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Monthly Archives:June 2017

COLOUR RECIPES: INFINITY KAZAKS

Here are some Colour Recipes for Infinity Haqqislam from GALLERY: INFINITY KAZAKS lvl 4. Please take note that this is a simple colour scheme, not covering multiple overlapping layers and blends inbetween, that lead to the final product. It is supposed to be used as guidline not a step-by-step.

GREEN armour & uniforms:

Black Undercoat,

Dark Green RLM (Val), *

Interior Green (Val), *

Mix Interior Green (Val) 3:2 Dead Flesh (Val), *

Mix Strong Tone Ink (AP) 1:1 Soft Tone Ink (AP),

Mix Interior Green 1:1:1 Flayed One Flesh (GW) Pale Wych Flesh (GW), l&p

BLACK/GREY outfits & weapons:

Black Undercoat,

Skavenblight Dinge (GW),

Fenrisian Grey (GW),

Pallid Wych Flesh (GW), l&p

Dark Tone Ink (AP),

Pallid Wych Flesh (GW), l&p

White, l&p

BROWN elements:

Olive Drab (Val),

Gorthor Brown (GW),

Mix Gorthor Brown (GW) 1:1 Pallid Wych Flesh (GW), l&p

Mix Strong Tone Ink (AP) 1:1 Soft Tone Ink (AP),

Karak Stone (GW), l&p

SKIN:

Bugmans Glow (GW),

Dwarf Flesh (GW),

Dwarf Flesh (GW) + Pale Flesh (Val),

Mix Strong Tone Ink (AP) 1:1 Soft Tone Ink (AP),

Pale Flesh (Val),

Mix Pale Flesh (Val) 1:1 Pallid Wych Flesh (GW), l&p

l&p – lines and points,

p – points,

b – blend,

drbr – drybrush,

flbr – flatbrush,

*Airbrushed (with multiple layers and mixes)

 

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Nazroth

“NOMAD ZONDS” SPECIAL PROJECT

“Three gargantuan spaceships endlessly traverse the Sphere, doing what others cannot or will not do, sticking it to ‘the Man’ and contesting ordinary definitions of normalcy and acceptability. Do you prefer to think for yourself? Do you want to travel? Then you might have a Nomad spirit.”

CONCEPT:

The idea behind “Nomad Zonds” was born as a child of necessity and inspirational spark. What drove me to Infinity the Game and then to Nomads faction was a bunch of awesome looking miniatures. For me this aspect of the game is so important, that I literally ignored Infinity untill first 3d sculpted miniatures appeared and revolutionized the range. That does not mean all of the oldschool miniatures are bad – let’s just say that back in the day there were not enough awesome looking miniatures to sway me. Now, with all of the newly released, sweet looking, stuff – Infinity range looks insane and the game became an important part of my hobby. What holds me back from acquiring entire Nomads range are those few leftovers of the times long past aka #LetsMakeMoranGreatAgain. Due to rescaling and high quality detail of new miniatures, some of the old ones look out of place among all the goodie goodie stuff that Corvus Belli provides for us on monthly basis. Here’s where ‘necessity’ comes in. Instead of waiting for CB to fulfill my hobby’iest desires, I decided to go ahead and do it myself. So the main concept of this project was to avoid original Nomad Zons at all cost and create something that would match the current quality of the range…

My goal was to create an entire set of silhouette 3 Nomad Zonds to fill all availability once and for all and be able to pick a right tool for a right task at a whim. At the same time I wanted to keep the Zonds somewhat in the boundries of usual four legs, rounded ‘head’ etc. design, to fit the Nomad army and afterwards my Colour Scheme.

FACTORY LINE...

All the required stuff prepared, what was left for me to do at this point was to build this grand new line of Zonds. Lunokhod/Tsyklon legs and axis as a base was an obvious choice. The most Nomad set of legs possible, so I decided to go for it. Legs had to be reposed slightly to match the size of a 40mm base, but otherwise no grand changes required…

Zond’s body is it’s key feature. For this I have picked Haqqislam Bike’s engine. It has the right size, is finely detailed and interresting. I had my eye on this one for a long time now – knowing deep inside it might come in handy at some point. A small cut with hobby cutters between engine and saddle was required to separate these to parts. Afterwards I drilled a hole in the center of upper cannister to mount it on the legs axis…

Another important piece – the head. This one was made out of ALEPH Rebot ‘butt-piece’. Fortunatelly a spare butt-piece is thrown into each Rebots box, so it is obtainable for a low price in the long run. Mounted it on a piece of green-stuff and pushed in the excess of greenstuff on the sides to fill the gaps. Drilled a small hole to mount weaponry/lenses underneath…

The main difference between Transductor Zonds and Total Reaktion Zonds is the weaponry. Transductors have a Lunokhod front lense mounted and both side weapond cut off, while Reaktion Zonds maintain both weapons, one of which was extended with a Warhammer 40k Tau bitz…

Warhammer 40k Tau bitz… In my opinion these work best as fillers for Infinity conversions. Slightly bulky, still futuristic enough to match the theme. Used many different random pieces to improove the differences between certain types of Zonds, still the key piece was a XV8 Crisis Battlesuits arm shield. These were used for nice, round top pieces on all of my Zonds…

THE HOVERZOND...

One Zond was meant to fill the roll of a Meteor Zond, or serve as the good old Stempler Zond in times of need. To create a look of futuristic hover engines that would allow the Meteor Zond to Combat Jump I used four front wheels of Haqqislam bikes. Already had plenty of these at my disposal – seemed like a perfect match. I had also mounted a round frontal ‘sensor’ piece instead of the usual Lunokhod lenses and weapons…

PAINT JOB...

Not much about this part. Painting went pretty fast and easy. I used the standard Nomad Colour Scheme slightly improoved throughout the years of constant practice. Main change is a total abandonment of Metallic colours and using Black-Grey-White Infinity Black instead. In this particular scheme I use airbrush just for the light effects. Drawbacks of using old colour scheme – a lot of regular brush work 🙂

UNLEASH THE ZONDS...

Silhouette 3 Zonds set complete. Let’s call them ‘type: Fireant’. They are ready to be unleashed on countless fields of battle (At this point they already seen some action). You can visit the “NOMAD ZONDS” SPECIAL PROJECT GALLERY for more pictures, and GALLERY: NOMADS to see the rest of this army. Next step would be to design and convert two Baggage Salyut Zonds. What you say about an idea of eight legged, spider like Lunokhods with Fireant bodies? I already see the result in my mind’s eye. See you in next Special Project then…

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Nazroth

COLOUR RECIPES: INFINITY NOMADS

Here are some Colour Recipes for Infinity Nomads from GALLERY: INFINITY NOMADS lvl 4-5. Please take note that this is a simple colour scheme, not covering multiple overlapping layers and blends inbetween, that lead to the final product. It is supposed to be used as guidline not a step-by-step.


RED armour:

Black Undercoat,

Sanguine Base (P3),

Wazdakka Red (GW),

Mix Wzdakka Red 2:1 Skeleton Bone (AP),

Mix Wzdakka Red 2:1:1 Skeleton Bone (AP), White, l&p

Strong Tone Ink (AP),

Mix Skeleton Bone 1:1 White, l&p

Red Tone Ink (AP),

Red Tone Ink (AP),

nomad wip
BLACK/GREY outfits:

Black Undercoat,

Skavenblight Dinge (GW),

Mix Skavenblight Dinge (GW) 1:1 Administratum Grey (GW),

Mix: Administratum Grey 2:1 Fenrisian Grey (GW),

Mix: Administratum Grey 2:1:1 Fenrisian Grey (GW), Pale Wych Flesh (GW), l&p

Pale Wych Flesh (GW), l&p

Dark Tone Ink (AP),

Pale Wych Flesh (GW), l&p

WEAPONS:

Skavenblight Dinge (GW),

Mix Skavenblight Dinge (GW) 1:1 Administratum Grey (GW),

Mix Administratum Grey 1:1 Flayed One Flesh (GW),

Mix Administratum Grey 1:1: Flayed One Flesh, Pale Wych Flesh (GW), l&p

Mix Strong Tone Ink (AP) 1:1 Soft Tone Ink (AP),

Flayed One Flesh (GW), l&p

Pale Wych Flesh (GW), l&p

SKIN:

Bugmans Glow (GW),

Dwarf Flesh (GW),

Dwarf Flesh (GW) + Pale Flesh (Vallejo),

Mix Strong Tone Ink (AP) 1:1 Soft Tone Ink (AP),

Pale Flesh (Vallejo),

Pale Flesh (Vallejo) + Pallid Wych Flesh (GW) l&p,

 

WHITE helmets:

TUTORIAL: PAINTING WHITE

BLACK metal:

TUTORIAL: PAINTING ‘INFINITY BLACK’

l&p – lines and points,

p – points,

b – blend,

drbr – drybrush,

flbr – flatbrush,

*Airbrushed (with multiple layers and mixes)

Zapisz

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Nazroth

September 2017

Ooh Wee! September turned out to be full to the very brim. Three Special Projcets and three regular ones is close to maximum what I can handle in one month. Month started with ‘Clockwork Modrons’ Special Project wave two, that filled the ranks of already existing Modrons from Thomas’s Peculiar Collection. This time I had a free hand as to pick the designs and was not guided by the lore which turned out pretty interresting. Afterwards a lot of Infinity the Game projects droped onto my table, starting with another wave of Panoceania lvl 4 ‘Chrome & Shiny’, then moving to two additions to Ariadna lvl 4 ‘Chrome & Shiny’ army, being USARF and totally new scheme KAZAKS. A second Special Project arrived. First in a long time Lord of the Rings/Hobbit project, ‘Autumn Tauriel‘ made me rest from Infinity for a while. In the end I decided to rest with something of my own, to expand my collection of Nomads (yeah, once again Infinity the Game), thus I bringed to life ‘Nomad Zonds’ Special Project. A truly bountiful month…

 

‘CLOCKWORK MODRONS’ Special Project ‘Fast & Furious’ – View gallery…

Infinity PANOCEANIA ‘Chrome & Shiny’ – View gallery…

Infinity USARF ‘Chrome & Shiny’ – View gallery…

Infinity KAZAKS ‘Chrome & Shiny’ – View gallery…

‘AUTUMN TAURIEL’ Special Project ‘Witness Me!’ – View gallery…

‘NOMAD ZONDS’ Special Project ‘Witness Me!’ – View gallery…

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PAINTING PHILOSOPHY part one PAIN(T) TRAIN

PROLOGUE:

I decided to start this new ‘Painting Philosophy’ series to let you in on ‘how’ and especially ‘why’ I do some things in a certain way. In my opinion a proper approach to painting is crucial to maintain healthy and rewarding experience. Final result depends on it in the same way as on techniques, know-how and tools used. Nowadays  internet is full of painting tutorials yet it takes some inner understanding of our own capabilities to find what suits us best and fully benefit from all acquired knowledge. That being said – In this series I will reveal what works best for me as a painter. I hope you will find some wisdom in it…

PAINTING PHILOSOPHY: PAINTING IN GROUPS

Painting in groups is a term that I use to describe painting entire groups of miniatures, usually one layer at a time. There are many different approaches to painting miniatures. Some painters preffer to paint a single miniature from start to finish, one layer at a time. Others avoid painting by layers and instead paint a single piece of a miniature, applying all the colours, before proceeding to next part. I on the other hand, feel most comfortable when painting groups of miniatures. The size of such groups migh varry between six to about fifty pieces at a time. They don’t even need to follow the exact same colour scheme as long as they share majority of layers. Off course this method is reserved for armies and collections and would not benefit a single miniature project.

Why this method?

After years of practice this method triggered somehow remotely. I love painting miniatures but get really excited once projects enter final stages. I’m really hooked up on that feeling of accomplishment. That’s why I like to plan projects so that by not undertaking unnecesary actions I save time. If I have a bunch of miniatures to get painted I’d rather prepare and undercoat them all in one go, instead of repeating this for every single miniature, one at a time. It not only quickens the process but also leaves a ‘not entirely fun’ part, of a project, behind. It is not limited to undercoat only and instead translates to all the layers. Every accomplished layer brings me a bit closer to the final steps of a project – the place where ‘choirs’ are left behind, most stuff looks pretty cool already and there’s most fun for me to have.

How do I manage not to get bored?

I maintain my motivation by making small, but important steps. My main goal is to accomplish a project, but there are many small targets to achieve between the start and the finish line. I set obtainable targets, then once accomplished I check if I have energy for another round. Never force myself to take more than one step at a time – this one is important, but all the rest is just a bonus, and as mentioned before – each step brings me closer to project’s completion. In practice it might look more or less like this:

USARIADNA lvl 4 ‘Chrome & Shiny’ COLOUR RECIPE

START

step: Black Undercoat,

MAIN STEP COMPLETE

DESERT Armour & Uniforms:

step: Airbrushed layers (main colour), Dark Earth (Vallejo),

step: Airbrushed layers (main colour), Light Brown (Vallejo),

step: Highlights on the main colour, Light Brown (Vallejo),

step: Wash, Mix Strong Tone Ink (AP) 1:1 Soft Tone Ink (AP),

MAIN STEP COMPLETE

step: Edges on the main colour, Flayed One Flesh (GW),

step: Edges on the main colour, Pallid Wych Flesh (GW),

MAIN STEP COMPLETE

BROWN elements:

step: Secondary colour layer, Olive Drab (Vallejo),

step: Secondary colour layer, Gorthor Brown (GW),

step: Secondary colour layer, Gorthor Brown (GW) + Pallid Wych Flesh (GW),

step: Secondary colour Wash, Mix Strong Tone Ink (AP) 1:1 Soft Tone Ink (AP),

MAIN STEP COMPLETE

step: Edges on the secondary colour, Karak Stone (GW),

MAIN STEP COMPLETE

BLACK/GREY outfits & weapons:

step: Secondary colour layer, Skavenblight Dinge (GW),

step: Secondary colour layer, Fenrisian Grey (GW),

step: Secondary colour layer, Pallid Wych Flesh (GW),

step: Secondary colour Wash, Dark Tone Ink (AP),

MAIN STEP COMPLETE

step: Edges on the secondary colour, Pallid Wych Flesh (GW),

step: Edges on the secondary colour, White,

MAIN STEP COMPLETE

SKIN:

step: Secondary colour layer, Bugmans Glow (GW),

step: Secondary colour layer, Dwarf Flesh (GW),

step: Secondary colour layer, Dwarf Flesh (GW) + Pale Flesh (Vallejo),

step: Secondary colour layer, Pale Flesh (Vallejo),

step: Secondary colour Wash, Mix Strong Tone Ink (AP) 1:1 Soft Tone Ink (AP),

MAIN STEP COMPLETE

step: Edges on the secondary colour, Pale Flesh (Vallejo) + Pallid Wych Flesh (GW),

MAIN STEP COMPLETE

OTHER COLOURS…

step: Tetriary colours…

etc…

MAIN STEP COMPLETE

VARNISH:

step: Applying Varnihs,

MAIN STEP COMPLETE

BASES:

step: Modelling bases,

step: Painting bases,

step: Painting base edges,

MAIN STEP COMPLETE

step: Applying tufts and additional elements to the bases…

COMPLETION

As you can see there are approximately thirty steps required to accomplish this project so if I manage to take one step every day I will finish the project in about a month. Let’s say there are just six miniatures in the entire project. Would it be so difficult to accomplish one step with six miniatures in one day? How long can it actually take? It is not some extremely difficult, time consuming task. Easy to motivate myself to do that. Now let’s say I had a free wekend and managed to accomplish a MAIN STEP instead.  This is worth between two to five regular steps. Let’s say I took out five. I just moved five days ahead of schedule. Can spend them being lazy or move to another step… and there’s that – this is how the process works for me.

Other benefits...

Coherent Colour Scheme – Painting in groups, one layer at a time, translates to a more coherent colour scheme. No need to mix paints between miniatures and try to achieve same exact tones – paint is prepared for entire group and will look exactly the same between first and last miniature. In the end this will provide a nice, coherent look of the entire project.

Understanding Through Repetition – After few miniatures of the same kind muscles get used to the detail naturally. Instead of interpretting every miniature I can follow a sort of ‘programmed muscle memory’ to paint much more efficiently, and thus faster. Quality also benefits from this, as there are no ‘uncertain’ brush strokes.

Reaching Ultimate Concentration – Repetition allows me to find myself in a state of utter concentration that won’t get disturbed by music or audio book, still lets me appreciate and take in anything that plays in the background, including videos. I know it’s not a super-power level state of mind and it is common among painters, still not being forced to reset every time and then to mix paints or plan the paint job helps to lenghten the ‘in the mood’ periods.

Purity of Purpose – With clear, obtainable targets in reach and a plan layed down before me it is easier for me to move forward, each step taken being deduced from the list. This makes my motivation thrive.

EPILOGUE:

If you read through all of this banter – I hereby deem you worthy! With wisdom I bestowed, You have possessed knowledge necessary to use the Multi-Miniature Ninja Painter technique. Use it wisely and with good intent and it will benefit you greatly. Do not fear to step in and teach other ‘Muggles’ some of that magic.

I have put a lot of effort into preparing for this article, yet I am sure I missed something important. If you happen to have any questions related to it – feel free to hit me with them. Also take note that what works for me, might not necessarily work for you – still there are many ways to accomplish certain things – mine is just one of them.

What is best in life?

Paint miniatures,

See them displayed before you,

And hear the appraisal from others,

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Nazroth

REVIEW: GINGERMANE STUDIO WARGAMING TERRAIN

For those of you who follow my articles it would be of no surprise that on top of being a painter I also am a gamer. That being said – As much as I strive to provide valuable painting related articles for this blog, I sometimes find myself in face of a need to write about something related to that second part of my hobby. Right now I happen to be in such a grave need – a box of something truly awesome has been delivered to me just few days ago! Who am I to shackle inspiration? That’s why today I bring to you a review of Gingermane Studio’s wargaming Sci-Fi terrain.

GINGERMANE STUDIO

My story with Gingermane Studio started recently, as I was commissioned to paint some Infinity miniatures by a ‘friend of a friend’. Between many e-mails and hours spent on chat I got to know that aside from being an Infinity the Game fan, my customer designs wargaming terrain. He showed me some pics of early products and I simply fell in love with them. Time passed, miniatures got painted and Gingermane offer grew. Finally I was able to visit the friendstomer in his base of operations at the other end of the country, and we gave his scenery a spin. Soon after that I was ordering my first parcel…

QUALITY: 10/10

Gingermane Studio’s products are one of the best I met on the market. The MDF is cut perfectly, everything fits and follows a certain design theme. Products are thinked through, from the designs through playability to choice of material. I was shocked to see graphics for the ad-stands in form of self adhesive stickers, instead of the usual ‘you need to cut it by yourself’ prints. Everything has a nice ‘exclusive’ feel to it.

VISUALS: 10/10

Visual aspect of Gingermane’s scenery is responsible for stealing my heart. Smooth white surfaces joined by clear orange plexi and magnificent grapfic designs work like a charm. What stands out is the depth of different layers of MDF that creates a very original look. It’s like a mix of industrial facility with high-tech, exclusive feel o a clean, futuristic city. It is a bullseye right into my personal taste.

PLAYABILITY 10/10:

I already tested these on more than one occasion. As an experienced player I can only say that they fit Infinity the game perfectly. It is clear that the designs were tested and adjusted with gaming in mind. Hard angles, partial covers, access and proper dimensions make these terrain pieces very playable. It is also important to point out that due to specific colours, the Gingermane Studio’s scenery pieces make miniatures and tokens clearly visible on the game board. Another small win for the playability.

On top of that some terrain pieces are stackable and hold each other firmly. This works for Containers and Buildings…

FUNCTIONALITY: 10/10

Gingermane scenery comes pre-painted, or rather pre-coloured and does not require any paint job to look awesome. It all comes pre-cut and ready to be assembled, following a simple and well made manual. Working with these was a real pleasure.

PRICE: 9/10

With buildings between 16 – 20€ and Ad-stands varrying from less than 10€ to some about 15€ Gingermane Studio’s products seem to follow the price trends. Sure – they might have been cheaper, and that would probably made everyone happy – but they are well priced for what they offer.

OTHER FEATURES:

+ PACKAGING

Everything came in one piece, secured thoroughly and – as I was assured – hand checked before it was packed. Plexi and stickers got additional protection. Each individual product came packed separately. Yes – overall packagind does not look as nice as fabrically packed products, but is thorough and well protected.

+ CUSTOM DESIGNS

A cherry on the cake – Gingermane Studio does some individual projects and custom designs. If I was granting a ‘Fuck Yeah!’ awards in my reviews – Gingermane Studio would get one right now!

SUMMARY: 10/10 +

Seemingly simple and yet very stylish, the Gingermane Studio’s scenery stole my heart at first glance. I’m sitting here looking at these and just cannot stop smiling to myself. Maybe I’m overhyped. Maybe I am not being impartial in my evaluation. What can I say? I love these so god damn much! I want more and I want it now! On a scale where 10 is awesome, 8 is good, 6 is ok, 5 is mediocre, 3 is bad and I don’t want to even mention 1 – I hereby grant 10 and a ‘Fuck Yeah!’ award to the Gingermane Studio’s wargaming terrain.

Gingermane Studio Facebook,

Gingermane.eu,

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August 2017

August was a blast! It started with me continuing a last month’s project of Infinity the game Caledonians. This one was my first attempt at Caledonia and I am very happy with the results. Next in line was something amazing, straight out of early days of my hobbying – a collection of vintage Warhammer 40k Genestealer Cult miniatures. Things of real beauty and I was overwhelmed with joy to be able to work on these. Not being able to contain hype I then moved to my own miniatures, adding three more Nomads to my Infinity the Game collection. That helped to keep myself composed. I moved to a grander project of adding some Furniture to Thomas’s Peculiar Collection. Then I finished the month in a style with a Warhammer 40,000 TAU competitive update into new edition of the game. What a month XD

Infinity CALEDONIA ‘Fast & Furious’ – View gallery…

Warhammer 40,000 GENESTEALER CULT ‘Chrome & Shiny’ – View gallery…

Infinity NOMADS – View gallery…

Thomas’s Peculiar Collection: Furniture – View gallery…

Warhammer 40,000 TAU EMPIRE ‘Fast & Furious’– View gallery…

 

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TUTORIAL: PREPARING HOBBY GRAVEL

A hobby gravel – along with sand, gravel is a basing resource that each modeller should be acquainted with. Popular to an extent where some companies tried to brand it. For me, gravel and sand are supplies that I avoid buying in hobby stores. Why spend your money on thingsg that you can acquire yourself, especially when you know what to look for and how to prepare it? I preffer spending my cash on paints and awesome miniatures. Not that I ever went gravel hunting. Just kept in mind that modelling treasures like this might be found unexpectedly and to take advantage of such find if luck favours me…

Backstory:

One of these magic moments happened just few days ago. I was walking my dog, decided to take a new route and visit a small defile left by a construction long time gone. Suddenly I stumbled upon a huge pile of perfect gravel. By ‘perfect’ I mean slim, thin, not too sandy, sturdy pieces. Something ideal for basing. I marked the spot in my memory and got back there, armed with a small container, few hours later. Took ‘the sample’ and upon reaching home, spent few minutes preparing it for later use…

I USED:

  • Thick sieve
  • Rare strainer
  • Few plastic containers

1  First I separated the biggest chunks from the rest of precious gravel. These were a bit sandy so I left them for further cleaning (water and toothbrush will do).

2  I then used a rare strainer to separate medium sized pieces from the smallest ones. Medium sized pieces are perfect for scenic rocks, or more planned surfaces. I like to have these in a separate container, just to pick what I need at a whim.

3  What's left was a pile of small, flat pieces - ideal for standard miniature basing. This is what you usually get, when purchasing a hobby gravel in a store. As you can see, a lot of sand and dirt was filtered alongside gravel. Fortunatelly, nothing that a thick sieve couldn't handle.

Done:

Sounds so simple, that you probably ask yourself why have I done a tutorial out of it? I decided to TUT this to show the extreme level of simplicity required to prepare your own gravel. Sure – there is a catch to it: you gotta find some gravel in the first place – still, unless you live at the North pole – one day you will just bump into it. Old construction sites are a good place to start looking. Good hunting.

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COLOUR RECIPES: GENESTEALER CULT

Here are some Colour Recipes for Infinity Haqqislam from GALLERY: GENESTEALER CULT lvl 4,5. Please take note that this is a simple colour scheme, not covering multiple overlapping layers and blends inbetween, that lead to the final product. It is supposed to be used as guidline not a step-by-step.

PURPLE skin:

Black Undercoat,

Alien Purple (Val),

MIX: Alien Purple (Val) 2:1 Squid Pink (Val),

MIX: Alien Purple (Val) 1:1:1 Squid Pink (Val), Pale Flesh (Val),

Purple Tone Ink (AP),

Pale Wych Flesh (GW), l&p

Off White (Val), l&p

 

BLUE armour:

Black Undercoat,

Imperial Blue (Val),*

MIX: Imperial Blue (Val) 4:1 Electric Blue (Val),*

Electric Blue (Val),*

MIX: Electric Blue (Val) 1:3 White,*

Blue Tone Ink (AP),

Pale Wych Flesh (GW), l&p

Off White (Val), l&p

BROWN clothes:

Olive Drab (Val),

Gorthor Brown (GW),

Karak Stone (GW),

Flayed One Flesh (GW),

MIX: Mix Strong Tone Ink (AP) 1:1 Soft Tone Ink (AP),

Pale Wych Flesh (GW), l&p

Off White (Val), l&p

Dark Brwon Wash (Val), b

BLACK/GREY outfits:

Black Undercoat,

Skavenblight Dinge (GW),

Fenrisian Grey (GW),

Pallid Wych Flesh (GW), l&p

Dark Tone Ink (AP),

Pallid Wych Flesh (GW), l&p

Off White (Val), l&p

METAL:

Tin Bitz (GW),

Gun Metal (AP),

Shining Silver (AP), l&p

MIX: Mix Strong Tone Ink (AP) 1:1 Soft Tone Ink (AP),

Shining Silver (AP), l&p

Dark Brwon Wash (Val), b

 

l&p – lines and points,

p – points,

b – blend,

drbr – drybrush,

flbr – flatbrush,

*Airbrushed (with multiple layers and mixes)

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COLOUR RECIPES: INFINITY CALEDONIA

Here are some Colour Recipes for Infinity Haqqislam from GALLERY: INFINITY CALEDONIA lvl 3. Please take note that this is a simple colour scheme, not covering multiple overlapping layers and blends inbetween, that lead to the final product. It is supposed to be used as guidline not a step-by-step.

GREEN clothes & armour:

Black Undercoat,

Dark Green (Val),*

Interior Green (Val),*

MIX: Interior Green (Val) 2:1 Dark Yellow (Val),*

MIX: Mix Strong Tone Ink (AP) 1:1 Soft Tone Ink (AP),

 

BLUE kilts:

Black Undercoat,

Dark Prussian Blue (Val),

Altdorf Blue (GW),

Altdorf Blue (GW),

MIX: Mix Strong Tone Ink (AP) 1:1 Soft Tone Ink (AP),

Grating:

Hoeth Blue (GW), l&p

Mix Guilliman blue (GW) 1:1:1 Blue Tone Ink (AP), Lahmian Medium (GW),

SKIN:

Bugmans Glow (GW),

Dwarf Flesh (GW),

Flesh (Val),

Mix Strong Tone Ink (AP) 1:1 Soft Tone Ink (AP),

Flesh (Val) l&p,

 

BLACK weapons:

Black Undercoat,

Skavenblight Dinge (GW),

Fenrisian Grey (GW),

Pallid Wych Flesh (GW) l&p,

Dark Tone Ink (AP),

Pallid Wych Flesh (GW) l&p,

White l&p,

REDHAIR hair:

Black Undercoat,

Macharius Solar Orange (GW),

Mix Strong Tone Ink (AP) 1:1 Soft Tone Ink (AP),

MIX: Macharius Solar Orange (GW) 1:1 Fire Dragon Bright (GW), l&p

Lugganath Orange (GW), l&p

l&p – lines and points,

p – points,

b – blend,

drbr – drybrush,

flbr – flatbrush,

*Airbrushed (with multiple layers and mixes)

 

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