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Monthly Archives:January 2016

PAINTING PHILOSOPHY part one PAIN(T) TRAIN

PROLOGUE:

I decided to start this new ‘Painting Philosophy’ series to let you in on ‘how’ and especially ‘why’ I do some things in a certain way. In my opinion a proper approach to painting is crucial to maintain healthy and rewarding experience. Final result depends on it in the same way as on techniques, know-how and tools used. Nowadays  internet is full of painting tutorials yet it takes some inner understanding of our own capabilities to find what suits us best and fully benefit from all acquired knowledge. That being said – In this series I will reveal what works best for me as a painter. I hope you will find some wisdom in it…

PAINTING PHILOSOPHY: PAINTING IN GROUPS

Painting in groups is a term that I use to describe painting entire groups of miniatures, usually one layer at a time. There are many different approaches to painting miniatures. Some painters preffer to paint a single miniature from start to finish, one layer at a time. Others avoid painting by layers and instead paint a single piece of a miniature, applying all the colours, before proceeding to next part. I on the other hand, feel most comfortable when painting groups of miniatures. The size of such groups migh varry between six to about fifty pieces at a time. They don’t even need to follow the exact same colour scheme as long as they share majority of layers. Off course this method is reserved for armies and collections and would not benefit a single miniature project.

Why this method?

After years of practice this method triggered somehow remotely. I love painting miniatures but get really excited once projects enter final stages. I’m really hooked up on that feeling of accomplishment. That’s why I like to plan projects so that by not undertaking unnecesary actions I save time. If I have a bunch of miniatures to get painted I’d rather prepare and undercoat them all in one go, instead of repeating this for every single miniature, one at a time. It not only quickens the process but also leaves a ‘not entirely fun’ part, of a project, behind. It is not limited to undercoat only and instead translates to all the layers. Every accomplished layer brings me a bit closer to the final steps of a project – the place where ‘choirs’ are left behind, most stuff looks pretty cool already and there’s most fun for me to have.

How do I manage not to get bored?

I maintain my motivation by making small, but important steps. My main goal is to accomplish a project, but there are many small targets to achieve between the start and the finish line. I set obtainable targets, then once accomplished I check if I have energy for another round. Never force myself to take more than one step at a time – this one is important, but all the rest is just a bonus, and as mentioned before – each step brings me closer to project’s completion. In practice it might look more or less like this:

USARIADNA lvl 4 ‘Chrome & Shiny’ COLOUR RECIPE

START

step: Black Undercoat,

MAIN STEP COMPLETE

DESERT Armour & Uniforms:

step: Airbrushed layers (main colour), Dark Earth (Vallejo),

step: Airbrushed layers (main colour), Light Brown (Vallejo),

step: Highlights on the main colour, Light Brown (Vallejo),

step: Wash, Mix Strong Tone Ink (AP) 1:1 Soft Tone Ink (AP),

MAIN STEP COMPLETE

step: Edges on the main colour, Flayed One Flesh (GW),

step: Edges on the main colour, Pallid Wych Flesh (GW),

MAIN STEP COMPLETE

BROWN elements:

step: Secondary colour layer, Olive Drab (Vallejo),

step: Secondary colour layer, Gorthor Brown (GW),

step: Secondary colour layer, Gorthor Brown (GW) + Pallid Wych Flesh (GW),

step: Secondary colour Wash, Mix Strong Tone Ink (AP) 1:1 Soft Tone Ink (AP),

MAIN STEP COMPLETE

step: Edges on the secondary colour, Karak Stone (GW),

MAIN STEP COMPLETE

BLACK/GREY outfits & weapons:

step: Secondary colour layer, Skavenblight Dinge (GW),

step: Secondary colour layer, Fenrisian Grey (GW),

step: Secondary colour layer, Pallid Wych Flesh (GW),

step: Secondary colour Wash, Dark Tone Ink (AP),

MAIN STEP COMPLETE

step: Edges on the secondary colour, Pallid Wych Flesh (GW),

step: Edges on the secondary colour, White,

MAIN STEP COMPLETE

SKIN:

step: Secondary colour layer, Bugmans Glow (GW),

step: Secondary colour layer, Dwarf Flesh (GW),

step: Secondary colour layer, Dwarf Flesh (GW) + Pale Flesh (Vallejo),

step: Secondary colour layer, Pale Flesh (Vallejo),

step: Secondary colour Wash, Mix Strong Tone Ink (AP) 1:1 Soft Tone Ink (AP),

MAIN STEP COMPLETE

step: Edges on the secondary colour, Pale Flesh (Vallejo) + Pallid Wych Flesh (GW),

MAIN STEP COMPLETE

OTHER COLOURS…

step: Tetriary colours…

etc…

MAIN STEP COMPLETE

VARNISH:

step: Applying Varnihs,

MAIN STEP COMPLETE

BASES:

step: Modelling bases,

step: Painting bases,

step: Painting base edges,

MAIN STEP COMPLETE

step: Applying tufts and additional elements to the bases…

COMPLETION

As you can see there are approximately thirty steps required to accomplish this project so if I manage to take one step every day I will finish the project in about a month. Let’s say there are just six miniatures in the entire project. Would it be so difficult to accomplish one step with six miniatures in one day? How long can it actually take? It is not some extremely difficult, time consuming task. Easy to motivate myself to do that. Now let’s say I had a free wekend and managed to accomplish a MAIN STEP instead.  This is worth between two to five regular steps. Let’s say I took out five. I just moved five days ahead of schedule. Can spend them being lazy or move to another step… and there’s that – this is how the process works for me.

Other benefits...

Coherent Colour Scheme – Painting in groups, one layer at a time, translates to a more coherent colour scheme. No need to mix paints between miniatures and try to achieve same exact tones – paint is prepared for entire group and will look exactly the same between first and last miniature. In the end this will provide a nice, coherent look of the entire project.

Understanding Through Repetition – After few miniatures of the same kind muscles get used to the detail naturally. Instead of interpretting every miniature I can follow a sort of ‘programmed muscle memory’ to paint much more efficiently, and thus faster. Quality also benefits from this, as there are no ‘uncertain’ brush strokes.

Reaching Ultimate Concentration – Repetition allows me to find myself in a state of utter concentration that won’t get disturbed by music or audio book, still lets me appreciate and take in anything that plays in the background, including videos. I know it’s not a super-power level state of mind and it is common among painters, still not being forced to reset every time and then to mix paints or plan the paint job helps to lenghten the ‘in the mood’ periods.

Purity of Purpose – With clear, obtainable targets in reach and a plan layed down before me it is easier for me to move forward, each step taken being deduced from the list. This makes my motivation thrive.

EPILOGUE:

If you read through all of this banter – I hereby deem you worthy! With wisdom I bestowed, You have possessed knowledge necessary to use the Multi-Miniature Ninja Painter technique. Use it wisely and with good intent and it will benefit you greatly. Do not fear to step in and teach other ‘Muggles’ some of that magic.

I have put a lot of effort into preparing for this article, yet I am sure I missed something important. If you happen to have any questions related to this article – feel free to hit me with them. Also take note that what works for me, might not necessarily work wor you – still there are many ways to accomplish certain things – my is just one of them

What is best in life?

Paint miniatures,

See them displayed before you,

And hear the appraisal from others,

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Nazroth

REVIEW: GINGERMANE STUDIO WARGAMING TERRAIN

For those of you who follow my articles it would be of no surprise that on top of being a painter I also am a gamer. That being said – As much as I strive to provide valuable painting related articles for this blog, I sometimes find myself in face of a need to write about something related to that second part of my hobby. Right now I happen to be in such a grave need – a box of something truly awesome has been delivered to me just few days ago! Who am I to shackle inspiration? That’s why today I bring to you a review of Gingermane Studio’s wargaming Sci-Fi terrain.

GINGERMANE STUDIO

My story with Gingermane Studio started recently, as I was commissioned to paint some Infinity miniatures by a ‘friend of a friend’. Between many e-mails and hours spent on chat I got to know that aside from being an Infinity the Game fan, my customer designs wargaming terrain. He showed me some pics of early products and I simply fell in love with them. Time passed, miniatures got painted and Gingermane offer grew. Finally I was able to visit the friendstomer in his base of operations at the other end of the country, and we gave his scenery a spin. Soon after that I was ordering my first parcel…

QUALITY: 10/10

Gingermane Studio’s products are one of the best I met on the market. The MDF is cut perfectly, everything fits and follows a certain design theme. Products are thinked through, from the designs through playability to choice of material. I was shocked to see graphics for the ad-stands in form of self adhesive stickers, instead of the usual ‘you need to cut it by yourself’ prints. Everything has a nice ‘exclusive’ feel to it.

VISUALS: 10/10

Visual aspect of Gingermane’s scenery is responsible for stealing my heart. Smooth white surfaces joined by clear orange plexi and magnificent grapfic designs work like a charm. What stands out is the depth of different layers of MDF that creates a very original look. It’s like a mix of industrial facility with high-tech, exclusive feel o a clean, futuristic city. It is a bullseye right into my personal taste.

PLAYABILITY 10/10:

I already tested these on more than one occasion. As an experienced player I can only say that they fit Infinity the game perfectly. It is clear that the designs were tested and adjusted with gaming in mind. Hard angles, partial covers, access and proper dimensions make these terrain pieces very playable. It is also important to point out that due to specific colours, the Gingermane Studio’s scenery pieces make miniatures and tokens clearly visible on the game board. Another small win for the playability.

On top of that some terrain pieces are stackable and hold each other firmly. This works for Containers and Buildings…

FUNCTIONALITY: 10/10

Gingermane scenery comes pre-painted, or rather pre-coloured and does not require any paint job to look awesome. It all comes pre-cut and ready to be assembled, following a simple and well made manual. Working with these was a real pleasure.

PRICE: 9/10

With buildings between 16 – 20€ and Ad-stands varrying from less than 10€ to some about 15€ Gingermane Studio’s products seem to follow the price trends. Sure – they might have been cheaper, and that would probably made everyone happy – but they are well priced for what they offer.

OTHER FEATURES:

+ PACKAGING

Everything came in one piece, secured thoroughly and – as I was assured – hand checked before it was packed. Plexi and stickers got additional protection. Each individual product came packed separately. Yes – overall packagind does not look as nice as fabrically packed products, but is thorough and well protected.

+ CUSTOM DESIGNS

A cherry on the cake – Gingermane Studio does some individual projects and custom designs. If I was granting a ‘Fuck Yeah!’ awards in my reviews – Gingermane Studio would get one right now!

SUMMARY: 10/10 +

Seemingly simple and yet very stylish, the Gingermane Studio’s scenery stole my heart at first glance. I’m sitting here looking at these and just cannot stop smiling to myself. Maybe I’m overhyped. Maybe I am not being impartial in my evaluation. What can I say? I love these so god damn much! I want more and I want it now! On a scale where 10 is awesome, 8 is good, 6 is ok, 5 is mediocre, 3 is bad and I don’t want to even mention 1 – I hereby grant 10 and a ‘Fuck Yeah!’ award to the Gingermane Studio’s wargaming terrain.

Gingermane Studio Facebook,

Gingermane.eu,

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Nazroth

August 2017

August was a blast! It started with me continuing a last month’s project of Infinity the game Caledonians. This one was my first attempt at Caledonia and I am very happy with the results. Next in line was something amazing, straight out of early days of my hobbying – a collection of vintage Warhammer 40k Genestealer Cult miniatures. Things of real beauty and I was overwhelmed with joy to be able to work on these. Not being able to contain hype I then moved to my own miniatures, adding three more Nomads to my Infinity the Game collection. That helped to keep myself composed. I moved to a grander project of adding some Furniture to Thomas’s Peculiar Collection. Then I finished the month in a style with a Warhammer 40,000 TAU competitive update into new edition of the game. What a month XD

Infinity CALEDONIA ‘Fast & Furious’ – View gallery…

Warhammer 40,000 GENESTEALER CULT ‘Chrome & Shiny’ – View gallery…

Infinity NOMADS – View gallery…

Thomas’s Peculiar Collection: Furniture – View gallery…

Warhammer 40,000 TAU EMPIRE ‘Fast & Furious’– View gallery…

 

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Nazroth

TUTORIAL: PREPARING HOBBY GRAVEL

A hobby gravel – along with sand, gravel is a basing resource that each modeller should be acquainted with. Popular to an extent where some companies tried to brand it. For me, gravel and sand are supplies that I avoid buying in hobby stores. Why spend your money on thingsg that you can acquire yourself, especially when you know what to look for and how to prepare it? I preffer spending my cash on paints and awesome miniatures. Not that I ever went gravel hunting. Just kept in mind that modelling treasures like this might be found unexpectedly and to take advantage of such find if luck favours me…

Backstory:

One of these magic moments happened just few days ago. I was walking my dog, decided to take a new route and visit a small defile left by a construction long time gone. Suddenly I stumbled upon a huge pile of perfect gravel. By ‘perfect’ I mean slim, thin, not too sandy, sturdy pieces. Something ideal for basing. I marked the spot in my memory and got back there, armed with a small container, few hours later. Took ‘the sample’ and upon reaching home, spent few minutes preparing it for later use…

I USED:

  • Thick sieve
  • Rare strainer
  • Few plastic containers

1  First I separated the biggest chunks from the rest of precious gravel. These were a bit sandy so I left them for further cleaning (water and toothbrush will do).

2  I then used a rare strainer to separate medium sized pieces from the smallest ones. Medium sized pieces are perfect for scenic rocks, or more planned surfaces. I like to have these in a separate container, just to pick what I need at a whim.

3  What's left was a pile of small, flat pieces - ideal for standard miniature basing. This is what you usually get, when purchasing a hobby gravel in a store. As you can see, a lot of sand and dirt was filtered alongside gravel. Fortunatelly, nothing that a thick sieve couldn't handle.

Done:

Sounds so simple, that you probably ask yourself why have I done a tutorial out of it? I decided to TUT this to show the extreme level of simplicity required to prepare your own gravel. Sure – there is a catch to it: you gotta find some gravel in the first place – still, unless you live at the North pole – one day you will just bump into it. Old construction sites are a good place to start looking. Good hunting.

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Nazroth

COLOUR RECIPES: GENESTEALER CULT

Here are some Colour Recipes for Infinity Haqqislam from GALLERY: GENESTEALER CULT lvl 4,5. Please take note that this is a simple colour scheme, not covering multiple overlapping layers and blends inbetween, that lead to the final product. It is supposed to be used as guidline not a step-by-step.

PURPLE skin:

Black Undercoat,

Alien Purple (Val),

MIX: Alien Purple (Val) 2:1 Squid Pink (Val),

MIX: Alien Purple (Val) 1:1:1 Squid Pink (Val), Pale Flesh (Val),

Purple Tone Ink (AP),

Pale Wych Flesh (GW), l&p

Off White (Val), l&p

 

BLUE armour:

Black Undercoat,

Imperial Blue (Val),*

MIX: Imperial Blue (Val) 4:1 Electric Blue (Val),*

Electric Blue (Val),*

MIX: Electric Blue (Val) 1:3 White,*

Blue Tone Ink (AP),

Pale Wych Flesh (GW), l&p

Off White (Val), l&p

BROWN clothes:

Olive Drab (Val),

Gorthor Brown (GW),

Karak Stone (GW),

Flayed One Flesh (GW),

MIX: Mix Strong Tone Ink (AP) 1:1 Soft Tone Ink (AP),

Pale Wych Flesh (GW), l&p

Off White (Val), l&p

Dark Brwon Wash (Val), b

BLACK/GREY outfits:

Black Undercoat,

Skavenblight Dinge (GW),

Fenrisian Grey (GW),

Pallid Wych Flesh (GW), l&p

Dark Tone Ink (AP),

Pallid Wych Flesh (GW), l&p

Off White (Val), l&p

METAL:

Tin Bitz (GW),

Gun Metal (AP),

Shining Silver (AP), l&p

MIX: Mix Strong Tone Ink (AP) 1:1 Soft Tone Ink (AP),

Shining Silver (AP), l&p

Dark Brwon Wash (Val), b

 

l&p – lines and points,

p – points,

b – blend,

drbr – drybrush,

flbr – flatbrush,

*Airbrushed (with multiple layers and mixes)

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Nazroth

COLOUR RECIPES: INFINITY CALEDONIA

Here are some Colour Recipes for Infinity Haqqislam from GALLERY: INFINITY CALEDONIA lvl 3. Please take note that this is a simple colour scheme, not covering multiple overlapping layers and blends inbetween, that lead to the final product. It is supposed to be used as guidline not a step-by-step.

GREEN clothes & armour:

Black Undercoat,

Dark Green (Val),*

Interior Green (Val),*

MIX: Interior Green (Val) 2:1 Dark Yellow (Val),*

MIX: Mix Strong Tone Ink (AP) 1:1 Soft Tone Ink (AP),

 

BLUE kilts:

Black Undercoat,

Dark Prussian Blue (Val),

Altdorf Blue (GW),

Altdorf Blue (GW),

MIX: Mix Strong Tone Ink (AP) 1:1 Soft Tone Ink (AP),

Grating:

Hoeth Blue (GW), l&p

Mix Guilliman blue (GW) 1:1:1 Blue Tone Ink (AP), Lahmian Medium (GW),

SKIN:

Bugmans Glow (GW),

Dwarf Flesh (GW),

Flesh (Val),

Mix Strong Tone Ink (AP) 1:1 Soft Tone Ink (AP),

Flesh (Val) l&p,

 

BLACK weapons:

Black Undercoat,

Skavenblight Dinge (GW),

Fenrisian Grey (GW),

Pallid Wych Flesh (GW) l&p,

Dark Tone Ink (AP),

Pallid Wych Flesh (GW) l&p,

White l&p,

REDHAIR hair:

Black Undercoat,

Macharius Solar Orange (GW),

Mix Strong Tone Ink (AP) 1:1 Soft Tone Ink (AP),

MIX: Macharius Solar Orange (GW) 1:1 Fire Dragon Bright (GW), l&p

Lugganath Orange (GW), l&p

l&p – lines and points,

p – points,

b – blend,

drbr – drybrush,

flbr – flatbrush,

*Airbrushed (with multiple layers and mixes)

 

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Nazroth

‘I AM NOMAD – GIVEAWAY CAMPAIGN’ RESULTS

Just like a year ago, Scarhandpainting is a co-sponsor in the I AM NOMAD – GIVEAWAY CAMPAIGN. As Strikezone: Wotan comes to an end, so is the giveaway campaign.

(Scroll to the bottom of the post for results)

ABOUT THE CAMPAIGN:

Sharing is caring and we, the Nomads, know how to care for our homies! Last year the Nomad Nation funded fantastic rewards for some of our dedicated players! Strikezone: Wotan is yet another opportunity to share good stuff with players from across the globe!

To participate you must simply be a registered Nomad player in Strikezone: Wotan. Play some games, report them in a medium-high quality Battle Reports to get a chance of grabbing one of the rewards.

ACHIEVEMENT ONE ‘TEAM WILDCAT’

I AM NOMAD WOTAN 2.jpg

This mighty team of Wildcats is one of the squads defending La Forja Mobile Shipyard. It will be sent to a random Nomad Commander, under these conditions:

  • Commander obtained at least 15 points at La Forga Mobile Shipyard theaters*

  • Commander obtained at least 15 points at Don Peyote Repurposed Freighter theater*

  • Commander obtained at least 20 points at Wotan Commercial Legation or Baijing Orbital Consulate theater*

  • None of the above except the Commercial Legation must fall to enemy hands before the campaign ends*

*Points acquired must be reported with Battle Reports of medium-high quality, so at least 150 words, three pictures, two pdf. Army lists – all must be battle-related. All reports must be at least 7 stars.

If not one Commander fulfills these requirements, or at least one of the theaters falls into enemy hands Team Wildcat will get broken and three of them will get sent to a random Commander who acquires at least 50 points among La Forga, Don Peyote and Wotan Commertial Delegation and Baijing Orbital Consulate with medium-high quality Battle Reports.

Reward sponsored by Nomad Command,

ACHIEVEMENT TWO ‘TRUST ME I’M A TOMCAT’

I-AM-NOMAD-WOTAN-3.jpg

This awesome ‘Trust me I’m a Tomcat’ T-shirt will be awarded to the FIRST two Nomad Commanders, who fulfill these conditions:

  • Commander obtained at least 5 wins at any of Nomad theaters, including: La Forga Mobile Shipyard, Don Peyote Repurposed Freighter, Wotan Commercial Legation, Baijing Orbital Consulate.*

  • A Tomcat miniature must appear in every Battle Report from among the choosen 5 wins.

  • A Tomcat miniature must be a hero of the match in at least one of the Battle Reports from among the choosen 5 wins.

*Points acquired must be reported with Battle Reports of medium-high quality, so at least 150 words, three pictures, two pdf. Army lists – all must be battle-related. All reports must be at least 7 stars.

Reward sponsored by Nomad Command and Bordo the Corregidor

ACHIEVEMENT THREE

(removed, no response from the sponsor)

ACHIEVEMENT FOUR ‘LA FORGA – NO TRESPASS’

I-AM-NOMAD-WOTAN-5.jpg

One copy of Micro Art Studio’s WAREHOUSE will be awarded to a randomly selected Nomad Commander, from among those who fulfill these conditions:

  • Commander obtained a win at La Forga Mobile Shipyard: Control Deck before Phase One ends,*

  • Each Battle Report of a win at La Forga Mobile Shipyard: Control Deck is one entry in a raffle of the Micro Art Studio’s WAREHOUSE.*

*Points acquired must be reported with Battle Reports of medium-high quality, so at least 150 words, three pictures, two pdf. Army lists – all must be battle-related. All reports must be at least 7 stars.

Reward sponsored by Nomad Command and Micro Art Studio.

ACHIEVEMENT FIVE ‘FACE-TO-FACED’

I-AM-NOMAD-WOTAN-8.jpg

This extremely awesome La Forga Tokens set is a prize in a raffle. To participate – just follow our strategy and acquire points on assigned theaters with medium-good quality battle reports.

  • Commander obtained at least 10 points at La Forga Mobile Shipyard theaters* = one entry into the raffle (each full 10 points)

  • Commander obtained at least 10 points at Don Peyote Repurposed Freighter theater* = one entry into the raffle (each full 10 points)

    (to show up later)

  • Commander obtained at least 10 points at Wotan Commercial Legation theater* = one entry into the raffle (each full 10 points)

    (to show up later)

  • Commander obtained at least 10 points at Baijing Orbital Consulate theater* = one entry into the raffle (each full 10 points)

    (to show up later)

*Points acquired must be reported with Battle Reports of medium-high quality, so at least 150 words, three pictures, two pdf. Army lists – all must be battle-related. All reports must be at least 7 stars.

Reward sponsored by Hydra.

ACHIEVEMENT SIX ‘KEEP CALM AND #HODONG’

I AM NOMAD WOTAN 9.jpg

Designed by Scarhandpainting and produced by Every Little War – two of these awesome Objective Containment Fields** (might be used as an Objective Room) will be raffled among all Nomad Generals under these conditions:

  • Commander obtained a win at Don Peyote Repurposed Freighter before Phase Two ends,*

  • Each Battle Report of a win at Don Peyote Repurposed Freighter is one entry in a raffle of the Every Little War Objective Containment Field.*

*Points acquired must be reported with Battle Reports of medium-high quality, so at least 150 words, three pictures, two pdf. Army lists – all must be battle-related. All reports must be at least 7 stars.

**The winners will get the Codes to order free Objective Containment Field from Every Little War. The winners will still have to cover shipment.

Reward sponsored by Every Little War.

ACHIEVEMENT SEVEN ‘THE UNSEEN #HODONG’

I AM NOMAD WOTAN 10.jpg

Awesome set of Every Little War’s Nomads Silhouettes will be raffled among all Nomad Generals under these conditions:

*Points acquired must be reported with Battle Reports of medium-high quality, so at least 150 words, three pictures, two pdf. Army lists – all must be battle-related. All reports must be at least 7 stars.

**The winner will get the Code to order free Nomads Silhouettes from Every Little War. The winners will still have to cover shipment.

Reward sponsored by Every Little War.

ACHIEVEMENT EIGHT ‘SWITCHING RIDES’

I AM NOMAD WOTAN 11.jpg

Magnificent, pre-painted (Strikezone: Wotan Nomad style) scenery set from After Hours Workshop joins the rewards. It will be raffled among Nomad Commanders under these conditions :

*Points acquired must be reported with Battle Reports of medium-high quality, so at least 150 words, three pictures, two pdf. Army lists – all must be battle-related. All reports must be at least 7 stars.

Reward sponsored by After Hours Workshop.

RESULTS:

 If you won – be sure to contact me Via Facebook or E-Mail, dropping your shipment data etc.
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Nazroth

July 2017

July, a month too short for me to be happy about. Thomas’s Peculiar Collection – Scenery made a nice transition from June to July, with a lot of new Tabletop World scenery pieces following into paint job. After that a small collection of Infinity the Game Qapu Khalqi followed and started another cascade of Infinity the Game projects. On top of finished Neoterra force there’s also a Caledonia force in progress. Would be done in time for this gallery if not for compulsory holiday I had to take…

Thomas’s Peculiar Collection: Scenery – View gallery…

Infinity Qapu Khalqi ‘Chrome & Shiny’ – View gallery…

Infinity NEOTERRA ‘Fast & Furious’ – View gallery…

Work in Progress…

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Nazroth

BATTLE REPORT: INFINITY ‘#HODONG’

It took me more than a year to bring to you another Gaming article, but here I am and with something special none the less! Infinity the Game is still my favorite – that did not changed. Once again I’m knee deep in an online Campaign. This years hotness is called Strikezone: Wotan and it is a truly crazy ride! So, time to put your brushes down and supplement painting with some good oldschool gaming!

PROLOGUE:

Having recently finished the ‘Dong Peyote’ Special Project I was eager to try out the miniature. It craved blood, watching me intensely from the scenic plinth – like if trying to force me to field it! Not that I tried to resist – in the contruary, I used the weekly gaming meetup with a friend to bring some action to the Mighty Dong Peyote!

#HODONG:

Location: The Dong Peyote, Wotan Blockade
Time: day twenty nine of the Strikezone: Wotan campaign
Theater: Dong Peyote Repurposed Freighter
Mission: Annihilation
Special Rules: ‘The Dong Peyote’
Game size: 250pts.

NOMADS: SUICIDE KINGS:

For this fine battle I decided to dump the usual Intruder + smoke combo in favour of a new trick. I asked my opponent if he let me use the ‘Dong Peyote’ miniature, prepared just for the sake of Strikezone: Wotan and was granted a ‘go for it’. I restrained myself from building a list around the new character and decided to cut out enough of my usual 300pts. list to be able to field him, leaving the feel of the list intact.

So, there was the usual stuff like Interventor LT, which I find to work miracles, especially as a potent HD+ hacker. Be it defensive, secured Cybermasked LT, support with LT orders at his disposal, or even offensive hacker with chunky WIP and BTS, not to mention an arsenal of very good programs at his disposal.

Total Reaktion Zond is also a simple choice with it’s low points cost, Climbing Plus and ability to be Marksman L2 buffed by a hacker. Mobile HMG to snipe enemy targets – a very potent offensive piece.

A single Moran Maasai Hunter is new to me, as I usually field two of these. Still in this particular case I dumped one in favour of a cheaper Zero Minelayer, fielding two of the latter to deal with potential enemy Camo and spam the map with my Camo Markers, playing mind games with my opponent.

Single Chainguar as a potent corner ARO piece or a good, reliable counter.

Some Transductor Zonds to provide cheap orders and Mimetised, high BS (WIP) ARO pieces.

A Daktari with a Zondbot on top, to keep most of these guys afloat.

MSR Spektr in second group to be used as a surprise ARO piece, and then maybe to eliminate easy targets in active turn.

Three Morlocks to provide smoke cover and exploid openings in enemy defenses.

This left me with 41 points to be used on the Dong Peyote – a surprise attack piece, that had to outperform it’s big cost in order to help me achieve victory.

THE MIGHTY DONG PEYOTE:

“Fear not Human Sphere – Dong Peyote is here!” Is a phrase that the Dong Peyote uses to announce himself, once he plunges balls deep into enemy lines! He strikes from behind, but not like a shadow – No! He goes hard, guns blazing, fists dealing punches and cock-rocket trailing clouds of smoke as it launches itself to deal tremendous damage! He cares not for the outcome, but for the performance itself! To adorn the Nomad mask and die in a blaze of glory is the ultimate reward!

HAQQISLAM: HAQQISLAMMERS:

In my experience Karol grasps the ‘tricks’ of the game very well. He loves to use shenanigans like TO Camo to surprise me. He tends to reveal his TO Camoed troops in unpredictable spots to deal major damage to my list. Then, just as I feel secure and drop my guard, he pops out another TO Camoed troop and prooves me wrong. On top of that he usually goes heavy on his deployment zone, keeping troops far away from my Nomads and then unleashing them in waves, using Coordinated Orders. Aaaand he likes snipers.

His list, which I know now, is just that. Two Tuaregs to mess me up. One Janissary HMG Heavy Hitter, some versatile troops to be coordinated with him. Lasiq sniper. Some orders to fuel this. A Doctor Plus on top cause it’s just awesome and tends to come back to live with his Auto Medicit time and time again.

I asked Karol to add a note about his list himself – he will do this in time and I will edit the Batrep with it – am curious of his point of view XD

LET THE GAMES BEGIN:

I won the roll off with a Critical pass of the LT’s WIP of 15. Needless to say that the gods of dice were just as eager to see me using the Dong Peyote as I was myself. Still I decided to forfeit the initiative in favour of luring my opponent to spread his troops, thus enabling me to use the Dong to his full potential and carve a deep path to gloory.

HAQQISLAM TURN ONE:

I used a Command Token to deny Karol the use of more than one of these at his first turn. No more rushing at me with half his troops with the damned Coordinated Orders.

Haqqislam forces opened up with just that – a Coordinated Order, which saw a Janissary, two Ghulams and Khawarij advance. (It took me a while before I decided to reveal a TO Camoed trooper in first order of the first turn… but…) Out of thin air a Spektr MSR appeared to put a bullet through the head of the leading Ghulam. The latter fell to the ground, bleeding and unconcious.

Just like in the ‘Enemy at the gates’ a Lasiq sniper sprang instantly from behind cover to try and deal with this new ARO threat. Unfortunatelly for Lasiq he failed in three attempts in a raw. With his final shot he managed to hit the Spektr, who shrugged the bullet off and used a failed Guts Roll to hide behind solid cover, thus denying the kill.

Zhayedan Doctor+ saw the opening, rushed to try to heal the fallen Ghulam but his medikit sent the poor guy into overdose – the Ghulam died.

In meantime a Camo token (Farzan, which was not known to me at the time) moved closer to Nomad lines in preparation for future outflank options…

NOMADS TURN ONE:

The Haqqislam’s ‘behind’ was pretty well defended, thus the Mighty Dong Peyote withheld his entrance for just one more turn. Instead a Moran Maasai Hunter advanced forward to sneak close to enemy troops rounded up on top and behind a small building. A Repeater and a Crazy Koala in range of both a Lasiq and Janissary meant a potentially good outcome for the Nomads in this part of the table.

A Morlock burst into action, using his 8-4 Metachemistry move to cover entire battlefield, jump out from around a corner and basked both the Zhayedan Doctor Plus and the HMG Janissary in a warm light from his flashlight, cause for unknown reason – he took a flashlight instead of a Chainrifle. The sassy targets stood there, mouths agape, then peppered the Morlock with enough bullets to turn him into a strainer.

A loud facepalm announced the Spektr comming out of his cover just in time to witness the Morlock’s demise. With no targets in sight he just prepared for another turn of ARO.

A Transductor Zond moved in, closed on the enemy HVT and let it’s Repeater be used by Interventor LT’s Order to Spotlight the Civilian.

The turn closing to an end, a Zero Minelayer, moved forward, mined the area and then went back to being Camoed, just to mess the Haqq’s up with the ammount of Camo Markers laying around.

Last order of the turn was spent on a Morlock, who advanced through the middle of the board, just to be stopped by an appearance of a Tuareg AHD’s shot. If not for a splendid reflex of the Morlock and a Smoke Grenade throw that smoked the entire area around him – he might got killed…

HAQQISLAM TURN TWO:

With a Moran and a Crazy Koala covering the Lasiq, a Janissary opened up in a try to deal with both of these threats at once. On top of Crazy Koala bursting into action, the Moran replied with a Boarding Shotgun blast, all the while Interventor LT Oblivioned the Janissary through the Moran’s Repeater. Janissary reacted, sending four HMG bullets in Moran’s direction. Bad luck befell him, as he ate up all three ARO’s and failed to do any damage to the Moran. He was as good as done, going to Unconcious.

Crazy Koala gone, a Tuareg Sniper appeared over the spot where the Lasiq was hiding and shot the shocked Spektr to unconcious. He then continued trying to take out a Transductor Zond from HVT’s range, but failed spectacularly in four orders. He took out a Morlock standing nearby the Zond instead, this one falling to Unconcious without complaints.

AHD Tuareg moved forward, avoiding the Mines nearby, by moving prone. He slowly closed in on the Nomad Interventor LT and hacked to isolate him, but in typical ‘against an Interventor’ situation, he got Sucker Punched to unconcious in return…

NOMADS TURN TWO:

The last of the Morlocks rushed in the direction of the closest enemy. A Camoed Farzan withheld his ARO not to eat up a mine, that layed nearby and basked in the sun. The Morlock, being the last one of his entire group, spent his Irregular Order, Discovering then Shooting the Farzan, who to his surprise, Dodged both the pistol shot and a mine on a Crit…

That triggered me. With a loud announcement of “Fear not Human Sphere – Dong Peyote is here!” I put my ‘dong’ on the board…

In a whirlwind of blasts, punches and a cock rocket shots The Mighty Dong Peyote entered the board…

With a kill count worth of four enemy troops and 78 total points, entire order pool spent, the Mighty Dong Peyote finally succumbed to his wounds and died, but not before he screamed #Hoooodoooong! in a Braveheart style, with his last breath…

Wiping the teatrs from his eyes, the Interventor LT used his order to Spotlight the enemy HVT, thus honoured the fallen hero, ensuring a fulfillment of the Classyfied Objective…

HAQQISLAM TURN THREE:

Loosing four troops, LT among them, was a blow to Haqqislammers. Farzan took over command and advanced to enact revenge. He shot the versatile Transductor Zond in the back and closed in on the Nomads.

Just as usual, the Zhayedan Doctor Plus got up with an auto-medikit (he always does!) and took a defensive position, along with Lasiq and Tuareg Snipers.

Haqqislam troops braced for the last Nomad turn to come…

NOMADS TURN THREE:

Last Nomads turn was a real massacre. Interventor LT buffed the Total Reaktion Zond with Marksman L2 and let it loose on the enemy.

The berzerk Zond moved right through the Nomad Deployment Zone, taking out Zhayedan Doctor Plus from behind a cover. Next to fall was the Farzan, peppered with bullets, instantly dead. Lasiq followed short. Tuareg sniper – last to face the Zond – performed a bit better, goping through the first wave of shots without a scratch. He fell down in next order tho. Being the last Haqqislam warrior on the board, Tuareg delivered the last points to the Nomads score…

THE AFTERMATH:

Once the dust settled down the remaining Nomad forces swiped the area. This was a fine victory of 9:1 for the Nomads, but not without a cost. The mighty hero who appeared on the battlefield at the time of the direst need and turned the tables on the Haqqislammers got killed. Strangely, his body was not found among the dead…

EPILOGUE:

This was a very interresting game. I had a blast, while some of Haqqislam units got blasted XD At this point the Strikezone: Wotan is still on the roll and I hope this Battle Report helped Bromads in achieving their goal to keep the Dong Peyote afloat!

 

 

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Nazroth

TUTORIAL: PAINTING ‘INFINITY’ BLACK

There’s probably as many recipes for painting black as there are painters all over the globe. On top of that there are many diffetrent  techniques to choose from. Painting a lot of detailed Infinity the Game miniatures, I have found one that works best for me. Today I would like to present to you a ‘Five Layers Technique‘ based colour scheme that I myself use.

First of all some home brew theory. Just like most colours – Black looks great when highlighted. Black surfaces make good impression, when we are able to see different overlaping layers and how colour works with natural curves and detail. For this purpose I always used grey to highlight and texturize black. This led to black effectively turning grey in the end, so I usually washed it with black inks/washes to deepen the ‘blackness’ in recesses and darken flat surfaces. That in turn lessened the highlights and flattened the entire impression. Here’s where I figured to follow wash with an edge ow white’ish colours to produce strong contrast and ‘pop’ the blackness.

I USED:

* Chaos Black Undercoat (GW),

* Skavenblight Dinge (GW),

* Fenrisian Grey (GW),

* Oallid Wych Flesh (GW),

* Dark Tone Ink (AP),

!  Important note: For this technique you don't need to re-paint entire surface with pure black. I use it on different, mixed colours - usually being previously airbrushed all over the miniature.

1  First I covered the entire target surface with Skavenblight Dinge. To fasten and ease the process I added a bit of watter to the paint. No need to cover everything with a strong layer - just smoother what's undeneath it with a nice dark grey.

2  Then I made some random strokes with Fenrisian Grey. Once again I dilluted the paint a bit, to make it more transparent. This layer provides texture and some irregularities to all the flat surfaces.

3  I then edged with Pallid Wych Flesh. I tend to edge only the natural sharp edges and some easy accessible spots. the most important are the ones on top of the surface I paint. Added some random scratches here and there too.

4  I then washed the entire thing black with AP's Dark tone Ink. (no picture)

5  Finally I edged once again with Pallid Wych Flesh. Added some more scratches. Job done.

That is the entire secret behing my Painting ‘Infinity’ Black technique. Fast and easy. Sure, no perfectly smooth transitions, no none metallic metal, but still a very rewarding result. With a bit of imagination and practice – this might be used as a perfect starting point for a much more complicated paint job. Hope it works for you.

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Nazroth