• contact@scarhandpainting.com

Author Archives: Nazroth

May 2016

MIESIĄC MAJ 2016

I just love painting. For me the most exciting moment of each commission is the one, just before the end. All hard work is already in the past, everything went well and each stroke of a brush brings the miniature closer to the finish line. Unfortunatelly all things must come to an end with no exception to this particular moment. It is always short and soon after it’s gone. I must say good bye to the fruits of my labour, as these are being sent to the customers.  Finishing the Epic 40,000 Titan Legions commission was inevitable, yet it pains my heart to part with it. I had so much great time with the Titans – I will truly miss them.

Other than that, May was a month of Infinity (Yup – once again) while I was given the opportunity to paint a variety of Infinity miniatures at different painting levels. These varried between lvl 3 to lvl 5 and let me experiment a lot. Along with I AM NOMAD giveway campaign I’ve painted a small Nomad commission, along with another bunch of ALEPH miniatures.

“THE COLONY” Special Project was also finished, further amplifying the feel of parting ways. I should really find a way to fill that hole in my heart as otherwise I might feel a bit lonely.

Last but not least a small contingent of Imperial Fists, Warhammer 40,000 Space Marines, stormed my desk and was turned to a bright yellow. Long time no see with Space Marines so it turned out to be a nice change of enviroment for me 🙂

Epic 40,000 TITAN LEGIONS – View gallery…

Titan Legions Complete 6

SHIPMENTS

Infinity CORREGIDOR – View gallery…

Corregidor Bandit KHD 3

Infinity MISCAELLOUS – View gallery…

I AM NOMAD BANDIT 1

Nomad Iguana lvl 1

Nomad Intruder 3

Infinity ALEPH – View gallery…

X ALEPH Hector 7S

ALEPH Rebots 3

Warhammer 40,000 Imperial Fists – View gallery…

Imperial Fists Darnath Lysander 2

Imperial Fists Hunter Stalker 2

Imperial Fists Stormtalon 1

“The Colony” Special Project – View gallery…

THE COLONY 5

THE COLONY close 10

June I’m comming for you!

Nazroth

TUTORIAL: REMOVING MOLD LINES

I’ve done a lot of scraping lately and at some point (inevitably) asked myself – why won’t I do a Tutorial about it? Many modellers struggle with metal miniatures, and especially their preparation. Some of my friends were even complaining about how thankless the task of scraping mold lines is for them, while in truth I find the process to be both simple and fast. But to be so – one must possess know how first…

I USED:

  • Modelling Knife,
  • Sharp edged File,
  • Round edged File,

Removing Moldlines 1

GRIP:

One of the most important things to remember in handling the Modelling Knife is the GRIP. I use a simple technique of holding the knife in the crook of my fingers while leaving the tumb free. The edge is always kept pointed outward (well, not always as I tend to cut my fingers far to often – but the basic rule holds).

Removing Moldlines grip

ANGLE:

We’ve already estabilished that the cutting edge should be pointed outward, but what angle to use? I found that the angle that works the best for me is something around 45 degree. It provides a smooth movement and is capable of removing thin mold lines. Some modellers like to keep their edge at a 90 degree angle as it tends to remove mold lines faster, but I must warn you that it usually ends up damaging the miniature’s surface. The friction is just too strong.

 

Removing Moldlines 2

Removing Moldlines 3

MOVEMENT:

You have a free thumb – why not use it? I like to to hold the miniature with my left hand, moving it around under the knife. I keep the thumb of my right hand on the miniature, applying preassure and using it as the point to which the knife will be moved. This way I have a perfect control over the speed and the angle of the knife.

Removing Moldlines 4

FILE:

Some modellers like to use files instead ofa  knife. It surely provides a smoother and more elegant surface, but takes much more time to accomplish, what knife does in merely seconds. I still use files in these two cases:

1  UNEVEN SURFACE

I use Sharp edged file each time an uneven surface like hair, refracted clothes, teeth of a chainblade etc. appears. I use long, smooth moves betwen the lines of the slot – usually one such move does the job of removing mold lines just fine.

Removing Moldlines 6

2  SMOOTHING

Once I’m done with the knife and Sharp edged file I use a Round edged file to smooth all the surface. My moves are light and fast, just brushing over the sides of the miniature.

Removing Moldlines 5

Here’s a quick video of how I do it:

And the end result (which you can actually see in much better quality in any of my galleries):

Removing Moldlines end

Nazroth

“THE COLONY” SPECIAL PROJECT part six

Half a year of waiting, two months of working and four days of painting have finally seen “THE COLONY” SPECIAL PROJECT finished. Last week, after adding some final detail which you can check out in “The Colony” Special Project part FOUR and FIVE, I was engaged with painting all the terrain. It was a hell of a hard work, as the enormity of surface being painted overwhelmed me to a point where I slept around three to four hours each day, woke up to paint, made a break, then got back to painting etc. Still, my work has paid off – as right now my gaming table for Infinity is complete!

THE COLONY - part six: DREAM RE-REALIZED

Or so I have thought till the moment of taking first pictures came by. Not only the ‘GO GO NOMADS!’ night club looked like if painted by a three-years old, (Which my beloved GF announced just as soon as she layed eyes on my masterpiece…) but also some key colour wheel synergies were missing. Here and there I overkilled colours or just made plain mistakes. Couple of improovements had to be done ASAP, as otherwise I’ve risked my mind being overheated with self-directed anger. So I’ve started working on things that triggered my self-loathing, eliminating them one at a time.

THE COLONY building 5

‘GO GO NOMADS! Night Club’ was the first one to undergo a small redesign. I’ve dimmed the pink, and ‘browns’, adding much more white to consolidate colour scheme and black to set a strong, but natural contrast. This change did the trick of dimming the effect of “child’s dream”… It’s still ugly as fuck, but my concious is clear – it was planned from the beginning to make this one into a nice easter egg.

Colony buffed 5

Colony buffed 6

Colony buffed 8

Next thing to add was “detail” as my buildings clearly lacked it. The simplest way to do it was to use some already existing, tiny wall features, paint them using a variety of colour and also add more plexi-glass holos.

Colony buffed 3

Colony buffed 4

Colony buffed 7

In the end I also harmonized the main colour scheme by adding much more green. I used aquarium plants and some MDF leftovers for this. Green plants broke the flat colour scheme of the walls, and complemented the overall colour scheme – now all the Holos were once again moved to the visual background.

Colony buffed 1

Colony buffed 2

Witness Me!

Inbetween all these changes and upgrades, I was able to made a short photo session. You can view the entire GALLERY HERE, while below is a small sample:

THE COLONY 1

THE COLONY 5

THE COLONY 6

THE COLONY building 3

THE COLONY building 2

THE COLONY building 1

 

Also as a bonus – I’ve already played one battle on the table – taking some in-game pictures and preparing a short video about how terrain was set up for it.

DEP

LUNOKHOD 1

SU JIAN 1

TOMCAT DEATH

Epilogue

Is this the end of The Colony? Judging by how necessity is the mother of invention I think that we will see some more of The Colony in the future. Especially with such kind of things around… just be sure to visit this site from time to time 😉

wip śmieci

Nazroth

“THE COLONY” SPECIAL PROJECT part five

The story of “The Colony” Special Project is closing to an end. In FOUR’th part of this article I’ve started to add detail to all my buildings. The quantity of vents and additional stuff was so enormous, that I had to support with a help of a friend, to prepare all of them – still it took more than a week to complete. Once vents were in place I started to paint all the buildings, which was a challenge in it’s own way. I never imagined that painting buildings can be so exhausting and so many mistakes can be made during such a (should be) easy and relaxating task. Still – I was confronted with the ‘unexpected’ and had to improvise more than couple of times…

THE COLONY - part five: PAINTING STUFF

Before we proceed to actual ‘painting stuff’ it is vital for me to continue where I’ve finished “The Colony” Special Project part FOUR. I’ve introduced you to ‘Astro-Gastro Center’, which was one of my table’s centerpieces. A single picture is not enough to show the number of detailed food boths added all around the building…

Astro Gastro Center

kebab detailed all

The idea was born out of necessity. After deciding to differentiate both of the ‘big’ buildings – I had to find a nice theme for this one. I had a lot of trash and leftovers from purchased terrain sets. I was also supported with couple rare pieces (like Zen Terrain’s food both signboards) provided by a friend. I’ve picked the best pieces and decided to build the theme around them, for this building to be at least as special as the ‘GO GO NOMADS’ night club.

kebab szyldy

kebab windows

It started with some small adjustements to the building’s walls. Once I had the boths made and in place – I started to add some small elements to try to give each both a special theme.

kebab 2 done

kebab 1 done

kebab 3 done

One day’s work resulted in Astro-Gastro Center being born out of scratch.

kebab detailed 1

kebab detailed 2

kebab detailed 3

kebab detailed 4

 

Sniper's Nests

I’ve been already head to toe in building stuff, so I decided not to stop at decorating the buildings, but also work at adding some high placed spots, for snipers, forward obserwers and linked ‘shooty’ troops. Not too much – just enought to raise the area of play – one level up. I used what was left of my MDF pieces, added some Plasticard and prepared these, fully detachable advertisement banners. As a filler I used the only thing that I had around – the Scar_hand Painting bussiness cards 🙂

[I have already played on these – they have a nice impact on gaming style, along with just being useful).

banners 1

banners 2

banners 3

banners 4

Undercoat Headache

Now I can focus on the actual painting, which started just as it always does – with a proper undercoat. For my colour scheme I require three strong layers of undercoat. It starts with grey, proceeds through either creeme/bone or soft grey and finally get’s whitened with Games Workshop’s Skull White spray. Skull white is vital to the overall looks of this Colour Scheme, as it’s really white and matt. It goes well with MDF terrain, covering all with a nice, strong layer. Whole process of undercoating ate an entire day – with me sitting on a balcony, spraying each individual terrain piece – one after another. Three rounds of undercoating, with my nosdrills clogged, eyes irritated and head on a verge of exploding. At least my neighbors did not protest about the smell…

SPRAY wip 1

SPRAY wip 2

SPRAY wip 3

SPRAY wip 4

SPRAY wip 5

Colour Splatters

One day later the regular ‘painting’ started. It took three days of labour with a lot of painting and not much sleep. I used an Airbrush, while a regular brush applying some Fire Hot Orange to keep up with my table’s main theme (Orange + White/Creeme + Greenery). I used a masking tape for this – providing some curious, industrial shapes on the roofs and walls of all buildings. I also used a colour wheel to check out which colour will go well along with orange/green in a tri-colour scheme. The wheel told me that purple-pink should do, so I decided to try it out on ‘GO GO NOMADS!” night club. (which I actually regret by now as while ‘solo’ the building looks just ugly as fuck :P).

painting terrain 1

Another ‘layer’ was composed of sandy yellow and soft brown. I applied them both in certain hexes along the roofs and in much smaller quantity over the walls.

painting terrain 2

Finally added some blood splatters and grease, which sounds pretty easy if not taking their enormous quantity and dimensions of the buildings I had to work with.

painting terrain 3

I also added some soft points od dust and dirt along with smudges here and there. Then decided to fill all vents with dark brown/rust Vallejo effect and add more smudges – comming out of them.

house paint 1

Epilogue

My work is finally done and I have mixed feelings about the end result. While the entirety of “The Colony” presents itself great – particular buldings require some additional work. Especially the infamous “GO GO NOMADS!” night club is one to build up my concerns – will surely make some corrects and keep working on it in the days to come. A proper gallery is under construction but now I can provide you with this small sample of how “The Colony” looks like.

THE COLONY 1

THE COLONY close 4

THE COLONY close 3

THE COLONY close 5

THE COLONY close 10

See you in “The Colony” Special Project part SIX next week 😉

Nazroth

April 2016

MIESIĄC KWIECIEŃ 2016

What a month!? April almost overwhelmed me with many different challenges. It started just like every month should – with Epic 40,000 Titans. Two God Mashines, that I started, but wasn’t able to finish in March. Maybe that’s for the better as I wasn’t going tu rush such a commission. Next came some really ‘random stuff’, including Vampire Countess with a battle standard, painted for Warhammer Fantasy Battles. [It turned out that Warhammer still lives in the community, 9th edition was ‘released’ and people still game it. Either way I sold my Vampire Counts army just before the end of the month. It was gathering dust at the bottom of a wardrobe – such waste, that I just had to make someone happy with it.] There were two miniatures from Waste Knights board game [Miniatures produced by Prodos Games], some ‘fast’ Talisman Adventurers, first miniature painted for I AM NOMAD giveaway campaign, and even some of my own Corregidor Nomads as well. Then I was forced to take couple of days off and go relax by the sea. Last week was all about more Titans, started just before my short vacation and finished before the month ended. [I have two more left, so that May will start, just like every month should :P… ]. Somewhere inbetween all of that I got back to “THE COLONY” Special Project, so be sure to check it out 🙂

Epic 40,000 TITAN LEGIONS – View gallery…

Epic Titan Imperator 6

Epic Titan Warmonger 1

Reavers 6

Epic Warhounds all 1

WASTE KNIGHTS – View gallery…

Naomi 3

Heugh 1

Infinity CORREGIDOR – View gallery…

Nomad Specops 2

Nomad Bandit 2

Nomad Rems

Epic 40,000 ORK CLANS – View gallery…

Epic Ork Rockwagon 2

Warhammer VAMPIRE COUNTESS lvl 5

Vamp B1

Vamp B5

TALISMAN ADVENTURERS lvl 2

Talisman

“The Colony” Special Project – View gallery…

Barrelt new 2

Cocomo 2

I’m ready for May!

Nazroth

BATTLE REPORT: INFINITY CORREGIDOR vs QAPU KHALQI

I’m back with another Infinity Battle Report! Such articles are uncommon here, cause this is clearly a site about painting miniatures – still what would painting mean if not for gaming in the end?

Nazroth vs Jezus

PROLOGUE:

I went on a short vacation, on a trip to 3city (Gdańsk, Gdynia and Sopot – all located over the Baltic Sea, up notrh from Toruń, where I currently live). As it happened – I took my miniatures with me and used free time to game some Infinity. One of my ventures took me to Micro Art Studio’s headquarters, where i visited my friends. I was given a chance to play one game against Micro Art Studio, represented by Jan Horydowiec aka ‘Jezus’. For the sole purpose of this game, a splendid gaming table was prepared, with use of all the cool stuff made by Micro Art Studio and presented at Kickstarter, early this year! Well, ain’t I lucky?!

MAS 13

When I was taken to the MAS’s Gaming Room – I was awed. So many fantastic terrain pieces. Almost one half of the walls was covered with shelves from top to botom, and each shelf was filled with masterpieces. The table itself looked just amazing and I was shocked to see how superior these terrain pieces really were. Kickstarter does bearly cover the amount of AWESOME that I myself have witnessed.

MAS 14

BATTLE OVER DISTRICT 5:

LOCATION: Zhurong Power Plant, Flamia Island

SCENARIO: ARMIES: Seize the Antennas

ARMIES: Nazroth, Corregidor vs Jezus, Qapu Khalqi

The game itself started with me being so impressed by my surroundings, that I almost exploded! Jezus in the other hand was rather calm and at ease. I now can’t help but wander – what does he felt like, seeing me adrenalized to the point of overheating, spilling thousand word per second etc… Well, at least he is a Nomad player so he had some experience dealing with freaks like me…

Either way – I asked him to use an alternative army, so that in case I won – the points will be scored for the RED team in Operation Flamestrike. He picked some sweet looking Haqqislam miniatures and used a pre-made Army List, prepared by the armie’s owner (another old friend from MAS). We picked a simple scenario, which would compliment the Terrain, already set up on the table. Made Command Rolls (I won) and started the dance of war. This was my first game against Qapu Khalqi so I decided to keep Deployment. Wanted to see what would be fielded against me – before I could decide what to do about that. Jezus decided he will start then, and set up his army first, on the side appointed by me. Qapu Khalqi looked rather regular, with some nice 360* Odalisque chicks (in my opinion defenders), a link, a doc, some FO’s here and there, three Yuan Yuans and a MSV2 HMG guy. This one could become a real problem so I deployed covering him with five ARO’s including both Intruders and some Linked troops. That was supposed to deliver my victory along with supremacy over that sweet looking battlefield.

MAS Cor Dep

MAS Haqq Dep

J  Jezus's 1st turn:

That also prooved to be my undoing, as once the game started with me stealing two orders from Jezus’s Order Pool – I was shocked to see a Smoke Grenade landing before HMG DJANBAZAN! Damn – that is a second time I was took by surprise with a Smoke – being sure that Corregidor (using the same tactic) is somehow Smoke-proof. I totally missjudged the situation and deployed like target-practice against a superior firepower. First shot took down my MSR Intruder (I made an ARO and failed), while soon after some of my Alguacils followed (Unconcious). Jezus ate my Crazy Koalas with a Nasmat rush – then used Odalisque to annihilate my Moran. He also seized the central Antenna. After that I lost another Intruder. Ended up with both Intruders DEAD along with Spec Ops. Two out of four remaining Alguaciles were Unconcious. In that state I started my first turn.

MAS 6

MAS 11

MAS 10

N  Nazroth's 1st turn:

I tried to make the best out of this situation. Used Daktari to revive both fallen Alguaciles (Lupe being one of them), then using Tomcat Doctor to (what I thought would be) outflank enemy forces. I lost my Tomcat but managed to send one Odalisque to Unconcious. I reformed a Link with four remaining Alguaciles and managed to overshoot second Odalisque, Husam and Djanbazan one by one. I also managed to seize the closest Antenna, made some reshuffle then ended up my turn.

MAS 7

MAS 8

MAS 12

J  Jezus's 2nd turn:

Jezus’s turn was more about healing, with one Odalisque getting back on her feet. Yuan Yuans were advancing, alongside a Camo Marker. Due to lack of most of my heavy hitters my ARO’s were somehow diminished with Qapu Khalqi’s superior firepower. Linked Ghulams advanced and seized another Antenna, still I managed to loose Lupe Balboa to a HMG Ghulam’s mad firepower… She was meant to seize the central Antenna, so I had to change my plans a bit…

MAS 4

N  Nazroth's 2nd turn:

My second turn was to be Lunokhods great debiut. He managed to survive, hidden in the District5 Warehouse, and I used that huge cover to get him into position. One Yuan Yuan went down, peppered with Heavy Shotgun shells. I smoked the way forward and sent Lunokhod advancing. I hoped to burn Ghulams to a crips and dig deep into enemy lines, so that Alguacil Hacker, or Daktari be able to get to the cenrtal Console and seize it. Just when I got close to Linked Ghulams I felt like something was wrong. I knew that this was my last line of offence – once dead, I had no means to actually keep the enemy out of the Antennas. I pimped Lunokhod with Marksman L2 and went to eliminate a single Ghulam FO that was keeping watch over his fellows. That’s when it strucked me – I was sure that a single fck’n Critical Hit would end this action – I said it aloud and THAT’S WHAT ACTUALLY HAPPENED merely seconds later. (OH GOD WHY?!?!?). At that point I was sure to loose this game. Still – show must go on. I tried to move my Hacker closer to the central Antenna, was cought off-guard by enemy Hacker, but managed to Burn his Brain in responce. (That was the first time ever, when I killed enemy Hacker with an actual Hacker Attack!). I went Sup.Fire with my Hacker and ended my turn.

MAS 1

MAS should vs did

MAS hackers

J  Jezus's 3rd turn:

Jezus moved his troops into position, fullfilled a ‘Telemetry’ Classified Objective, tried to overshoot my HMG Alguacil, but lost with three Ghulams in a row, depleeting his Command Token pool and achieving much less than we both anticipated. He finally killed my HMG speciallist, then repositioned his troops and took another Nomad life – Alguacil Hacker was dead.

MAS 3

MAS 9

MAS 5

N  Nazroth's 3rd turn:

With not much orders left I tried to figure out a plan that would let me grab the Antenna, I so desperately needed to win. I started with a Jaguar, smoking the way, then moving and smoking some more – and finally moving firward with last smoke grenade being thrown – and failed with a roll of 19. That screwed the plan, as with a final grenade in place I coul’v easily move Alguacil Paramedic to the Antenna and make two attempts of seizing it. Without the final smoke – this game became a gambit. I moved Paramedic forward to the limits of the second Smoke Grenade, then went down, moved two inches and ended up with a final order to try and seize the Antenna. I went for it – with three ARO’s received in response – ALL FAILED! The final roll – I seized the Antenna! OMG – that was so fortunate! I did not believe in this one and was more than happy to see it actually worked! The rush of adrenaline was so intense that I almost jumped. It got even better when I saw that this last move took my Paramedic into ZOC of enemy HVT and I was able to grab an additional point for it.

MAS smoke action

MAS 15

GAME SUMMARY:

The game ended up with my forces depleted, but victorious. Two Antennas and one C.O. vs one Antenna and one C.O. meant I won 7 to 4.
Hero of the match: Alguacil Paramedic – for sure!
Worst performance: Nazroth, for playing it like a retard… XD

 

MAS Wincon

EPILOGUE:

This was a fantastic game against a cool opponent. I do appreciate the fact I was able to play on legendary MAS gameboard, surrounded all over by my favorite hobby. If theres a Disneyland of Wargaming – that certainly was one for me. Can’t wait to visit Gdańsk once again!
In case of any questions about the terrain performance, or just about the game – feel free to comment!

 

And be sure to Commend me HERE 😛

Go Go Nomads!

Nazroth

“THE COLONY” SPECIAL PROJECT part four

The long awaited moment is finally here – I acquired all the materials necessary to proceed with “The Colony Special Project”!  Somewhere along this month I have received packages filled with stuff from Titan Forge, Reycast and Micro Art Studio. Each time I got one, I almost jumped out of my pants with excitement, but kept my precious ‘bitz’ for later, when all the components be here. 26th of April the last delivery arrived and not being able to wait any moment longer, I jumped straight to this project!  By the way – if you need to catch up to this project – visit “The Colony” Special Project part ONE, TWO or THREE. If you are like ‘Show me more of this stuff, now!’ then proceed below…

THE COLONY - part four: MAKING IMPROVEMENTS

The longer I waited for the missing parts, the more ideas came to my mind. More designs were added to the toll and I kept ordering stuff from Micro Art Studio and Reycast. In my mind’s eye “The Colony” gaming table was expanding with each new addition. Having some of the parts at my immediate disposal, inspired me to improve some early solutions, along with creating new ones…

Improoved Barrels

Barrelt old 1

This one came to me just like that – one day I was totally happy with the way my cap-made barrels worked, next I was disgusted by how limited the idea was. My barrels were firm structures, with uncomfortable bases, difficult to shape them into a bigger mass. The solution was obvious – I had to get rid of the bases somehow. Still a base was the only thing that kept the barrels together and I really didn’t wanted to keep each barrel separate. (Which would be totally unplayable, with all the barrels moving around etc.) So I decided to improve, rather than remove the bases – a quick drawing and Micro Art Studio was working with my new design.

mas podstawkiUsing these re-designed bases let me combo my barrels in many new ways, while maintaning their firm and durable form.

Barrels 1

Barrels 2

Barrels 3

Barrelt new 1

Barrelt new 2

Barrelt all

Objective Room

Somewhere between second and third part of this article I felt like something is amiss. Some vital part of gaming tables designed for Infinity that I hadn’t thought about. The ‘Objective Room’ – that was it! So important, yet I totally forgot about it when preparing my initial designs. I started thinking about choosing an Objective Room from among all the cool looking terrain provided by many different companies. In the end I couldn’t find any that would fit into “The Colony”. I wanted to implement something that would compliment all the sparkling holo-ads used to fill this gaming table at some point. In addition to that, I’m not a fan of roofed Objective Rooms. These should be of infinite height and I really wanted to design an objective room that could be considered to fill the role, not being a scyscraper at the same time. I’ve figured out to use a force field theme! It was perfect in it’s simplicity and would go well with holo-ads. In order to keep the cubic force field in the theme of “The Colony” I’ve designed a base that would be used to contain it. Just imagine a futuristic city space, where a permanent force fields are set up in the key locations, like around the antennas, some military consoles etc. VIP’s have access to these, while regular citizens are denied entry. So that’s the bassic idea of my Objective Room. It was made into reality by the courtesy of Micro Art Studio, which used my initial scetch to provide me with the final product. Just take a look at it…

The idea on the paper:

mas 2

Pieces have arrived:

Objective Room 1

The base for the force field: Built using a method of errors and corrects, using one MDF piece as a universal ruler and the idea as an actual instruction…

Objective Room 2

Objective room – closed doors (access denied):

Objective Room closed 2

Objective Room closed 1

Objective Room – open doors (access granted):

Objective Room opened 1

Objective Room opened 2

Ingame pictures:

garran 7

wincon room end

I really do like the end result, and cannot wait to paint this stuff. If anyone is interrested in purchasing one – please contact Micro Art Studio. It is somehow exclusive with a price set to around 50€ and that’s because of the production costs. Still I’d love to see my own design on some random battle report pictures around the internet. I hope that some of you will find the price sufficient and purchase one of these.

Decorating Walls

2 2

TRASH 1

Up from the start the idea was to decorate my buildings, at some point, with use of cool looking stuff like vents, doors etc. My buildings are tall and without some detail – could look really intimidating and cold. In order to breathe life into my gaming table I had to forfeit a small percentage of my terrain’s playability tho. This decision was not an easy one, but in the end – once I started to decorate with common stuff – I just couldn’t force myself to stop and started adding some sweet looking details like food booths and Robo-Prostitues enclosed in special display casings. I also decided to distinct both big buildings by giving them a theme. One became a “GO GO NOMADS!” night club, while the other became a small restaurant center.

Doors:

c drzwi

c drzwi2

drzwi dużo

Robo-Prostitutes displays: The idea goes like this: I liked Karakuri miniatures, ordered them to use them at some point, still didn’t had any idea how. Once they came, I figured to display them around the strip club. I made some simple math, asked Reycast to cut some pieces for me and once they came in, used some trash to complete my designs. In meantime I already painted Karakuris, leaving their weapons in place (Cause this is a Nomad club, and Nomads do love guns just as much as the robo-chicks!)

c1

c2

c3

c5

“GO GO NOMADS!” strip club: Is still being decorated, but I can show you how it looks by now. Will have to prepare some of the bitz to finish decorating tho – and I also ordered two larger Holo-Ads with club’s name – Will have to wait for these…

Cocomo 1

Cocomo 2

Cocomo 3

Cocomo 4

 

“Astro-Gastro Center”: The whole idea was about a big building with couple of food booths in it’s bowls. I had some leftovers from Zen Terrain’s food booth, along with some trash I used to create my won mini-bars. Some of them simple, while others with their personal theme and all. And here’s where I would like to stop this part of “THE COLONY” SPECIAL PROJECT article. I will leave you with shis little teaser. (Hope you don’t mind.)

kebab 2 done

Epilogue

I do hope to see you soon in the next part of “THE COLONY” SPECIAL PROJECT article. Keep your fingers crossed for me, as there’s a lot of work awaiting my attention. In meantime, feel free to ask any questions about this project – here, or at my Facebook.

 

 

 

Nazroth

MY CORREGIDOR BASES BY MICRO ART STUDIO?

Some of you may already know my Corregidor Bases. The initial idea appeared like two years ago, when I prepared a TUTORIAL: CONCRETE BASES and was polished since then. WHAT IF I TOLD YOU THAT MICRO ART STUDIO IS CONSIDERING TO PRODUCE A SERIE OF ROUND BASES DESIGNED BY ME? These would be inspired by my Concrete Bases, but this time I design them to look like the innards of Corregidor Jail Ship itself, with more detail and some interresting new features! Would you like to buy it?

Corregidor Bases

 

Zapisz

Nazroth

FISHING BAG? RATHER A TOURNAMENT HOBBY BAG!

Guys – I have a nice story for you.

Today, just as usual, I was wandering around LIDL supermarket. I have my favorite route which goes something like ‘bread, vegetables, meat, milk, all the crazy sheeet section, cash-in’ and just when I got close to ‘all the crazy sheeet section’ I went numb. There was a basket full of HOBBY BAGS! I’ve seen many strange things in LIDL, including shoes, bikes, guitars, puzzle, tools – but to see a hobby bag was unexpected! I assaulted the basked and started digging through bags to find an opened one and check it out. As it happened it actually was a “Fishing Bag”, but still it looked so good, that I took a peak inside – and BOOM – there where fck’n hobby bitz boxes inside! And plenty of them too! My mind blown I checked the pricing and saw 25€. Soon later, with a smile splitting my face in two – I was walking home, with a new Hobby Bag under one arm…

Lidl Bag x1

For it’s price the bag is of a really good quality. When taking these pictures my mind was racing with the possibilities. All the future tournaments… all these segregated bitz…

Lidl Bag x2

Lidl Bag x3

Lidl Bag x4

Lidl Bag x5

Lidl Bag x6

Lidl Bag x7

I bet you feel it too… in your mind’s eye you see all the miniatures, tournament accessories and bitz being put into this awesome bag and boxes!

Lidl Bag 5

If you read TUTORIAL: 10 TIPS TO KEEP YOUR HOBBY SPACE ORGANIZED and GAMING TUTORIAL: INFINITY TOURNAMENT PREPARATION, you now that I’m a hobby bag freak, who likes to keep his stuff organized and miniatures zipped. My eyes filled with tears of joy when I layed eyes on this beauty while taking the pictures. I also went to check out if this one will be Infinity Tournament friendly…

Lidl Bag 1

Lidl Bag 2

Lidl Bag 3

Lidl Bag 4

 

It passed the test! So much space in the main body that both my Feldherr Mini plus tank and Feldherr Mini (in which I keep my miniatures) fit in.  There’s a special slot to keep the army list in. There are two side pockets to keep some sweets along with tape measures… one bigger pocket at the front to hold some additional stuff like cash and phone. This one is perfect for Infinity or other skirmish games… ‘fishing bag’ my ass!

LIDL you made my day once again…

Nazroth

“I AM NOMAD”

I’m proud to announce that Scar_hand Painting is now co-sponsoring the “I AM NOMAD” promo campaign for Infinity the Game!

The whole idea of the campaign poped out in the Nomad Briefing Room – a faction wide forum at Operation Flamestrike site. The goal of the promo campaign is to recruit more players for the Nomad faction and to  encourage all the existing players into stronger participation in Operation Flamestrike!

I AM NOMAD:

GO GO NOMADS ZHURONG

[Communication disturbed. Receiving inbound communicate from The Free People of Nomads…]

Fellow gamers! Never before being a Nomad was so awesome as it is right now! Not only do we share some sort of friendship, but also provide each other with prizes beyond simple ‘thank you’! [see below…]

Being a Nomad is all about participation in Operation Flamestrike! (You don’t know what it is? Visit: http://flamestrike.warconsole.com and learn more…). We Nomads struggle in a terrible conflict over Flamia Island and had already thrown everything we’ve got into the cauldron of war! We would like to invite you to join our struggle, reinforcing us but also benefiting from a “I AM NOMAD” promo campaign!

To participate in the campaign you need to:
Registed as a Nomad Commander at http://flamestrike.warconsole.com
Just play some games and make us proud!

While gaming – you will get an opportunity to win/earn fantastic prizes!

NOMAD KEEP UP FIGHTING

“HEROES OF FLAMIA”

– BE THE ONE OF THE FIRST FIVE PLAYERS TO SCORE 50pts FOR NOMADS AND WIN A PRO-PAINTED, FLAMIA PATTERN MOBILE BRIGADA MINIATURE!
Sponsored by Nomads. Paint job provided by http://www.scarhandpainting.com

I AM NOMAD MOBILE BRIGADAS 1

“CHAMPION OF FLAMIA”

– SCORE AT LEAST 30 POINTS TO PARTICIPATE IN A DRAW OF PRO-PAINTED, MULTI SNIPER RIFLE INTRUDER MINIATURE!
Miniature sponsored by http://www.scarhandpainting.com

Infinity Nomad Intruders

“VETERAN OF FLAMIA”

– FOR EACH 7 UPLOADED BATTLE REPORTS* YOU RECEIVE ONE RAFFLE FOR THE ‘COSMICA TERRAIN STARTER’! THIS AWESOME TERRAIN SET MAY BE YOURS!
(Terrain starter includes: Large Hub Module, Small Hub Module, Control Room, Extras)
Sponsored by Nomads.
*Battle Reports must be of a quality that will not see them removed by the Beasts of War at the end of the Campaign.

“BLED FOR THE RED”

– OBTAIN THE “BLOODED” ACHIEVEMENT TO PARTICIPATE IN A DRAW OF PRO-PAINTED CORREGIDOR BANDID MINIATURE!
Sponsored by Goonhammer. Paint job provided by http://www.scarhandpainting.com

I AM NOMAD BANDIT 1

LIMITED TIME ACHIEVEMENTS

“POKED THE DRAGON”

– SCORE 3 WINS AT ZHURONG BETWEEN 25.4.2016 – 1.5.2016 TO RECEIVE ONE RAFFLE FOR A PRO-PAINTED CORREGIDOR HEAVY MASHINE GUN INTRUDER! EACH 3 WINS IS ONE RAFFLE!
Sponsored by Nomads. Paint job provided by http://www.scarhandpainting.com

 

Poked the dragon copyIntruder 2

“PAINTED THE ISLAND RED”

– SCORE 3 REPORTED WINS BETWEEN 2nd MAY and 10th MAY 2016 FOR ONE RAFFLE FOR A PRO-PAINTED MORLOCK MINIATURE! EACH SUCCESSIVE 2 REPORTED WINS WILL GET YOU ANOTHER RAFFLE!

Sponsored by Nomads.

paint this island red

“SURVIVORS OF FLAMIA”

– SCORE AT LEAST 3 POINTS FOR NOMADS TO PARTICIPATE IN A DRAW OF ONE OF THREE OF THESE EXCLUSIVE “HEROES OF FLAMIA” 20 ORDERS SETS.

Sponsored by Micro Art Studio.

MAS HoF orders

 

What are you waiting for? Not a Nomad yet? It’s about time to become one! Not registered yet? Move soldier! Let’s not waste time! Already registered and supporting the good cause? You make us proud – go and earn some points for the RED team!

GO GO NOMADS!

#iamnomad

What can I say? Come and join us! Become a Nomad, and if you already are one – join the fight for Flamia Island!

Heroes Of Flamia

 

See you in the Nomad’s Briefing Room…

 

LINKS:

OPERATION FLAMESTRIKE

CORVUS BELLI – INFINITY

NOMADS ON FACEBOOK

 

COME FORTH NOMADS

WINNERS:

Hey guys! ‘I AM NOMAD’ results and winners list is here! It’s like a giveaway within giveaway within giveaway!

Here’s the video:

Be sure to read the description before you tear your eyes out and stuck them into your bleeding ears! I’m not a pro at this kind of stuff – actually I cried with anger doing it and digging for commanders stats for more than six hours total.

All in all – thanks to all Nomads who participated, and also congrats to all the winners! We achieved a second place which is a great feat! I love you guys and am proud to be part of the RED TEAM!

If you won – be sure to contact me HERE with your e-mail adress, so that we can arrange a shipment 😉 After leaving me your e-mail you can send me one at contact@scarhandpainting.com with your shipment adress, including a phone number.

Zapisz

Zapisz

Nazroth