• contact@scarhandpainting.com

Monthly Archives:October 2017

COLOUR RECIPE: NECROMUNDA UNDERHIVE SCENERY

Here are some Colour Recipes for Necromunda scenery pieces from GALLERY: NECROMUNDA UNDERHIVE. Please take note that this is a simple colour scheme, not covering multiple overlapping layers and blends inbetween, that lead to the final product. It is supposed to be used as guidline not a step-by-step.

METAL:

Black Undercoat,

Skavenblight Dinge (GW), *

Gun Metal (AP),

Shining Silver (AP),

Strong Tone Ink (AP),

Shining Silver (AP), l&p

Streaking Grime (AK),

ORANGE’ish elements:

Black Undercoat,

Cavalry Brown (Val), *

Orange Brown (Val), *

Strong Tone Ink (AP),

Orange Brown (Val), stpl

Lugganath Orange (GW), l&p

Streaking Grime (AK), GREEN lights:

Duck Egg Green (Val), *

Light Livery Green (Val), *

Waywatcher Green (GW),

Off White (Val), l&p

Dwarf Flesh (GW),

l&p – lines and points,

p – points,

b – blend,

drbr – drybrush,

flbr – flatbrush,

stpl – stippling,

*Airbrushed (with multiple layers and mixes)

Share on FacebookShare on Google+Tweet about this on TwitterShare on LinkedInPin on Pinterest
Nazroth

TUTORIAL: ENHANCING NECROMUNDA BASES

Necromunda: Underhive is a game full of nicely detailed plastic miniatures. As much as I hate endorsing Games Workshop – It should be mentioned that in terms of miniatures – they did a really nice job, extending the set so that it includes 25 industrial themed plastic bases. I appreciate this move from GW, even tho the variety of Necromunda bases designs is scarce. For example my own set came with just two versions among a total of ten bases. This is where I come in with a Tutorial on how to Enchance Necromunda bases in a fast, simple way. Below you will find few ideas on how to do it – but let me say this in advance: keep an open mind cause there’s plenty of awesome stuff that can be used to differentiate your Necromunda bases set (and actually any Industrial bases).

I USED:

  • Hobby Knife,
  • Scissors,
  • Plastic Cutter,
  • Hobby Drill,
  • Super Glue,
  • Brass Mesh,
  • Brass Chain,
  • PCV,
  • Games Workshop bitz,
  • Games Workshop skulls,
  • Astrogranite Debris Texture Paint,

 

BRASS MESH:

This stuff can be found in most modellers hobby stores. Personally I love it, cause it let’s me add awesome texture to the bases. It is very easy to use. I tend to cut a piece of mesh with scissors and glue it onto a designated surface, leaving an excess to hang outside the base. Once Super Glue dries out I just cut the excess mesh with scissors and file it on the edge – driving a file from top to bottom of the bases edge. This keeps the mesh glued onto the base, but smoothers the edge nicely.

BRASS CHAIN:

Another item from a hobby store. I just glue it onto the base and cut the excess with plastic cutters. Brass Chain is thin and rather frail so it does not damage the cutters.

PCV:

Awesome, hobby friendly and easy to use material. It comes in either flat sheets of different thickness, or in prefabricated shapes. For bases I usually use flat sheets, gluing them onto the base, then cutting to fit the edge. In case of Necromunda bases – there’s plenty of industrial texture already, so I uused a prefabricated piece of PCV to add here and there. Same technique – glue onto the base, then cut to match the edge.

GW BITZ:

Everybody has some. For Necromunda bases I preffered thin, long spears and banner poles. I just glued them over certain areas and cut with a plastic cutters to match the edge of the base and add variety to the base’s surface.

SKULLS:

Games Workshop’s Skulls set is something that everyone should get. If you haven’t got yours – damn – just go and order one. For what you get the price is just insane. Either way – some Skulls on the base would certainly make it stand out.

ASTROGRANITE DEBRIS:

Actually any grain-texture paint would do just fine. I used Astrogranit Debris cause I don’t have many uses for this particular colour and here it is meant to go under a black undercoat anyway. I applied small amount to certain places, just to add texture.

HOBBY DRILL:

I drilled some holes in different sizes here and there to look like corrosion or some form of acid damage. Easy to do – looks cool once painted.

 

So, there’s that. These are just few ways to enchance Necromunda bases. I bet you can find a lot more ways to differentiate the set. Here’s how mine looks like after the above additions:

Share on FacebookShare on Google+Tweet about this on TwitterShare on LinkedInPin on Pinterest
Nazroth

November 2017

November was a tough month for me. It started pretty well with a single Warzone miniature project. This was a prize support for a local event and I had great time focusing on a single miniature. Then some nice additions to Thomas’s Peculiar Collection. First the Warhammer 40,000 Orks which turned out extremely sattysfying. Next came Warhammer 40,000 Dark Eldar. More and more miniatures joined the collection with some Chaos Daemons and O&G Squigs being next in line. Then I suddenly fell ill and this literally stoped my hobbying dead till December. I hope to get better soon and paint some…

WARZONE DARK LEGION GOLIATD ‘Witness Me!’ – View gallery…

WH40K ORKS ‘Chrome & Shiny’ -View gallery…

Thomas’s Peculiar Collection: Creatures – View gallery…

WH40K DARK ELDAR ‘Fast & furious’ – View gallery…

 

 

Share on FacebookShare on Google+Tweet about this on TwitterShare on LinkedInPin on Pinterest
Nazroth

TUTORIAL: DIY INFINITY CAMO MARKERS

In this article I would like to present to you an easy way to prepare and then paint your own Camo Markers for Infinity the Game.

I USED:

  • PCV
  • Ruler
  • Pencil
  • Hobby Knife
  • 25mm Bases

 

PREPARATION:

Obviously, the preparation process was pretty simple. Using a ruler, pencil and hobby knife I first drawn and then cut  five 25x47mm rectangles made of PCV. I then glued them on top of 25mm round bases. At this point Camo Markers were ready to get painted.

PAINTING:

1  First step was to undercoat entire Camo Markers with Vallejo's Desert Tan.

2  Next I used a piece of synthetic hair holder as a stencil and airbrushed Vallejo Light Brown over the Markers.

3  Then I switched to Vallejo Earth and airbrushed it over the markers using a piece of net that I got patatoes in. This net should be easily obtainable in every grocery store and makes for a really cool stencil.

4  I then got back to hair holder stencil and airbrushed a layer of Vallejo Light Grey Green.

5  Next I airbrushed points of Vallejo Dark Flesh.

6  Some wet stippling went next. First I applied clumsy dots of Vallejo German Red Brown, then did the same with Games Workshop Pallid Wych Flesh. Afterwards I used Pallid Wych Flesh to mark edges of the markers and provide number to distinguish them from one another on the gaming board.

7  Basing came last. I used Games Workshop Agrellan Earth and Agrellan Badland, then drybrushed them with Karak Stone and Flayed One Flesh. Work done.

Share on FacebookShare on Google+Tweet about this on TwitterShare on LinkedInPin on Pinterest
Nazroth

TUTORIAL: KEEPING YOUR BRUSHES ALIVE

Ever wandered how a brush graveyard looks like? Some of us seen this wast field of broken, damaged brushes – left aside without purpose. A truly sad sight to behold. Now you’re probably looking at the sharp tip of your favorite brush thinking “It won’t happen to you my dear friend. This doesn’t concern you.” Sorry to be a bringer of bad news, but brushes come and go – no way around it. The only thing we can do is to preserve their longevity as much as possible. How to it? The sole purpose of this article is to share some tips that might help you enjoy your brush till it’s late veteranship and avoid this:

Brush Care:

On top of thorough cleaning after each use, the proper care is the key to preserve brush’s shape and thus function. It’s not something to repeat at daily basis, still every now and then a “brush spa”should be performed. Here’s how I do it:

I USED:

  • Airbrush Cleaner
  • Soap
  • Hair repair conditioner
  • Water
  • Paper Towels
  • Small cup

1  First I poured Airbrush Cleaner into a small cup. Next I dipped a tip of the brush, tapping it against a bottom of the cup. The purpose of this step is to ensure that any dried out paint leftovers would get removed from the brush's tip. Once done I cleaned up the tip and metal part of the brush's handle with a paper towel soaked in Airbrush Cleaner. I did this by slowly pulling the brush through the towel, forming it's tip.

2  Step two was to gently clean the tip with soaped fingers and wash it with water.

3  Then I moved to step three, covering the tip with a hair repair conditioner. Then I left the brush to soak with conditioner for about 20 minutes.

4  The final step was to once again clean the brush with water and form the tip, using a paper towel.

Now my brushes rest happily in a brush cup, smiling to me in wait for next project…

Brush Necromancy:

Ok, so you can take care of your brushes to keep them healthy, but what if they’re already ‘on the other side’? Untill recently I was sure that there’s no comming back from the brush’s afterlife, but I was prooven wrong by a friend who linked me a crazy awesome tutorial – and now I will share it with you.

I USED:

  • Iron (yes, like for Ironing clothes)
  • Water

1  I dipped the brush in water...

2  I touched a wet tip of the brush to the hot iron, then started moving it backwards, gently turning it in one direction.

Well – that’s it! Sounds easy? It actually is XD Just take a look at this video…

 

Share on FacebookShare on Google+Tweet about this on TwitterShare on LinkedInPin on Pinterest
Nazroth

“THE COLONY” SPECIAL PROJECT part nine

Six months is a lot of time to gather material for another project related article, and thus  The Colony Special Project is back with entire new installment about this Infinity gaming board. I just couldn’t leave this project unattended for much longer.

THE COLONY - part nine: CONTAINING THEME

Cutting Colours

Let me start by telling you this: I love my gaming board. That being said, at some point I felt like something didn’t quite bangt right. The board was finished, I got a lot of awesome, positive feedback about it, still deep down I felt something is off. There’s always place for improvement so my inner artist raged while being unable to pinpoint the exact reason of my discomfort. It took a while for me to understand that the board looked too chaotic to absorb. All the yellow, blue and deep clear-red did not work well with White-Sand-Orange-Green colour scheme.

I started introducing changes by dumping the obvious source of unfitting colours – the Holo Ads, and adding more green to the board with brand new set of Antenocitis Ad Stands. It partially worked but I wasn’t fully satisfied with the result…

The real change sweeped throughout The Colony quite suddenly. Everything, and I can’t stress this enough, because of the Gingermane Studio and it’s scenery. Long story short – there is this guy for whom I paint some Infinity miniatures, and one day he is like ‘I’m designing some scenery pieces, what you think?’ and I’m like ‘OMG I love this shit!’ and he’s like ‘Wanna grab some?’ and I’m like ‘Duuh! Shut up and take my money!’… All of the sudden I find myself knee deep in Gingermane’s scenery pieces which not only look amazing, but also fit right into my gaming board’s theme. They seem to be plucked straight out  of my deepest desires – both in case of looks and playability.

This was the exact point at which I decided to finally ‘repair the damage’ I done to my gaming board and contain the colour palette of all the stuff that appears on it…

The final decision was made: Coloured Plexi Ads adorning the buildings had to go. Upon reaching this conclusion I instantly contacted my besties from Micro Art Studio and ordered a huge pile of replacement pieces. I’ve figured that a bigger version of ’rounded orange piece’ would work the best for the theme and overall looks. Soon after, I got a delivery of more than a hundred pieces necessary to finalize the ‘grand change’…

Farewell Plexi

Preparing these was harsh. Had to clean them all of soot leftovers and remove small pieces left inside some of the laser-cut holes. Once done I painted all the pieces in a single go, then swaped Plexi Ads with them. The result is exactly how I hoped for.

Epilogue

The road to perfect gaming table streches before me and it’ll take some time till I get there, but I can see the destination. What’s left for me to do is to add dots of Vallejo’s Sandy Yellow here and there to tone down the Gingermane’s white a bit. Afterwards The Colony should be finally complete… at least for some time. I promiss to bring you more of The Colony in next installment – probably six months from now :P.

Share on FacebookShare on Google+Tweet about this on TwitterShare on LinkedInPin on Pinterest
Nazroth

P’REVIEW: STUDIOLEVEL BANTAM ALLEY KICKSTARTER

This is not a regular Review, but rather an interresting Kickstarter campaign that I would like to spotlight. StudioLevel, known from producing a hand made wargaming scenery, is now releasing a brand new series of resin bitz and scenery pieces, named ‘Bantam Alley’. So – BANTAM ALLEY hit Kickstarter just few days ago and it is something well worth seeing…

BANTAM ALLEY

Bantam Alley is everything between bitz, round bases, 28-32mm post apocalyptic scenery pieces and entire scenery Battle Systems. Among all the goodies you will find furniture, sewer hatches, industrial plates, trash cans, barrels, pipes, hydrants, air condisioners and even a safe full of gold bars. But there’s much, much more. In my minds eye I can already see a variety of uses for all this stuff. Titles like Warzone, Fallout, Zombicide, Batman, Wolsung are just on top of my head – as this set of scenery covers a wide range of themes. I was lucky enought to got my hands on a sample and take a closer look…

QUALITY

The samples look really good. Resin used varries between different types of products, but as I was assured by StudioLevel – this is by design, not accident. All elements have sharp detail with no micro-air bubles visible. All samples seem to be designed as to limit mold lines to the base of each piece, thus ensuring easier if none – preparation before paint job. Only Bottle Crates had hand grips filled with thin membrane of mold lines – was easy to remove these in a giffy.

 

What’s interresting – all huge, flat elements like gigantic wall safe door, are free from the ‘curve effect’. I don’t know how StudioLevel managed this feat of molding, but they did a great job.

Material, Bantam Alley pieces are made of, is easy to work with – still some products seem to come partially prepared by StudioLevel. Couple pieces bear marks of smoothed underside. This is much better than getting a scenery piece, or bitz with huge chunk of resing stuck underneath it.

PAINT FRIENDLY

I tested few samples with black paint to see if resin is paint frendly or does it require any preparation before paint job. Results are positive – these certainly do not require any cleaning before going under the brush. Paint clings nicely to the surface, working well with the resin underneath.

SUMMARY

The arsenal of cool stuff obtainable by this Kickstarter campaign really overwhelms me. It carries so much diorama / bases / scenery ideas behind it, that it is difficult for me to concentrate on details. I can imagine all those boring, flat walled MDF scenery pieces being instantly transformed into awesome looking – ‘alive’ – gaming tables. Never before was leveling up a boring scenery to something purely extraoridinary that easy!

This is a Preview, thus I won’t be providing a score on the usual 1-10 table, instead I can say that I am really hyped for this campaign and will certainly support it.

If you like StudioLevel’s Bantam Alley – go and take a look at Bantam Alley Kickstarter Campaign and be sure to let me know what you think of it in the comments below or at my Facebook 😉

 

Share on FacebookShare on Google+Tweet about this on TwitterShare on LinkedInPin on Pinterest
Nazroth

October 2017

October begun RED with Infinity Nomads lvl 4 ‘Chrome & Shiny’ being painted and then sent across the ocean to the land of USA. Afterwards, being totally hyped I run a small project adding some Nomads of my own to a house collection. With lots and lots of miniatures under preparation, I decided to spend some time with last year’s ‘Go Go Nomads’ Diorama and add a second part to it. Now I consider building entire terrain set based like this – but that’s for another topic… After compleeting all the Infinity related project I jumped straight into the grim future of Warhammer 40,000, painting a set of Space Hulk themed Dark Eldar and then a small Inquisitorial force. This month was a lot of fun. Now time to ented next one with the same brutal force of spilled paint and damaged brushes 😛

Infinity NOMADS ‘Chrome & Shiny’ – View gallery…

Infinity NOMADS – View gallery…

“GO GO NOMADS” DIORAMA DISPLAY Special Project – View galerry…

WH40K DARK ELDAR ‘Chrome & Shiny’ – View gallery…

WH40K INQUISITION ‘Chrome & Shiny’ – View gallery…

Share on FacebookShare on Google+Tweet about this on TwitterShare on LinkedInPin on Pinterest
Nazroth

REVIEW: ARISTEIA!

“175 Years into the future, humankind has reached the stars. As the hyperpowers vie for influence in the shadows, citizens use their permanent connection to Maya, the Interplanetary Data Network, to revel in a bespoke deluge of thrills. Of course, no form of entertainment is as sought after as ARISTEIA!, the Human Sphere’s favorite extreme bloodsport.”

ARISTEIA!

Aristeia! is a game of futuristic gladiatorial combat set in the universe of Infinity the Game. As far as I’m aware this is the first board game released by Corvus Belli, Infinity the Game’s producer. I was raised by a board game industry thus once in a while, if a miniatures filled board game happens to appear in my collection, I use this opportunity to review it. I decided to share my feel of Aristeia! with you. As with all my reviews this one will be totally subjective, so – you have been warned 🙂

COLLECTOR'S EDITION

The reason I bought the game in the first place – a set of eight metal Aristeia! characters. I knew what to expect from plastic miniatures, thus decided to spend more and get the best quality product. Metal miniatures are standard for Infinity the Game players, but are something totally new for regular board game muggles. To all of you who might not know Infinity the Game quality – these are one of the best miniatures in the market. They require a lot of preparation and must be put together before use, but would reward all the work put into them with great quality of detail.

IN THE BOX

Now, let’s leave awesome miniatures behind and see what’s inside the game…

The ‘Box’,

The box is solid, standard board game quality. Hard paper, smooth with no grating. It is not the quality that some of the most popular board game producing companies (FFG, CMON) spoil us with, but is still acceptably durable. In comparison to Corvus Belli’s usual front designs like Operation Icestorm which literally screams ‘Fuck yeah! So much action inside!’, Aristeia front is kind of dull. There seem to be a lot colours with not much coherency whatsoever, which is further emphasized by white background. My reaction to the box is that it would have difficulty catching my attention in a board game store – but hey – totally subjective.

‘How to Play’ ergo Rules,

A 15 pages long, ‘How to Play’ booklet. This one will lead you through game components and then a pre-setup game with pre-defined rolls and actions. Going through this should make you understand the game’s mechanics and feel comfortable going into your first ‘serious’ game. The booklet is designed to introduce some rules at certain point. If you are a seasoned board game player you would probably get bored in the middle and skip ahead to a real deal game… Seem nice for less experienced players tho.

‘Access Guide to the Human Sphere’ ergo Fluff book,

An interresting addition. Corvus Belli is well known for providing a deep background for their products. Aristeia! is not an exception. With this 14 pages long booklet we get to know the setting and the characters of Aristeia! A really nice way to get a bit more into the game and ‘feel’ the characters. Here’s also where you will find the best graphics of the game in high resolution.

Two-sided Gaming Board,

Made out of hexes and looking like a giant hex is the Hexadome board! Usual board game quality. After setup it lays flat on the table. It is rather clear to understand. I am a bit dissapointed that both sides have identical layout with only difference being the visual design. Hoped for two totally different gaming areas that would provide much more variety and replayability.

2 Control Panels,

When I look at these I want to quote Dutch from Predator poronouncing “What the hell are *you*?” with utter distaste. Supposedly fancy shaped to fit the board at the start of the game – utterly retarded once you realize that instead of helping they do the opposite. On top of that these look like out of entirely different game – they just don’t fit the visual layout of Aristeia! and mess up entire futuristic sci-fi feel of the game.

If you haven’t read the rules of the game – I advise to skip the list of issues below, not to get confused too much.

  • Why there’s only 5 (6) spots on the Movement and Actions counters? Apparently with Tactics invovled – some characters can have more. Why not use tokens to keep track of these instead?
  • Do really both players require a Turn counter? Why not just a single, separate turn counter?
  • Why such a fancy shape? If these were rectangular instead, they would fit the long edges and save space on the gaming table, not to mention being much less susceptible to damage (with no sharp angles).
  • Why are they in the game anyway? Why not use tokens to count Action and Movement Points and keep Initiative Cards before you set up from left to right, Infirmary characters on the left, Bench characters on the right?

Overall Control Panels are a waste of resources, needless gadget – I am trashing my own and adding a ‘Aristeia! Control Panel’ to the list of words that trigger me.

A shitload of Tokens, including Obstacles, Damage, States, Victory Points, Frags, Green/Orange, Blue/Orange, Red/Blue, Red/Green, and Underdog.

When it comes to quality, once again this is just a regular board game quality. No grating, regular hard paper stuff. Gameplay wise these are clear to understand and easy to use, except for the pain in the ass tiny  droplets, which really might have been the same size as ‘Damage 3’ tokens. Visually tokens present themeselves poorly. Once again a feature that doesn’t feel right and is far from fitting the supposedly futuristic aspect of the game. Tokens look like from some poor, booring game without theme. Quite dissapointing – and that’s actually strange comming from Corvus Belli, known for caring about visual and theme aspect of their products.

8×8 Stickers, because reasons…

I don’t want to talk about this. I know what they are for. I think they look poor as fck. I get why they are designed in this simple manner. Still look poor as fck.

‘Reference Guide’,

I am used to Reference Tables placed at the back of rules. This one is much more interresting, with 30 pages filled with answers, examples, rules claryfications, Scenarios and a list of about 90 topics and key words. There’s a Quick Reference Sheet at the back of this small size booklet and once you are done with ‘How to Play’ you can switch to ‘Reference Guide’ for life. I find this one to be a really great idea, even if it’s not entirely user friendly and rules redirect us to other rules, which then redirect us to other rules – classic ‘Spanish style’. Fear not! You’ll get used to it at some point.

I would still like to get a proper Rulebook and then use ‘Reference Guide’ as an ingame help.

14 custom D6 Dice,

A set of custom, easy to understand dice. Symbols are concave which transtales to almost infinite lifespan of such dice.

52 Tactics Cards,

Standard size cards with ‘Tactics’ – special actions players can use during the game. This piece is the one that could really use grated paper to provide much more durability. Gameplay friendly, with clear areas and strongly exposed rules section. Visually – I have mixed feelings. A lot is going on in the cards with Aristeia! characters jumping, kicking, shooting, hacking. There’s a comic like expression, suspense and feel to the pictures and yet pastel colours render it a bit silly and flat.

Visuals aside – what I would like to see is a mark in top left corner for all ‘Standard’ Tactics. This would quicken the process of finding Standard Tactics among other cards. Adding two colours distinction between these marks would also make a ‘How to Play’ part of our experience more pleasant, like ‘give orange dot cards to your opponent, take green dot cards yourself – now dig for cards numbered… whatever’.

8 Character Cards,

At first might seem a bit overwhelming, but in truth these are simple and easy to understand. Pretty nice design. Quality of paper is the same as Tactics Cards with an exception of visible cut markings on top. A pack of sleeves would render this irrelevant anyway.

8 Initiative Cards,

These are just awesome looking 42/63mm cards. Visually they present themeselves really cool. I think that adding a textured background and more edges is what makes these graphics outshine the rest.

8 Plastic Miniatures,

Bag’o’miniatures – a set of 8 miniatures, made out of soft ‘board game’ plastic. These come already put together (by some Chinese prisoners) and ready to play. Some have issues and all seem to be improperly glued onto the bases. If not for that then quality is almost the same as in Zombicide or most of FFG’s games. If you hoped for quality and detail simmilar to Infinity the Game – these would be a huge dissapointment, otherwise they are a regular board game miniatures and would serve their purpose perfectly.

Oops! So this is how one of the miniatures came in. It is not uncommon among board games – not a faulty design or production, just an accident in transportation. Complaint placed – will await a replacement.

Thin plastic box organizer,

So, the Organizer is a great thing that I come to appreciate, if delivered properly. This one is clearly made for the purpose of holding a factory issued game untill it get’s unpacked.

  • It lacks space to place Tokens in. Sure these can be packed into zip-bags and placed underneath the organizer, but removing it from the box time and time again would definitely damage soft plastic it is made of.
  • Why not place another niche or two in that huge flat area on the left? I don’t know…
  • Once sleeved, cards barely fit the area designed to hold them so no way to fit more cards once an expansion hits the stores.

Could have been a cool feature, would go to trash instead.

RULES & GAMEPLAY

Aristeia! has a well designed engine, that offers a lot of options to competitive players. Most of the time it made me think about which option to choose from rather than how rules work. Alternate character activation, Tactics Cards and special ‘Switch’ activated effects kept me occupied throughout the round, all the while rotating Scoring Zones and planning my characters Activation sequence pleasantly stimulated my brain cells. I appreciate that Aristeia! has some elements of deck and team building, providing options to construct a deck of Tactics Cards and a team of selected characters. This is yet another feature that competitive players might find interresting. Once I got to know the key words and rules mechanisms of the game seem simple and enjoyable. I especially appreciate a fast and not complicated end phase of every round, which does not disturb action.

The way in which rules are served is a bit of a downside. Some things that are meant to be intuitive ended up being confusing and entire process of being led hand in hand with a pre-designed turn from ‘How to Play’ was exhausting and not very pleasant. In the other hand everything is there in the booklet and many in-game situations are covered so once through it – I quickly knew how to proceed.

Some crunchy mechanics are:

  • Line of Fire rules described in a confusing and overly complicated way. In some situations is not clear on the gaming board. A hard paper ruler in the box, so that players could use it to check the exact Line of Fire would do the job of easing gameplay. Still I am certain that with more experience this one would stop to be an issue.
  • Adding Attack/Skill results in your head, instead of on the board. This one is a bit problematic. There are no Dice, nor Tokends destined to be used as markers for all the ‘additional’ Damage / Shields / Special that are added to the Attack / Defence roll. Let’s say I roll three dice and scored: Damage, Damage, Shield, Special. My opponent clearly sees the result. Then I add a misterious one Damage from my character ability, then use a Switch to exchange one Special from the roll for another one Damage… but there’s no way to indicate this on the board. In a competitive game this might lead to some bad blood situations and in a friendly game this is just very confusing. I would gladly see an additional set of WHITE dice with Damage / Damage / Shield / Shield / Special / Special symbols to use them as markers for any additionl results added to the roll so that my opponent and I myself can see the exact total of the Attack, before we apply any Switches.

 

IS ARISTEIA! FOR CASUALS?

If you hope to bring this game to a friendly meeting and just start playing with your Settlers of Catan friends – I strongly recommend not to. Corvus Belli did a fine job of introducing symbols and intuitive elements, but the game is still full of key words, special skills, triggered mechanisms that might confuse board game muggles. This game is a fine piece for two seasoned players who would like to clash against one another and win eternal glory in the Hexadome!

IS IT SIMILAR TO ANY OTHER GAME?

In my opinion gameplay-wise Aristeia! is very similar to World of Warcraft Miniatures Game, which at some point I enjoyed a  crazy lot! This makes me look at Aristeia! from a friendly perspective and I have some hopes for the future of the game.

IS ARISTEIA! BALLANCED?

In a straight out of a box ‘How to Play’ way – nope. Some ballance comes with Experience but you won’t be able to achieve perfect ballance untill you and your opponent both have a box of your own. Once there, you will be able to build a Team and Tactics Deck from among all available components and the game would become ballanced. For less competitive ‘one box’ play I see potential in drafting heroes or just switching teams with gaming buddy from time to time, so that no one would end up feeling like his team is underpowered in certain aspects.

IS THERE A BIG DIFFERENCE BETWEEN QUALITY OF METAL AND PLASTIC ARISTEIA! MINIATURES?

Yes and it is a gargantuan, Pacific Rim sized difference. Just take a look at the pictures and see for yourself…

ARISTEIA'S FUTURE

From what I am aware there are some big plans for Aristeia! Organized Play. We already know what to expect from the first expansion ‘Soldiers of Fortune’, and these are meant to be introduced every seazon. Seasonal expansions would make for good replayability and should keep players interrested. In my opinion Aristeia! has some potential and is certainly much more suitable for competitive play than Infinity the Game. Would it become as popular as X-Wing? I hope not, cause this would mean cancerous individuals soiling community built and cared for by Corvus Belli. Still I keep my fingers crossed for CB’s success, even tho they seem to diverse some of their attention from my favorite game.

 

SUMMARY

Even tho I spent almost half of my life in a Hobby Store Aristeia! is a conundrum to me. In one hand it is clearly an interresting game and I enjoyed the gameplay. Aristeia’s mechanisms aren’t anything that I haven’t seen before, but the way they work with each other translates to a really thinked through set of rules. On top of that the game has a lot of potential both in competitive and hobby aspects. In the other hand some components are just fucking ugly and it hurts my eyes to look at them. Taking Metal Miniatures out of the equation, for me Aristeia! is totally gameplay over looks. Would I purchase this game if not for trust Corvus Belli earned from me? Nope. Would I purchase this game if not for Limited Collector’s Edition miniatures I want to add to my Infinity the Game collection? Nope. Yet this is due to my prefferences, not the game itself and once I actually got Aristeia! I must say it is a nice game. Price also seem legit and I bet that with 59,9€ starting price there will be ways to get the basic set for less than 50€ – and that is not bad for a game set enabling you to participate in Organized Play. On a scale where 10 is awesome, 8 is good, 6 is ok, 5 is mediocre, 3 is bad and I don’t want to even mention 1 I would say Aristeia! is somewhere between 6 and 7, and that’s only because of some ugly components that drag the note down.

If you don’t care about the looks of Tokens and ‘Trigger Word’, if you like illustrations on the cards and feel like going through a bit spanish’ish rules – you should totally give this game a try. If my expectations for visual aspect of the game were met I would totally rate this game an 8. Im sure that Aristeia! will reward you with a fine and interresting gameplay, so long as you approach it with a proper mindset.

 

Agree/Disagree? There’s a comment section below where you can stand for your opinion 😉

Store.CorvusBelli.com,

Share on FacebookShare on Google+Tweet about this on TwitterShare on LinkedInPin on Pinterest
Nazroth

COLOUR RECIPES: INFINITY KAZAKS

Here are some Colour Recipes for Infinity Haqqislam from GALLERY: INFINITY KAZAKS lvl 4. Please take note that this is a simple colour scheme, not covering multiple overlapping layers and blends inbetween, that lead to the final product. It is supposed to be used as guidline not a step-by-step.

GREEN armour & uniforms:

Black Undercoat,

Dark Green RLM (Val), *

Interior Green (Val), *

Mix Interior Green (Val) 3:2 Dead Flesh (Val), *

Mix Strong Tone Ink (AP) 1:1 Soft Tone Ink (AP),

Mix Interior Green 1:1:1 Flayed One Flesh (GW) Pale Wych Flesh (GW), l&p

BLACK/GREY outfits & weapons:

Black Undercoat,

Skavenblight Dinge (GW),

Fenrisian Grey (GW),

Pallid Wych Flesh (GW), l&p

Dark Tone Ink (AP),

Pallid Wych Flesh (GW), l&p

White, l&p

BROWN elements:

Olive Drab (Val),

Gorthor Brown (GW),

Mix Gorthor Brown (GW) 1:1 Pallid Wych Flesh (GW), l&p

Mix Strong Tone Ink (AP) 1:1 Soft Tone Ink (AP),

Karak Stone (GW), l&p

SKIN:

Bugmans Glow (GW),

Dwarf Flesh (GW),

Dwarf Flesh (GW) + Pale Flesh (Val),

Mix Strong Tone Ink (AP) 1:1 Soft Tone Ink (AP),

Pale Flesh (Val),

Mix Pale Flesh (Val) 1:1 Pallid Wych Flesh (GW), l&p

l&p – lines and points,

p – points,

b – blend,

drbr – drybrush,

flbr – flatbrush,

*Airbrushed (with multiple layers and mixes)

 

Share on FacebookShare on Google+Tweet about this on TwitterShare on LinkedInPin on Pinterest
Nazroth