – Dong Peyote is here!”

CONCEPT:

The story of the ‘Dong Peyote’ character begun in Strikezone: Wotan, an online campaign of Infinity the Game, launched by Beasts of War may 2017. The whole idea was inspired by an abrupt appearance of the ‘Don Peyote Repurposed Freighter’, a Nomad vessel shaped like… well – it looks like a dong. Throughout the first stage of the campaign Nomad players had their share of laugh about this peculiar fact and the name of the ship evolved to ‘Dong Peyote’ pretty fast. ‘Plunged balls deep into the enemy lines’ and ‘He’s a hero we deserve’ are just some of the standard lines used in the Nomad Briefing Room and in the hidden command facebook groups. This positive hype about the joke inspired me to turn the ‘Dong Peyote’ into an ingame character – a symbol for the Bromad players to relate to. In terms of fluff, the Nomads are a rather diverse bunch, a group where it is certain for some not entirely sane individuals to be found at times. I bet that there’s plenty among the Nomad to simply follow the idea, adorn the Nomad symbol mask and rampage throuugh the battlefield with a ‘Don Peyote’ shaped dongs strapped to their belts just for the thrill of doing it. These individuals will probably go full commando just to die in a blaze of utter glory soon after…

THE MINIATURE:

The entire idea of the ‘Dong Peyote’ miniature was to provide a mighty look and a  heroic pose plus all the important features like the mask and the actual ‘dong’. I chose to use a Nomad Morlock miniature, as it already had most of what I expected for. The newest Morlock is a badass looking, huge, muscled chunk of a miniature in a dynamic pose and with a lot of great details. It looks so mighty that I had real problems using it to represent a puny Morlock. A perfect candidate for the ‘Dong Peyote’, even in terms of fluff – as Morlocks would be the first to follow the trend end adorn the Nomad mask.

Plunged balls deep into the enemy lines, the Dong Peyote is a sight to behold! His incredible feats of manliness are well known in the entire Human Sphere! This is a hero the Nomads deserve!

The proud prow of the ‘Dong Peyote’ was a real challenge. The picture provided by Corvus Belli is insanely hard to bring to life in such a tiny scale. I used some Warhammer 40,000 bitz to create something akin to the Don Peyote Freighter. This one took most of the work, but in the end looks mighty enough 🙂

THE HERO RISES:

A single miniature is not enough to fully support the concept, of an urban legend incarnate. With all the videos in which I used the image of the Dong Peyote character I wanted to follow the colour scheme and the background idea. I used plasticard and a wooden cube to build a simple background scenic base. I then painted the entire thing throughout few hours. I tried hard to merge the initial colour scheme with the looks of the rest of my Nomad miniatures, so that both the character and his base would not stand out too much…

THE DONG PEYOTE:

The final product of my labour exceeded my expectations. I now have a fully playable ‘Dong Peyote’ miniature and a scenic base to proudly display it. As I filled the “DONG PEYOTE” SPECIAL PROJECT GALLERY with pictures and presented them to my fellow Bromads – only one more thing was missing…

THE STATLINES:

This mighty character required a set of playable stats and off course a point cost to be used in game. Some of my brethren had the idea of how this character should work, among them Del S was the closest to create a playable statline for the ‘Dong Peyote’, but as in case of every miniature game – players should not be allowed to tinker too much with stats for the miniatures of their own factions. Trying to introduce the character to my gaming group was not easy – some of my friends considered the proposed stats to be not entirely balanced. I asked one of them (Narrator) to create his own version for the ‘Dong’ and he actually managed to come up with a really nice and what looks like a well balanced statline…

Thus the ‘Mighty Dong Peyote’ was born. I gave him a try just next day in a Strikezone: Wotan game of Infinity against one of my friends. I do hope that this Special Project inspires some of my Nomad brethren to use the character in their own games and thus lead to the ‘Dong Peyote’ being a part of the lore – even if only as a recognisable unnoficial part…

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