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Monthly Archives:October 2015

BATTLE REPORT: INFINITY ‘#HODONG’

It took me more than a year to bring to you another Gaming article, but here I am and with something special none the less! Infinity the Game is still my favorite – that did not changed. Once again I’m knee deep in an online Campaign. This years hotness is called Strikezone: Wotan and it is a truly crazy ride! So, time to put your brushes down and supplement painting with some good oldschool gaming!

PROLOGUE:

Having recently finished the ‘Dong Peyote’ Special Project I was eager to try out the miniature. It craved blood, watching me intensely from the scenic plinth – like if trying to force me to field it! Not that I tried to resist – in the contruary, I used the weekly gaming meetup with a friend to bring some action to the Mighty Dong Peyote!

#HODONG:

Location: The Dong Peyote, Wotan Blockade
Time: day twenty nine of the Strikezone: Wotan campaign
Theater: Dong Peyote Repurposed Freighter
Mission: Annihilation
Special Rules: ‘The Dong Peyote’
Game size: 250pts.

NOMADS: SUICIDE KINGS:

For this fine battle I decided to dump the usual Intruder + smoke combo in favour of a new trick. I asked my opponent if he let me use the ‘Dong Peyote’ miniature, prepared just for the sake of Strikezone: Wotan and was granted a ‘go for it’. I restrained myself from building a list around the new character and decided to cut out enough of my usual 300pts. list to be able to field him, leaving the feel of the list intact.

So, there was the usual stuff like Interventor LT, which I find to work miracles, especially as a potent HD+ hacker. Be it defensive, secured Cybermasked LT, support with LT orders at his disposal, or even offensive hacker with chunky WIP and BTS, not to mention an arsenal of very good programs at his disposal.

Total Reaktion Zond is also a simple choice with it’s low points cost, Climbing Plus and ability to be Marksman L2 buffed by a hacker. Mobile HMG to snipe enemy targets – a very potent offensive piece.

A single Moran Maasai Hunter is new to me, as I usually field two of these. Still in this particular case I dumped one in favour of a cheaper Zero Minelayer, fielding two of the latter to deal with potential enemy Camo and spam the map with my Camo Markers, playing mind games with my opponent.

Single Chainguar as a potent corner ARO piece or a good, reliable counter.

Some Transductor Zonds to provide cheap orders and Mimetised, high BS (WIP) ARO pieces.

A Daktari with a Zondbot on top, to keep most of these guys afloat.

MSR Spektr in second group to be used as a surprise ARO piece, and then maybe to eliminate easy targets in active turn.

Three Morlocks to provide smoke cover and exploid openings in enemy defenses.

This left me with 41 points to be used on the Dong Peyote – a surprise attack piece, that had to outperform it’s big cost in order to help me achieve victory.

THE MIGHTY DONG PEYOTE:

“Fear not Human Sphere – Dong Peyote is here!” Is a phrase that the Dong Peyote uses to announce himself, once he plunges balls deep into enemy lines! He strikes from behind, but not like a shadow – No! He goes hard, guns blazing, fists dealing punches and cock-rocket trailing clouds of smoke as it launches itself to deal tremendous damage! He cares not for the outcome, but for the performance itself! To adorn the Nomad mask and die in a blaze of glory is the ultimate reward!

HAQQISLAM: HAQQISLAMMERS:

In my experience Karol grasps the ‘tricks’ of the game very well. He loves to use shenanigans like TO Camo to surprise me. He tends to reveal his TO Camoed troops in unpredictable spots to deal major damage to my list. Then, just as I feel secure and drop my guard, he pops out another TO Camoed troop and prooves me wrong. On top of that he usually goes heavy on his deployment zone, keeping troops far away from my Nomads and then unleashing them in waves, using Coordinated Orders. Aaaand he likes snipers.

His list, which I know now, is just that. Two Tuaregs to mess me up. One Janissary HMG Heavy Hitter, some versatile troops to be coordinated with him. Lasiq sniper. Some orders to fuel this. A Doctor Plus on top cause it’s just awesome and tends to come back to live with his Auto Medicit time and time again.

I asked Karol to add a note about his list himself – he will do this in time and I will edit the Batrep with it – am curious of his point of view XD

LET THE GAMES BEGIN:

I won the roll off with a Critical pass of the LT’s WIP of 15. Needless to say that the gods of dice were just as eager to see me using the Dong Peyote as I was myself. Still I decided to forfeit the initiative in favour of luring my opponent to spread his troops, thus enabling me to use the Dong to his full potential and carve a deep path to gloory.

HAQQISLAM TURN ONE:

I used a Command Token to deny Karol the use of more than one of these at his first turn. No more rushing at me with half his troops with the damned Coordinated Orders.

Haqqislam forces opened up with just that – a Coordinated Order, which saw a Janissary, two Ghulams and Khawarij advance. (It took me a while before I decided to reveal a TO Camoed trooper in first order of the first turn… but…) Out of thin air a Spektr MSR appeared to put a bullet through the head of the leading Ghulam. The latter fell to the ground, bleeding and unconcious.

Just like in the ‘Enemy at the gates’ a Lasiq sniper sprang instantly from behind cover to try and deal with this new ARO threat. Unfortunatelly for Lasiq he failed in three attempts in a raw. With his final shot he managed to hit the Spektr, who shrugged the bullet off and used a failed Guts Roll to hide behind solid cover, thus denying the kill.

Zhayedan Doctor+ saw the opening, rushed to try to heal the fallen Ghulam but his medikit sent the poor guy into overdose – the Ghulam died.

In meantime a Camo token (Farzan, which was not known to me at the time) moved closer to Nomad lines in preparation for future outflank options…

NOMADS TURN ONE:

The Haqqislam’s ‘behind’ was pretty well defended, thus the Mighty Dong Peyote withheld his entrance for just one more turn. Instead a Moran Maasai Hunter advanced forward to sneak close to enemy troops rounded up on top and behind a small building. A Repeater and a Crazy Koala in range of both a Lasiq and Janissary meant a potentially good outcome for the Nomads in this part of the table.

A Morlock burst into action, using his 8-4 Metachemistry move to cover entire battlefield, jump out from around a corner and basked both the Zhayedan Doctor Plus and the HMG Janissary in a warm light from his flashlight, cause for unknown reason – he took a flashlight instead of a Chainrifle. The sassy targets stood there, mouths agape, then peppered the Morlock with enough bullets to turn him into a strainer.

A loud facepalm announced the Spektr comming out of his cover just in time to witness the Morlock’s demise. With no targets in sight he just prepared for another turn of ARO.

A Transductor Zond moved in, closed on the enemy HVT and let it’s Repeater be used by Interventor LT’s Order to Spotlight the Civilian.

The turn closing to an end, a Zero Minelayer, moved forward, mined the area and then went back to being Camoed, just to mess the Haqq’s up with the ammount of Camo Markers laying around.

Last order of the turn was spent on a Morlock, who advanced through the middle of the board, just to be stopped by an appearance of a Tuareg AHD’s shot. If not for a splendid reflex of the Morlock and a Smoke Grenade throw that smoked the entire area around him – he might got killed…

HAQQISLAM TURN TWO:

With a Moran and a Crazy Koala covering the Lasiq, a Janissary opened up in a try to deal with both of these threats at once. On top of Crazy Koala bursting into action, the Moran replied with a Boarding Shotgun blast, all the while Interventor LT Oblivioned the Janissary through the Moran’s Repeater. Janissary reacted, sending four HMG bullets in Moran’s direction. Bad luck befell him, as he ate up all three ARO’s and failed to do any damage to the Moran. He was as good as done, going to Unconcious.

Crazy Koala gone, a Tuareg Sniper appeared over the spot where the Lasiq was hiding and shot the shocked Spektr to unconcious. He then continued trying to take out a Transductor Zond from HVT’s range, but failed spectacularly in four orders. He took out a Morlock standing nearby the Zond instead, this one falling to Unconcious without complaints.

AHD Tuareg moved forward, avoiding the Mines nearby, by moving prone. He slowly closed in on the Nomad Interventor LT and hacked to isolate him, but in typical ‘against an Interventor’ situation, he got Sucker Punched to unconcious in return…

NOMADS TURN TWO:

The last of the Morlocks rushed in the direction of the closest enemy. A Camoed Farzan withheld his ARO not to eat up a mine, that layed nearby and basked in the sun. The Morlock, being the last one of his entire group, spent his Irregular Order, Discovering then Shooting the Farzan, who to his surprise, Dodged both the pistol shot and a mine on a Crit…

That triggered me. With a loud announcement of “Fear not Human Sphere – Dong Peyote is here!” I put my ‘dong’ on the board…

In a whirlwind of blasts, punches and a cock rocket shots The Mighty Dong Peyote entered the board…

With a kill count worth of four enemy troops and 78 total points, entire order pool spent, the Mighty Dong Peyote finally succumbed to his wounds and died, but not before he screamed #Hoooodoooong! in a Braveheart style, with his last breath…

Wiping the teatrs from his eyes, the Interventor LT used his order to Spotlight the enemy HVT, thus honoured the fallen hero, ensuring a fulfillment of the Classyfied Objective…

HAQQISLAM TURN THREE:

Loosing four troops, LT among them, was a blow to Haqqislammers. Farzan took over command and advanced to enact revenge. He shot the versatile Transductor Zond in the back and closed in on the Nomads.

Just as usual, the Zhayedan Doctor Plus got up with an auto-medikit (he always does!) and took a defensive position, along with Lasiq and Tuareg Snipers.

Haqqislam troops braced for the last Nomad turn to come…

NOMADS TURN THREE:

Last Nomads turn was a real massacre. Interventor LT buffed the Total Reaktion Zond with Marksman L2 and let it loose on the enemy.

The berzerk Zond moved right through the Nomad Deployment Zone, taking out Zhayedan Doctor Plus from behind a cover. Next to fall was the Farzan, peppered with bullets, instantly dead. Lasiq followed short. Tuareg sniper – last to face the Zond – performed a bit better, goping through the first wave of shots without a scratch. He fell down in next order tho. Being the last Haqqislam warrior on the board, Tuareg delivered the last points to the Nomads score…

THE AFTERMATH:

Once the dust settled down the remaining Nomad forces swiped the area. This was a fine victory of 9:1 for the Nomads, but not without a cost. The mighty hero who appeared on the battlefield at the time of the direst need and turned the tables on the Haqqislammers got killed. Strangely, his body was not found among the dead…

EPILOGUE:

This was a very interresting game. I had a blast, while some of Haqqislam units got blasted XD At this point the Strikezone: Wotan is still on the roll and I hope this Battle Report helped Bromads in achieving their goal to keep the Dong Peyote afloat!

 

 

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Nazroth

TUTORIAL: PAINTING ‘INFINITY’ BLACK

There’s probably as many recipes for painting black as there are painters all over the globe. On top of that there are many diffetrent  techniques to choose from. Painting a lot of detailed Infinity the Game miniatures, I have found one that works best for me. Today I would like to present to you a ‘Five Layers Technique‘ based colour scheme that I myself use.

First of all some home brew theory. Just like most colours – Black looks great when highlighted. Black surfaces make good impression, when we are able to see different overlaping layers and how colour works with natural curves and detail. For this purpose I always used grey to highlight and texturize black. This led to black effectively turning grey in the end, so I usually washed it with black inks/washes to deepen the ‘blackness’ in recesses and darken flat surfaces. That in turn lessened the highlights and flattened the entire impression. Here’s where I figured to follow wash with an edge ow white’ish colours to produce strong contrast and ‘pop’ the blackness.

I USED:

* Chaos Black Undercoat (GW),

* Skavenblight Dinge (GW),

* Fenrisian Grey (GW),

* Oallid Wych Flesh (GW),

* Dark Tone Ink (AP),

!  Important note: For this technique you don't need to re-paint entire surface with pure black. I use it on different, mixed colours - usually being previously airbrushed all over the miniature.

1  First I covered the entire target surface with Skavenblight Dinge. To fasten and ease the process I added a bit of watter to the paint. No need to cover everything with a strong layer - just smoother what's undeneath it with a nice dark grey.

2  Then I made some random strokes with Fenrisian Grey. Once again I dilluted the paint a bit, to make it more transparent. This layer provides texture and some irregularities to all the flat surfaces.

3  I then edged with Pallid Wych Flesh. I tend to edge only the natural sharp edges and some easy accessible spots. the most important are the ones on top of the surface I paint. Added some random scratches here and there too.

4  I then washed the entire thing black with AP's Dark tone Ink. (no picture)

5  Finally I edged once again with Pallid Wych Flesh. Added some more scratches. Job done.

That is the entire secret behing my Painting ‘Infinity’ Black technique. Fast and easy. Sure, no perfectly smooth transitions, no none metallic metal, but still a very rewarding result. With a bit of imagination and practice – this might be used as a perfect starting point for a much more complicated paint job. Hope it works for you.

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Nazroth

“DONG PEYOTE” SPECIAL PROJECT

“Fear not Human Sphere – Dong Peyote is here!”

CONCEPT:

The story of the ‘Dong Peyote’ character begun in Strikezone: Wotan, an online campaign of Infinity the Game, launched by Beasts of War may 2017. The whole idea was inspired by an abrupt appearance of the ‘Don Peyote Repurposed Freighter’, a Nomad vessel shaped like… well – it looks like a dong. Throughout the first stage of the campaign Nomad players had their share of laugh about this peculiar fact and the name of the ship evolved to ‘Dong Peyote’ pretty fast. ‘Plunged balls deep into the enemy lines’ and ‘He’s a hero we deserve’ are just some of the standard lines used in the Nomad Briefing Room and in the hidden command facebook groups. This positive hype about the joke inspired me to turn the ‘Dong Peyote’ into an ingame character – a symbol for the Bromad players to relate to. In terms of fluff, the Nomads are a rather diverse bunch, a group where it is certain for some not entirely sane individuals to be found at times. I bet that there’s plenty among the Nomad to simply follow the idea, adorn the Nomad symbol mask and rampage throuugh the battlefield with a ‘Don Peyote’ shaped dongs strapped to their belts just for the thrill of doing it. These individuals will probably go full commando just to die in a blaze of utter glory soon after…

THE MINIATURE:

The entire idea of the ‘Dong Peyote’ miniature was to provide a mighty look and a  heroic pose plus all the important features like the mask and the actual ‘dong’. I chose to use a Nomad Morlock miniature, as it already had most of what I expected for. The newest Morlock is a badass looking, huge, muscled chunk of a miniature in a dynamic pose and with a lot of great details. It looks so mighty that I had real problems using it to represent a puny Morlock. A perfect candidate for the ‘Dong Peyote’, even in terms of fluff – as Morlocks would be the first to follow the trend end adorn the Nomad mask.

Plunged balls deep into the enemy lines, the Dong Peyote is a sight to behold! His incredible feats of manliness are well known in the entire Human Sphere! This is a hero the Nomads deserve!

The proud prow of the ‘Dong Peyote’ was a real challenge. The picture provided by Corvus Belli is insanely hard to bring to life in such a tiny scale. I used some Warhammer 40,000 bitz to create something akin to the Don Peyote Freighter. This one took most of the work, but in the end looks mighty enough 🙂

THE HERO RISES:

A single miniature is not enough to fully support the concept, of an urban legend incarnate. With all the videos in which I used the image of the Dong Peyote character I wanted to follow the colour scheme and the background idea. I used plasticard and a wooden cube to build a simple background scenic base. I then painted the entire thing throughout few hours. I tried hard to merge the initial colour scheme with the looks of the rest of my Nomad miniatures, so that both the character and his base would not stand out too much…

THE DONG PEYOTE:

The final product of my labour exceeded my expectations. I now have a fully playable ‘Dong Peyote’ miniature and a scenic base to proudly display it. As I filled the “DONG PEYOTE” SPECIAL PROJECT GALLERY with pictures and presented them to my fellow Bromads – only one more thing was missing…

THE STATLINES:

This mighty character required a set of playable stats and off course a point cost to be used in game. Some of my brethren had the idea of how this character should work, among them Del S was the closest to create a playable statline for the ‘Dong Peyote’, but as in case of every miniature game – players should not be allowed to tinker too much with stats for the miniatures of their own factions. Trying to introduce the character to my gaming group was not easy – some of my friends considered the proposed stats to be not entirely balanced. I asked one of them (Narrator) to create his own version for the ‘Dong’ and he actually managed to come up with a really nice and what looks like a well balanced statline…

Thus the ‘Mighty Dong Peyote’ was born. I gave him a try just next day in a Strikezone: Wotan game of Infinity against one of my friends. I do hope that this Special Project inspires some of my Nomad brethren to use the character in their own games and thus lead to the ‘Dong Peyote’ being a part of the lore – even if only as a recognisable unnoficial part…

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Nazroth

June 2017

June is a king! Two Special Projects and a lot of fancy stuff to paint kept me rather occupied throughout the month. It started with a challenge of about 50 Dark Sword Miniatures. I had a real blast with these. Next in line was ‘Clockwork Modrons’ Special Project which tested my Arcane Artificer’s skill to the limit. After such a grand number of miniatures already painted, I took a short break from commissions and followed my own Special Project called ‘Dong Peyote‘. Refreshed with my own miniature being painted I closed the month adding two more Tabletop World buildings to the growing town of Thomas’s Peculiar Collection – Scenery. More of the latter to follow in July…

Thomas’s Peculiar Collection: Heroes – View gallery…

‘CLOCKWORK MODRONS’ Special Project ‘Fast & Furious’ – View gallery…

‘DONG PEYOTE’ Special Project ‘Witness Me!’ – View gallery…

Thomas’s Peculiar Collection: Scenery – View gallery…

 

 

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“CLOCKWORK MODRONS” SPECIAL PROJECT

“In the fictional multiverse of the Dungeons & Dragons fantasy role-playing game, Modrons are creatures native to the outer plane of Mechanus. Modrons resemble geometric shapes with humanoid limbs and represent a living, physical manifestation of law without regard to good or evil. They follow a strict hierarchy, with each rank reporting to the rank directly above it, and issuing commands to the ones ranking beneath it. For example, a quadrone modron will report to a pentadrone, and command several tridrones.”

CONCEPT:

This Special Project is a part of the ever growing Thomas’s Peculiar Collection. With new D&D adventure just being released and the Modrons playing an important role in it – Thomas have asked me to prepare a set of Modrons of different shapes and sizes – to fill eventual requirements of his Game Master needs. He then provided some fantastic and imaginative materials to base my work on.

FROM DUST...

Thomas knew very well how to support his favorite Arcane Artificer for the grand task of creating an entire collection of Modrons. He ordered a variety of awesome hobby (and not entirely hobby) materials that were meant to bolster my own collection of ‘scrap’. With the concept already implanted in my mind and a magnificent drop of loot delivered by a courier – I spent half a day just segregating and preparing bitz and usable stuff for later use.

The project was then put on hold, due to other projects standing in the way (schedules must be met). Fortunatelly it did not took long and about a month later I reignited the spark of the arcane – sat down and started working on the Clockwork Modrons.

First a test subject, and then – upon it being accepted by my master – I worked day and night to bring more such magical creatures into being. Bodies invoked with use of wooden balls and smooth dice of many shapes. Sockets, joints and detail forged with decorative beads. Limbs created with toothpicks, bases cut of plasticard, weapons stolen from the Warhammer 40,000 miniatures… A wast production line was set up on my workbench and I was at the same time the coordinator, concept supervisor and the working force…

 

AND INTO THE ARCANE...

Some time passed, before totally exhausted and with fingers covered in a layer of hardened super glue, I reached the goal of creating vessels for souls of the Modrons to occupy. I then put a lot of effort to bolster them against the forces of gravity and potential stress they might suffer during games to come.

ANIMATING THE CONSTRUCTS...

For the Modrons to truly come alive I obviously had to do my magic and paint them. The entire process was long and not without challenges. Modrons are mechanical constructs so I decided to go ‘metal’ with a trusted Five Layer Technique: Metal. I then added more and more layers of different effects like rust streaks, smears, patina, splatters of stippled metal and some edges. In this the ‘AK Interactive’ paints became a vital factor. Slowly, steadily the Modrons came alive at my desk.

IT'S ALIIIIIVE!

Finally I’ve reached the goal and reported a success to my master. His bidding done I can now present to you the fruits of my arcane labour in the “CLOCKWORK MODRONS” Special Project gallery…

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Nazroth

COLOUR RECIPES: INFINITY HAQQISLAM

Here are some Colour Recipes for Infinity Haqqislam from GALLERY: INFINITY HAQQISLAM lvl 4. Please take note that this is a simple colour scheme, not covering multiple overlapping layers and blends inbetween, that lead to the final product. It is supposed to be used as guidline not a step-by-step.

SANDY armour:

Black Undercoat,

Light Brown (VAL),*

Bonewhite (Val),*

White, l&p

Soft Tone Ink (AP),

 

RED elements:

Sanguine Base (P3),

Mephiston Red (GW),

Evil Sunz Scarlet (GW),

Troll Slayer Orange (GW), l&p

Fire Dragon Broght (GW), l&p

GREEN lights:

Sick Green (VAL),

Escorpena Green (VAL),

MIX: Escorpena Green (VAL) 1:1 Off White (VAL), l&p

Waywatcher Green (GW), glaze

Light Livery green (VAL), blend

 

WHITE elements:

‘Sandy Armour’ base,

Pallid Wych Flesh (GW),

White,

White, corrections

BROWN elements:

‘Sandy Armour’ base,

Off White (VAL), l&p

Dark Fleshtone (VAL),

MIX: Mix Strong Tone Ink (AP) 1:1 Soft Tone Ink (AP),

l&p – lines and points,

p – points,

b – blend,

drbr – drybrush,

flbr – flatbrush,

*Airbrushed (with multiple layers and mixes)

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Nazroth

COLOUR RECIPES: BLOOD BOWL HUMAN TEAM

Here are some Colour Recipes for Blood Bowl Human Team from GALLERY: BLOOD BOWL HUMAN TEAM. Please take note that this is a simple colour scheme, not covering multiple overlapping layers and blends inbetween, that lead to the final product. It is supposed to be used as guidline not a step-by-step.

GREEN armour:

Black Undercoat,

Olive Green (VAL),*

Light Green Chrm. (Val),*

Escorpena Green (Val),*

Mix Escorpena Green (Val) 1:1 Duck Egg Green (Val),*

Light Livery Green (Val), b

Waywatcher Green (GW),

Dark Green (Val), b

Green Tone Ink (AP),

Skarsnik Green (GW), l&p

BROWN clothes:

Charred Brown (Val),

Calthan Brown (GW),

Gorthor Brown (GW),

Mix Strong Tone Ink (AP) 1:1:1 Soft Tone Ink (AP), Lahmian Medium (GW),

Karak Stone (GW), l&p

SKIN:

Bugmans Glow (GW),

Dwarf Flesh (GW),

Mix Dwarf Flesh (GW) 1:1 Elf Skintone (Val),

Mix Strong Tone Ink (AP) 1:1 Soft Tone Ink (AP),

Flesh (Val), l&p

YELLOW clothes:

Moldy Ochre (P3),

Pale Yellow (Val),

Pale Yellow (Val),

Flesh Tone Ink (AP),

METAL:

TUTORIAL: PAINTING ‘FIVE LAYERS’ METAL

l&p – lines and points,

p – points,

b – blend,

drbr – drybrush,

flbr – flatbrush,

*Airbrushed (with multiple layers and mixes)

 

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Nazroth

May 2017

May clearly stands out for diversity. I used this month to wrap up some of the smaller projects including Guildball Morticiant’s team and my own Infinity Nomads reinforcements. Then I moved to medium sized projects, starting with an interresting Malifaux Gremlins collection that turned out to be quite a challenge. Warhammer 40,000 Tau Empire wave followed up, bolstering the number of miniatures this vast collection consists of. I then let the muse loose over a Blood Bowl Human team, that was meant to be a surprise gift to a girlfriend of one of my friendstomers. A challenging Infinity Haqqislam project was the one to close the month. It was a special case as I was given a very thorough instructions on how to place particular colours in the scheme. It turned out really nice. Now I’m exhausted but also eager to open up June with some new projects.

Guild Ball MORTICIAN’S ‘Fast & Furious’– View gallery…

Malifaux GREMLINS ‘Chrome & Shiny’ – View gallery…

Warhammer 40,000 TAU EMPIRE ‘Fast & Furious’– View gallery…

Infinity CORREGIDOR – View gallery…

Blood Bowl Humans Team ‘Chrome & Shiny’ – View gallery…

Infinity HAQQISLAM ‘Chrome & Shiny’ – View gallery…

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TUTORIAL: MODELLING COBBLESTONE BASES

In this easy, step-by-step tutorial I’m going to show you how to create a Cobblestone Base in a what is probably the fastest and simplest way ever.

I USED:

  • Wallpaper*,
  • Basing Glue,
  • Flat (used up) Brush,
  • Hobby Knife,

*Just find a suitable one at a local builder’s store.

1  I started by covering entire base with Basing Glue.

2  I then cut off a piece of the wallpaper to be slightly larger then the base itself.

3  Next I glued the piece onto the base, turned the base upside down and cut off the excess of the wallpaper with a Hobby Knife.

4  Last step was to smoother the edges with a slightly moisted fingertip.

Now you see how insanely fast and easy this was. For the purpose of this tutorial I made just this simple base, but once you get your hands on a proper wallpaper, options are limitless. You can use it to texturize bases and terrain, add more detail or even mix different types of texture.

Zapisz

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COLOUR RECIPES: MALIFAUX GREMLINS

Here are some Colour Recipes for Malifaux Gremlins from GALLERY: MALIFAUX GREMLINS lvl 4. Please take note that this is a simple colour scheme, not covering multiple overlapping layers and blends inbetween, that lead to the final product. It is supposed to be used as guidline not a step-by-step.

BROWN clothes:

Black Undercoat,

Black Brown (Val),*

Bonewhite (Val),*

Dark Earth (Val),*

Dirt (Val),*

Leather Brown (Val),*p

Karak Stone (GW), l&p

Mix Strong Tone Ink (AP) 1:1:1 Soft Tone Ink (AP), Lahmian Medium (GW),

Karak Stone (GW), l&p

GREEN skin:

Black Green (Val),*

Mix Black Green (Val) 1:1 Skarsnik Green (GW),

Mix Black Green (Val) 1:1:1 Skarsnik Green (GW), Escorpena Green (Val),

Mix Black Green (Val) 1:1:1:1 Skarsnik Green (GW), Escorpena Green (Val), Dead Flesh (Val),

Mix Strong Tone Ink (AP) 1:1:1 Soft Tone Ink (AP), Lahmian Medium (GW),

Livery Green (Val),

BLUE/GREY clothes:

Uk Mediterranean Blue (Val),

Mix Uk Mediterranean Blue (Val) 2:1 Bonewhite (Val),

Mix Uk Mediterranean Blue (Val) 2:1 Off White (Val), l&p

Mix Strong Tone Ink (AP) 1:1:1 Soft Tone Ink (AP), Lahmian Medium (GW),

Mix Uk Mediterranean Blue (Val) 1:1 Off White (Val), l&p

Off White (Val), l&p

SKIN:

Bugmans Glow (GW),

Dwarf Flesh (GW),

Mix Dwarf Flesh (GW) 1:1 Elf Skintone (Val),

Elf Skintone (Val) l&p,

Mix Strong Tone Ink (AP) 1:1 Soft Tone Ink (AP),

Flesh (Val) l&p,

METAL:

TUTORIAL: PAINTING ‘FIVE LAYERS’ METAL

BASES:

*ground
Dark Fleshtone (Val),*
Gorthor Brown (GW), drbr
Karak Stone (GW), drbr
Flayed One Flesh (GW), flbr

*metal
TUTORIAL: PAINTING ‘FIVE LAYERS’ METAL

*stones
Bastion Grey (P3),
Administratum Grey (GW),
Strong Tone Ink (AP),

*effects
Ryza Rust (GW),
Typhus Corrosion (GW),
Rust Streaks (AK),

 

l&p – lines and points,

p – points,

drbr – drybrush,

flbr – flatbrush,

*Airbrushed (with multiple layers and mixes)

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Nazroth